backwards-compatibility

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  • Vita firmware 1.80 adds optional touch controls for PSP games

    by 
    JC Fletcher
    JC Fletcher
    08.28.2012

    Vita firmware 1.80 adds button controls to the main menu (finally!), and, in an ironic twist, also adds touchscreen controls to PlayStation Portable games. You can voluntarily play games with the touchscreen that were designed for buttons! Of course, more choice is always preferable to less, so enjoy experimenting with this new option if you want.You can find the option while playing any PSP game by holding down on the screen for a few seconds. The new functionality allows you to set any corner of the screen as any PSP button. See for yourself in our gallery – which, yes, is photographs of the Vita screen. You still can't take screenshots of PSP games on the Vita. (Ed. note: Seriously?!)%Gallery-163510%

  • Sony patents filed for Kinect-like PS Eye camera, backwards compatibility adapter

    by 
    David Hinkle
    David Hinkle
    02.21.2012

    A new patent suggests Sony is considering -- or considered at one time -- its own take on a 3D depth-sensing camera. The patent in question was filed by Dr. Richard Marks, the inventor of the PS Eye and PlayStation Move, back in October.The filing calls for "a real-time three-dimensional interactive environment using a depth sensing device" that players would move in front of and interact with. "Embodiments of the present invention provide real-time interactive gaming experiences for users. For example, users can interact with various computer-generated objects in real-time." That sounds awfully close to Kinect, doesn't it? Another patent suggests Sony is also considering a separate set of hardware that would allow for better backwards compatibility. Rather than provide an on-board solution, this would plug into your game console and provide the hardware needed to properly run an older game. (Sound familiar?) Patents are quite a few steps removed from reality, but they might just give us a glimpse at how we might play our games in the future, whether they're new or old.

  • Sony NGP confirmed to be backwards compatible with downloaded PSP games

    by 
    Donald Melanson
    Donald Melanson
    06.02.2011

    There was a bit of confusion over what sort of backwards compatibility the Sony NGP would have when it was announced earlier this year, but it looks like that particular mystery's now been cleared up. Eurogamer reports that the NGP (or whatever it's eventually called) will be indeed compatible with existing PSP games -- of the downloadable variety only, of course. What's more, the site says that it has actually seen Resistance: Retribution demonstrated on the handheld, and that all PSP games are run via a software emulator that will let you turn upscaling on or off to suit your preference -- games will also be able to take advantage of the NGP's dual analog sticks (to control your character's view in Resistance, for instance). As Eurogamer notes, that sounds similar to Sony's remastering effort for PSP titles on the PS3, which also promises to add cross-device playability. Might the NGP also get in on that act? We should know more at E3 next week.

  • Intel VP confirms ARM versions of Windows 8 will offer no compatibility with legacy apps

    by 
    Tim Stevens
    Tim Stevens
    05.18.2011

    We already knew that there would be multiple flavors of the next version of Windows. This is, after all, Microsoft, and if it isn't available in dozens of different SKUs, one for each rung on the ladder from student to corporate executive, then it isn't worth stamping to a disc and throwing in a box. However, thanks to Intel Senior Vice President Renee James, we now know for sure that there will be a decisive split between the various ARM and x86 editions. James confirmed yesterday that x86 versions will work just fine on Intel, AMD, and other compatible chips, running all your legacy applications with aplomb. However, the ARM versions of the OS (which may number as many as six) won't include any sort of instruction emulation, James saying "Our competitors will not be running legacy applications. Not now. Not ever." That's something that Intel CEO Paul Otellini hinted at back at CES, which means Office running on ARM must have been a re-write -- or at least a re-compile. That's bad news for anyone hoping they'd be able to install Command & Conquer Collector's Edition on the Tegra-powered Windows 8 tablet of their dreams. James additionally indicated there will be four separate Windows 8 ARM SoCs, meaning someone has joined NVIDIA, Qualcomm, and TI since the CES unveil. Intrigue!

  • Wii HD rearing long-rumored head at E3 2011?

    by 
    Sean Hollister
    Sean Hollister
    04.14.2011

    Another year, another chance for Nintendo to deliver what it's alternately denied and teased since day one -- a successor to the Nintendo Wii capable of displaying games in high resolution. Will Nintendo finally make it happen? Multiple totally anonymous sources say yes: they told Game Informer, IGN and Kotaku that just such a system will debut at E3 2011 in June, possibly with a teaser of some sort next month. While the ninja moles didn't provide many hard details -- mostly just the typical iffy claim that the system will wipe the floor with competitors in terms of speeds and feeds -- they told IGN that it will support 1080p resolutions and be backwards-compatible with games for the Wii. Naturally, we'll believe it when we see it... so here's hoping we see it fairly quickly. Update: Rumors are bursting out of the woodwork at this point, and we're going to refrain from posting them all here, but anonymous sources tell IGN and CVG that the new console might have controllers which double as the console's display -- each sporting a sizable screen.

