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  • Video: Mists of Pandaria Pet Battles

    by 
    Matt Low
    Matt Low
    04.25.2012

    Pet Battles are now available after the most recent patch update to the Mists of Pandaria beta. We've seen a few pet additions lately. Let's dive in, shall we? The pet pane has been updated. Selecting the different pets shows you aspects like types and different abilities. Many of your pets won't have a full list of abilities yet. Naturally, your pets will start off at level 1, and as you enter engagements, they'll gain levels and gain access to stronger abilities. It's important to use the creature type that will give you an advantage over your opponent. Read on for more!

  • James Cameron to create sparks with Robogeddon on Discovery Channel

    by 
    Zachary Lutz
    Zachary Lutz
    04.11.2012

    Fresh off his return from the briny deep, James Cameron is set to create a television show for the Discovery Channel called Robogeddon. Similar to BattleBots and Robot Wars, the program will feature a competitive death match of sorts, where robots tear each other to shreds in pursuit of being the last machine standing. In addition to Cameron's participation, the show will also feature the stamp of Mark Burnett -- famous for such reality television titles as Survivor, Shark Tank and The Voice. It's also said that Donald Hutson, the two-time Super Heavyweight Champion of BattleBots, will be among the show's competitors. No date is set for when we'll see the sparks fly, but if you want to get in on the ground floor, might we suggest hitting your local scrapyard?

  • Cute mini-robots compete for championship title, gladiator freedom (video)

    by 
    James Trew
    James Trew
    03.27.2012

    If you thought a robot fighting championship just sounds like the plot for a Hugh Jackman vehicle, you'd be partly right. We'll tell you who does have the real steel though, the plucky fellas you see above. They're competing for this year's ROBO-ONE championship, an annual competition where humanoid robots slug it out to the death (or power failure at least) held this weekend in Kawasaki, Japan. This is no toy fair either, with contestants bagging a $12,000 pot if their android-avatar wins the crown. This year, that title goes to GAROO, winning for the second time in a row by defeating Gargoyle Mini for the spoils. Rumors of LED gouging were unfounded, as you'll see in the video after the round... we mean break.

  • iRobot 110 FirstLook hands-on (video)

    by 
    Brian Heater
    Brian Heater
    03.09.2012

    iRobot's Bedford, Massachusetts headquarters is literally crawling (well, rolling) with robots of all shapes and sizes, from friendlier household fare like Scoobas and Roombas, to the 450-pound Warrior battlefield 'bot, which patrols the perimeter, looking for mock IEDs. The highlight of our trip this week, however, had to be the time we spent with 110 FirstLook. Sure, durability is job number one, when you're building products for the military, but the plucky little robot takes things to a whole new level. At five pounds, you can pick the thing up and toss it -- in fact, the company encourages such action. The FirstLook was built to be thrown into dangerous areas, and it's rugged enough to smash through plate glass windows to get there. The 'bot has a patch of skateboard-like grip tape on its top, opposite the bendable antenna, so you can easily grab it with a single hand. You toss the FirstLook side arm, like a frisbee, and no matter what side it lands on, the rubber treads will cushion the blow a bit. If it happens to hit the ground upside down (with the antenna on the bottom), the triangle wings on either side can be slowly extended in either direction to right the robot. Same goes for when it bounces down a flight of stairs, unharmed.

  • The Daily Grind: What's the most epic battle in which you've ever fought?

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2012

    At the end of the day, the dead and dying fade into the mist. At the end of the day, scores are tallied and winners are awarded. At the end of the day, the bruised and battered warriors enter the great feasting hall and find themselves revitalized. At the end of the day, glasses are raised and boasts are uttered. At the end of the day, tales of epic battles are on everyone's lips. So tell, great fighter of old: What is your best battle boast? What epic confrontation stirred in your heart the sense of heady immortality as you rushed down the hill to meet your fate? What conflict left you panting and grinning, satisfied with the blood spilled and the glory seized? What fine account will you pass down to your descendants when you are half-blind with age, sitting in front of a roaring fire, and softly patting your honed blade? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • PlanetSide 2 devs run through a hypothetical battle scenario

