balance-eclipse

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  • Shifting Perspectives: Total Eclipse, part 2

    by 
    Tyler Caraway
    Tyler Caraway
    04.22.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send your questions, comments, or something you'd like to see to tyler@wowinsider.com. Last week, we talked about the mastery stat and how it influences Total Eclipse. This time around, I would like to delve into the innate concept of Eclipse itself. Mastery, as you may recall, is a rather tricky stat that has a lot of scaling potential to cause some issues in certain situations. The entirety of Eclipse hinges upon a few basic principles, the first of which is uptime. Given that Eclipse's uptime is determined by number of spells cast (which cannot be changed by any means), there is an average expected uptime that can be balanced around. When you take certain measures to extend Eclipse's duration, such as multi-DoTting or Sunfire spamming, then you effectively change Eclipse's uptime, which causes distortions in mastery scaling. But, again, this was last week. As you have probably already noticed, the same fair warning we gave last week applies: This will get deep and possibly mathy. As an additional warning: I'm rather unwell at the moment and rather drugged up on various medications that I couldn't even begin to pronounce. If you end up getting a bit lost or I'm totally off base on something ... all I can offer is my apologies.

  • Shifting Perspectives: Total Eclipse, part 1

    by 
    Tyler Caraway
    Tyler Caraway
    04.15.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send your questions, comments, or something you'd like to see to tyler@wowinsider.com. Eclipse is probably a rather worn topic for many balance druids. People love it, people hate it. The new design is great, the new design is terrible. It's too mathy, it doesn't function well in PvP, it's too gamey. There are a lot of positive and negative things that can be said about Eclipse. No matter your side of the fence, there are always attempts to improve upon Eclipse, to make it more viable for PvP or less annoying in PvE. A fair warning, as I attempt to deconstruct both the Eclipse system itself and the common suggestions that arise: It will be impossible to avoid all math. Theorycrafting may not be everyone's cup of tea, but I promise to keep it as minimal and easy-to-understand as I possibly can -- for both our sakes.

  • Shifting Perspectives: Changing Eclipse

    by 
    Tyler Caraway
    Tyler Caraway
    03.05.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we're going to be looking at the most common gripe of the balance druid. That fickle little talent that every balance druid loves to hate: Eclipse. What's really wrong with it? How can we make it better? Why do we misname the procs? Every time that I visit the Damage Dealing or Druid forums, I often feel like I am back in Wrath of the Lich King beta. During that time, every day there was some thread about some balance druid issue that needed to be addressed, usually it was Eclipse. For those that currently take up an issue with Eclipse, I want to personally apologize for the state that it has come to today. Although I am not a design for WoW, nor do I have any direct influence on the design philosophy of any class, I can't help but thinking every day that I, along with several other notable figures, paved the way for Eclipse to become what it is today. For those that do not know what I am talking about, let me explain. During WotLK Beta, Eclipse was a terrible talent. By terrible, I don't mean that it was on par with Genesis. No, it was worse than Genesis. Eclipse was so bad during the early stages of Beta that there was more than several incarnations of the talent where it was a DPS loss to spend any talent points into it. Eclipse started out where you could only gain one proc every minute and the proc was either 10% increased damage to Wrath or 10% increased crit chance to Starfire. I shouldn't say it was all Eclipse's fault that it sucked, at the time the Glyph of Starfire had no extension limitation which certainly complicated the matter as well. Even without that, though, Eclipse simply wasn't worth it. There was no point in proccing Eclipse to buff Starfire at that point because 10% was too at the mercy of RNG to have a noticeable effect, and Wrath did not play well enough with Nature's Grace at the time to make its Eclipse proc viable.