ask-me-anything

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  • The Daily Grind: Which studio would you like to see do a Reddit Ask Me Anything?

    by 
    Shawn Schuster
    Shawn Schuster
    09.14.2012

    Funcom, ArenaNet, and heck, even Blizzard have all turned to the popular online gaming community at Reddit to participate in what is known as an Ask Me Anything (AMA). These Q&A sessions are in real-time and can get quite heated, although they are monitored closely by Reddit mods. The results of these AMAs are sometimes up for interpretation as weeding through the oceans of questions for anything meaty can be a chore. Nonetheless, more and more game studios are discovering how effective these scheduled events can be. So who (in MMO gaming) would you like to see do one of these AMAs? If your favorite MMO dev studios haven't jumped in yet, would you like to see them go for it? Or do you think it's a waste of time? Let us know! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Super Hexagon sells 10K on iOS, ask Terry Cavanagh anything

    by 
    Jessica Conditt
    Jessica Conditt
    09.09.2012

    Super Hexagon has sold "about 10,000 copies in three days and has been in the top 25 on the iPhone charts," developer Terry Cavanagh says on Reddit, where he's currently hosting an Ask Me Anything thread. Personally, we find Super Hexagon to be "beyond ideal for the mobile format," so its success isn't a huge surprise.Cavanagh is looking to make Android, PC and Mac ports of Super Hexagon, and maybe even one for Blackberry Playbook, since a friend of his has one of those. Sales on iOS have been "way beyond expectations" so far."I didn't see that coming at all – I'd really gone into this expecting the game to be a super niche thing that only a tiny handful of iPhone gamers would be interested in, and I'm really glad to be proven wrong," Cavanagh writes.In other news, Cavanagh is interested in board games and has built two, "but neither are very good yet." To learn more about this, Cavanagh's take on Steam Greenlight, or to ask your own question, hit up his Reddit AMA post.

  • President Obama's doing an AMA on Reddit today, invites the people to pose their digital questions

    by 
    Michael Gorman
    Michael Gorman
    08.29.2012

    His competition from the GOP, Mitt Romney, already answered the people's questions on Yahoo! Answers, and now the Commander in Chief has decided to take on any and all internet queries too. The virtual Q&A with Obama is set to start at 4:30 ET today via an ask me anything session on Reddit, so head on over to the source link and see if your President will see fit to answer your questions -- be they about health care, net neutrality or even the Cubs non-existent playoff chances.

  • SOE's John Smedley tackles an epic AMA

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2012

    What do you get when the president of SOE steps up to the mic at Reddit and tells the crowd to ask him anything? You get everything ranging from the NGE to former employee critiques to humble origin stories. The crowd didn't waste time getting John Smedley to apologize for Star Wars Galaxies' NGE once again. "Stupid decisions. Complete and utter fail and I am very sorry," he said. After that, the topic quickly turned to SOE's rising star, PlanetSide 2. Smedley said that he's been closely involved with the design of PS2. With the beta beginning on Monday, he also assured the crowd that it should take around two to three weeks to include everyone who has keys. He said that the game's coming along swimmingly: "I play the game three to four hours a day now. It's rough but fun as hell." Smedley also admitted that SOE is working on additional undisclosed IPs. When asked about SWTOR's transition to F2P, he stated, "It is the only way to go for new games. It was the right decision for SWTOR (which is a fantastic game). Wait until you see our next round of games after PS2."

  • RIFT exclusive: Storm Legion lore bonanza

    by 
    Justin Olivetti
    Justin Olivetti
    07.27.2012

    With fall on its way, the dark forces of the Storm Legion are preparing to invade RIFT and give its players a new challenge. Fans of Trion Worlds' maiden MMO are no doubt scouring the internet for any scraps of relevant information about the expansion, which is why we're pleased to offer you two exclusive lore pieces on the Infinity Gate and the Storm Legion itself. In addition to this lore, we've got brand-new concept art and screenshots to give you a taste of what's to come with Storm Legion. When you're done soaking all of this in, you may want to check out Executive Producer Scott Hartsman's Reddit AMA (ask me anything) that's going on today!

