arthas

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  • Know Your Lore: Lor'themar Theron, Regent Lord of Quel'Thalas

    by 
    Anne Stickney
    Anne Stickney
    07.22.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Who? Generally speaking, that's the reaction you'll get when you mention Lor'themar. Though he's been leader of the blood elves since The Burning Crusade launched in 2006, barely a word has been heard from him, and few know his history. Indeed, the sindorei themselves have done little since the events involving the Sunwell's restoration. They hardly seem like strong supporters of the Horde at all. Given this, it's almost easy to see where Garrosh's viewpoint regarding the blood elves comes from. But the very fact that few know of Lor'themar's exploits, that few know of any tales spun from the lands of Quel'Thalas, is a subtle indication of something far deeper that is actually going on in the forests. The blood elves have had to deal with the most crippling blow their society has ever faced, the destruction of the Sunwell, and the decision of how to proceed after the damage was done is something that plagues the Regent Lord to this day. It's not easy being a leader. It's even more difficult to be a leader in the face of constant adversity and to do so while still retaining what parts of a decent creature you are while you're at it.

  • Breakfast Topic: What is your favorite Blizzard cinematic or cutscene?

    by 
    Robin Torres
    Robin Torres
    06.30.2012

    In a recent installment of The Queue, reader Victor commented about a thread in the Brazilian forums that debated best WoW cinematic. I think it is difficult to decide the absolute best, so I started to consider which one was my favorite. But the first Warcraft cinematic that came to mind -- the one that moved me more than any I've seen -- is not actually from World of Warcraft. Arthas killing his father in Warcraft III blew me away. The betrayal. The graphics. The story that instantly fascinated me. I can still remember the feeling I had when I first watched it over the shoulder of someone who had the collector's edition. I wanted to run out and buy the game, but I am terrible at real-time strategy titles. My second favorite is from Diablo III, but I won't spoil it. The cinematic that occurs between Acts I and II is wonderful. And the scene I love most from WoW is actually a cutscene: Wrathgate. So. Awesome. What is your favorite cutscene or cinematic from Blizzard?

  • Know Your Lore: The role of characters in WoW lore

    by 
    Matthew Rossi
    Matthew Rossi
    05.30.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. One of the interesting aspects of the Warcraft setting is which characters have achieved a kind of iconic status. The lore of the game is the unfolding story, and the story is ultimately shaped and defined by its characters. The story is what happened to, and because of, these people be they orc, human, troll, night elf, gnome, tauren or pandaren. Take Rexxar, for instance. He's one of my favorite characters in Warcraft. Why? Why do I love Rexxar? Well, in part I enjoy that his mixed heritage makes him an outcast in a faction of outcasts, that he was one of the few to see how twisted and warped the old Horde was in time to step away from it before it began its campaign of atrocity across Azeroth. I like his simple faith in the ideals Thrall represented for the Horde in Durotar, his willingness to fight to preserve them, and the lengths he went while at the same time knowing exactly when to finally stop. Rexxar knew that defeating Theramore and Admiral Proudmoore was enough; he didn't have to destroy it.

  • Weapons of Lore: Benediction

    by 
    Anne Stickney
    Anne Stickney
    05.04.2012

    For a priest, it represented the ultimate in weapons, a staff designed to assist with the greatest of healers or the darkest of shadowy specters. For others, the staff was a signal that the healer they'd just run into was one of the few and highly skilled, capable of keeping them alive in the darkest of situations. Though epic in quality, the staff Benediction was akin to a legendary in stats and appearance. Clicking on Benediction wouldn't give you wings or turn you into a mount; instead, the staff transformed into Anathema, a completely different staff with a completely different set of stats. There has never been another weapon released with Benediction's glimmering golden model or with Anathema's dangerous silver spines. Benediction is no longer obtainable in game; it was removed when Cataclysm was introduced. But for players in vanilla WoW lucky enough to get the appropriate quest drops, Benediction represented the best of the best in healing staves for the majority of the original iteration of the game. Others looked at the weapon with awe, but the lucky priest who wielded it knew there was more to the staff than a set of killer stats. Benediction may have been a brilliant weapon, but its origins were stained with the blood of thousands of innocents.

