autism

Latest

  • Dundee student designs Passive Play toy cube to stimulate parent interaction with autistic children

    by 
    Edgar Alvarez
    Edgar Alvarez
    05.04.2012

    A University of Dundee scholar has been working on a wonderful tool that aims to evoke the emotional connection between children with autism and their parents. While we've seen novelties like the My Keepon in the past, any addition to the cause is always a pleasant one, and the Passive Play's no exception. The concept comes in the form of an interactive toy cube for the kid (pictured above), which pairs up with an iOS app and allows the parent to see any interaction the little one is having with the device. Passive Play's creator, Tom Kirkman, says his inspiration comes from "wanting to learn more about autism," and in case you happen to be in the UK, he'll be showing off the project at Dundee University later this month. For all those details, be sure to check out the PR after the break.

  • MMO Family: LEGO Universe, autism, and heartbreak

    by 
    Karen Bryan
    Karen Bryan
    12.28.2011

    Often when the topic of video games comes up, it's followed by comments about the negatives, such as violence, antisocial behavior, or inappropriate content. But if they do have harmful effects (and it's arguable how many players really are affected in a negative way), they can also be helpful as well, yet you rarely hear a news story about the good. I've written before about how companies like IBM have studied MMO guilds in order to improve team-building and organization within their company. More recently, MMOWGLI focused on global issues, such as the future of piracy, to study what solutions players could cooperatively generate. There are also positive benefits to children as well, and while we've touched on a few in recent columns, this week we'll focus on the impact LEGO Universe has had on autistic children. Sadly, the game will be shutting down in a few weeks, and while many parents are thankful for how much it's helped, they're also concerned about what will happen once the game is gone. Read on for a bittersweet look at how this LEGO-based game is leaving behind a legacy.

  • Social x-ray glasses can decode emotions, make your blind dates less awkward

    by 
    Amar Toor
    Amar Toor
    07.12.2011

    You may consider yourself a world-class liar, but a new pair of "social x-ray" glasses could soon expose you for the fraud you really are. Originally designed for people suffering from autism, these specs use a rice grain-sized camera to pick up on a person's 24 "feature points" -- facial expressions that convey feelings of confusion, agreement and concentration, among others. Once recognized, these signals are analyzed by software, compared against a database of known expressions and then relayed to users via an attached headphone. If their date starts to feel uncomfortable, a blinking red light lets them know that it's time to shut up. Rosalina Picard, an electrical engineer who developed the prototype with Rana el Kaliouby, acknowledged that her algorithm still needs some fine tuning, but told New Scientist that the glasses have already proved popular with autistic users, who often have difficulty deciphering others' body language. No word yet on when these social specs could hit the market, but they'll probably make us even more anti-social once they do.

  • 'Amy' dev Paul Cuisset discusses game's autistic character, female leads

    by 
    Ben Gilbert
    Ben Gilbert
    06.22.2011

    Flashback designer Paul Cuisset heads up French studio Vector Cell, developer of forthcoming PlayStation Network and Xbox Live Arcade title Amy. Beyond the scary monsters and spooky name, Amy is a game about two female protagonists in the near future. One is a little girl named Amy, who suffers from autism, and the other is Lana, a woman who must protect Amy from the monsters that have appeared. Cuisset speaks to his unique character choices in a recent interview with Edge, explaining, "Amy is verbally impaired but she's not completely autistic ... you discover in the story why she doesn't want to speak." While he understands the risks involved with making a game starring two ladies without guns who run away from monsters, Cuisset says "the story of Amy and Lana is very important to us, and it justifies the risk we've taken because I think it's a good one." To him, "most games look the same and tell more or less the same story" nowadays, and he's grateful for digital platforms like PSN, which have room for games that might be deemed risky. Cuisset makes a point we can't help but agree with, and wish we heard more from developers. "A good story needs good characters, and good characters need good relations to build something. I think that we tend to forget that we can do something different in games." Amy arrives this summer on PSN first, and on XBLA "eventually."

  • Manage complex medical conditions with iBiomed

    by 
    David Winograd
    David Winograd
    11.09.2010

    iBiomed is not for everyone. It's a niche app designed for detailed tracking of care management for patients with complex medical conditions, such as autism. Once set up (and that can be a bit daunting), a care-giver can take control of everything related to the care of a patient. iBiomed is totally flexible, allowing a user to input all pertinent information and keep historical track of everything involving the patient. It can send push alarms, too, when it's time to administer the next dosage of any supplement, medicine, or test. That just scratches the surface of what this amazingly-flexible, multifaceted, and free app can do. Walking you through its functions will give you a good idea of just how detailed and important this app can be for care-givers. You start by creating a patient profile, including name, birth date, and sex. From there, you fill in information about the treatment history of the patient. Beginning with diagnoses, you can enter information for each one, be it autism, allergies, or any other problem. Descriptions can be added for each condition. Next, using a summary treatment screen, you can enter information which details required supplements, medicines, tests, diets, and alternative treatments. Once you get the hang of entering one topic, which is detailed and can take some time, it gets easier since most of the input modules are quite similar. For example, when entering supplements, the required information includes the name of the supplement, the start date, what quantity comprises a dose, and the dosing frequency. A stop date is optional, and any notes you would like to enter are also optional. The same is true for medicines and a number of other items. Each item needs to be input and saved individually, which can take some time. %Gallery-107002%