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2012

    The gulf between sparse previews of an MMO and actually getting your hands on it is wide indeed, but the makers of PlanetSide 2 have an idea. If they can't allow you in the game yet or show you a hands-on, why not describe how a battle scenario might go from start to finish? Creative Director Matt Higby did just that for fans, conjuring up an imaginary skirmish between two forces over the fate of a base, and in doing so highlighted how such PvP fights might occur in the game. In this scenario, he envisions a base being attacked; that attack is then repulsed by its defenders. The former defenders proceed to launch aircraft to continue the rout until the attackers have retreated into their own base. Attack aircraft and air transports, he says, will be the first responders on the scene, as they're the quickest to get anywhere. From that point, he imagines the attackers rallying support to go on the offensive once more, with vehicles leading the way and ground troops following, swarming the base and capturing it for good. Higby says that the tug-of-war between bases will be anything but dull and simple: "Now, distracting that tug of war is all the other regions that are all around here... There's lots of little strategic decisions and options that you can do in there that radically change the balance of the big battle that's happening."

  • IED attack simulator prepares US soldiers prior to Afghan deployment

    by 
    Zachary Lutz
    Zachary Lutz
    01.04.2012

    A new simulation exercise is now in place for US troops at the Camp Atterbury Joint Maneuver Training Center near Edinburgh, Indiana. Built primarily from off-the-shelf components, the system is designed to better prepare soldiers for the physical and psychological challenges of IED attacks, which are currently the number one threat to military personnel stationed in Afghanistan. Situated inside a mounted vehicle and positioned in front of a large screen, service members are exposed to jarring explosions, smoke, noise and poor visibility -- all common occurrences of IED assaults. The system records the entire nightmarish scenario, which allows participants to review their performance and learn from their mistakes. For soldiers who've never been to Afghanistan, the simulator will also be used to familiarize troops with the war zone terrain and other situations they may encounter along the way. Just how realistic is the IED simulation? According to Spc. Darren J. Ganier-Slotterbeck, "I deployed in 2005, 2007 and 2008 with the Marines. I've been blown up multiple times, and it definitely brought back memories. I was a little shaky when I got out of that thing. I'm not going to lie." He went on to say, "If we'd had the ability to go through training like this at the time, those deployments would have been a lot different." Sounds scary. We're not going to lie.

  • Final Fantasy XIV releases notes for patch 1.20

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    Expected to drop on to the live servers later this week, Final Fantasy XIV's patch 1.20 is bringing with it several large-scale overhauls to combat, leveling, and crafting. In anticipation of the patch release, the patch notes have just recently been posted on the official site; they contain a number of new pieces of information. Among the news is the revelation that players will be able to ascend even further in the ranks of the Grand Companies, and there are new rewards from the vendors as you climb to Sergeant Third Class. The patch notes also contain the finalized levels and names of the various adjusted actions as well as discussion of the game's new system for allocating bonus points per class. There's also a small preview of the fight against Good King Moggle Mog XII with the video embedded just after the break. If you're looking forward to the patch, it's still not quite here, but having the full list of notes to inspect should help take some of the edge off.

  • Daily iPhone App: Ravenmark: Scourge of Estellion

    by 
    Mike Schramm
    Mike Schramm
    11.18.2011

    Turn-based strategy warfare is a genre that's surprisingly easy to come by on iOS -- there are a lot of games out there that let you pit various forces against each other in a turn-based battle. But it is hard to come by a really great example of one of these on the App Store, and fortunately Ravenmark: Scourge of Estellion does it right. This is the first game from a company called Witching Hour Studios, and as their website says, the title shows that they're trying "not so much to make a quick buck," but to actually set up a story and a world that feels epic even on the iPhone's little screen. Ravenmark feels exactly that. The story and lore feel super solid, and the tactical gameplay uses a sort of expanded rock/paper/scissors system that plays well and offers up all sorts of engagements to command. Various troop types do more damage to others (ranged defeats infantry, for example, but ranged can be beaten by cavalry), and troops can be joined up into sets of one, two, or three, each with their own abilities and special functions. If you've never played a turn-based strategy game, this one might get you into it. It's relatively simple, though obviously can get more complex over time (and there's plenty of depth here to explore over 15 missions, if you do want to get into the nitty gritty of tactics). The graphics are clean and smart, and while the interface does kind of boil down to a series of menus, it's still simple enough that it's easy to direct your troops to where they need to go. There's no RPG elements, really, other than an really deep ongoing story, but this game doesn't profess to be an RPG, so it works just fine (for now -- it definitely feels like there are more games to be set in this world). In fact, the only issue with Ravenmark is that it is so short, and it's constrained only to the small screen for now. But both of those issues are set to be fixed with a free update by Christmas (with new content and a universal version), so if you're interested in either dipping your toe into turn-based tactical strategy, or just really want to play a very well-done and polished example of the genre, this one's for you. It's available right now for US$2.99.

