aura-passive

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  • Behind the Mask: The choice of team support

    by 
    Patrick Mackey
    Patrick Mackey
    10.27.2011

    Last week's Behind the Mask covered Champions Online's super team support solo monster, the Mind, but I thought it would be prudent to cover the other ways a player can support a team. Some of this will tread existing ground, as I've already talked about the Mind and Grimoire archetypes in previous editions, and both have one of the four team support options. I'll be covering the Mind's passive in more detail, taking a brief look again at the Grimoire's passive as well as covering the other two options, Seraphim and Medical Nanites. While we don't have a Celestial archetype just yet, it is only a matter of time before Cryptic adds one, so this will give a bit of a preview for what a Celestial healer plays like.

  • Behind the Mask: Primal Rage

    by 
    Patrick Mackey
    Patrick Mackey
    04.21.2011

    Before we get started, let me note that I'm pretty aware of the current progress on the new Devastator Archetype and the Heavy Weapons set. Things seem to be going well for both, so when we finally see them (soon!) I'll be giving some in-depth coverage. Normally I give a preview prior to the content's going live, but in this case I wanted to talk about something else first. That something else is Aura of Primal Majesty. Champions Online has four different aura passives, and for a long time, all but one of them (Aura of Radiant Protection) were pretty bad. During the Free-for-All launch, the three underperforming auras were buffed extensively. After the buffs, the Primal aura emerged as one with the most unique and interesting interactions. In fact, it is one of the most truly interesting powers in CO, because something as simple as raising stats has one of the most unusual consequences in CO's complicated stat system.