avabel-online

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  • Perfect Ten: My mobile MMO experiment, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    01.22.2015

    Last week on Perfect Ten I began an experiment to "taste test" a batch of mobile MMOs to see if there's anything out there that's worth playing in this day and age (apart from the often-recommended Order & Chaos Online and Spacetime Studio's lineup). For the record, I would absolutely love a great mobile online RPG, but it would need to be a game that's tailored to such devices and offers a compelling experience beyond trying to clone a generic MMO. Let me sum up my adventures so far: While I did discover a couple of interesting titles, there was nothing in the first five games that made me want to keep them on my smartphone. Let's hope that this week's group brings out the big guns because I will be despondent if this experiment is in vain!

  • Smartphone MMO Avabel Online releases new content

    by 
    MJ Guthrie
    MJ Guthrie
    12.16.2013

    While it didn't impress too much in the beginning, Avabel Online is hoping its latest major content update changes a few minds. A mobile 3-D action game available on both Android and iOS smartphones, Avabel Online offers both PvE content and PvP. The newest update adds six advanced classes (each with four new skills) to the 12 already available. Additionally, characters can now equip items in their left hands, from daggers to guns to fist weapons. Players can also roam new maps. See what's in store in the trailer below. You can try the game and try it out for yourself by visiting Apple's AppStore, Google Play, or Amazon. [Source: ASOBIMO, Inc press release]

  • MMObility: Avabel Online is almost everything I dislike about mobile MMOs

    by 
    Beau Hindman
    Beau Hindman
    03.29.2013

    The mobile MMO market is still so young and underdeveloped that it seems unfair to judge it too harshly. Calling it devoid of quality content is sort of like describing the dark days of early graphical MMOs, a time filled with games that were nothing but a grind wrapped in what we thought was a pretty package. In hindsight, those three-day waits and incredibly tedious levels were "fun" only when we consider that they were all we had to choose from. The mobile market is about 80% crap as it is right now; this is true. I say that as someone who is a massive fan of the platform. For what it's worth, the rest of the standard MMO market is around 80% crap as well, but there are a lot more titles to choose from. Mobile has its star titles and wonderful developers, but when a game like Avabel Online pops up, I cringe at the possibility that an entire generation of gamers might grow up on such tedium.