artplay

Latest

  • Aurora from Child of Light in Bloodstained: Ritual of the Night

    Aurora from 'Child of Light' is the latest playable character in 'Bloodstained'

    by 
    Kris Holt
    Kris Holt
    04.01.2022

    The crossover brings Ubisoft's colorful heroine to ArtPlay's gothic universe.

  • Bloodstained: Ritual of the Night

    'Bloodstained' goes old school with new classic mode

    by 
    Kris Holt
    Kris Holt
    01.14.2021

    As if the game wasn't already enough of a spiritual successor to Castlevania.

  • Bloodstained: Ritual of the Night

    'Bloodstained: Ritual of the Night' will hit iOS and Android next month

    by 
    Kris Holt
    Kris Holt
    11.06.2020

    The mobile version of the action RPG arrives next month.

  • Bloodstained: Ritual of the Night

    'Bloodstained: Ritual of the Night' is coming to iOS and Android

    by 
    Kris Holt
    Kris Holt
    10.26.2020

    The mobile port of the Castlevania-inspired ARPG will include all console DLC.

  • ArtPlay/505 Games

    'Bloodstained' revives the spirit of 'Castlevania' on June 18th

    by 
    Jon Fingas
    Jon Fingas
    05.02.2019

    After a long, long development cycle, the spiritual successor to Castlevania finally has a tangible release date. ArtPlay and 505 Games have announced that Bloodstained: Ritual of the Night will hit PS4, Xbox One and PC (both GOG and Steam) on June 18th, with the Switch version arriving a week later on June 25th. The extra time may have paid off -- the team made a point of showing how the side-scrolling action RPG has evolved over the past year, with spruced-up artwork and more overall panache.

  • Game of Thrones Ascent launches alliance vs. alliance

    by 
    MJ Guthrie
    MJ Guthrie
    10.04.2013

    Last August, Disruptor Beam announced plans to enhance endgame in Game of Thrones Ascent by adding alliance vs alliance combat. Players looking forward to the large scale battles and diplomatic dealings of AvA can now jump in and have at altering the balance of power in Westeros as the system is now live. The post explaining the new system is quite lengthy, but here's the idea in a nutshell: Alliances will earn victory points by establishing and fortifying camps as well as attacking or assisting other alliances, and to the victors (the ones with the most points) go the spoils (special rewards). After a period of time, a new phase will begin and all points and camps will reset. The system, which is meant to evolve, will offer different rewards, different goals, and potentially different ways to earn victory in different phases. For an in-depth look at AvA, check out the devs' detailed guide. [Thanks to Dengar for the tip!]

  • Game of Thrones Seven Kingdoms releases its first trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.11.2012

    We know a little bit about the game, but up until now, nothing has actually been seen of the upcoming Game of Thrones Seven Kingdoms. But the wait is now over, as a trailer for the browser-based game has been unveiled to show off some of what players can expect when the game finally goes live. And if you're hoping for the opportunity to cross swords with rival houses in a massive political battle... well, that does seem to be on the plate. There's admittedly not too much that can be displayed via a trailer running under a minute long. But the trailer does show off the graphics and some hints of the combat, which looks to be very much a matter of skill. Check out the full trailer just past the break, and keep your eyes open for more information as the game ramps up for more reveals at San Diego Comic-Con. [Update: George R.R. Martin himself has also posted the video and the original press release. He notes that he'll be at SDCC checking out the game at the Dark Horse booth.]