arma-2

Latest

  • DayZ standalone racks up two million sales

    by 
    Earnest Cavalli
    Earnest Cavalli
    05.02.2014

    The last time we checked in on Dean Hall's zombie apocalypse simulation, DayZ, the game's standalone incarnation had sold over 1.7 million copies. Now, a month later, that figure has grown to two million. Hall broke the news on Twitter, noting that these two million sales come less than six months after the standalone version of DayZ first debuted on Steam Early Access. It had previously been available as a wildly popular ArmA 2 modification, which no doubt bolstered the success of its standalone, retail incarnation. Still, if we learn anything here, it's that modern affection for zombies is as undying as those decrepit, ravenous bags of flesh themselves. [Image: Bohemia Interactive]

  • DayZ standalone sells 1.7 million, update due soon

    by 
    Earnest Cavalli
    Earnest Cavalli
    03.28.2014

    Humanity's morbid fascination with the zombie apocalypse continues unabated as DayZ creator Dean Hall has revealed that the standalone, retail release of his open-world hit has racked up over 1.7 million sales. Hall revealed this figure earlier today at the ongoing EGX Rezzed event in Birmingham, UK. He also noted that the original version of DayZ, a modification for Bohemia Interactive's military simulation ArmA 2, has been downloaded over two million times to date. But Hall didn't attend the event simply to crow about his game's success. According to Eurogamer, Hall also revealed that DayZ's next update will arrive before the end of April, and that it will include a crossbow, fireplaces that players can use to prepare food and a prototype system which should allow loot to respawn within DayZ's expansive yet sparse world. [Image: Bohemia Interactive]

  • 'Stiq Tips: DayZ

    by 
    Mike Wehner
    Mike Wehner
    01.20.2014

    You wake up on the shore of a mysterious land with nothing but the clothes on your back and a flashlight. You have no idea what to do, no objectives, and there isn't another soul in sight. No, this isn't a bad dream; you finally decided to buy DayZ. Playing DayZ is a unique experience, but it can also be confusing and can be frustrating if you're not sure what to do. It would be impossible to go over every strategy, item, weapon, and location in the game without forcing you to read a novel-length walkthrough, but here are some basics that will get you started.

  • Humble Weekly Sale: Bohemia Interactive madness

    by 
    Jessica Conditt
    Jessica Conditt
    01.17.2014

    The Humble Weekly Sale is ready to rumble with a lineup of Bohemia Interactive games: Arma 2, Take on Helicopters, UFO: Afterlight, Alpha Prime, Arma: Gold Edition and Arma Tactics. Those are all "pay what you want," but throw down $6 or more and add Carrier Command: Gaea Mission and ARMA 2: Operation Arrowhead. DayZ, the Arma series mod, is free on Steam but requires Arma 2 and Operation Arrowhead, so basically you're getting DayZ in this deal, too. The standalone DayZ developed by Dean Hall and Bohemia is on its way, and the Early Access version sold more than 1 million copies in a month.

  • Devs ramp up development as DayZ passes 800,000 sales

    by 
    Earnest Cavalli
    Earnest Cavalli
    01.06.2014

    ArmA 2 mod turned standalone zombie apocalypse simulator DayZ has topped 800,000 sales less than a month after its Steam Early Access debut, an accomplishment that creator Dean Hall hopes will speed the game's ongoing development. "We ([ArmA 2 developer Bohemia Interactive] and I) had very ambitious plans for 2014 already, however this amount of sales was completely unexpected," Hall said in a recent Reddit post shortly before DayZ hit the 800,000 sales mark. "Honestly, 250k within a quarter was what I would have considered a success. So to move nearly 800,000 in under a month is crazy." Hall's exuberance seems appropriate, given that less than a week ago the DayZ team was celebrating the sale of 400,000 copies of the game. At a price point of $30 for the Steam Early Access version of the game, 800,000 copies sold adds up to $24 million. Even after you subtract the fees taken by Steam proprietor Valve Software, the cost of building the game, and other miscellaneous business expenses, that's a very sizable chunk of cash, which Hall believes will improve his team's ability to add new features to DayZ. "We'll be finalizing our roadmap in mid January, but it is safe to say that this kind of result will be having a very positive effect on that roadmap," Hall wrote.