  • Know Your Lore: Never to rise again

    by 
    Matthew Rossi
    Matthew Rossi
    04.04.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There will be spoilers for the revamped Scholomance Mists of Pandaria heroic in this post. Arthas Menethil is dead. He's not just dead; he's really, most sincerely dead. He is no more. He has ceased to be. Bereft of life, yes, but as Sylvanas Windrunner saw during her own recent experience in Northrend, he does not rest in peace. The Lich King lives on in the form of Bolvar Fordragon, but Arthas? Arthas is dead. No king rules forever. And yet Arthas' hand reached far across the world before he died. Even before he became a Lich King, Arthas forever warped the world of Azeroth. Even before his soul was blasted and rent asunder by Frostmourne and he became a servant of the then-Lich King, the former Ner'zhul, Arthas destroyed a city by his own hand and his own will. What Arthas did can never be truly undone. As much as they hate him, the Forsaken of Undercity owe their freedom from the Burning Legion to Arthas' move against the Dreadlords following the Battle for Mount Hyjal. As much as she hates him, Sylvanas owes not only her current existence but the val'kyr that have twice raised her from death to Arthas. Unlike Tinfoil Hat KYLs, this particular post is speculation and rumination without a theory to support or prove. It's musing on the nature of undeath, the role of the Lich King, the discordant notes and unreliable narrators of this particular part of the story. It asks several questions and does not have any answers to them. Does Bolvar Fordragon sit alone atop the Frozen Throne? Does Sylvanas Windrunner rule herself? Can we trust the val'kyr's word? And if Arthas Menethil still existed within the Lich King, holding the Scourge in check, then what did Tirion Fordring destroy in the Cathedral of Darkness? What of Matthias Lenher? I have no answers but many questions.

  • Limited edition Arthas statue available for preorder from Sideshow Collectibles

    by 
    Anne Stickney
    Anne Stickney
    03.10.2012

    His expansion may be over, but we are far from done with Arthas. Now available for preorder from Sideshow Collectibles, this absolutely gorgeous statue featuring the Lich King himself can be in your greedy hands by the holidays for $349.99. And as a bonus for the Warcraft community, Sideshow has also created an exclusive desktop wallpaper free for download. Arthas stands at 19 inches tall atop an icy, glacier-blue base, hand-painted and frosted. Since this statue is crafted from polystone and weighs in at approximately 20 pounds, you can be certain of one thing -- this is a statue and definitely not an action figure in any way, shape or form. While preorders are open now, the statue is not estimated to ship until October 2012. If you're looking for a stunning, eye-catching holiday present for your favorite Warcraft-playing friend --or simply want a conversation piece for yourself -- this will easily fit the bill. Visit Sideshow's official website to see a full gallery of Arthas in all his glory, place a preorder, or get your hands on the exclusive desktop wallpaper.

  • Know Your Lore, TFH Edition: The naaru are a menace that must be destroyed

    by 
    Anne Stickney
    Anne Stickney
    03.04.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. A soothing light fills you as you approach the naaru. Slow musical chimes echo within your mind and though a word is not uttered, you feel an assurance of safety. They glimmer with the purity of the Light, and their very presence fills one with a warm, calm feeling of inner peace. They also teach the ways of the Light -- the draenei would not be paladins were it not for these mysterious creature's intervention. In fact, the benevolent naaru came to Velen in a vision when his world was at its darkest hour, offering him hope, salvation, escape ... and the knowledge that there was a far larger battle out there, one that had yet to come to pass. Kil'jaeden and Archimonde eagerly agreed to follow and serve Sargeras, becoming the highest-ranked members of the Burning Legion. As for Velen, he took the worried, the lost, the concerned draenei with him and fled, pledging his servitude to the naaru and their righteous cause. Two causes, one outwardly and easily identifiable as evil -- and the other, far more sinister and wicked than anything the Burning Legion could ever hope to achieve. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come. These speculations are merely theories and should not be taken as fact or official lore.

  • Limited edition WoW cups coming to ampm stores

    by 
    Mathew McCurley
    Mathew McCurley
    01.26.2012

    Upset over the cancellation of BlizzCon 2012 and looking to drown your sorrows in a massive cup adorned with one of your favorite Warcraft characters? Blizzard is teaming up with ampm to promote World of Warcraft cups featuring Arthas, Kil'jaedan, Illidan, and Deathwing. We don't have a release date for the cups just yet, but look for more information as the promotion gets closer to beginning. World of Warcraft is entering over seven years of operation and still going strong, enough so that regional advertising campaigns at widespread retailers are an attractive move. WoW has definitely eclipsed the video game market and is instead focusing on attracting new players because, for the most part, a lot of the home team market is dried up. By putting WoW in places where less typical gamers might encounter it, Blizzard has a great chance of attracting new people. Can we please get the dataminers on this and tell us what size cups these are, as well as the materials used to make them? I love those study plastic cups. I'm waiting patiently.

