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  • Ascent: The Space Game now has cloaking devices

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    Do you want to show off your ship while you're flying in Ascent: The Space Game? Because you shouldn't. People seeing your ship is the first step to people being able to shoot at your ship. Why not keep your ship cloaked at all times so that no one can see you and you can shoot them first? Seems logical. And you can do just that now with the new Kickstarter rewards being shown off in a video from the developers. The video also shows off the Bowhead ship and the Hawk fighter, all of which are indisputably in space. It's the name of the game. You can check out all of this in action in the video just past the break.

  • See Ascent's warp effect in action

    by 
    Justin Olivetti
    Justin Olivetti
    01.01.2015

    While it may look like a Photoshop paint smear effect, Ascent's new warp animation is certainly an improvement over nothing at all. The one-man team posted a short video showing various ships going through warp gates and bending the very fabric of reality as they lunge across the universe. Ascent is fresh off a successful Kickstarter campaign. You can watch the warp video after the jump.

  • The Daily Grind: What's holding you back from playing indie MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2014

    Ascent passed its Kickstarter campaign goal last week, for which I say, "Jolly good for it!" It's an ambitious little space sandbox that I'd really like to see succeed, if only for the size of the sole developer's eyes as he sits down to program an entire universe. Yet I doubt that I'll ever play it, and that bothers me. Smaller MMOs may have really cool ideas, but I have a hard time getting over the tiny populations and the increased potential for such titles to go belly-up if they can't make ends meet. Plus, indie MMOs tend to be more rough around the edges, and I've grown lazy and fat on far more polished titles. Perhaps that's really wrong of me. What about you? What's holding you back from playing indie MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ascent squeaks by its Kickstarter funding goal

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2014

    The race to fund Ascent: The Space Game through Kickstarter came down to the wire, but in the final moments, the community came through and passed its $35,000 AUD goal by $334 AUD. This is obviously good news for the game's fans and for Fluffy Kittens Studio (and no, we will never get tired of typing that name). The money will be put to good use, says the lead dev: "The $35,000 Kickstarter goal will allow us to add four months to Ascent's development, resulting in a total of eight months of development time. We strongly believe that the added time will allow us to greatly expand the game's user base by polishing the visuals and fixing the user interface."

  • Ascent: The Space Game's Kickstarter will fund updated graphics

    by 
    Bree Royce
    Bree Royce
    10.06.2014

    When we last checked in on Ascent: The Space Game, the indie sci-fi sandbox MMORPG was already eminently playable, having launched on Desura and angling for a Steam greenlight. Now Fluffy Kitten Studios has posted a Kickstarter intended to fund specific upgrades for the game -- specifically, improved graphics and UI. In fact, the complete budget breakdown is provided on the Kickstarter page. Backer rewards include premium access time, credits, Steam keys, and ships. You could even get a planet named after you. The Ascent sandbox emphasizes freedom, colonization, exploration, trade, combat, farming, mining, ship customization, starbases, and co-op play with fully consensual PvP. The Kickstarter boasts of the game's 270 billion star systems. Massively spoke to James Hicks, founder and CEO of Fluffy Kitten Studios, back in April, when he explained to us his business model, his target audience, and how he's come so far by himself. As he put it then, "Have a look at what we've done, with one developer, in one year, on a shoestring budget for art, music, and sound. Do you want to see what we can do in another year, with more?" The Kickstarter seeks $35,000 and is already at 51% of its goal with 25 days to go as of the time of this writing.