  • Helping autistic children with iOS devices

    by 
    David Winograd
    David Winograd
    08.18.2010

    Autism is a developmental brain disorder that, in some manner, plagues one out of every 110 children (according to the Centers for Disease Control). It's usually discovered by the time the child is three years old. Varying medical and scientific authorities characterize the condition in different ways, but scientists generally agree that autism spectrum disorders (ASD) manifest themselves in social, communication, and behavioral challenges. The SF Weekly recently wrote about a number of families with autistic children and how the iPad is proving to be quite useful in helping them. A number of studies have been done on the use of iPhones and iPods as aids for the autistic. One such study was titled iPod Therefore I Can: Enhancing the Learning of Children with Intellectual Disabilities Through Emerging Technologies, and it tracked the progress of 10 autistic children who were using iPod touches in Australia. The results were quite encouraging. In one case, a child who could not wash his hands was exposed to photos (combined with voice-overs) of a child doing it successfully. Through this method, the correct behavior was reinforced, and in short order, the child was able to wash his hands by himself. About 60 percent of the goals of the study were achieved. The results of this and other studies have been encouraging, but a major problem for 60 to 80 percent of autistic children is poor motor skills, including poor motor planning, which makes using the small buttons on an iPhone or iPod touch quite difficult. Because of the larger size of an iPad, it can be much more accessible to a larger number of autistic children.

  • 15 Minutes of Fame: WoW buoys autistic youngster

    by 
    Lisa Poisso
    Lisa Poisso
    04.13.2010

    15 Minutes of Fame is WoW.com's look at World of Warcraft personalities of all shapes and sizes -- from the renowned to the relatively anonymous, from the remarkable to the player next door. Tip us off to players you'd like to hear more about. Should little kids play World of Warcraft? Players and non-players, parents and childless alike seem to relish pontificating. Ultimately, it all comes down to active parenting -- you have to judge whether your child's development and personality are suited for a dunk in the waters of a massively multiplayer world, and you have to stay plugged in, yourself. For WoW player Tsiva, mother of an 8-year-old with Asperger Syndrome, the decision to bring her son into the game has paid off. "It's helped with his reading, counting, confidence, motor skills and it's provided him with a heck of an incentive to work hard outside of the game," she reports. Tsiva's been blogging since last summer about her son's adventures in Azeroth, in the hopes that their experience will enlighten other players and spread awareness of the ways playing games like World of Warcraft can be a positive force for many children, including those with disabilities.

  • CharityWatch: TheSpeedGamers tackling Final Fantasy I - XII

    by 
    Griffin McElroy
    Griffin McElroy
    07.19.2009

    We know, we know -- another Sunday, another gaming marathon for charity. Still, we figured that the 30 tips pointing us to this particular marathon which we received within the course of ten minutes meant people were interested in it. Still, if you do find yourself annoyed, then you can go screw right off. It's charity, dude.The fine philanthropic folks over at TheSpeedGamers are spending this entire week completing Final Fantasy I - XII in an attempt to raise at least $20,000 for an autism treatment organization named ACT Today. By our calculations, that's 15,000 random encounters, 1,300 levels-up and about 200 unbearably long, villainous soliloquies over the course of seven days. That's enough to drive even the most hardcore Squeenix supporters insane -- why not go reward their self-abuse with a few bucks for charity?

  • MMOGology: Gamerz is speshul

    by 
    Marc Nottke
    Marc Nottke
    04.14.2008

    Gamers have always taken a degree of flack about their hobby of choice. Some people call gaming a waste of time (whereas watching TV is completely productive), some people bash it as anti-social escapism (whereas reading a book is akin to attending a gala), some people deride it for its focus on violent content (whereas Hollywood blockbusters, boxing, and the nightly news are G-rated and chock full of joy), and some people despise it for its potentially addictive properties (cigarettes are a far safer alternative). I could go on. As a result, gamers are often seen as grumpy, antisocial slackers. But of all the labels associated with gamers one of the latest is just plain retarded - literally.At a recent British Psychological Society convention it was announced that, "hard core gamers can mirror certain aspects of Asperger's Syndrome." For those of you who don't know, Asperger's Syndrome is a psychiatric disorder on the high-functioning end of the autism spectrum of psychiatric disorders. Asperger's is typically characterized by impairments in social interactions and repetitive behavior patterns. Dr. Charlton, one of the researchers on the study states that, "Our research supports the idea that people who are heavily involved in game playing may be nearer to autistic spectrum disorders than people who have no interest in gaming."

