battleships

Latest

  • World of Warships dev diary vid explains class mechanics

    by 
    Jef Reahard
    Jef Reahard
    09.17.2014

    Heads up, World of Warships fans. Wargaming has released a new developer diary video designed to talk you through ship types (i.e., classes). More specifically, today's nine-minute clip is about Destroyers and Battleships. Wargaming explains why it opted to simplify real-world fleet logistics like fuel and aircraft management. It currently takes 30 seconds for a six-plane squadron to refit on the deck of a carrier, and once a flight has expended its ammunition, the video says it will immediately return to the mothership rather than continue to fly about. Those are just a couple of the gameplay and balance considerations illuminated in today's diary. Click past the cut if you'd like to watch the whole thing.

  • CCP outlines EVE Online's upcoming industrial ship rebalancing

    by 
    Mike Foster
    Mike Foster
    07.16.2013

    CCP loves tweaking EVE Online's internet spaceships. And according to a new dev blog by CCP Rise, the guy behind the Odyssey battleship rebalance, industrials are about to get a major makeover. Not only are a bunch of them getting new names, but many are seeing their core performance shifted in other, more tangible ways. Here's the nitty-gritty: Industrials have been divided by roles instead of tiers. Every race will now have one cargo-focused industrial and one focused on travel time. Specialized bays have also been added, with dedicated bays for minerals, planetary commodities, and charges (ammunition, nanite paste, etc.) now available on specific ships. Every industrial has been given a special feature to make it more appealing. For instance, the Wreathe offers the fastest travel time, while the Badger gained slots for missile launchers. Along with all of these changes come new names for some ships: Nereus (Iteron), Kryos (Iteron Mk. II), Epithal (Iteron Mk. III), Miasmos (Iteron Mk. IV), and Tayra (Badger Mk. II). The industrial ship update is set to go live with the Odyssey 1.1 patch due later this summer.

  • EVE Evolved: Fitting battleships for PvP in Odyssey

    by 
    Brendan Drain
    Brendan Drain
    06.16.2013

    Tech 1 ships in EVE Online used to be arranged in tiers that determined the cost and power of the ship and what level of the appropriate skill was required to fly it. This gave a sense of progression back in 2004 when all we had was frigates, cruisers, and battleships, but developers have since filled in the gaps between ship classes with destroyers, battlecruisers, strategic cruisers, and tech 2 ships of all shapes and sizes. In a recent game design initiative, CCP has been removing the tiers from within each tech 1 ship class by buffing the lower-tier ships up to the same rough power level as the largest ship in its class. The recent Odyssey expansion saw the humble battleship buffed beyond all recognition. The Megathron, Raven, Tempest, and Apocalypse all became extreme damage-dealing powerhouses, but the Dominix, Scorpion, Typhoon, and Armageddon were buffed the most. Each of them can now fit several monster setups, dealing upward of 1,000 damage per second or completely disabling enemy ships with energy neutralisers and electronic warfare. The build costs of these tier one battleships were more than doubled in the expansion, but prices are only slowly rising due to the existing stock on the market. That makes the tier one battleships incredibly cost-effective PvP powerhouses at the moment, and players are beginning to take advantage of it. In this week's EVE Evolved, I experiment with PvP setups for the newly revamped Typhoon, Armageddon, Scorpion, and Dominix battleships.

  • EVE Evolved: First impressions of Odyssey

    by 
    Brendan Drain
    Brendan Drain
    06.09.2013

    The Odyssey expansion has been live for a couple of days now, but it's already starting to have a massive impact on EVE Online. Traffic through low-security space has increased significantly for the first time in years thanks to explorers hunting data and relic sites, and some players are even hunting asteroid belt NPCs in lowsec for the new security tags. New wars have erupted in nullsec following the redistribution of moon wealth, mining has become a more valuable profession, and the rebalanced battleships feel powerful again. Unfortunately, Odyssey has seen its fair share of problems too. The new jump effect looks spectacular the first few times you see it, but long-term play is reportedly causing motion sickness in some players. Some players have also been objecting to the ice mining changes, and the revamped radial UI menu hasn't done much to fix the game's usability problems. Explorers in low-security space and nullsec are reporting incomes in the billions of ISK per day range thanks to the scan probe changes and new hacking minigame, but not everyone is happy with the new loot-scattering mechanic. In this week's EVE Evolved, I look at the early impact of Odyssey on the EVE Online universe and discover the secrets behind collecting all the valuable loot when hacking.

