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  • University of Michigan

    Self-driving shuttles are coming to the University of Michigan

    by 
    Jon Fingas
    Jon Fingas
    06.21.2017

    The University of Michigan is a hotbed for self-driving car research, so it stands to reason that students and faculty should use self-driving vehicles to get around, right? The university clearly thinks so. Mcity (the university's public-private partnership) is launching a free driverless shuttle service that will see two 15-passenger Navya Arma vehicles transport people between the university's North Campus Research Complex and the Lurie Engineering Center. This will make the 2-mile trip easier for travelers tired of taking campus buses, as you might guess, but it'll also serve as an experiment in its own right.

  • DayZ griefers force victims to sing

    by 
    Justin Olivetti
    Justin Olivetti
    01.24.2014

    It may be the most genial stick-em-up of all time. A group of DayZ bandits are ambushing players in game for a truly sinister purpose: to make them sing. In the following video, you can see and hear players sneak up on unprepared foes, force them to their knees at gunpoint, and then offer them a choice. Either they sing their national anthem or they get shot. The bandits don't make their victims sing the entire thing and are recorded saying that they'll help them out with in-game supplies if they go along with it. You can preview the spectacle after the jump.

  • Humble Weekly Sale: Bohemia Interactive madness

    by 
    Jessica Conditt
    Jessica Conditt
    01.17.2014

    The Humble Weekly Sale is ready to rumble with a lineup of Bohemia Interactive games: Arma 2, Take on Helicopters, UFO: Afterlight, Alpha Prime, Arma: Gold Edition and Arma Tactics. Those are all "pay what you want," but throw down $6 or more and add Carrier Command: Gaea Mission and ARMA 2: Operation Arrowhead. DayZ, the Arma series mod, is free on Steam but requires Arma 2 and Operation Arrowhead, so basically you're getting DayZ in this deal, too. The standalone DayZ developed by Dean Hall and Bohemia is on its way, and the Early Access version sold more than 1 million copies in a month.

  • DayZ won't be released in 2014

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2014

    If all of the reminders from Bohemia Interactive weren't enough to convey the message already, DayZ is still very early in its testing process. A recent post summing up the game's third week in early access mentions that the team is not expecting to be further than beta testing by the end of 2014, stating once again that the only people who should purchase the game's early access are those who want to be a part of the development process. Aside from that, the development team is looking toward future features including customizable vehicles, structures, and in-depth mechanics for hunting and cooking animals in the wild. At 875,000 copies sold, it seems that the game is carving a niche for itself among zombie survival enthusiasts even if it is still very early in its development. Take a look at the full list of planned improvements to the game in the post.

  • Hall considering PS4 version of DayZ

    by 
    Jef Reahard
    Jef Reahard
    06.13.2013

    How would a PlayStation 4 version of DayZ grab you? Mod creator Dean Hall is apparently considering it according to a blurb at Eurogamer. Hall outlines the differences between publishing on Sony's console vs. Microsoft's, the latter of which requires a hefty fee for each update as well as a pre-existing publisher relationship. Hall tells Eurogamer that he's definitely interested in both platforms but his focus is currently on the standalone PC version of his celebrated Arma 2 mod. "That's definitely something we'd look at, but we have to do the PC version first. Once we get the alpha out, that's a good time for us to run it up on a [PS4] dev kit and see what happens," he explained.

  • DayZ now on Steam, Hall goes behind the scenes for new mocap

    by 
    Jef Reahard
    Jef Reahard
    02.23.2013

    It's time for another DayZ dev blog, and this time the camera follows mod guru Dean "Rocket" Hall as he goes behind the scenes at Bohemia Interactive's motion capture facility. The occasion is an excuse to talk up the new zombie animations in store for the mod, and Hall himself even gets into act, donning a mocap suit and stutter-stepping across a greenscreen stage environment. DayZ is now available directly through Steam, provided you have Arma 2: Combined Operations installed already. Click past the cut for the full video blog.

  • DayZ standalone version jacks up graphics, player customization

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2013

    The race to a DayZ standalone version release is on, and creator Dean Hall is feeling excited and confident about the progress being made. Hall posted a list of improvements that the team is currently working on, from graphics to customization, and gave an update regarding the testing process. DayZ standalone's graphics are clearly improved from the ARMA II-modded version, and Hall includes side-by-side comparison photos of a town to show just how big of a difference the new engine makes. He said that the team is working on vehicle, character, and weapon customizations, although players will find that the real avatar customization will come while engaging in the game proper. One notable entry on Hall's list is the fact that the team is building the servers to be "MMO-like" so that hacking and cheating will be markedly more difficult. He also said that while external testers haven't been invited into the beta yet, this will happen once the full server/client architecture is completed.

  • DayZ standalone version should arrive by April

    by 
    Justin Olivetti
    Justin Olivetti
    01.17.2013

    What everyone seems to be clamoring for these days is a standalone version of DayZ, the hit zombie survival game by Dean Hall. The creator opened up to Reddit on the progress of the version and his feelings on being confused for the maker of The War Z. Hall says that DayZ's standalone version should come out before April, although he allows for wiggle room if something comes up between now and then. The team is being cautious about pulling the trigger on testing, too: "Slowly we'll hand out the first keys and get a few servers running. Then we will reassess. It could go really well and we open up quickly, or it could go badly. Don't expect the tech test to be fun, or very pretty." Past the release of the standalone version, Hall said that he has plans to create a new map that centers around a western city. Hall also addressed his frustration at being confused with The War Z: "I am angry about The War Z. I'm very angry. I'm quite hurt personally because anyone can see how similar the words are, and while the average gamer knows the difference, individual people don't. I've had family members and close friends mistake the difference and confront me about what they believed was unethical behavior they thought I was making."