  • Research: Game addicts show traits of autism

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.03.2008

    Researchers at the British Psychological Society's Annual Conference in Dublin presented a study showing that video game addicts have similar personality traits to those with Aspergers (a high funcutioning form of autism). The study of 391 gamers (86% male) found that players who showed signs of "addiction" had three personality traits that are typically linked with Aspergers: neuroticism, lack of extraversion and agreeableness.The scientists don't believe these people have Aspergers, but "share some of the same characteristics because they find it easier to empathize with computer systems than other people." They say professions like engineers, mathematicians and computer scientists are closer to the non-empathizing end of the spectrum, but Aspergers is much farther along that line. Their main point is their research supports the idea that those heavily involved in game playing may be nearer to the autistic spectrum disorders than those who don't play at all -- and here we thought it just meant they were nearer to nerd spectrum disorders.

  • Ars Technica tackles report linking WiFi and autism

    by 
    Griffin McElroy
    Griffin McElroy
    11.25.2007

    An alarming press release made the gaming news circuit last week; stating in layman's terms that WiFi signals can interfere with the natural methods of passing heavy metal toxins (which are theorized as one of the causes of autism) through the body, which can accelerate and worsen symptoms of autism.However, before throwing that DS or PSP into the nearest lead-coated dumpster, you may want to read Ars Technica's response to the press release. In it, they bring the credibility of the authors into question, and debunk the report's main argument, all the while showing the possible ulterior motives of the two writers. Considering that the numerous health agencies that have studied the possible health risks of WiFi devices and mobile phones have never found any danger from using wireless technology, we're inclined to agree with Ars Technica. But considering the growth of WiFi technology, and the general lack of understanding about the causes of autism, we'd be surprised if this is the last report of its kind.[Via EvilAvatar]

  • Study links WiFi with childhood autism

    by 
    Donald Melanson
    Donald Melanson
    11.21.2007

    While there seems to be relatively few things that WiFi hasn't been linked to, it seems that a new study has managed to turn up yet another potential peril, in this case a link to childhood autism. According to the study published in the Australasian Journal of Clinical Environmental Medicine, the electromagnetic radiation from WiFi devices supposedly causes metals to be trapped in individuals' brain cells, which the researchers say slows clearance and accelerates the onset of autism symptoms. As Computer Weekly points out, however, a number of health agencies, including the World Health Organization, have repeatedly examined the issue and found no danger from WiFi devices (or cellphones, for that matter) operating at levels below international guidelines. Still, we have a sneaking suspicion that this is far from the last study of this sort we'll see, at least until each WiFi router shipped comes bundled with a tinfoil bodysuit.[Via Switched]

  • European robots assist children in forming relationships

    by 
    Darren Murph
    Darren Murph
    06.01.2007

    We've seen robots that help humans diagnose autism, but a team of researchers at the University of Hertfordshire have developed a number of robots and humanoids that can help autistic children cope and form relationships. The €3.22 million ($4.33 million) Interactive Robotic Social Mediators as Companions (IROMEC) project is being funded by the European Sixth Framework, and seeks to "investigate the use of robotic toys to enable children with disabilities to develop social skills." A number of creations have been concocted in order to help youngsters with learning disabilities interact more normally, and KASPAR (Kinesics and Synchronisation in Personal Assistant Robotics) has emerged as the latest android to come to the rescue. The team isn't satisfied just yet, however, as it purportedly plans to further "investigate how robotic toys can become social mediators" within the next three years.[Via Physorg]

  • Mobile batteries linked to autism

    by 
    Darren Murph
    Darren Murph
    07.24.2006

    With cellphones being connected (or not) to things like cancer, ear tumors, and other sorts of disturbing illnesses, it's not surprising to find yet another issue linked to the seemingly debilitating devices. Dr. Richard Lathe, a molecular biologist in the UK, has proposed that the increasing autism rate in Europe is probably linked to old cell phone batteries not being properly disposed of. Studies he participated in point to an environmental factor causing the spike in autism, which he correlates to heavy metals that seep from old batteries. Autistic children have shown a difficulty in "ridding their bodies of toxic heavy metals" and over half of the autistic subjects he tested had substantially high amounts in their bodies. A similar study in Texas found a link between heightened mercury in the environment and autism, which Lathe feels further substantiates his findings. So are we all doomed to malfunction if we continue to use our mobile? It's unlikely (we hope), and Dr. Lathe even points out some good news by stating that "Chelation therapy, which removes the metals, can significantly improve behavior in autistic children." So before you flip your panic switch, there's probably not too much to worry over here, and if history continues to repeat itself you'll probably find a more soothing report in the near future.