  • EVE Evolved: Get ready for Odyssey

    by 
    Brendan Drain
    Brendan Drain
    06.02.2013

    With just two days to go until EVE Online's exploration-focused Odyssey expansion goes live, players have been scouring the test server for information that can give them an edge. Some have been practicing moon surveying techniques for the upcoming redistribution of tech 2 minerals, and others are hoping to get rich quick by speculating on battleship price changes. Explorers are kitting out new exploration ships, theorycrafters are working on new setups for rebalanced ships, and pirates are setting up base in lowsec areas that are about to become fertile hunting grounds. Odyssey isn't quite the Apocrypha-level expansion I've been hoping for, but it certainly seems set to shake things up. Changes to moon minerals will throw nullsec into chaos and hopefully ignite some big territorial wars, and battleship buffs may change EVE's popular fleet compositions. The Discovery Scanner Overlay will make exploration much easier for new players to get into, but will also give pirates another tool with which to hunt down explorers. A new co-operative hacking minigame will also make exploration more of a team sport. But how can you make the most of the expansion from day one, and what can you do today to prepare for it? In this week's EVE Evolved, I look at the new exploration system and other changes you can expect when you log in on Tuesday, and what you can do now to make the most of them.

  • Wargaming.net video summarizes 2012

    by 
    MJ Guthrie
    MJ Guthrie
    12.20.2012

    2012 is almost be over, and it has been a good year according to Wargaming.net, the studio behind the WWII-inspired MMO World of Tanks. WoT has grown to over 45 million players worldwide and garnered several awards, including best MMO of the year from Golden Joystick. But that isn't all; development continues to roll forward on the two company's two upcoming titles, World of Warplanes and World of Warships. Wishing everyone a happy holidays, the studio released a video montage highlighting the year's accomplishments as well as the developers behind the games. Interspersed throughout are clips of in-game footage from all three titles. Want to see just what kind of shenanigans go on at the Wargaming offices? Check out the video after the break.

  • World of Warships debut screens aim for photorealism

    by 
    MJ Guthrie
    MJ Guthrie
    11.29.2012

    Fans of naval combat who have been following Wargaming.net's development of World of Warships are in for a treat: The studio has just released the first in-game screenshots of the free-to-play action MMO. And those screenshots depict impressive detail and a level of photo-realism rarely seen in games, from the landscapes to the water to the ships themselves. Rechristened last August from World of Battleships, World of Warships puts players on the bridge of massive 20th century ships to battle one another on the high seas. Check out the breathtaking scenery and a variety of vessels available in the gallery below. [Source: Wargaming press release]%Gallery-172269%

  • John De Margheriti leaves BigWorld

    by 
    MJ Guthrie
    MJ Guthrie
    08.09.2012

    BigWorld, the Australian middleware platform developer that was recently acquired by Wargaming.net, will have a new man at the helm as CEO and co-founder John De Margheriti steps down. Taking over the job as director will be the company's other co-founder, Steve Wang. Passing along BigWorld's leadership reins will not, however, end De Margheriti's involvement in the gaming industry. He plans to remain active by providing consulting services to Wargaming.net and the non-profit Academy of Interactive Entertainment (AIE), an Australian 3-D animation, game design, and visual FX educator. Of the recent purchase of BigWorld, De Margheriti said, "I believe that BigWorld is a great fit for Wargaming, and the acquisition is a very smart move by this growing global giant. They now have secured the best online games platform on the market." [Source: BigWorld press release]

  • ArcheAge CBT5 emphasizes use of the sea with new features

    by 
    MJ Guthrie
    MJ Guthrie
    08.06.2012

    From Kraken hunts to deck-side skirmishes, previously released videos have shown that combat on (and under) the high seas is a given in the upcoming sandbox ArcheAge. At this year's Chinajoy convention, XLGAMES revealed that the seas will play an even bigger role than just a pirate's playground; resources acquired from the sea will be an important part of the game. Players will be exposed to PvE and PvP battles organically while trying to gain control of these resources and battleships will become more vital. And players who prefer a life at sea can forgo living on the mainland as aqua farms and houses at sea can be built in a designated area. XLGAMES announced the addition of specific Chinese content as well, including Chinese-style castles and medium-sized homes. The studio also announced a new reinforcement feature for siege warfare but didn't release details. Players will be able to try the system out for themselves during the fifth Korean closed beta next week. As always, we will keep you updated with more details as they surface!