  • Ascent adds in a colonization city-building sim

    by 
    Justin Olivetti
    Justin Olivetti
    05.13.2014

    The galaxy is now open to colonization in Ascent: The Space Game -- and there's plenty of room for everyone. Developer James Hicks has added in a colonization system to the sandbox MMO, allowing players to engage in a city-building sim among the billions of star systems. Colonization is intended to be the endgame for industrial players, with a great amount of complexity and no upper limit on the number of buildings or colonists. Every planet can be colonized, although ones with hostile environments will require more work and protective domes. To build up their colonies, players will need to recruit colonists, bring them to the planet, and task them with farming and mining the new world. "My intent from here is to expand on the city building aspects -- giving the population more complex needs and desires, making the recruitment aspect deeper and more meaningful, and adding new production types, new structures for interacting with other players like starport facilities and stock markets, and expand on the 'out of ship' play," Hicks wrote.

  • Ascent: The Space Game on building a better sci-fi sandbox

    by 
    Bree Royce
    Bree Royce
    04.18.2014

    You'd be forgiven for not having heard of Ascent: The Space Game before. EVE Online is the sci-fi sandbox dominating headlines, and Star Citizen and other upcoming games are breathing down its neck. Is there room in the genre for, well, an indie space MMO that isn't all about cutthroat politics or hardcore ganking? James Hicks, the founder and CEO of Fluffy Kitten Studios and the man behind Ascent, says yes. He took the time this week to answer our questions about his already-playable-but-still-in-development game in deep detail, focusing on the game's complexity, player feedback, business model, mechanics, and how Ascent can truly expand the genre.

  • Wanna take a trip into space and back on a solid rocket booster? (video)

    by 
    Daniel Cooper
    Daniel Cooper
    03.16.2012

    Ever reminisce about NASA's space shuttle launches by watching them on its Ascent iOS movie app? The footage was shot by cameras attached to the solid rocket boosters that pushed the craft heavenward and provides one of the best ways of experiencing what all that rocket thrust feels like. We're still getting over the intestine-tugging video and in awe of those who strapped themselves in for the trip, but soon there could be a high-def version to make those charred thermal tiles even more intimidating. Plans are afoot to put all of these clips out on a Blu-Ray, but only if NASA can find a partner willing to distribute it.

  • Emotiv EEG headset hacked into VR trapeze act, lets you fly like Superman (video)

    by 
    Sean Hollister
    Sean Hollister
    03.01.2011

    Last year, Rensselaer Polytechnic Institute students built a virtual reality contraption that let them soar through the sky, held aloft by a trapeze harness and seeing through HMD-covered eyes. This year, they're controlling it with the power of their minds. For his master's thesis, project leader Yehuda Duenyas added an Emotiv headset -- the same one controlling cars and the occasional game -- to make the wearer seemingly able to levitate themselves into the air by carefully concentrating. Sure, by comparison it's a fairly simple trick, but the effect is nothing short of movie magic. See it after the break. [Thanks, Eric]

  • Vertu Ascent Ti Ferrari is a celebration of extreme self-indulgence

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    01.13.2011

    International jet-set elite, your new phone is here! That's right, Vertu and Ferrari have teamed up yet again to produce the phone that serves two important purposes: showing the world that you own a Ferrari, and showing the world that you don't need a phone that does much besides receiving calls from your accountant. Essentially the recently announced Ascent refresh, this bad boy features a 2-inch QVGA sapphire crystal display and quadband 3G. The case itself is constructed from forged titanium with a matte black PVD finish and the same hand stitched leather as the interior of the car it's inspired by. But you better be fast! Only 2,011 will be made. (Get it?) Hit the source link to order three or four for yourself. [Thanks, James]

  • NASA's Space Shuttle launch videos are spectacularly incredible, incredibly spectacular

    by 
    Vlad Savov
    Vlad Savov
    12.12.2010

    Did you know that it takes nearly seven and a half million pounds of thrust to get a Space Shuttle off the ground and into the final frontier? NASA opts to generate that power by burning through 1,000 gallons of liquid propellants and 20,000 pounds of solid fuel every second, which as you might surmise, makes for some arresting visuals. Thankfully, there are plenty of practical reasons why NASA would want to film its launches (in slow motion!), and today we get to witness some of that awe-inspiring footage, replete with a silky voiceover explaining the focal lengths of cameras used and other photographic minutiae. It's the definition of an epic video, clocking in at over 45 minutes, but if you haven't got all that time, just do it like us and skip around -- your brain will be splattered on the wall behind you either way.