  • Seven zombie-infested MMOs for the survivalist in you

    by 
    Beau Hindman
    Beau Hindman
    11.27.2013

    Let's talk zombies and post-apocalyptic futures. Sure, the undead have become an overused and watered-down genre, but it's easy to see just why it's so successful -- it practically has something for everyone. The horror fans love it for obvious reasons; there's nothing scarier than the reanimated dead. Sandbox fans and survivalist maniacs love that it represents what happens to society when everything -- and I mean everything -- breaks down. MMO fans adore it because it's all about teamwork and developing a society from the ground up alongside other people. So even though the genre is getting spread a bit thin, it's still as promising as any other. I thought it'd be a good idea to round up many of the current zombie MMOs and pseudo-MMOs so that over the holidays you can celebrate by ignoring your family to bash in a few previously deceased skulls. You can thank me later when all of the training you receive while playing these games helps you survive the coming zombie apocalypse.

  • Tenacious bugs, optimization woes continue to delay DayZ

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.11.2013

    People have been killing zombies in Arma 2 mod DayZ for years, yet the game's long-awaited standalone client remains in development limbo. The culprit? Bugs and code optimization. "We think we need a minimum of 15 [server side] FPS [with] 50 players, 2000 zombies, and 25000 loot items," explained designer Dean Hall in a recent Reddit post. "Our latest tests have all shown some runaway systems in the code we have to tidy up. The variable synchronization system that was developed for work with the network bubble, is checking the variables very often. We're optimizing this. Also, there are many string comparisons." It goes on like that for a few more sentences, but the key takeaway here is that there are very real, technical hurdles that must be leapt before the game can hit retail. Despite this refreshing level of transparency, Hall refuses to assign a release window to the standalone version of DayZ. "If I start saying 'oh it won't be out then' people start asking me about the day after, and the day after," said Hall. "So it just encourages people to keep asking me when it is, and the "announced date" would be when I go 'yeah, it could be out then'." Edit: This piece has been altered to specify that the "15 FPS" mentioned in Hall's message was not referring to the framerate players will see in game, but was instead referring to server side FPS.

  • DayZ still not ready for release

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2013

    You can't really call what's happening to DayZ a series of delayz, since the game haz never formally announced a release date. But a lot of potential playerz are still waiting patiently for the standalone version to see the light of day. Lead developer Dean Hall took to Reddit recently to respond to player questionz regarding the long-awaited standalone and explain why the game still isn't out. In short, it isn't the game itself; it's the strain of keeping the game going around a large enough number of people. According to Hall, the big element holding the game back iz the continued work on ensuring client stability and framerate with a large enough number of playerz and zombiez. Hall cites 15 FPS az a bare minimum for the game to function, something that haz yet to be achieved even with existing optimizationz. Not that thiz will assuage those looking forward to playing the standalone version of the zombie survival simulator, but at least it clearz up the reasons for the wait.

  • DayZ September dev blog teases new zombie AI and item degradation

    by 
    S. Prell
    S. Prell
    09.07.2013

    DayZ ​creator Dean Hall's September dev blog detailed changes to the game's inventory, player interaction, item damage, and teased upcoming changes to zombie AI. The entire video is more than 20 minutes long and is stuffed full of information for DayZ fans, but here are a few highlights: In the dev blog, Hall revealed that the AI for the DayZ standalone release would be written entirely from scratch, and is no longer based on the ArmA 2 AI. "The proposal I came up with was that zombies will chase players and avoid collision," Hall said. "The zombies will only pathfind for a short distance in front of them, and otherwise, they'll avoid collision." Hall stated more details regarding zombie AI are coming in a future dev blog. Hall also demonstrated several ways he hopes to reduce the "kill on sight mentality" that currently permeates the DayZ experience, one of which is to have loot take weapon damage. This means if you shoot another player to take their stuff, whatever you hit with your bullet will be damaged. You can watch Hall demonstrate this when he shoots another player in the chest, which not only ruins their clothing, but all the items carried by that clothing. Even after the zombie apocalypse, you still have to worry about keeping your clothes nice.

  • Hall considering PS4 version of DayZ

    by 
    Jef Reahard
    Jef Reahard
    06.13.2013

    How would a PlayStation 4 version of DayZ grab you? Mod creator Dean Hall is apparently considering it according to a blurb at Eurogamer. Hall outlines the differences between publishing on Sony's console vs. Microsoft's, the latter of which requires a hefty fee for each update as well as a pre-existing publisher relationship. Hall tells Eurogamer that he's definitely interested in both platforms but his focus is currently on the standalone PC version of his celebrated Arma 2 mod. "That's definitely something we'd look at, but we have to do the PC version first. Once we get the alpha out, that's a good time for us to run it up on a [PS4] dev kit and see what happens," he explained.

