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  • Black Gold Online changes business model for NA

    by 
    MJ Guthrie
    MJ Guthrie
    08.23.2013

    When Black Gold Online's monetization model was introduced, you could say that it caused a bit of a stir. A very big stir of unhappy once-potential players. Now, Snail Games has attempted to quell the dissatisfaction by clarifying a few points, first and foremost by announcing that the previous model was geared only for China and revealing a different plan for North America. Producer Kee Zhang stated, "We're refining this new system and our top priority is [to] develop a transparent and accepted F2P model for the North American audience." The studio insists that Black Gold's time save system is a completely optional bonus to supplement game progression; players can still acquire all equipment and materials from normal in-game means of questing, drops, and auctions. This system will not affect PvP or PvE rankings. The system appears to work this way: The game will auto-save the player's loot index (which is based on your actions during that saved time) every hour, and players can claim that loot index -- through either the free saves or purchased ones -- in the form of a vial of time that can be traded for credits or opened for the random loot within.

  • Keys to PvP: Keybinding, movement and clicking

    by 
    Olivia Grace
    Olivia Grace
    05.22.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who never clicks anything but her fingers. My last column dealt with the basics of macros and focus targets and their use in PvP. This time, we're tackling an even more heady topic, one that is arguably even more key to PvP success than macros and the use of focus targets. This article is a rare occasion when I will assert that one course of action is better than another! Clicking is a tricky subject. People may be surprised to see it in the title up there hanging out right next other key PvP skills. I would like to say that, with one caveat that will come up later, I wouldn't encourage clicking in PvP. First and foremost, what is clicking? When PvPers (and for that matter, probably PvEers) talk about clicking, they are referring to the practice of putting your abilities on your bars and clicking them with your mouse. In order to do this and move at the same time, you pretty much have to move with your keyboard. OK, so now that it's completely clear what clicking is, why is it bad? First and foremost, let's look at movement. Moving with your keyboard is slow. It's really slow. If you don't believe me, stand your character still and spin through 180 degrees with your keyboard. Now do the same with your mouse. Much faster! Rather like the difference between a d-pad and a thumb joystick on a console controller, mouse movement is far more intuitive, far easier to fine tune and far faster.

  • 3 skills to improve your Arena performance

    by 
    Olivia Grace
    Olivia Grace
    02.15.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs. One thing I'm asked fairly regularly is the following: What can I do to improve in Arena? My usual response is a slew of questions. First, how much resilience do you have? I've spoken about this in past articles, so I won't harp on about it here. The second question is simply do you practice? Again, as I've mentioned, practice makes perfect. That is really the most important thing you can do to make yourself a better player in the Arena, so take every opportunity. Even on my healers, I generally fly around on my non-PvP realm with PvP switched on. I'm not going to be able to kill anyone of my own level, but I might get some practice surviving! But this week I'm looking to be a little more specific for you, and we're going to talk about some skills or gameplay styles or whatever you'd prefer to call them. If you can incorporate them into your gameplay, chances are you'll improve in Arena. Obviously, in order to incorporate them, what are you going to need to do? Practice, of course! So, what first? Let's talk movement. Movement in PvP is much more subjective and situational than in PvE. It's not just a case of getting out of bad; positioning and movement can win and lose battles. If you're being chopped up by a paladin with a big sword, you want to be moving away; if you're being zapped by casters, you want to do your best to be using line of sight to your advantage.

  • Wii Warm Up: Factor 5 says 'just kidding,' we ask what's next

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.15.2008

    A long time ago, in a galaxy far, far away, Factor 5 turned their noses up at the Wii and said they didn't really feel like working with "GameCube 1.5." Well, now they've changed their tune and have confirmed that they've got a game underway for the system ... and it's not a Rogue Squadron game (or even a take-off), and it's not for the Virtual Console. Apparently, the game is "all new," so the possibilities are wide open. Feel like speculating over breakfast? We hardly know where to begin!We are curious, however, if this also means they're picking up other projects for the console. It seems likely.