  • Playing DS on a 3DS is less than ideal

    by 
    JC Fletcher
    JC Fletcher
    03.09.2011

    The Nintendo 3DS has a lot of cool features, one of which is backward compatibility with DS games. But while convenient, this backward compatibility is far from perfect. Because the screens on the 3DS have a higher resolution (400 x 240 on top, 320 x 240 on bottom, versus the DS's 256 x 192 screens) DS games are either upscaled to fit the bottom screen, or shown in tiny windows on both screens if you hold Start and Select while loading the game. In either case, it's not great. I recorded a quick video to demonstrate a DS game running on a 3DS, which you can find after the break. As a bonus, I'm pretty sure you can hear my cat toward the end of the video.

  • PSP UMD games could be re-released on NGP game cards

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.31.2011

    Backwards compatibility with legacy game formats isn't the sort of make-or-break feature that determines the fate of a new hardware system, but it does score major bonus points with the manufacturer's fan base when it does work -- and elicits plenty of groans when it doesn't. When it comes to Sony's next (generation) portable the answer to "will it play my UMD games" is clearly "no" -- not even the PSP Go supports the original hardware's disc format -- but UMD owners are still hoping the company will do something about it. Speaking with Japanese tech site Gigazine (as translated by Andriasang), a PlayStation representative reiterated that NGP will support the growing list of PSP games available in digital format from the PlayStation Store. Unsurprisingly, Sony has no plans to develop an attachable "UMD reader" for NGP (despite filing a patent that leaves open the possibility), and the UMD-to-digital "good will program" has been dead for 16 months now. Gigazine does report that Sony mentioned plans to re-release original PSP games on the NGP's new game media (flash memory-based cards), though the representative did not detail the possibility further. Certainly, it would be a no-brainer -- even if card-based re-releases could generate some "ill will" from existing UMD owners -- and the expanded storage size of the proposed new card format suggests that old PSP games could be sold in single-card collections or added to NGP game cards as bonuses. Or how about PSP re-releases with "NGP" treatment? Admit it -- you'd buy Peace Walker again if dual-analog and touch controls were added, not to mention some MGS4-ish graphics.

  • Sony patent for last-gen console adapter surfaces

    by 
    Griffin McElroy
    Griffin McElroy
    09.14.2010

    The long and puzzling saga of the PS3's now removed backwards compatibility with PS2 games may have just added another chapter. Japanese tech site Gigazine recently uncovered a patent filed by Sony Japan in February 2009, which appears to outline an "adapter" that could serve as a bridge for older generation games (e.g., PS2 discs) to be played on current generation consoles (e.g., the PS3). We've contacted Sony for a comment on the patent, which was filed before Sony's John Koller definitively struck down the possibility of backwards compatibility on the PS3 last August. It's worth noting that the filing doesn't explicitly state the device's use for PS2 games on PS3. But, c'mon, what else could it be talking about? A UMD adapter for the PSP Go? Actually, now that we think about it, that might just come in handy.

  • Rumor: Leaked minutes from Sega/Sony meeting reveal PS2 and Dreamcast on PSN, much more

    by 
    Griffin McElroy
    Griffin McElroy
    09.22.2009

    Okay, buckle up -- there's a whole lot to take in here. As discovered by French site Objectif-SEGA, Sega's public relations FTP site recently got a titillating addition: The alleged minutes from an August 5 meeting between the Hedgehog-centric publisher and Sony Computer Entertainment America. (The document is reproduced in its entirety after the break.) The biggest, potential news from this document concerns SCEA's general plans for the future. One excerpt from the minutes lists a Spring 2010 launch window for the PlayStation Motion Controller -- specifically March for Japan. Another noteworthy section mentions a "PS2 emulator for PS3," claiming that "SCEA wants to sell all PS2 titles on PSN." Later in the document, the possibility of Dreamcast titles on PSN is also suggested, in addition to a "Japanese Import" section. This leak has an air of credibility due to its appearance on Sega's public FTP media resource center -- however, it's entirely possible that it could have been uploaded to said FTP site by a hack-savvy Dreamcast enthusiast. Maintain your skepticism as you browse the full document. Update: The document has been removed from Sega's FTP site, but we've got further analysis right here! [Via NeoGAF]

  • Blu-ray Disc Association (still) working on a 3D standard, promises 1080p & backwards compatible discs

    by 
    Richard Lawler
    Richard Lawler
    09.02.2009

    Just in case there was any doubt since the task force was announced in May, the Blu-ray Disc Association is still hard at work on a standard to bring home 3D movies the way they were meant to be seen. Ahead of IFA, the group squeezed off an announcement, mentioning its decision of minimum specs including requiring 1080p resolution to each eye and backwards compatibility for discs and players, so any 3D flick will have to include a 2D version for older Blu-ray players. Of course, we're sure Panasonic has something to do with this push, it's already planning to tour the country with 3D capable Blu-ray players in tow, so it shouldn't be too much longer until final decisions are made.