  • DayZ now on Steam, Hall goes behind the scenes for new mocap

    by 
    Jef Reahard
    Jef Reahard
    02.23.2013

    It's time for another DayZ dev blog, and this time the camera follows mod guru Dean "Rocket" Hall as he goes behind the scenes at Bohemia Interactive's motion capture facility. The occasion is an excuse to talk up the new zombie animations in store for the mod, and Hall himself even gets into act, donning a mocap suit and stutter-stepping across a greenscreen stage environment. DayZ is now available directly through Steam, provided you have Arma 2: Combined Operations installed already. Click past the cut for the full video blog.

  • DayZ mod for Arma 2 comes to Steam

    by 
    Richard Mitchell
    Richard Mitchell
    02.21.2013

    Getting your DayZ on just got a little bit easier, as the popular zombie mod for Arma 2 is now available directly through Steam, making installation much easier. So long as you have Arma 2: Combine Operations installed, you can install the mod from within Steam itself, without the need for an extra program like DayZ Commander or the official installer.Be warned, the simple install will be the last part of DayZ that you will ever be able to consider "easy."[Thanks, Chris]

  • DayZ creator on game's 'delay,' console ports and why he's holding back on showing it

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.30.2012

    Dean Hall has been on a roller coaster of 16-20 hour days since his highly successful ArmA 2 mod, DayZ, broke free and was officially announced as a standalone project in early August. Hall had previously expected the standalone version to launch in December, but that release window was cast in doubt yesterday. "We really don't know, it's still our target," Hall told us when we got in touch late yesterday to discuss the state of DayZ. "But the architectural changes are scheduled to be complete next week. These are still on track to be completed then. But we don't entirely know what effect these changes will have, if any, on everything else. So there could be a massive amount of unforeseen work that comes out, we just don't know until it's done and we test." According to Hall, "The changes we've been making are so fundamental to the game that estimates can be a bit of a stab in the dark. The lucky thing is, so far nearly everything has taken less – even much less – time than we expected. So we won't know until next week, and we'll let people know the plans from there. Regardless, we'll be into some open testing this year anyway, as we need to capacity test. So the likelihood of seeing something is high even if we did push our release date." DayZ has not been delayed, but it may be pushed back if development doesn't proceed to Hall's satisfaction. "We haven't announced a delay yet," he said. "We're just saying, if it comes down to it, we will slip the date no matter what effect it would have on sales - rather than ship something we believe is not ready as a first step. We're also trying to be honest about the uncertainty over the impact of these major architectural changes. Initially, this was just going to be 'mod on steroid'. This is now really a refurbishment of the engine specifically to suit DayZ."

  • DayZ alpha build to drop in December

    by 
    Jessica Conditt
    Jessica Conditt
    09.27.2012

    The standalone version of Arma 2 mod DayZ will launch before the end of the year, most likely in December, creator Dean Hall said at the Eurogamer Expo.DayZ isn't just going to release in December – it has to. "It has to be out before the end of the year," Hall said. "Not just because we've committed to it, but in order to achieve what we have to do. It has to be. There's no 'we hope it is;' it has to be. And it's going to be cheap."Hall continued, specifying that by February the DayZ team should have a solid foundation and can work on more intensive gameplay aspects. "I like to think we're taking cautious and sensible steps at the moment. I don't really like cautious and sensible. DayZ as a mod wasn't cautious and sensible. But our first few steps have to be that. And if we can achieve that in December, then in January and February we can start to do all the cool stuff, move to more ambitious features."Hall expressed a sense urgency with DayZ largely because of potential clones, citing Hammerpoint Interactive's The War Z. "Maybe what they're doing is not cool to me, but the way I look at it is what are my options? What could I do? I could stand up here and be very critical of anyone who does a clone copy of the game. What would that actually achieve other than making me look like a dick? It's not going to result in a better game."The DayZ team saw a setback with the imprisonment of two Bohemia Interactive developers in Greece: They were creating the Chernarus Plus map for DayZ. "I just want to see them home," Hall said. "Whatever I do to see them back is important."

  • Massively Interview: Bohemia's Matt Lightfoot on DayZ, modding, and zombie survival

    by 
    Mike Foster
    Mike Foster
    09.25.2012

    Thanks to viral content, word-of-mouth praise, and a passionate, growing fan base, Arma II mod DayZ has become one of the most talked about games in the industry. We sat down with Bohemia Interactive's Matt Lightfoot to get an idea of how exactly this game came to be, why it has exploded in the way it has, and how he'd attempt to survive a real-life zombie apocalypse: Massively: Could you give us some idea as to how DayZ came to be? What was the inspiration for the game? Matt Lightfoot: DayZ was created by Dean Hall, a former soldier in the New Zealand Armed Forces. He originally came up with the inclination to make a survival game when he was doing survival training in Brunei. The zombies come from Dean's discussions with his brother Richard, who is a world expert on influenza. Dean created it in his spare time after moving to the Czech Republic to work for Bohemia.