  • Why you might like Blizzard DOTA

    by 
    Mathew McCurley
    Mathew McCurley
    10.27.2011

    Fans of Defense of the Ancients, the immensely popular Warcraft III mod that spawned an entirely new genre of gaming, are already conditioned to love Blizzard DOTA. I got to play it this week at BlizzCon 2011 and had a great time getting into the very familiar world. However, many Blizzard fans are not DOTA enthusiasts or even privy to the genre itself. WoW players may not really understand what this Blizzard offering is about or even why they should be interested. Warcraft fan-favorite characters Thrall and Arthas are making appearance in Blizzard DOTA, which means gamers who have ever wanted to pit these monolithic figures against other Blizzard staple characters will get the chance. Here's what you need to know about Blizzard DOTA and why you just might like playing as one of your favorite WoW personalities. Defense of the Ancients was originally a Warcraft III mod that became so incredibly popular that it spawned the genre know known as MOBA (multiplayer online battle arena) or ARTS (action real-time strategy), depending on who you ask. The game consists of three paths that connect two bases with destructible buildings and towers along the path routes. Waves of minions or creeps, NPC characters that spawn endlessly from both bases, meet in the middle of these lanes to do battle. You control a powerful hero who levels up, gains skills and abilities, and can purchase items from a shop. Your goal is to fight these minions and enemy players, destroy the enemy towers and buildings, and win the game.

  • Know Your Lore: The Story of Us -- Quests in WoW, part 3

    by 
    Matthew Rossi
    Matthew Rossi
    10.19.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The full questing experience in Wrath of the Lich King was vast. Levels 70 to 80, with quests for every zone, instance, and even raid instance, was quite possibly the most complicated total questing experience ever designed for World of Warcraft. Add in the death knight starting experience and the patches that each brought in new content, and you're looking at a real achievement in quest design. Wrath of the Lich King was indisputably the crucible in which Cataclysm's 1-to-60 quest redesign was forged, and it absolutely gave the lie to the misguided idea that the quest design team was somehow coasting on the achievements of the game's original launch. We talked last week about how questing in Wrath worked up to the "first act" of the Wrathgate and Battle for Undercity, and then we looked at Ulduar and how it managed to integrate a very divergent lore element into the expansion. This week, we'll discuss the Lich King in more detail and how he functioned as a device to get the players involved.

  • Know Your Lore: Lore Q&A-palooza

    by 
    Anne Stickney
    Anne Stickney
    09.04.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Warcraft has a huge story behind it that stretches back over three expansions and an original MMO, three RTS games, and expansions to those RTS games. It covers novels, comics, manga, short stories, and even books, quests, and items currently found in World of Warcraft. The sheer amount of information out there can be a dizzying, massive pile of stuff to keep track of for the average player. Though Cataclysm's done pretty well with incorporating story and lore into gameplay, there are still tons of question out there left to be answered. Cataclysm doesn't cover everything. That said, this week I decided to mix it up a bit and answer some lore questions from previous posts. To mix it up even more, I also put a call out on Twitter for everyone's burning lore questions. I won't be doing these too terribly often, but if you've got a question that isn't answered in this post, feel free to leave a comment and I'll come back here next time I decide to do a Q&A. Let's get started, shall we? @ericisgame from Twitter asked: How many Old Gods are there currently and how many do you think will be eventually revealed?

  • The Perfect Ten: MMO mascots

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2011

    Everyone knows that a good mascot can make a difference between a video game's death and rabid popularity. Mario, Master Chief, Duke Nuke 'Em, Pac-Man, Samus Aran, Pyramid Head -- each one of these mascots isn't merely an aspect of the game, they are the virtual spokesperson (or spokesthing) which represents the game itself. Yet when you think about it, MMOs have had a tougher time producing mascots than other video game genres, partially because unlike other games, you don't play as the mascots, and partially because when you have a cast of thousands of NPCs, picking out one to elevate above the rest is a difficult job. Difficult, that is, but not impossible. Today we're going to look at ten MMO mascots (MMOscots?) that studios have tried to promote as the face of these games, to varying degrees of success.