  • The Lawbringer: Gotta sue 'em all over the Pet Battle system?

    by 
    Mathew McCurley
    Mathew McCurley
    11.04.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Remember in the last edition of Lawbringer, when I wrote that the majority of the questions post-BlizzCon 2011 were questions about panda people, whether Kung Fu Panda would sue, and how Pandaren are possible in China? Well, there was a third question: How can the Pet Battle system exist in World of Warcraft when it is so spiritually and mechanically similar to the underlying game mechanics of the Pokémon franchise? The truth is that it is and it isn't as similar as you might suspect, and the key factors in any copyright fight don't hold up a potential cause of action. From the BlizzCon presentation, we gleaned a good bit of information about the WoW Pet Battle system coming with Mists of Pandaria. Players have been collecting companion (or vanity) pets for years, little dudes and dudettes who follow your characters around looking cool, performing cute emotes, and acting as the occasional status symbol. Companion pets even became the first foray into Blizzard-accepted real-money gold buying with the Guardian Cub as an experiment in fighting gray-market gold selling. Companion pets have become their own meta-game in WoW despite the introduction of the actual meta-game Pet Battle system. Companion pets will now be at the center of a minigame of their own. After years of collecting and coveting, finally these pets will serve a purpose beyond looking adorable or annoying Dalaran with chilling screams of "NEW TOYS, FOR ME?!" Many players have noticed that the Pet Battle system bears a striking resemblance to the biggest pet battle system franchise ever created, Pokémon. Do you know what Pokémon is? I'm sure you know what Pokémon is.

  • WoW: Mists of Pandaria will introduce Pokemon-like Pet Battle System

    by 
    Mike Schramm
    Mike Schramm
    10.21.2011

    The Blizzard Entertainment developers are walking through the biggest features of the newly announced Mists of Pandaria expansion, and while you can head on over to our sister site at WoW Insider for all of the details, there was one big new feature that we couldn't ignore. Players have been able to collect pets in the World of Warcraft for quite a while now, but a new Pet Battle System will come with the next expansion that allows players to both customize their pets with new names and other items, and even battle each other. And if you think that sounds a little bit like Pokemon, you're not wrong at all. The battle system, which Blizzard's lead designer Cory Stockton walked through, will have players choosing three pets to fight with at a time, turn-based battles using three abilities per battle (out of six), and even "Master Trainers" which can be beaten around the world of Azeroth to unlock new abilities. Pets can be obtained in all kinds of different ways, and there will be new "wild pets" that can only be found out in the world (in Goldshire, the devs suggested, while it's raining, during the Spring, only at night). Blizzard has given away special pets during holidays, at events like BlizzCon, and even sold pets for real money on the store. As if World of Warcraft needed to be any more addictive, Blizzard has somehow figured out a way to include their own version of Pokemon inside of it.

  • Giant tablet lets commanders control war with the swipe of a finger

    by 
    Michael Gorman
    Michael Gorman
    10.13.2011

    America's armed forces have added some major tech to their arsenal lately, from smartphones for soldiers to giant surveillance blimps. And now, AAI has unveiled a new tool for battlefield commanders in the form of giant touchscreen tablet. Its screen is three feet by two feet and employs surveillance information to give those in charge an overhead view of a war zone that shows the position of both good guys and bad. Icons represent troops, air support, and spy drones, which are then deployed by tapping and dragging them on the touchscreen. Such input doesn't actually control battlefield assets, but it does send orders to the appropriate personnel so they can be executed, and soldiers confirm receipt of the order via instant message. The company's still trying to sell the system to the Army, but we'd imagine that such drag and drop warfare will appeal to Uncle Sam. Who knows, perhaps all those hours spent honing your Starcraft skills can soon be put to good use defending the country. [Image credit: Spencer Ackerman]