  • World of Battleships rechristened World of Warships

    by 
    MJ Guthrie
    MJ Guthrie
    08.02.2012

    In a move to make the title more congruent with the entire Wargaming universe, the game formerly known as World of Battleships has been redubbed World of Warships. The studio, however, emphasizes that the change is in moniker only; nothing has changed gameplay-wise for the upcoming free-to-play naval game in which players get to participate in sea-faring combat using historically accurate vessels. Additionally, World of Warships will be included in the Wargaming.net common economic system, which will allow players to distribute resources between all three titles. The game is scheduled to launch next year. [Source: Wargaming press release]

  • Wargaming.net installing gaming center on USS Iowa

    by 
    Jef Reahard
    Jef Reahard
    06.18.2012

    Wargaming.net's public relations machine is larger than life. Whether we're talking about the ginormous booth on display at this month's E3 or the full-size tank the company brought with it last year, the maker of World of Tanks, World of Warplanes, and World of Battleships is fond of both spectacle and military hardware. The firm's latest endeavor ties in with World of Battleships by taking gamers and history buffs on board the USS Iowa, a battleship commissioned in 1943 that took part in almost every major Pacific theater naval engagement during World War II. Wargaming.net is installing a gaming center below deck on the Iowa, as well as a "bridge experience" that will simulate an attack by Japanese forces and allow partcipants to defend the ship and fly Grumman F6F Hellcat fighter planes. "Not only is sponsoring a museum and a vet-run organization a good thing, it also naturally clicks and fits within our business mission," explains Wargaming.net CEO Victor Kislyi. "That brings us fantastic brand awareness and spreads the word about our company and our products, so it's a very perfect fit. It is business and it is passion for history and historical accuracy. It's a mutually beneficial thing." Head past the cut for a video interview with Kislyi on the deck of the Iowa.

  • E3 2012: Hands-on with World of Warplanes

    by 
    Jeffery Wright
    Jeffery Wright
    06.09.2012

    It was difficult to miss one of the most impressive booths on the show floor at E3. Wargaming.net established its dominance on the floor by setting up computers and allowing all E3-goers to play its latest games against the Wargaming development team. Its flagship title at E3 was World of Tanks, but I sneaked away to the team's press room to watch a demo of something similar. World of Warplanes is one title out of three that Wargaming.net is proud to show. For the unfamiliar readers, Wargaming.net launched World of Tanks last year, and its booth at E3 2011 wasn't quite as large as this year's.

  • E3 2012: World of Battleships unmoors its trailer

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2012

    World of Battleships may be the newest title in Wargaming.net's arsenal, but that doesn't mean it's about to be overshadowed by its older siblings. The World War II-era battleship combat simulator arrived at E3 this week to show off a rather clever trailer illustrating how ships can be just as exciting as tanks and planes. The trailer is interestingly framed, flashing between shipwrecks on the bottom of the ocean floor and shots of the ships in combat and taking damage. Presumably the message is, "We're going to litter the heck out of the ocean with the steel corpses of your failures -- unless you're good enough, that is." World of Battleships will be joining World of Warplanes and World of Tanks under a unified battle realm. You can watch the smoky trailer action after the jump.

  • Wargaming.net to unify all its titles in a 'single MMO battle realm'

    by 
    Jef Reahard
    Jef Reahard
    06.05.2012

    Wargaming.net has not one, not two, but three action MMOs in its portfolio. You've probably played World of Tanks, and World of Warplanes just recently transitioned from alpha to closed beta. The company is also working on World of Battleships as well as a portal to connect all three World War II titles and allow gamers to access them instantly. The service is called, er, Wargaming.net Service. Once it is deployed, players will receive unified Wargaming.net IDs "that will provide instant access to all games and services, as well as any partner or fan websites." The company's latest press release also mentions something called a "single MMO battle realm," where tank, warplane, and battleship clans will assist one another in their quest for world domination. [Source: Wargaming.net press release]

  • EVE Evolved: Fitting the Gallente Talos

    by 
    Brendan Drain
    Brendan Drain
    12.25.2011

    Among the hundreds of changes brought by EVE Online's recent Crucible expansion, the new tier 3 battlecruisers certainly rank as player favourites. Rather than giving each race a bigger, tougher battlecruiser, CCP gave the new ships the ability to fit battleship-class weapons but heavily limited their defensive capabilities. All four tier 3 battlecruisers are turret-based, letting them output massive damage with close-range guns or hit for solid damage at battleship sniping distances. As with all new ships, it can be difficult to figure out how to fit the new tier 3 battlecruisers to make full use of their unique combination of high damage output and high mobility. Last week I looked at three viable setups for the Caldari Naga, which proved to be an absolute monster with 1,000-1500 DPS when using close-range blaster setups and a terrifying 650 DPS when sniping at 100km-130km. This week I take a similar look at the Gallente Talos, a ship designed specifically for close-range combat. I explore a traditional armour-tanked blaster fitting with dual webs, a shield-based variant that packs a huge 1,500 DPS punch, and two long-range blaster fits that give the Naga a run for its money. In this week's EVE Evolved, I explore four solid PvP fittings for the Talos, with both shield and armour setups.