  • Vertu Ascent 2010: same pretension, new specs

    by 
    Chris Ziegler
    Chris Ziegler
    05.10.2010

    Vertu's not big on press releases, so you'll have to forgive us for missing this a few weeks back -- but it seems that Nokia's little outpost of opulent, over-the-top luxury has just released an updated version of its time-tested Ascent range. The so-called Ascent 2010 features a 5 megapixel camera (up from the Ascent Ti's 3), 8GB or 32GB of on-board storage depending on the version (up from 4GB), and quadband 3G. It also has AGPS with preloaded maps (Vertu's carefully avoiding the plebeian Ovi Maps branding here, but we'd imagine it's more or less the same thing), a 2-inch QVGA sapphire crystal display, and a sweet chronograph display (pictured) that undoubtedly makes the phone worth every one of the thousands of dollars you shell out for it. You can pick it up now in your choice of aluminum or titanium bodies with a variety of colored leather accents from luxury retailers around the globe -- and don't forget to pack your checkbook before you hop in the Roller and head down there, obviously.

  • Vertu proves carbon fiber doesn't have to be functional with latest Ascent Ti

    by 
    Chris Ziegler
    Chris Ziegler
    07.20.2009

    Carbon fiber: a highly-engineered material prized the world over for its overwhelming strength without sacrificing weight, used in some of the world's most mission-critical machines. Vertu's Ascent Ti Carbon Fibre Edition, however, decidedly doesn't qualify as such a use -- but that's not stopping the luxury handset division of Nokia from touting the new model's been "repeatedly tested to ensure the optimum amount of fibres and resin and processed together to achieve a flawless uniform look on both the flat and curved parts." It's available next month with your choice of carbon, aluminum, or copper grips, but the term "available" might be a stretch for most of us considering that pricing is only being provided "upon request" -- and we all know what that means. [Warning: PDF link][Via Unwired View]

  • Vertu concocts a few more moneymakers: Ferrari Ascent Ti collection

    by 
    Darren Murph
    Darren Murph
    11.03.2008

    We've already learned that the luxury handset sector ain't hurting even though the economy is (B&O notwithstanding), so it follows logic to see Vertu crafting a new line of covetable mobiles for the affluent. Reportedly, the Ferrari Ascent Ti collection will consist of three phones that all sport the iconic Ferrari logo along with a catchy paint job to further illustrate the automotive connection. The Nero will be all black, while the Rosso and Giallo will be red and yellow, respectively. Each handset features a scratch proof PVD and Ferrari-inspired themes / ringtones, none of which will really make 'em worth the asking price. Speaking of which, Vertu hasn't publicly disclosed a sticker just yet, but given that just north of 2,000 will be made, we'd say it'll be up there. Way up there.[Via I4U News]

  • Keepin' it real fake, part CXXVIII: Vertu Ferrari ripoff devoid of Italian blood

    by 
    Darren Murph
    Darren Murph
    08.03.2008

    It's one thing to buy a Chinese impression of a Nokia candybar -- you know, something only the fanboys will notice as out of place. It's another to fool only yourself by opting for this over the real deal. The Vertu Ascent Ferrari clone operates on GSM networks and features a 1.8-inch 220 x 176 resolution display, USB connector, 128MB of internal storage, support for MP3 ringtones and MMS capabilities (take that, iPhone!). Excuse us, we're feeling a little sick from staring at this abomination...

