arenanet-retrospective

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  • Flameseeker Chronicles: Community and what it means in game development

    by 
    Rubi Bayer
    Rubi Bayer
    01.10.2011

    Last week, I did an analysis and recap of ArenaNet's Retrospective video. The recap was released at the same time as the video, so at the time I had no clue what community reaction would be. Because of this, I was watching the general feedback with great interest, and I found that a lot of commentary focused on a particular quote from Chris Lye -- one that I particularly enjoyed. "You know, we're not a video game company, we're a community building company. We just happen to have one of the coolest ways to build a community, which is through a video game." It's an attitude shared by pretty much the entire ArenaNet staff, and it's one that drew a bit of criticism and a lot of discussion in game and on the forums. Follow along after the jump as I take a peek at the pros and cons of this philosophy.

  • An ArenaNet retrospective: "We're not a video game company, we're a community building company"

    by 
    Rubi Bayer
    Rubi Bayer
    01.06.2011

    "I don't think I've seen a studio more passionate about its work." Massively contributing editor Larry Everett made this comment regarding ArenaNet in our recent Staff Choice Awards, and his timing couldn't have been better. ArenaNet has begun 2011 in a big way with the ArenaNet retrospective. The 15-minute video is a trip back in time to the earliest days of ArenaNet and Guild Wars, but it doesn't stop there. Over 20 ArenaNet team members give their perspectives on where the company has been, where it's going, the company's take on Guild Wars 2, and what makes it great. If you loved the Manifesto video, you're likely going to find this one an even bigger treat. Follow along after the jump to see the ArenaNet retrospective video and Massively's take on it.