best-of-the-rest-2010

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  • Best of the Rest: Ben's picks of 2010

    by 
    Ben Gilbert
    Ben Gilbert
    01.02.2011

    1 vs. 100 Remember when Microsoft confirmed that there would be no more 1 vs. 100 and your heart broke in half? I remember that day. It was the first time I'd ever experienced anything akin to an MMO shutting down -- I was an active player in a weekly live game with thousands of other people, and it was closing. Like no other game I've played before, 1 vs. 100 brought together all of my friends -- gaming and non-gaming alike -- for a weekly shared experience. Couple that unique experience with my love for trivia (I totally dominated history and video game-themed nights), and 1 vs. 100 was a clear choice for one of my favorite games in 2010. It's a real shame there's no way to play it anymore.

  • Best of the Rest: Randy's picks of 2010

    by 
    Randy Nelson
    Randy Nelson
    01.02.2011

    Super Mario Galaxy 2 This is my personal favorite game of 2010 for many reasons, all of which you can read in the review I wrote back in May. In a nutshell: It's the best Mario game ever -- in my opinion, but I've been told I'm not alone -- and can pretty much claim the title of best-ever platformer while it's at it. The experience is magical, the design is masterful and if there were one game I could be stranded on a desert island with ... well, this is it.

  • Best of the Rest: Dave's picks of 2010

    by 
    David Hinkle
    David Hinkle
    01.01.2011

    1 vs 100 This summer, something terrible happened: Microsoft canned 1 vs 100, its experiment in live trivia gaming. With two seasons under its belt, I became quite enamored with the free game. Honestly, my Tuesday and Friday nights will never feel the same again. Also, it's sad I'll likely never get to use the above image in a post on Joystiq again.

  • Best of the Rest: Alexander's picks of 2010

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.01.2011

    Dance Central This is how the dancing genre should be done. Harmonix brought it on and stepped it up with Dance Central, a full-body follow-the-choreography game that showed off Microsoft's Kinect tech and ended up being the device's killer app at launch. Authoritative, yet fun, Dance Central felt like the first step in a franchise that could potentially have an amazing future. Dance Central 2 is a given and I can't wait to see what it delivers. Harmonix has shown us with Rock Band that it can rapidly build upon a core foundation. Chained dance routines? Online dance battles? Customizable routines? It's probably all on the table... and I would dance on that table using a stripper pole for all of it. But, my gawd, I would give anything for the option to remove or exchange freestyle sections for more moves.

  • Best of the Rest: Ludwig's picks of 2010

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2011

    Vanquish Shinji Mikami is still playing the game of Telephone he started in 2005. With Resident Evil 4, he revitalized Capcom's stagnant survival-horror franchise by turning it into a strictly paced shooter, where standing your ground (you couldn't move and shoot at the same time, remember?) was the only way to advance. The idea made it all the way across the ocean -- mostly intact -- and eventually found its way into Epic's Gears of War. The Mikami-led team at Platinum Games, in turn, heard all the bits about military meatheads and enemies that can be demolished without remorse, but the part about lumbering man-tanks got garbled. Instead, we get a protagonist that can slide across the battlefield in the blink of an eye. At its nuclear-powered core, Vanquish still honors Resident Evil 4's balance of risk and reward. It's an exceptionally hectic shooter where rocketing in and out of critical engagements is key -- but if your suit overheats, you're slow again. And then you're dead. Even Gears of War's train level comes back a little warped. Now there are two trains, and one of them is upside-down.

  • Best of the Rest: James' picks of 2010

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.01.2011

    Halo: Reach Was it just me or did Reach seem to have the quietest launch of any $200 million seller in history? Franchise fatigue has definitely set in for Halo, but it didn't stop Bungie from delivering its masterpiece. What this game lacks in variation, it makes up for in refinement of one of the all-time great first-person shooters. Reach may be lagging behind Call of Duty -- both Black Ops and Modern Warfare 2 -- in the Xbox Live numbers game, but its campaign is so much more epic. The Covenant are classic video game bad guys, and no one does enemy AI like Bungie. No one.