  • WildStar aims to be 'anything but WoW'

    by 
    Justin Olivetti
    Justin Olivetti
    06.15.2012

    Carbine Studios Executive Producer Jeremy Gaffney took the microphone at a recent Reddit AMA (ask me anything), where he addressed several burning questions that the community had about WildStar. Right off the bat, he was asked what sets this MMO apart from the pack. Gaffney had a laundry list in reply, saying that the largely ex-Blizzard team's motto is, "We just crunched for six years, we want to do anything but WoW." Layered content is a big buzz-phrase for WildStar, and Gaffney attempted to provide an example of the game's flexibility. "You're on a mission to kill alien jungle cats. You see one that's irradiated and start scanning it. Or it's too tough, so you scare some prey away from you into the cats, and they start attacking the prey, and then you jump in when everyone is weakened. They're tough, so you see a huntress and drag them to her to get her cheering on for rep -- you see a second huntress and now you're bouncing between them for double rep rewards." Other AMA topics included polish, microupdates, competing with World of Warcraft, bunny ears, the future of the MMO industry, and a hint at an unannounced race.

  • Jay Wilson and other Diablo 3 developers answer (almost) everything

    by 
    Michael Sacco
    Michael Sacco
    06.06.2012

    Three Diablo III developers stopped onto Reddit tonight for an AMAA -- "Ask Me Almost Anything" -- where they answered questions from all over the internet. Most of the questions were gameplay-related, given that these guys are developers and not dudes involved in the creative aspects of the game (story, etc). There are a lot of great answers in here: fixes coming for common complaints, overall design goals for the future, and more. Check out the full transcript after the break, but here are a few interesting points: Non-trash white items like potions and pages will have different item colors in a later patch, and an option to filter out trash white items completely is also being considered. An "auto-skip cutscenes" option is being considered. Bosses will drop rares the first time you kill them on any difficulty, not just normal, in a future patch. Legendary items are getting a big buff to be more attractive and unique. Auctions can be canceled in patch 1.0.3.

  • Guild Wars 2 devs answer anything, including launch date speculation

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2012

    ArenaNet President Mike O'Brien and his motley crew of pirates, flibbertigibbets, and developers just stormed the seas of Reddit and fought valiantly through a dynamic event of Q&As concerning Guild Wars 2. No topic was off-limits, although the team didn't necessarily address all of the hundreds of queries put forth. Some of the questions answered included confirmation that there will be a way for guilds to raise their membership cap, word on bug fixes, a detailed explanation of the new trait system, and excitement for the upcoming beta weekend event. For those hoping to hear word on playable Asura or Sylvari, however, the rote response throughout the Q&A was, "Watch this space." What bug will the team actually miss? "Sit jumping," Mike Ferguson replied. "I don't know why, but it seems like everybody loves it (except the guy that introduced it). I'll actually be sad to see it go." O'Brien did directly address the rampant curiosity surrounding the game's launch date: "The fundamental issue here is that we just don't have a release date right now. We're using beta testing in the traditional sense. When beta testing shows that the game is where we want it to be, we'll lock in a release date. We're not that far off. We're obviously going to release in 2012, and any statements to the contrary are absurd."

  • ArenaNet president Mike O'Brien heading to Reddit for AMA

    by 
    Matt Daniel
    Matt Daniel
    06.06.2012

    Guild Wars 2 fans, do you have some deep, profound questions gnawing away at your brain that will simply drive you to the depths of madness if you don't get an answer? Well, we probably can't help you there, but if you've got any questions regarding Guild Wars 2 or its upcoming beta weekend event, there is a solution: Head over to Reddit's /r/gaming subreddit at 3:00 p.m. EDT to catch ArenaNet's latest Reddit Ask Me Anything. Join ArenaNet president Mike O'Brien and other members of the ArenaNet staff who will be on-hand to answer your pressing Guild Wars 2 questions. As we've seen in the previous AMAs with Jon Peters and Mike Ferguson, these events tend to get hectic quickly, so if you've got something you want answered, get yourself over to /r/gaming and prepare your interrogation.

  • Turbine fields 33 Lord of the Rings Online questions

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2012

    If you could ask a dev team anything about your favorite MMO, what would it be? Well, Turbine invited its Lord of the Rings Online players to do just that, and today the studio posted 33 answers to the sometimes-serious, sometimes-silly queries that players posed. Through this community Q&A, we learned that the team is working on a way to disable experience gain, has put additional hobbies on hold, has discussed and mostly dismissed multi-attachment mail, and is considering how dynamic events might work in the game. So do the devs play the game they make? Sapience says they do: "I think you'd be surprised at how many people at Turbine play LotRO on a regular basis." There are also a lot of interesting tidbits in this Q&A regarding the decisions behind prioritizing features, expanding into certain regions, and how the teams work in tandem to produce content. Finally, Sapience said that players should be seeing pre-order information for Riders of Rohan "Incredisoon™" and that there will probably be ways to attain the game's soundtrack in the future.