  • Know Your Lore: Lore 101 -- How to fold a Tinfoil Hat

    by 
    Anne Stickney
    Anne Stickney
    07.24.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Out of all of the lore articles I've written so far for WoW Insider, none seem to garner quite as much commentary as the tinfoil hat series. Whether I'm babbling on about Elune being a naaru, the Lich King being a walking plane of existence, or the possibility that Azeroth is just a giant trap for Sargeras, coming up with theories and tossing them at you guys is an exercise in creative thinking. Rather than go on with another crazy theory, this week I decided to go a different direction entirely. There are a few tricks to trying to predict what's going to happen with a book or an ongoing story like Warcraft. It's not just about coming up with wild ideas; they have to actually be plausible ideas. And it's not about what you think should happen; it's about trying to define what may come to pass. Today, we're going to take a look at the nuts and bolts of what defines a story, what makes up a tinfoil hat theory, and how to apply it not just to Warcraft but to anything you happen to be reading.

  • Know Your Lore: The Warcraft cosmos, Tinfoil Hat edition

    by 
    Anne Stickney
    Anne Stickney
    06.05.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we wrapped up the second half of the Warcraft cosmos series and covered the additional planes of existence within the Warcraft universe. These layers of planes and the way they interlock is a tricky topic that, quite frankly, gives most people a headache when they think about it too long -- myself included. However, now that we've got the basic layers and interaction between all these planes of existence, there is an incredible amount of speculation to be done. That's right; today's a Tinfoil Hat edition of Know Your Lore. If you are unfamiliar with the Tinfoil Hat concept, these are columns in which we take existing known lore and place our own spin on it to try and speculate on future events. None of the Tinfoil Hat columns should be taken as actual lore by any stretch of the imagination. However, there is a great deal of fun to be had in picking things apart and trying to predict, so let's see what we can come up with, shall we? But first, let's clear up the matter of demonic death.

  • The OverAchiever: Mountain O' Mounts in raids

    by 
    Allison Robert
    Allison Robert
    05.05.2011

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we return to flogging the guts out of bosses that might puke up a horse. Today we're going to look at mounts that drop in (or, in one case, as part of a quest within) raids. I'd initially expected to include mounts like the Ulduar proto-drakes and Icecrown frostwyrms, but they're really more the result of a series of achievements rather than encounters themselves. Otherwise, there are more than enough pure drops to keep us occupied today; Blizzard's always been fond of making unique mounts the potential reward of difficult raid encounters, and you'll get a few extra feats of strength if you nab some of these beauties. Also read: Combining The Ambassador and Mountain O' Mounts Mountain O' Mounts in Outland Mountain O' Mounts in Northrend Mountain O' Mounts in 5-man dungeons

  • WoW TCG Assault on Icecrown Citadel 4-player game now available

    by 
    Michael Sacco
    Michael Sacco
    03.04.2011

    Grab three friends and roll the dice to see who gets to be the Lich King -- Cryptozoic Entertainment just released the Assault on Icecrown Citadel four-player game! The game is built on the WoW Trading Card Game, but rather than having to build and use your own deck, you take control of decks themed around Icecrown's biggest heroes: Tirion Fordring, Sylvanas Windrunner, and Jaina Proudmoore. Each hero plays differently, and you'll need all of their unique abilities and weapons to defeat the Lich King, also controlled by a player. To top it off, it's packaged with a special Treasure Pack containing cards unique to the set and Worldbreaker loot cards. I was lucky enough to get to play the game before its release, and I can vouch for its fun factor. Being able to play as a lore hero instead of an average Joe gives the game a really epic feeling. The Assault on Icecrown Citadel game retails for $39.99 and is available at retailers now.

  • Know Your Lore: Sylvanas Windrunner, part 2

    by 
    Anne Stickney
    Anne Stickney
    12.19.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Sylvanas Windrunner had a very important question to answer both for herself and her people at the end of Wrath of the Lich King: "What now?" Since their emergence as an ally of the Horde, the Forsaken have sought ultimate vengeance against the being responsible for their unfortunate fate. At the end of Wrath, the Forsaken and Sylvanas attained that goal; the Lich King was dead, and the Forsaken were left with ... well, nothing really. Sylvanas had a lot to think about as a leader, her people were looking to her for guidance and a new goal to singlemindedly march toward. What Sylvanas discovered in her pondering was that she'd forgotten about one simple fact regarding the Forsaken -- they were undead. Ever since the beginning of World of Warcraft, new Forsaken were introduced as being former soldiers of the Scourge who had broken free of the Lich King's control. With no Lich King, there was no Scourge, and with no Scourge, there was no way to bolster the Forsaken's numbers. Without new Forsaken, Sylvanas' people would quickly die out. Please note: The following post contains spoilers for the Forsaken storylines featured in Cataclysm content. If you have not played through Silverpine, Hillsbrad Foothills or the Western Plaguelands, turn away! And go play through those zones, because they are amazing.