  • Best of the Rest: Andrew's picks of 2010

    by 
    Andrew Yoon
    Andrew Yoon
    01.01.2011

    DJ Max Portable 3 I blame myself for not pimping out PM Studio's excellent DJ Max Portable 3 more this year. The Korean music game is quite possibly the only music game you'll ever need on a handheld, thanks to its seemingly endless soundtrack, varied modes, rewarding progression, beautiful graphics, and note charts that will make your fingers cry. Oh, and for the first time in the franchise's history, you actually feel like a DJ. Ludwig makes fun of me for the epileptic fit I get into when playing it, but he just doesn't understand.

  • Best of the Rest: JC's picks of 2010

    by 
    JC Fletcher
    JC Fletcher
    12.31.2010

    Dragon Quest IX DQIX is secretly two games: when you're playing through the main quest, it's a traditional JRPG with a light but interesting story populated by unexpectedly engaging characters and perfectly brisk pacing; then as you approach the end, it becomes a dungeon crawler driven by a dungeon map trading mechanic using the passive communication of the DS. How compelling is that "tag mode" mechanic? I can't think of any other game for which I would go hang out at a GameStop and then a Best Buy, but that's exactly what I did when Nintendo held DQIX events this summer. I needed those maps. That's how I know this is my favorite game of 2010.

  • Best of the Rest: Mike's picks of 2010

    by 
    Mike Schramm
    Mike Schramm
    12.30.2010

    Enslaved: Odyssey to the West Ninja Theory put a heck of a game together here, with some incredible art direction and animation, level design, and the best adventurous duo since Nathan Drake and Elena Fisher. The world traversed by Monkey and Trip is colorfully portrayed and brilliantly built, the gameplay is perfectly formulated to support the characters and the story, and while I admit the game's early levels outdo the somewhat abrupt ending, this was the best original IP I played in 2010.

  • Best of the Rest: Justin's Picks for 2010

    by 
    Justin McElroy
    Justin McElroy
    12.30.2010

    Metro 2033 I'm just going to tell myself that my esteemed Joystiq colleagues didn't play this moody, flawed FPS, because I hate the idea that I'm the only one with whom it resonated. With a single trek through a post-apocalyptic Russian underground, Ukrainian developer 4A became one of the developers I'd follow anywhere. It's got problems, specifically with a pretty lackluster combat system, but there's also nothing else like it.

  • Best of the Rest: Richard's picks of 2010

    by 
    Richard Mitchell
    Richard Mitchell
    12.30.2010

    Castlevania: Lords of Shadow There are more than a few complaints floating around that Castlevania: Lords of Shadow isn't a real Castlevania title. I would argue that Lords of Shadow is more Castlevania than many recent entries in the series. I think fans tend to forget (or overlook) that Castlevania began as a linear action title. For me, the series has never been about completing the map. It's about exploring wonderful and sinister places, which Lords of Shadow packs in spades. When I played the 8-bit Castlevania 2: Simon's Quest as a child, I saw lots of blocky pixels, but what I imagined is perfectly represented by Lords of Shadow. From stinking bogs to dark forests and forgotten castles, all is so meticulously and lovingly crafted that my seven-year-old self was enthralled with every moment. I'll take that over the same 13-year-old sprites any day.

  • Best of the Rest: Griffin's picks of 2010

    by 
    Griffin McElroy
    Griffin McElroy
    12.29.2010

    Cave Story I am mad at everyone I've ever known for not telling me to play Cave Story before I grabbed it late last year. Within two months, I had beaten it four times across two different platforms. It's arguably the most charming game I've ever played, with deep layers of Metroidvania-esque exploration and a level of difficulty which expertly straddles the line between challenging and frustrating. It's one of the most polished games I played during the year, and if you find yourself with an overabundance of virtual Nintendo currency, you absolutely need to own it. Twice, if you have the means.