  • Gamescom 2012: DayZ stand-alone to have instanced building [Updated]

    by 
    Jef Reahard
    Jef Reahard
    08.15.2012

    Rock, Paper Shotgun caught up with Arma II modder Dean Hall at this week's Gamescom. The braaaaains behind the zombie-centric DayZ mod revealed that player-driven construction is in the works for the mod's eventual stand-alone client. Hall says that the feature will probably take the form of underground bases accessed via portals (think a grate in the ground). He's leaning toward having players dig out the space, pour concrete, set up hydroponics, and possibly even have the structure collapse around them if it's a particularly gruesome day. DayZ's stand-alone client will also feature a revamped Chernarus that features more buildings you can actually enter as well as more detail and "entirely new areas." [Update: There are also talks of the game coming to consoles.] Every summer, the gaming industry descends on Cologne, Germany, for Gamescom, the world's largest trade fair for interactive games and entertainment. Massively's on the scene in 2012, bringing you all the best scoops, impressions, and interviews from the MMOs at the show!

  • The Firing Line: This is not a PlanetSide 2 NDA violation edition

    by 
    Jef Reahard
    Jef Reahard
    08.10.2012

    For the record, I really, really wanted to write about PlanetSide 2 for this week's Firing Line. Alas, NDAs or some such. Blargle, bollocks, and boo-hiss on all of that. Anyhow, there is more to the MMO shooter space than Sony Online Entertainment's sci-fi sequel, right? Guys? Yeah, OK, as intros go, this one is pretty weak. But like I said, I'd rather be talking about that time when I [edited] a Terran Republic [edited] outside of [edited] but it was [edited] [edited] [edited] Mosquito. That's not all, as we also [edited] and then [edited] [edited] by some [edited]. Oh, right. We can't talk about that just yet, so join me after the cut for this week's most interesting non-PlanetSide 2 shooter news.

  • DayZ becomes a standalone project

    by 
    Elisabeth
    Elisabeth
    08.07.2012

    DayZ, the little mod that could, has grown up and moved out of the house. The Arma II mod will now be developed as a standalone project by Bohemia Interactive with lead developer Dean Hall as the project's boss. The mod and the standalone game will continue to be developed side-by-side, so if you're invested in the mod, now you can keep on keepin' on just as you have been. Like Minecraft, the game will have an alpha version available for a big discount, and alpha will go through fast iterations. Hall promised more information in the coming weeks.

  • DayZ surpasses one million unique players

    by 
    Jef Reahard
    Jef Reahard
    08.06.2012

    Less than a month ago, Arma II mod DayZ surpassed the 500,000-player mark. As of this morning, over one million of you have tried the game since its inception earlier this year. According to the counter on the mod's official website, players have killed over 22.5 million zombies and accumulated nearly 1,220 years of total play time since the game went live. DayZ is the brainchild of Dean "Rocket" Hall, and it transforms the modern military shooter Arma II into a post-apocalyptic sandbox infested with zombies and murderous fellow players. The object of the game is to survive as long as possible. Hall added injury effects as well as the need to eat and drink in order to heighten both the difficulty and the sense of realism.

  • Steam Summer Sale, Day 10: Batman Arkham City, Torchlight, Quantum Conundrum and more

    by 
    Mike Suszek
    Mike Suszek
    07.21.2012

    Whew, we did it. It's finally the last day of the Steam Summer Sale and we ... what's that? There's another day of this madness? That's just great. Well, hopefully you didn't budget your lemonade stand money the way we did this year in order to account for tomorrow, the final day of the sales promotion.It's hard to keep up when today's sales include Quantum Conundrum and Arma 2: Combined Operations, both at 40% off. Also, Batman: Arkham City stands alone at 66% off, plenty of reason for us to pretend July 22 isn't even on the calendar. While we're at it, Prince of Persia, Evochron Mercenary, Torchlight, Warhammer 40,000: Dawn of War 2, and Fable 3 are tempting us with a 75% discount. Finally, the indie bundle for today includes Bit.Trip Runner, Eufloria, and Machinarium.Enough about games, who wants to buy some delicious lemonade so we're ready for tomorrow's sales?