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  • The Road to Mordor: Dungeon-running with Turbine

    by 
    Justin Olivetti
    Justin Olivetti
    05.13.2011

    As we talked about last month, Turbine's toting around a double-barreled shotgun full of content that it's preparing to unload. While the biggest blast will undoubtedly be Lord of the Rings Online's third expansion, Rise of Isengard, the team is working hard to provide us with plenty to do between now and then. Part of that effort is directed at Update 3, which is currently scheduled to go live on May 23rd in North America and after June 1st for Europe when the LotRO Global Service takes effect and all of the accounts are moved under Turbine's purview. I eagerly sat down with Turbine's Aaron Campbell and Joe Barry for a play-through of Update 3's two new three-player instances, Halls of Night and Inn of the Forsaken. Both of these scalable instances will be available to a wide swath of players, and they feature mechanics and sights never before seen in the game. Also, they're wicked cool. So join me today as I take you on a brief tour of horrors and adventures beyond imagination. Has everyone used the restroom before we go? Are you sure? It's a long article; I don't want you leaving in the middle of it. OK, let's ride!

  • Through Turbine's palantír: Developers outline LotRO's future

    by 
    Justin Olivetti
    Justin Olivetti
    04.21.2011

    In J.R.R. Tolkien's Lord of the Rings, characters would use magical orbs known as palantírs to see and communicate with far away places. While Massively's own palantír is at the shop, we had access to the next best thing -- a one-on-two chat about Lord of the Rings Online's future with Turbine's Aaron Campbell and Adam Mersky. A lot's been happening since LotRO's free-to-play version went online last fall -- the closest thing to a relaunch that this game is likely to ever see -- and both Campbell and Mersky have one important message for fans: We're just getting started. Even as the Turbine team gears up for LotRO's third expansion, Rise of Isengard, the devs want you to know that they're also dedicated to bringing a good amount of content between now and then. Everything was on the table during this discussion, from this weekend's anniversary celebration to next month's update to the new expansion. Join us after the jump for a look through the palantír to see what information we can pry from the future!

  • The Road to Mordor: A haunted tour of Middle-earth

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2010

    Despite what the brochures may tell you, Lord of the Rings Online's Middle-earth isn't all puppy dogs, sparkly rainbows and ice cream wagons. In fact, when you take a moment to stop screenshotting the living daylights out of the Shire, you'll quickly realize just how dark, cold and brutal this world is. Middle-earth is a realm where good is under siege by evil, and in many places, the evil is winning. You can see this in many places that formerly held beauty, but now are covered with the decor of death: bones, blood, cages, pikes and filth. Evil isn't just Freddy Krueger-style splatter, either -- there are plenty of spots that are haunted by the spectral spirits of the beyond, and if you dare venture into their domain, you should probably have your will made up in advance. So in honor of one of my favorite holidays -- Halloween -- I want to take you on a haunted tour of Middle-earth, covering some of the most notorious spooky, scary and outright creepy places I've found. Grab your torch and let us push back the darkness together!

  • The Road to Mordor: A look back at Volume 1

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2010

    This past week I finally finished Volume 1 of the epic storyline for the very first time in my LotRO career. Yeah, I know, welcome to 2008, right? My inner survey department says that 60% of this column's readers finished Volume 1 a long time ago (and perhaps many times since), and are currently sitting there with a bemused expression as if to say, "Oh, isn't that quaint as a duck's burp?" The other 40% probably gave up on the epic storyline somewhere around North Downs -- AKA The Zone That Saps Your Will To Live. While it may be old news, Volume 1 is still quite relevant in the LotRO landscape for many reasons. One, it's what I've spent the past month of my life playing through, and I always assume that everyone is experiencing the same thing I am due to being a raging egomaniac. Two, ever since it recently received a makeover that allows any and everyone to solo all the way through it, there's been a newfound appreciation for the quest line, even from veterans who gave up on it long ago. And three, with all of the new people coming into the game this year, it'll be the very first thing they experience. So as I sit on my high (grey) horse and look back over all fifteen books that comprise this massive Volume, I'm struck by a number of thoughts: some good, some bad, some itchy. Let's reminisce, shall we?

  • Where's the agency in MMOGs?

    by 
    Tateru Nino
    Tateru Nino
    07.22.2009

    Not the upcoming unreleased title from Sony Online Entertainment, but agency in the sense of making choices to effect change. As MMOG players, do we technically have any agency at all, or is that taken out of our hands, limiting us simply to selecting which ways we allow the game to push us around? As players, of course, we get to choose our quests and missions from those that are made available to us, but of course there's no change effected. No sooner do we rescue the frightened hobbit, Lalia, from her folly in the Barrow Downs in Lord of the Rings Online, than she is wandering lost on the hillside once more, ready to be rescued again and again. And indeed, with a group, you can help to rescue her over and over and over. Until you get thoroughly tired of it.