  • Sony: PS2 back compat not returning to PS3 (ever)

    by 
    Richard Mitchell
    Richard Mitchell
    08.20.2009

    If you've been furiously mashing the refresh key on your Joystiq machine (also known as a computer), waiting for Sony to finally announce that the PS3 Slim will reintroduce PlayStation 2 backwards compatibility, we've got some sad news for you. Forget that silly patent that filled you with base, vile hope. The dream is dead. Speaking to Ars Technica, Sony's John Koller has made it quite clear that backwards compatibility will never, ever, ever be coming back to the PS3. "It's not coming back, so let me put that on the table," said Koller, quite simply. He added that, "It's not as big as a purchase intent driver as you may be hearing," saying that most consumers are purchasing the console for PS3 games and Blu-ray movies. So, to reiterate, no more backwards compatibility from now until the world moves on. And probably not after that, either.

  • Sony patents software-based PS2 CPU emulation

    by 
    Ben Gilbert
    Ben Gilbert
    06.29.2009

    In Sony's on-again/off-again relationship with PS2 backwards compatibility on the PS3, we've had our hopes raised to the stars and dashed again more times than we imagined possible. Today, Siliconera discovered what appears to be but one more volley in the company's neverending game with our hearts, filing for a patent for software back in December of last year (published publicly just last week). According to the report, the software is intended to "decode and recompile" the hardware used in the PS2's defining chip, the Emotion Engine, possibly allowing for previously unplayable PS2 games to become playable.While this patent could certainly suggest things to look forward to in the rumored PS3 Slim, we've been burned in the past and aren't exactly holding our breath. Maybe more possible, Sony's Eric Lempel said in February of last year that "There are possibilities through technology and software emulation to make that possible," speaking on the subject of downloadable PS2 titles -- rather than disc-based software support, mind you. If you're into the technical side of things, Siliconera was so gracious as to shoot us the whole patent, which you can see for yourself in the gallery below.[Via Siliconera][Thanks, Bryan!]

  • SingStar PS3 backwards compatibility patch available now

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.16.2008

    A free patch for SingStar PS3, allowing non-backwards compatible PS3s to play PS2 SingStar titles, should be available now in Europe. The download will automatically activate when owners pop in their copy of the game, enabling those karaoke divas to swap PS2 SingStar discs in "for the rest of the session." The game is still technically playing the PS3 version and just pulling the data from the disc, so all DLC should still be available.[Via PS3 Fanboy]

  • PS2 backwards compatibility not dead yet

    by 
    Majed Athab
    Majed Athab
    02.13.2008

    Gamers disappointed with the PS3's backwards compatibility (or the lack thereof) might find interest in reading the latest issue of EGM. In the mag, an interview with SCEA senior marketing VP Peter Dille and director of PSN operations Eric Lempel hints that PS2 backwards compatibility isn't completely down and out. When asked about the lack of bc support possibly crossing out chances of ever having downloadable PS2 games via the PSN, Lempel answered back with "there are possibilities through technology and software emulation to make that happen." Lempel refused to talk about any specific plans, but hasn't flat-out denied that it isn't something being worked on. On another note, Peter Dille states that PS2 backwards compatibility is still important to Sony. He reconfirms what we already know, that the removal of PS2 backwards compatibility helped lower the overall price of the PS3. However, consider the fact that Sony has cut production costs for the PS3 by half, and then the reason not to have "expensive" emulated bc seems a little moot. If Sony does decide to support downloadable PS2 games playable through emulation, it's very very possible that the software emulation could also play that precious PS2 disc collection of yours.

  • The end of back compat updates may be nigh

    by 
    Richard Mitchell
    Richard Mitchell
    01.10.2008

    Kotaku spoke to Xbox 360 group marketing manager Albert Penello this week at CES and uncovered some unfortunate news regarding backwards compatible Xbox games on the Xbox 360. In short, Penello said that Microsoft is more or less done with releasing back compat updates. Penello told Kotaku "I don't know if we have plans to do any more releases," adding, "It feels like we kind of hit the point of diminishing returns there." He further noted that he felt that the best titles for the Xbox had essentially been "crossed off" and that exceptions are inevitable. Finally, Penello said that Xbox titles that have yet to make the list would require individual attention. As you may have guessed, it looks like Microsoft isn't planning to devote such attention to each of the hundreds of titles that haven't made it.The question we have to ask is, will any of these titles eventually find their way onto Xbox Originals?