  • Vertu kicks off Ascent Ti variants with Checked and Knurled editions

    by 
    Chris Ziegler
    Chris Ziegler
    07.09.2008

    Even very recently, Vertu's had no problem milking its older models endlessly with ultra-limited-run special editions -- a shame, really, considering that they've had the 3G-capable Ascent Ti in the stable since last year. If you're going to spend thousands (sometimes, tens or hundreds of thousands) of dollars on a ridiculously over-the-top handset, it may as well at least ride the UMTS wave, yeah? Finally, the wealthy have an opportunity to have their cake and eat it too thanks to the Nokia division's new Checked and Knurled versions of the Ascent Ti, which as you might guess, are checked and knurled, respectively. It might be more than a gimmick, too, since they're probably easier to keep a grip on than the standard model -- so whip out those checkbooks, clumsy rich people.[Via Crave]

  • WWE gets in deeper with Ascent Media on HD production facility

    by 
    Darren Murph
    Darren Murph
    03.06.2008

    Early last month, we heard that WWE was cutting a $20 million check in order to convert its production facilities at its Stamford, Connecticut headquarters to HD. Now, the outfit is announcing an extended partnership with Ascent Media, which enables WWE to use Ascent's Harbor Plaza facility "for the creation of wraparound elements" used in its programming packages. Additionally, Ascent is promising to provide "new HD-capable fiber optic links between the new studio space and the existing WWE studio in Harbor Plaza, and to the WWE technical facility elsewhere in Stamford." More fiber in the Northeast -- what else is new, eh?

  • Vertu does it again, crafts second Ferrari phone for $25K

    by 
    Chris Ziegler
    Chris Ziegler
    09.27.2007

    See, here's the thing about Vertu phones: anyone who's wealthy enough to afford one probably wants (and can afford) more than one, probably doesn't care about newfangled goodies like 3G or a large, high resolution display, and probably keeps a Ferrari or two in the garage. On that note we give you the "Ascent Ferrari 60," the Nokia division's second Ferrari-themed handset. Unlike the first -- which happened to also be an Ascent -- the Ferrari 60 features a shift gate on its posterior instead of a brake pedal, which clearly makes it worth the €18,000 (about $25,370) asking price. Of course, that hefty cost of admission also nets you an elaborately fashioned storage box, a Vertu Aerius headset, and an actual valve out of a Ferrari F1 car, so the 60 lucky sons of guns that grab this thing are in for a treat (if valves and outdated Bluetooth headsets are your thing). Check it out at Nokia's London, Paris, Singapore, and Hong Kong locations.[Via Autoblog, thanks Kane]Read - SybaritesRead - Reuters

  • Vertu's 3G Ascent Ti hits the shops

    by 
    Sean Cooper
    Sean Cooper
    09.10.2007

    Vertu has finally seen fit to bump one of its out of the ballpark expensive sets into the 3G world, welcome the Vertu Ascent Ti, 'bout time we say, bout time. Featuring a casing "forged" from solid titanium, a "floodlit" keypad, 4GB of internal storage -- and with the 3 megapixel autofocus cam, you'll need that space -- UMTS in the 2100Mhz range, and a design strikingly similar to all other Vertu handsets, so if you're in the market for Vertu love, now's the time to strike. We dig these handsets only because of the untouchable status the pricing scheme puts them in. Oh, and as per usual, no dollar details are listed, but they should be in the shops any day now.[Thanks, Egor L]

  • Vertu's 3G Ascent Ti hits FCC

    by 
    Chris Ziegler
    Chris Ziegler
    07.05.2007

    You've gotta give credit to Vertu for maximizing the life of its Signature and Ascent models by tweaking colors and precious metals ad nauseam, but at some point, you knew they had to just gut the thing and start anew. This here "Ascent Ti" just passed through the FCC, taking the Ascent formula and updating key specs to bring the luxury phone well into 2007. Namely, the Ascent Ti offers UMTS 2100 (for 3G data pretty much everywhere but here), a whopping 3 megapixel autofocus camera with flash, and what appears to be a well-updated, Vertu customized build of Series 40. No word on release date, but unless your last name happens to be "Rockefeller," you may need the time to save the dough anyway.