best-of-the-rest-2014

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  • Best of the Rest: Ludwig's picks of 2014

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.07.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Jazzpunk Jazzpunk is likely to be misunderstood, or impossible to understand, by design. You could say explanation comes as an insult to its eccentricity. The gist of it is that you're a spy completing missions in a surreal, robot-dominated world, the kind you might dream up after dozing off in the middle of a late-night Leslie Nielsen movie marathon. And while the convoluted wordplay wouldn't feel out of place in a Zucker spoof - in Japan, for example, you're asked if you prefer kimonos or kistereos – the barbs of reality are what really make Jazzpunk stick. Take its odd vision of dystopia, which is regularly mocked through one-off minigames (like a first-person shooter dubbed ... Wedding Quake). Here, you can put on a special visor that lets you see and blast nonsensical Wi-Fi passwords as they dance in the air around you. I mean, that's weird, but ... think about it. The concept is kind of weird to begin with, right here on Earth. Taken as a form of escapism, then, Jazzpunk is silly without taking you too far from the truth.

  • Best of the Rest: Danny's picks of 2014

    by 
    Danny Cowan
    Danny Cowan
    01.07.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Fantasy Life Sometimes, you just wanna sidequest. For those times, there's Fantasy Life. Fantasy Life is fun in the way that checking off items on a checklist is fun. There's a solid action-RPG here from Professor Layton series creator Level-5, sure, but much of my time in Fantasy Life was spent completing sidequests, crafting equipment, and hunting down component items so that I could craft more equipment and complete more sidequests. You don't even have to kill anything to complete the game - you can smith, cook, sew, and alchemize your way to victory if that's the way you want to play it. Fantasy Life is an endless grind that remains compelling even after I've completed hundreds of its quests. If you don't fit into its niche, you'll be bored immediately. If you're a specific breed of completionist, Fantasy Life is impossible to put down. In either case, beware.

  • Best of the Rest: Jessica's picks of 2014

    by 
    Jessica Conditt
    Jessica Conditt
    01.07.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Threes Threes is ingenious. Its simplistic presentation belies beautiful, thoughtful design and butter-smooth mechanics. Threes isn't a matter of "less is more," it's fully encapsulated and pushed to the limits of what it intends to do, providing hours upon hours of repeated gameplay on that four-by-four tiled screen. On top of the brain-teasing numbers game, writer Asher Vollmer, illustrator Greg Wohlwend and composer Jimmy Hinson infuse Threes with personality, giving the numbers voices and faces, and tipping Threes from "Fun" to "Absolutely adorable. And, of course, fun."

  • Best of the Rest: Thomas' picks of 2014

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    01.06.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Disney Fantasia: Music Evolved I love listening to music alone. When no one's looking, I'm free to tap out drum beats, put on emotional lip-synchs and flail in synch with a song's swelling heights. Playing Disney Fantasia: Music Evolved is a lot like those solo jam sessions in the way it grants a free pass to completely lose myself in a song's components. Sure, I look ridiculous, but I have to! Matching notes with halfhearted swipes and restrained punches just leads to broken combos, as if the Kinect is the all-knowing gaze of an instructor ready to belittle a cold, tired performance. Substituting instruments and creating remixes adds a welcome element of experimentation to Fantasia, but it's the core focus of moving with music that brings me back each week. It's increasingly difficult to ignore life's noise while playing a game as I grow older, but Fantasia's peak moments tune out every distraction, leaving me with an uninhibited excuse to enjoy twisted, endearing remixes of songs that I love.

  • Best of the Rest: Sam's picks of 2014

    by 
    S. Prell
    S. Prell
    01.06.2015

    WildStar I grew up during what I'd consider "the golden age" of MMO games. I was there for the launch of World of Warcraft, as well as earlier titles like EverQuest and Ultima Online. The genre has a very special place in my heart, and WildStar felt like the last, major, "true" MMO (as opposed to games like Bungie's Destiny that possess MMO-like features) release that we would see in a long time, possibly ever again. A last hurrah, if you will. And what a hurrah it is. We don't really "review" MMOs here, but through a series of postcards, I chronicled my time with a game that is in no uncertain language a fantastic piece of craftsmanship. The visuals are bright and colorful, with a Pixar-esque personality evident throughout. The gameplay is fresh and fast, requiring constant focus instead of hotkey rotation memorization. And of course, the housing. Oh, how I could spend hours simply customizing my plot of land with various wallpapers, decor, even mini-quest objectives. WildStar is a thoughtfully-constructed game with a wealth of content. True that it relied a bit too much on large-scale endgame raids and the promised monthly updates fizzled shortly after launch, but I don't regret a moment spent on Planet Nexus.

  • Best of the Rest: Susan's picks of 2014

    by 
    Susan Arendt
    Susan Arendt
    01.06.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Framed Framed is so elegant and simple that it needs not a single word to teach you how to play. If you understand the basic function of the panels in a comic book and are able to poke things with your finger, you will swiftly understand the basics of how to make things happen in this brilliant mobile game. Arrange the panels one way, and your spy makes a daring escape from the police; position them another way, and he emerges from the wrong door right into the hands of the law. From the very first level, which uses just two panels to illustrate how switching the order of the comic can change the outcome of its events, Framed builds on its simplicity, adding more panels, directionality and timing to create more complex puzzles in its stylish spy-vs-spy thriller. Each page of the comic is a puzzle complete unto itself, making Framed perfectly designed for short bursts of inspiration, or restricted play time. It's one of those games that's so damn clever, you wish you'd thought it up yourself.

