artgallery

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  • Virtual art gallery mimics and defies reality

    by 
    Jon Fingas
    Jon Fingas
    12.27.2015

    Digital artists don't typically have many choices for where they can exhibit their work: they either have to ground their pieces in the real world or else put it in a fantastical virtual space that may be a little too strange. Cameron Buckley and Daniel Smith may have struck a better balance, though. Their Paper-Thin gallery is meticulously designed to look like a real building, but lets artists run wild within the spaces they get. It's theoretically a best-of-both-worlds approach -- you can explore creative new concepts without feeling lost.

  • Second Story uses Kinect for augmented shopping, tells us how much that doggie is in the window (video)

    by 
    Jon Fingas
    Jon Fingas
    07.26.2012

    Second Story isn't content to leave window shoppers guessing at whether or not they can afford that dress or buy it in mauve. A new project at the creative studio uses the combination of a Kinect for Windows sensor with a Planar LookThru transparent LCD enclosure to provide an augmented reality overlay for whatever passers-by see inside the box. The Microsoft peripheral's face detection keeps the perspective accurate and (hopefully) entrances would-be customers. Coming from an outlet that specializes in bringing this sort of work to corporate clients, the potential for retail use is more than a little obvious, but not exclusive: the creators imagine it also applying to art galleries, museums and anywhere else that some context would come in handy. If it becomes a practical reality, we're looking forward to Second Story's project dissuading us from the occasional impulse luxury purchase.