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Massively's ArcheAge launch diary: Day two - Classes, skills, combat
Welcome to day two of Massively's ArcheAge launch diary. Technically, by the time you read this, it'll be day three, but you know how these things work. And I know, I know, it's not really launch; it's head start. But Trion's not wiping this weekend's progression, so I'm going to keep referring to this as a launch diary! Thanks to a bunch of virginal script kiddies who thought it would be cool to DDoS the ArcheAge servers on Saturday, I didn't get to play all freakin' afternoon as planned. That's OK, though, because we've got a lot to talk about with regard to the game's basic mechanics.