  • Wargaming.net announces World of Battleships

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2011

    First it was by land. Then it was by air. And now the third assault comes by sea. Today Wargaming.net announced that it will be rounding out its "World of" trilogy by adding a third MMO to its roster: World of Battleships. This free-to-play title will focus on the iconic battleships of the last century as players duke it out on the high seas. Like World of Tanks and World of Warplanes, World of Battleships will incorporate player-friendly controls and a clean interface to allow the maximum amount of carnage with the minimum amount of confusion. There will be a wide array of battleships available to play on maps with changing weather conditions and challenging obstacles. Wargaming.net CEO Victor Kislyi sees this as the final step for world domination: "Humans always needed to conquer the elements -- earth, water and air. With World of Tanks, World of Warplanes and World of Battleships we will offer players to conquer all, simultaneously." The company plans to allow players to "distribute resources" between all three titles once they're all up and running. You can get a first look at World of Battleships in the gallery below! %Gallery-130714%

  • New faction battleships coming to EVE Online with Dominion expansion

    by 
    James Egan
    James Egan
    09.05.2009

    The developers at CCP Games only just recently announced the next EVE Online expansion called Dominion, and its focus on planetary control. While they say it will bring new features like the COSMOS social network and Epic Mission Arcs for pirate factions, that's not to say that CCP Games isn't looking at other aspects of the game, particularly when it comes to those factions. Dominion will give some much-needed attention to faction ships, both those of pirate factions and Navy ships of the main empire factions. EVE Game Designer CCP Ytterbium posted a thread aimed at getting player feedback. He wrote, "As some of you may have guessed by now, [the] Dominion release will bring improvements to most in-game faction ships, as we do feel they do not perform properly in their intended roles at the time being."

  • Allods Online taking sign-ups for closed beta

    by 
    William Dobson
    William Dobson
    08.26.2009

    gPotato has announced that Allods Online is just about to enter its closed beta phase of testing, and there is now a sign-up form available for those interested in getting involved. The upcoming free-to-play title is being developed by Russian studio Astrum Nival, who are responsible for localizing and publishing a number of online games for the Russian market, as well as developing Heroes of Might and Magic V (though they were known as Nival Interactive at that time, the core team is now part of Astrum Nival). With Allods Online, the team hopes to create a game that stands out in the free-to-play arena due to its high production values -- with a US$12 million budget to work with, they certainly have the opportunity to achieve this goal. It is based on a popular Russian single player RPG called Allods (or Rage of Mages internationally).So what's the game actually about? Here's the developer's rundown: "Allods Online is a free full blown MMORPG set in a fantasy space opera universe with player-built and player-controlled space battleships, creating a new dimension of co-operative game play. Join one of the 2 factions at war in the deep storyline by choosing from one of the 28 classes available." If this has you wanting to find out more, then make sure to visit the game's site and sign up for the closed beta. It's set to begin in the next couple of weeks, with further invites being sent out in waves after the initial batch. There are also some incentives for players who reach certain levels during the test. Head past the break to see a trailer explaining a little bit about the title's battleship gameplay.

  • Jumpgate's Peterscheck talks shop, massive battleships

    by 
    Samuel Axon
    Samuel Axon
    06.19.2008

    Hermann Peterscheck is the producer of NetDevil's Jumpgate Evolution. He has a lot of experience working on MMOs -- including the original Jumpgate. For those reasons, Ten Ton Hammer decided he would be a great subject for an interview about the process of developing an MMO. You can read the result now.Apart from the revelation that the game will feature four kilometer-long battleships (cool), the interview was a little bit light on JGE details. But if you're interested in learning how and why games are made, that's okay, because there's a lot of content on that subject.We thought it was particularly interesting when Peterscheck explained the philosophy behind NetDevil's decision to make JGE. "It is very difficult to steal people away from other MMOs so you are much better off going after an underserved market," he said. He also suggested that every single big MMO succeeded because it (to some extent) created a new market instead of converting users in an existing one.