ben-ward

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  • Hogrocket's Ben Ward speaks out on Bizarre closure

    by 
    Griffin McElroy
    Griffin McElroy
    03.30.2011

    Bizarre Creations community manager-turned-Hogrocket co-founder Ben Ward recently spoke to Eurogamer about the steps that led to his change of employ. The most important query -- what the hell is a Hogrocket? -- goes sadly unanswered. However, Ward explained how his former studio changed with its Activision acquisition, explaining, "for better or worse Bizarre became more 'corporate'." Ward explained he wasn't hurt by the closure, saying, "Those guys wouldn't be top of their game if they didn't make difficult decisions." He added his former publishing partner "has strived to redistribute Bizarre peeps to other Activision studios throughout the world." As for the future of Hogrocket, Ward shot down the obvious answer for the studio's indie game debut: "It's not Geometry Wars," Ward said. "What Hogrocket is working on now is a completely new IP." Trigonometry Battles? We can only hope.

  • Review: Time Gentlemen, Please!

    by 
    Justin McElroy
    Justin McElroy
    07.16.2009

    I have a tough confession to make, so try not to judge me. Most adventure games that are supposed to be funny ... they don't really make me laugh. I mean, I get that they're amusing, which, combined with the joy of solving the occasional clever puzzle, is enough to keep me playing. There's humor in them, but I always just sort of "get it," instead of it getting me. Time Gentlemen, Please! gets me. In fact, it slays me. The new PC adventure game from Zombie Cow Studios has not only some really brain-wrenching puzzles but humor that feels as sharp and inventive as I'm sure LucasArts classics felt back in the day.