  • Kaz Hirai: PS3 could be profitable next fiscal year

    by 
    Ross Miller
    Ross Miller
    01.08.2008

    Sony bigwig Kaz Hirai is hoping that this next fiscal year, which begins in April, will mark a point where the PlayStation 3 loses its money sink status and becomes profitable. Said the president of SCE at the Consumer Electronics Show (via Reuters), "We want to get to the positive side of the equation as quickly as possible," later adding that the company is "going through the budgets right now. That (profitability) is not a definite commitment, but that is what I would like to try to shoot for."Hirai cites the dropping costs of components used to make the PS3, as well as the removal of chips related to backwards compatibility, as examples of how the console is becoming cheaper to produce (and therefore less of a detriment to the company's bottom line). Hirai noted that the declining cost is "in line with what the company had expected." Not explicitly stated but certainly important are the titles expected next fiscal year: LittleBigPlanet, Home, Final Fantasy XIII, and the still-exclusive Metal Gear Solid 4. Previously, Sony stated that it had sold 1.2 million PS3s since Black Friday -- NPD figures for December should reveal how that measures up to competitors. Microsoft recently stated its belief that the Xbox 360 is "on track to register the biggest year in video game history," while the Consumer Entertainment Association predicted industry growth to continue, albeit at a slower pace than last year.

  • Back compat games showing up on Gamercards

    by 
    Richard Mitchell
    Richard Mitchell
    12.19.2007

    It seems that the Fall Update brought with it more than we realized. A befuddled Knuckles Dawson IMed us the other day, noting that backwards compatible Xbox games are now showing up on Xbox 360 Gamercards. We checked our own console, and sure enough, a recently played Xbox game (Ninja Gaiden) was displayed. The games do not appear on Xbox.com Gamercards, only on the 360 itself (under the Games Played tab in the Games blade). Also, only games you've played since the Fall Update will show up. In other words, our jaunt with the Halo 2 maps released earlier this year isn't recorded. The most curious bit of all is that the games are listed with the notice "0 of 0 Achievements."There are a few possibilities here. The most likely is that Microsoft thought it was a good idea for all games to show up on the list, especially given the arrival of the Xbox Originals service. Much less likely is that Microsoft is looking for some way to implement achievements in old Xbox games, which Major Nelson has stated isn't the case. No, we imagine it's there simply for convenience (or inconvenience, depending on whom you ask).

  • Xbox 360 backwards compat update brings 84 new titles

    by 
    Evan Blass
    Evan Blass
    11.28.2007

    In seemingly stark contrast to Sony, whose backwards compatibility stance is moving, um, backwards, Microsoft keeps chugging right along in adding compatible titles to the 360, today announcing an impending update that will "unlock" a further 84 games. According to Joystiq, there are now a total of 465 original Xbox discs that will work on the 360, all supposedly given new life in 720p and 1080i with anti-aliasing. Hit the Read link for the full list of newly-compatible titles, and not to ruin the surprise or anything, but we think that fans of Godzilla Destroy All Monsters Melee and Greg Hastings Tournament Paintball Max'd will be particularly pleased.[Via, and image courtesy of, Joystiq]

  • Back compat update brings sports, dungeon crawlers

    by 
    Richard Mitchell
    Richard Mitchell
    11.27.2007

    Seemingly out of nowhere, a backwards compatibility update has been unleashed for the Xbox 360. While there are over 80 new games on the list, the ones that catch our eyes are the numerous sports titles and a few of the Xbox's better dungeon crawlers. These include Dungeon & Dragons Heroes, Baldur's Gate: Dark Alliance, Hunter: The Reckoning, and The Bard's Tale. Honestly, we could recommend any of those titles for hours of excellent hack and slash action. You can even find quite a few laughs in The Bard's Tale, which stars Cary Elwes and is narrated by the late, great Tony Jay. Another title that has finally made the list is Breakdown, Namco's bold first person experiment. Check out the full list of new titles after the break.

  • DS Daily: What's missing?

    by 
    JC Fletcher
    JC Fletcher
    11.14.2007

    We were at the GameStop, browsing through the old stuff as we tend to do, when we happened upon a copy of Heiankyo Alien. We were giving serious consideration to buying it, but in the end, the inconvenience of not being able to play it in our DS weighed heavily on our decision. So Heiankyo Alien sits unpurchased and unloved in a glass case, surrounded by copies of Mary Kate and Ashley: Crush Course.Backwards compatibility may be one of the worst ideas in gaming, but it certainly does come in handy. Game Boy compatibility on the DS would make for a much friendlier device, and one with which we'd be even happier. What single feature do you desire? It could be anything that a previous handheld system has had, or a new feature.