  • Patch 1.19 delayed for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.27.2011

    While Final Fantasy XIV players were eagerly looking toward the end of the week for the game's newest patch, it's going to take just a few days longer for everything to be finished. In his latest letter to the community, Naoki Yoshida apologized for the delay but confirmed that in order to complete the testing process, the development team is holding the patch until October 4th. The guildleve history evaluation and the Ixali stronghold will also be held until 1.19a for further testing and refinement. On the plus side, the full patch notes for patch 1.19 will be available for viewing on September 30th. Yoshida also included a video preview of the upcoming Ifrit battle that will go live in 1.19, showing what players can expect from the first skirmish against this mighty primal. Jump on past the break to take a look at the fight as well as some hints of the game personalities involved once the patch goes live next Tuesday.

  • Samsung accuses Apple of 'free riding' its patent technologies

    by 
    Mike Schramm
    Mike Schramm
    09.23.2011

    Samsung's head of global marketing has spoken with the AP recently, and says that he believes Apple is "free-riding" on the company's patents, building phones and touch devices that apparently are unduly influenced by Samsung's inventions. No more Mr. Nice Guy, though -- Lee Younghee, also a senior vice president at Samsung, says they won't let Apple get away with it any more, and will more aggressively pursue Samsung's patent interests in the future. It's hard to see how the battle could get any more rough -- Apple started off by suing Samsung over its Galaxy phone and the similarity to Apple's iPhone, and then Samsung fired back, later dropping the patent battle in the US. And Samsung has already said that it plans to try and block Apple's iPhone 5, if and when it's announced, in South Korea. Not to mention that the company just recently filed a suit against Apple in France as well. So there's obviously no love lost between these two companies already. But Samsung clearly thinks Apple's violating some patents, so expect even more animosity in the future.

  • Samsung countersues Apple in Australia, claims iPhone / iPad 2 violate its patents

    by 
    Darren Murph
    Darren Murph
    09.18.2011

    Man. Exciting stuff, here. Stuff like lawyers yelling at each other in varied continents because "your stuff looks too much like my theoretical stuff." The long, winding and increasingly mind-numbing battle between Samsung and Apple has taken yet another turn in Australia, with the former slapping the latter with a bold countersuit. According to The Wall Street Journal, Sammy feels that the iPhone and iPad 2 both "violate a number of wireless technology patents held by Samsung." Spokesman Nam Ki-yung stated the following: "To defend our intellectual property, Samsung filed a cross claim for Apple's violation of Samsung's wireless technology patents." The suit is being filed just days / weeks before a ruling will decide on whether the Galaxy Tab 10.1 can be legally sold Down Under, and in related news, Samsung is also appealing a recent ruling back in Germany. If ever the world needed an out-of-court settlement...

  • Mindstorms NXT battle bot shoots bricks, breaks hearts (video)

    by 
    Christopher Trout
    Christopher Trout
    03.11.2011

    There's so much to love about Martijn Hellemans' Mindstorms NXT battle tank: it sports independent suspension, cruise control, LED headlights, laser sighting, and a high velocity brick cannon. What's more, it's controlled by a PSP-Nx remote, but you know what we really love about this Mindstorms battle bot? It gets down to the smooth jazz -- and here we thought we were smitten with NXT Wall-E. Check out a video of our new Lego love, complete with quiet storm accompaniment, after the break.

  • Time Warner, Disney and News Corp. bigwigs speak up against FCC stipulations in Comcast-NBC deal