  • Know Your Lore: Sylvanas Windrunner, part 1

    by 
    Anne Stickney
    Anne Stickney
    12.18.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It can be reasonably argued that of all the faction leaders currently featured in Cataclysm, none are quite as questionable in both motive and actions as Sylvanas Windrunner. The history of Sylvanas and her role in Wrath of the Lich King has already been discussed in the Forsaken politics article from earlier this year; at the point it was written, we had no real idea what exactly she was going to be doing in Cataclysm. Now we have answers, and those answers do nothing but raise even more incredibly disturbing questions. Where do the Banshee Queen's loyalties lie? To the Horde, to her people, or to some other power entirely? Sylvanas' past was fraught with grief and horror; her future seems to be teetering on the brink of something even worse. With the introduction of the worgen, Sylvanas has something to focus on -- but what exactly are her motives, and who is it that she's ultimately fighting for? Please note: The following post contains spoilers for the Forsaken storylines featured in Cataclysm content. If you have not played through Silverpine, Hillsbrad Foothills or the Western Plaguelands, turn away! And go play through those zones, because they are amazing.

  • Breakfast Topic: Who will be the ultimate boss encounter of WoW?

    by 
    Alex Ziebart
    Alex Ziebart
    12.14.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. Illidan. Arthas. Deathwing. Gamon? In WoW, we kill a lot of things. From x number of boars to 10,000-year-old, demon-juiced night elves, we gear up for and defeat just about everything that comes our way, assuming we can stay out of the fire. But at some point, even WoW, as with all good things, must come to an end. Both for the game and for players in the game, a last boss will almost certainly arrive. For me, the last boss was simple: Arthas, the Lich King. As players, we've been following his rise, fall, and next rise for years. We watched him succumb to the dark side -- queue evil laugh -- and fall from his perch as a hero of Light into a twisted master of undeath. Then he taunted us throughout the Wrath of the Lich King expansion. Finally, we vanquished him, fulfilling years of adventure. Unfortunately for my ideal ending, I still enjoy and want to continue playing the game. Now we have Deathwing flying around, killing folks. Will he be the fated endgame boss? More Old Gods, maybe? Or perhaps even the Titans themselves will come back to purge the world of our meddling. Who do you think should be the last boss of WoW? Do you think there will be a last boss?

  • Know Your Lore: The Third War, part 3

    by 
    Matthew Rossi
    Matthew Rossi
    11.10.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we covered the campaign of Prince Arthas Menethil across Northrend, the destruction of his soul and subversion of his homeland under the forces of the Lich King, and the summoning of the demon lord Archimonde into Azeroth. Dalaran was destroyed, most of the ancient kingdom of Lordaeron annihilated, and the forces of the Scourge placed under the direct control of Tichondrius, a trusted dreadlord. This left Arthas and Kel'Thuzad at loose ends just as the Lich King had anticipated, for he had plans of his own for his most powerful minions that didn't involve them working for the Burning Legion. Ner'zhul, the spirit that had been twisted and deformed by the Legion's master manipulator Kil'jaeden, had nothing but bile, scorn and contempt for his purported masters and sought to use his influence as the Lich King to free himself from their control. As the Legion and its Scourge army prepared for the next move of its invasion, other forces had gathered and made their own plans to deal with the coming darkness. Both the young orc warchief Thrall and the human mage Jaina Proudmoore had been driven by the words of a mysterious prophet to gather as many of their people as they could. Each made their own independent journeys across the large sea to the west, not knowing what lay across its waters. And each separately encountered the legacy of a time long since lost to history. For unknown to them, to the west lay Kalimdor, the land of eternal starlight, and on its shores, both groups would find a new future and the ultimate battle against an old enemy. For it was on the slopes of the mountain named Hyjal that the World Tree Nordrassil grew over the successor to the Well of Eternity, the same font of power that the Legion had fought to possess 10,000 years earlier. And it was that World Tree that Archimonde and his forces would ultimately seek to destroy.