  • Why DayZ isn't a standalone title yet

    by 
    Elisabeth
    Elisabeth
    01.07.2013

    You may have noticed that it's no longer 2012. (If not: Hello and welcome to the world of tomorrow!) You may also have noticed that, despite all expectations to the contrary, a DayZ standalone game has not yet been released. That's because, according to creator Dean Hall, the dev team "had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold -- to actually redeveloping the engine and making the game the way [the team] dreamed it could be." The new plan is for a closed test of 500-1000 participants to happen in the near future, after which the internal release date will be adjusted as the team feels necessary. As the team has taken extra time to polish things up, a great deal has changed. Items have more complexity now -- picking up a shirt from a player who suffered from cholera may well get you infected, and shooting a player in the head in an attempt to get his night vision goggles may result in damage to the goggles themselves. The UI is being streamlined and simplified to be "straightforward and functional just like in Minecraft." Map redesign and refinement is being slowed down by the continued imprisonment of the team's lead architect.

  • ARMA 3 delayed into 2013

    by 
    JC Fletcher
    JC Fletcher
    12.13.2012

    While two Bohemia Interactive team members remain in Greek jail on suspicion of espionage, Bohemia's ARMA 3 has been unsurprisingly delayed past its planned 2012 release. The new release window falls sometime within 2013, the developer revealed in a statement (available after the break).New project lead Joris-Jan van 't Land, who has replaced Daniel Musil, said that the studio is "in the process of implementing changes that will help us innovate as a studio under unexpected circumstances - facing problems we simply couldn't have imagined." Bohemia plans a "more complete announcement at the beginning of next year."

  • Massively Interview: Bohemia's Matt Lightfoot on DayZ, modding, and zombie survival

    by 
    Mike Foster
    Mike Foster
    09.25.2012

    Thanks to viral content, word-of-mouth praise, and a passionate, growing fan base, Arma II mod DayZ has become one of the most talked about games in the industry. We sat down with Bohemia Interactive's Matt Lightfoot to get an idea of how exactly this game came to be, why it has exploded in the way it has, and how he'd attempt to survive a real-life zombie apocalypse: Massively: Could you give us some idea as to how DayZ came to be? What was the inspiration for the game? Matt Lightfoot: DayZ was created by Dean Hall, a former soldier in the New Zealand Armed Forces. He originally came up with the inclination to make a survival game when he was doing survival training in Brunei. The zombies come from Dean's discussions with his brother Richard, who is a world expert on influenza. Dean created it in his spare time after moving to the Czech Republic to work for Bohemia.

  • DayZ becomes a standalone project

    by 
    Elisabeth
    Elisabeth
    08.07.2012

    DayZ, the little mod that could, has grown up and moved out of the house. The Arma II mod will now be developed as a standalone project by Bohemia Interactive with lead developer Dean Hall as the project's boss. The mod and the standalone game will continue to be developed side-by-side, so if you're invested in the mod, now you can keep on keepin' on just as you have been. Like Minecraft, the game will have an alpha version available for a big discount, and alpha will go through fast iterations. Hall promised more information in the coming weeks.

  • UK Ministry of Defence finds modern shooters more realistic than its sims

    by 
    Ben Gilbert
    Ben Gilbert
    12.29.2011

    Apparently the UK's Ministry of Defence has some pretty unexciting war simulators. So unexciting, in fact, that the MoD's Science and Technology lab - the folks responsible for managing said simulators - is looking to the likes of Battlefield and Call of Duty to help up its game. Speaking to UK newspaper The Guardian, technical team leader Andrew Poulter ran down a brief history of the UK's past with simulators, and detailed the current predicament he believes the MoD is facing. "Back in the 1980s and 1990s, defence was far out in front in terms of quality of simulation. Military-built simulators were state of the art. But now, for £50 [$77], you can buy a commercial game that will be far more realistic than the sorts of tools we were using." The MoD has been employing a simulator known as "Virtual Battlespace 2," which, strictly from a sequels perspective, is way behind pretty much every video game that exists. The simulator was originally created by Operation Flashpoint dev Bohemia Interactive, which itself is not exactly considered at the forefront of game development. According to Poulter, that'll be changing in the coming months, with a reinvestment in his team from the MoD to bring in new technology from more modern shooters. "The weapons need to be credible. If they fire a rifle and the bullet travels three and a half miles, then that is not right. If they are steering a vehicle, then that has to be right too. Realism is more important than entertainment. Levels of immersion are very important," he said. And it definitely doesn't hurt that the soldiers tend to be more engaged with virtual simulations than paperwork. "It is certainly a lot more fun than going through lists of checks and box-ticking. We want them to think 'I would quite like to do a bit more of that kind of thing'. So they might spend 10 minutes [on a simulation] after reading papers in the morning, or in their spare time." And let's be fair, wouldn't soldiers be playing games like these in their spare time anyway? Why not direct that attention to something that could potentially save their lives? Poulter seemed to agree, as he concluded, "It has been invaluable. It is being taken seriously. It's not just a game." We feel the same way about our Battlefield 3 sessions, but don't tell anyone.