  • The Daily Grind: Can there be too much community interaction in public?

    by 
    Shawn Schuster
    Shawn Schuster
    05.25.2012

    There are varying schools of thought on interacting with your community in public, but the two main ones consist of either answering every question or giving the silent treatment. Blizzard was notorious at one time for not responding to any community feedback in public, presumably to keep the trolls at bay, but that studio's opened up considerably in the last few years. On the other end of that spectrum is ArenaNet, whose reps answer just about every single question they get on Twitter. This makes for an open line of communication with fans but seems to be ineffective when the same questions are being asked and answered multiple times a day. So where do you stand on the issue? Do you think a simple FAQ on the website should be referenced and a support team should answer questions privately, or do you think something like Twitter, Facebook, or even a Reddit Ask Me Anything is the best place to answer questions and address concerns from the community? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Indie Megabooth devs let anyone ask them anything

    by 
    Jessica Conditt
    Jessica Conditt
    04.03.2012

    At PAX East this weekend, 16 popular indie developers (plus one "bonus" developer) will congregate into a super-giant indie creature in the first-ever Indie Megabooth. Developers include Ska Studios, Strange Loop Games, Retro Affect, Dejobaan Games, Fire Hose Games, DrinkBox Studios, Pocketwatch Games, Carbon Games and the rest -- to get the indie love flowing, the previously mentioned developers are running an "Ask Me Anything" thread on Reddit, right now. So far, we've learned that each developer gets 99 bitches a day and that most of them cried while playing Journey. Andy Schatz of Pocketwatch Games, Eitan Glinert of Fire Hose and Retro Affect's David Carrigg have also offered differing perspectives on the possibility of indie development for the Wii U, or any Nintendo system in general. Said Glinert: "We're not. I don't know any small third party companies that make any serious money there. Nintendo sadly isn't serious about supporting non-Nintendo companies, and so it's not worthwhile for us to spend the time and effort bringing our games to their platform. Sad face." Schatz disagreed with the doomsday sentiment: "Speak for yourself Eitan! I haven't announced platforms for Monaco yet, but WiiU is still a possibility! Nintendo is slow to change (which is weird given the crazy innovation on their software side), but the boulder is finally starting to move wrt their digital sales storefront."Carrigg said Nintendo's eShop is "far behind" the XBLA and PSN competition, but Retro Affect has been talking to Nintendo and would "really like to work with them. I would not be surprised to see a Retro Affect game on a Nintendo platform sometime in the future."James Silva of Ska Studios addressed the lack of deadly dishwasher games on PC, saying he wants to make PC titles, but for now that would be a problematic process. The AMA is ongoing (as of this posting) so head on over and uncover some you-specific bits of information from this mega-group of indies.

  • Reid on Reddit: SWTOR fans ask him anything and everything

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2011

    "Ask me anything." That's a dangerous command for anyone to issue, nevermind the community manager of the hottest new MMO on the block. Yet that's just what Stephen Reid said today to the Star Wars: The Old Republic community on Reddit, and the length of questions and answers would make for a mini-novel if packaged as such. While Reid certainly hedges on issues that BioWare is not quite ready to address, he doesn't shy away from direct answers when applicable. The compiled Reddit thread lists dozens and dozens of Q&As, including the much-asked-for guild housing ("on the list for future development"), the ability delay issue ("we'll talk about it publicly soon"), and an upgraded Galactic Trade Network ("improvements will come to the GTN in time, definitely"). In response to the request for non-mechanical (read: animal) mounts, Reid said, "Maybe -- it's a technical challenge, I've been told." He's most excited about the upcoming legacy system reveals, but he's not allowed to talk on it just yet. Amidst the probing questions of the newly launched title is a personal query about what it's like for him to be at the helm of SWTOR community management. "What's it like?" Reid responded. "Bewildering and overwhelming and exciting and demanding, all at once, all day long (and often into the night). I had some idea what I was getting into, but it was bigger than expected. I'll stay as long as I'm wanted."

  • SWTOR's Reid hosting Reddit AMA tomorrow

    by 
    Jef Reahard
    Jef Reahard
    12.27.2011

    Got a few burning questions for BioWare on the heels of Star Wars: The Old Republic's blockbuster launch? Get them ready, because community manager Stephen Reid is throwing himself to the wolves preparing a Reddit-based AMA event for this Wednesday. What's AMA? It stands for ask me anything, and it'll be interesting to see if Reid is able to answer the slew of questions sure to be forthcoming. The tomfoolery starts at 3:00 p.m. Eastern on December 28th, and the Reddit posting features a few preliminary notes. "The format is simple: ask Mr. Reid a question and he will do his best to respond to as many as possible within his area of expertise; he is not a game designer but still has many interesting things to share about the game," it explains.