    by 
    Darren Murph
    Darren Murph
    01.14.2011

    Hello, inevitable. It simply had to happen, and now, it is. As Comcast, NBC and the FCC attempt to work out stipulations over Comcast's proposed 51 percent buyout of NBC Universal, a smattering of major media companies are paying close attention to the play-by-play. Naturally, the precedents that are set from this deal will affect future agreements of this caliber, and lobbyists for both Disney and News Corp. (as well as Time Warner CEO Jeff Bewkes) aren't standing over on the sidelines any longer. All three outfits have reportedly been "voicing their concerns this week with the FCC, worried that such conditions could undermine their own efforts to profit from the nascent online video industry." We're told that the media mega-corps are worried that the rules -- if hammered down -- could interfere with ongoing negotiations with online video providers, and in turn, give them less leverage to monetize and control their content on the world wide web. In other words, if NBC Universal is forced to provide content fluidly to all ISPs (and not just Comcast), what's to say other content makers and internet providers wouldn't also be forced into similar deals, regardless of whether or not they're involved in takeover negotiations? Needless to say, we're nowhere near the end of this journey, and while the nuts and bolts are pretty dry to think about, the outcomes could have a serious impact on our future viewing habits.

  • Regulators push for tough conditions in Comcast / NBC deal, aim to protect internet video

    by 
    Darren Murph
    Darren Murph
    12.15.2010

    Is it the deal that'll never go through? Some might hope. For the better part of this year, Comcast has been jonesing to pick up a 51 percent stake in NBC Universal (for a cool $13.75 billion), but as you'd expect regulators have been poking and prodding the arrangement from just about every angle. The potential antitrust issues go on for miles, and now officials are paying particularly close attention to how the deal could shape the future of internet video. As you may or may not know, NBC holds a 32 percent stake in Hulu, and in theory, a Comcast buyout would enable it to limit access to other ISPs or force Comcast internet subscribers to also pay for a programming package in order to have access. A new AP report on the topic mentions that the US government is considering forcing Comcast to sell NBC's Hulu stake as a stipulation for the deal to go through, and moreover, they may insist that Comcast provide online access to NBC Universal's content library without a cable sub. Currently, Time Warner Cable requires users to sign up cable in order to access ESPN3 -- a nasty, strong-arm tactic at its finest -- and if the Fed gets its way, it could also set a new precedent for other operators. Needless to say, there's quite a bit to be sorted before NBC bigwigs take on corner offices at Comcast, and there's an awful lot at stake along the way.

  • EVE Online devblog discusses recent 3000-player battle and server stability

    by 
    Brendan Drain
    Brendan Drain
    11.09.2010

    Recently, we reported on the largest battle ever held in EVE Online. Over 3200 pilots clashed in the lawless nullsec system LXQ2-T. What was meant to be a titanic battle between the Northern Coalition political conglomeration and its rival Russian power block from the drone regions was quickly overcome with lag. Although it's impressive that the server didn't crash, pilots reported delays of several minutes between issuing a command and the server's carrying it out. In a new devblog, CCP Veritas looks at exactly what went on behind the scenes at that colossal battle. While we play EVE Online in realtime, the server essentially queues up our commands and processes them in order. If the load becomes so high that more commands enter the queue every second than can be processed, our commands begin to be delayed and we experience that as lag. If you've ever been interested in what goes on under the hood of EVE's massively complex server, this devblog is definitely worth a read. If nothing else, it reinforces the fact that lag is a much more complex issue than we sometimes expect and progress in combating it involves painstaking work. In a future devblog, Veritas will present a historical look at the EVE server's performance and how it's been improved in the last few months as part of CCP's ongoing war on lag.

  • One Shots: Apocalypse please

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.01.2010

    It doesn't matter what MMO you play -- you'd had to have been hiding under a rock to not know that the largest MMO PvP battle ever recorded recently took place in EVE Online. For those of us who call New Eden home, the closest many got to the action was pulling up the map, hitting alerts, and marveling at the enormous red blob over LXQ2-T. Thankfully, one thoughtful pilot named riverini captured screenshots of the enormous masses of ships to share with us here on One Shots! I'd note that I am also breaking slightly with format: Not only am I posting all of the images in one post, but you'll find the full-size images linked after the break. With that said, here's rivertini's note: "[Here are] some shots from the epic pew pew that happened in the LXQ2-T; our FC ordered us to align in preparation for the Russian counter assault. The Northern Coalition and the Red Noise Coalition (Russian bloc) tested their prowess in the mother of all space battles." Captured a picture of something epic in your home MMO? In the mood to brag about your accomplishments? Send your screenshots in to us here at oneshots@massively.com along with your name, the name the game, and a description of what we're seeing. We'll post it out here and give you the credit for sending it in to us! %Gallery-85937%