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  • Why do we still have servers?

    by 
    Matthew Rossi
    Matthew Rossi
    05.14.2013

    I was wondering about it all day yesterday, considering the existence of cross-realm play, CRZ, that PvP, dungeon finder and LFR all pull across multiple servers why do we still have those servers at all? Are they a relic of the original game's design? Are they still physically necessary or could we simply have all these different servers exist as one large super-server that everyone in a region plays on? It certainly feels to me that, for better and for worse server communities are a thing of the past - I know a lot of people who play WoW, my friend's list is relatively hopping and my twitter feed even more so, but I haven't run a dungeon with random people on my realm since mid-Wrath and even then I didn't do it very often. Before the rise of dungeon finder groups, I either ran with a guild group or I didn't run, having soured on the experience after tanking BC heroics. The way I currently play, I raid with my guild, run LFR occasionally (not very often) or queue for some dungeons either solo or with some Real ID/Battletag friends, do some retro raiding in the same fashion, and in general to me my server is almost completely meaningless. I play with and chat with people from all over the place, from Sisters of Elune to Norgannon to Malfurion to Kilrogg. If I could add EU players and chat with them, I'd have an even bigger friend's list. The people I know in game are people I've played with, people I've chatted with online for a while, but in very few cases are they people I've actually met here on my current server outside of guilds I've joined. Of course, as I've argued before, personal experience isn't universal and anecdotal data isn't conclusive. I'm just one player. So the question becomes, what about you reading this now? How important is your server to you? It's very possible there are thriving server communities out there that would be damaged by a change that reduces server identity further and if so I think it would be useful to find out. If a single mega-server per region would be detrimental to people's playstyles, let us hear you. Positive or negative, your feedback is desired.

  • What to expect from patch 5.0.4

    by 
    Anne Stickney
    Anne Stickney
    08.17.2012

    Patch 5.0.4 will be here on Tuesday, Aug. 28. As with other pre-expansion patches, 5.0.4 will include some important changes that will reflect gameplay in Mists of Pandaria. To be perfectly clear, while this is a pre-patch for Mists, it is not Mists itself and shouldn't be confused with the game we'll all be nabbing on Sept. 25. While there are some features from the beta that we'll see go live with this patch, others will not be released until the new expansion goes live in September. This is a confusing time for some players, because they're not quite sure what to expect when it comes to the pre-expansion patch. Will new features be rolled out? Will we see new instances or profession changes or playable pandaren? To avoid confusion, here's a short primer on what you will and will not see in patch 5.0.4.

  • Learn the basics of Diablo 3 gameplay

    by 
    Alex Ziebart
    Alex Ziebart
    05.14.2012

    Since Diablo II was released 12 years ago, it's safe to say that Diablo III will be the first Diablo title many people will have ever played. When we first mentioned that we would be providing some coverage of Blizzard's point-and-click dungeoneering action title, one of the first requests we received was a guide to Diablo basics. How do you play the game? What does it have in common with WoW? We have you covered. The core of Diablo gameplay is the mouse click. You do everything from combat to looting to movement with your mouse, and your interactions with your keyboard are extremely minimal overall. On Twitter recently, I noticed many people mentioning they were buying a new mouse specifically to use with Diablo III -- and that's not a bad idea. No, we're not talking a brand new $80 Razer Naga; we're talking some $10 to $15 thing you can pick up off of a department store shelf. You want a mouse that you're not going to mourn when your buttons inevitably give out from the mountain of abuse you're about to unleash upon them. Grab something cheap and disposable so that when it dies, you will consider it a victory -- just another technological corpse for the bone pile.

  • Learn the basics of Diablo III gameplay

    by 
    Alex Ziebart
    Alex Ziebart
    05.14.2012

    Massively's sister site WoW Insider brings us this special bonus article tonight on the basics of Diablo III for folks who normally play MMOs like World of Warcraft. Enjoy the rest of Joystiq's WoW team's Diablo coverage over on WoW Insider, and stay tuned for our own Diablo III launch roundups tomorrow morning! Since Diablo II was released 12 years ago, it's safe to say that Diablo III will be the first Diablo title many people will have ever played. It's one of the most anticipated titles of the season and is attracting countless new players to the genre. We've received a number of questions asking how this game is even played -- and if it has anything in common with your favorite MMOs. We have you covered. The core of Diablo gameplay is the mouse click. You do everything from combat to looting to movement with your mouse, and your interactions with your keyboard are extremely minimal overall. On Twitter recently, many Diablo diehards have mentioned they were buying a new mouse specifically to use with Diablo III -- and that's not a bad idea. No, we're not talking a brand-new $80 Razer Naga; we're talking some $10 to $15 thing you can pick up off of a department store shelf. You want a mouse that you're not going to mourn when your buttons inevitably give out from the mountain of abuse you're about to unleash upon them. Grab something cheap and disposable so that when it dies, you will consider it a victory -- just another technological corpse for the bone pile.

  • WoW Insider Weekly News Update for Dec. 16, 2011

    by 
    Mathew McCurley
    Mathew McCurley
    12.16.2011

    The WoW Insider Weekly News Update is your source for all the biggest stories from the past week wrapped up in a neat little video package. Mathew McCurley hosts your quick look at this week's biggest news. If you haven't already subscribed to the WoW Insider YouTube channel, you should! This week's top stories include: Blizzard announces Battle.net Balance. Blizzard also announces Battle.net BattleTags. Winter Veil is here. Blizzard reclassified items for Dragon Soul's Raid Finder difficulty. Win a Nightsaber Cub loot card from WoWTCGLoot! Here's how to enter: Subscribe to the WoW Insider YouTube channel and comment on the video over on YouTube for a chance to win! We'll contact our winner via YouTube on Friday, Dec. 23.

  • Blizzard introduces universal BattleTags to its titles

    by 
    Matt Daniel
    Matt Daniel
    12.15.2011

    When Blizzard first rolled out Battle.net's Real ID feature, many players were timid (read: incensed) about using it due to the fact that it revealed players' real-life names to fellow gamers they added. These worries can be easily laid to rest with Blizzard's latest announcement: the addition of BattleTags. What's a BattleTag, you ask? Well, simply put, it's a screen name by which you are identifiable across all Blizzard games, only without the privacy concerns of Real ID. Real ID, however, will continue to exist along with BattleTags, so players can use whichever method they so desire. BattleTags are currently being tested in the Diablo III beta, and the feature will be available to Diablo III players when the game launches. The feature will also be rolled into World of Warcraft and StarCraft II, but the studio isn't ready to give solid dates on when that may take place. For the full details on BattleTags, including instructions on how to claim your own, head on over to WoW Insider and have a read.