  • Best of the Rest: Xav's picks of 2014

    by 
    Xav de Matos
    Xav de Matos
    01.05.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Metal Gear Solid V: Ground Zeroes Set aside your cries of it being a glorified demo; you'll get no support from me. I poured dozens of hours into Metal Gear Solid V: Ground Zeroes, exploring every facet, achieving S ranks throughout (some of which you can watch on my YouTube channel) and doing it again and again to test and examine its reaction to my exploration and exploitation. Ground Zeroes is a marvel of technology and, yes, it's a great tease of what Kojima Productions has in store with The Phantom Pain. Truthfully, I'm a series fanatic and – as last year's mention of Splinter Cell: Blacklist will attest – a lover of all things stealthy, so it may come as no great shock that I ended up adoring Metal Gear Solid V: Ground Zeroes. But I can identify when something doesn't work and I truly believed Ground Zeroes accomplished its task beautifully. I loved the game for what it offered and ultimately delivered on: a taste of what's to come, powered by technology befitting of a main course. I think we all got a little mad about it because we can't wait for more.

  • Best of the Rest: Alexander's picks of 2014

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.05.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Hearthstone: Heroes of Warcraft If you'd told me a year ago that I'd spend a majority of my 2014 with a collectible card game, I'd have politely smiled and nodded, blind to how deeply Hearthstone would get its hooks in me. Blizzard once again proved itself to be the master of evolving a genre for the masses, creating a card game that is distinctly a video game and pulling in 20 million players. Hearthstone was the perfect distraction from my coursework, allowing for 15-minute breaks. Its daily quests passively pushed me to develop a well-rounded appreciation for the game. I took the time to check out Hearthstone forums and researched different decks as I collected more cards. I soaked in the HearthPwn. The additional cards added through the Curse of Naxxramas single-player adventure and the Gnomes vs. Goblins expansion have kept the game fresh. Hearthstone is a mathematical crunchfest at the tournament level and, much like poker, I can appreciate it, even knowing I will never be part of that world. Hearthstone and I have a casual understanding and I don't see us concluding our daily dalliance any time soon.

  • Best of the Rest: Earnest's picks of 2014

    by 
    Earnest Cavalli
    Earnest Cavalli
    01.05.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Forza Horizon 2 Don't let the checkered flags and supercars speeding from point to point fool you, Forza Horizon 2 is not a racing game. It's a driving game; a game that's equally entertaining whether you're speeding from point A to point B in a pack of supercars, or languidly navigating a scenic highway on the Italian coast. Say what you will about the game's less-than-realistic physics modeling (the polite term is "arcade-style"), but developer Playground Games absolutely understands what makes cars cool. Driving endless laps around a tarmac track might work for NASCAR, but vehicular works of art like the Lamborghini Aventador need equally picturesque surroundings. Southern Europe works nicely, but the impressive bit is that Playground Games managed to capture all the aesthetic highlights of the region in a relatively small space tuned explicitly for racing. It's a good thing the setting works so well, because once you've arrived it's hard to leave. Not just because the driving mechanics feel so right, and not because the game's leveling system is fiendishly moreish, but because the virtual world is stocked with a truly vast number of races and events. 120 levels in, I've seen maybe 20 percent of what the game has on tap. At this rate, Forza Horizon 2 isn't just one of the best games I played in 2014, it's probably going to be one of the best games I play in 2015 too.

  • Best of the Rest: Mike's picks of 2014

    by 
    Mike Suszek
    Mike Suszek
    01.02.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Desert Golfing Imagine you're stranded in the middle of a vast desert with nothing but a golf club and ball, rolling hills of sand stretching as far as the eye can see. You're not going anywhere soon. May as well play a few thousand rounds and work on your swing, right? Whoa, did you see that cactus on hole #316? Maybe it was a mirage, but I swear I found a rock on hole #537. This delightfully minimal, endless version of golf doesn't drown players in features. Instead, Desert Golfing perfectly mimics life on a desert golf course: Serene. Sometimes maddening.

  • Best of the Rest: Richard's picks of 2014

    by 
    Richard Mitchell
    Richard Mitchell
    01.02.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. The Vanishing of Ethan Carter The best thing about The Vanishing of Ethan Carter might be that it tells its story in a way that only a video game can. Other games aspire to emulate other forms of media, to be more like movies or books. Ethan Carter, on the other hand, embraces the interactivity of the medium in a wonderful way, with an awareness of a video game's ability to let you live through a moment, rather than just witnessing it. At first, Ethan Carter feels like a typical paranormal mystery, and its investigation mechanics are cleverly implemented, asking you to put the events of the past in the correct order to reveal the truth behind a series of murders. The mystery elements turn out to be just a small part of The Vanishing of Ethan Carter, though, and you soon find yourself pulled into some of the greatest moments of pure fantasy that I've ever seen in a video game. I won't say another word, for fear of spoiling anything. If you appreciate a good mystery, and you believe in the transportational power of games, do yourself a favor and pick it up.

  • Best of the Rest: Sinan's picks of 2014

    by 
    Sinan Kubba
    Sinan Kubba
    01.02.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Dark Souls 2 I've been known to perch on treetops with many a RPG, but even by my standards this was a makeout-heavy year. Four of my five picks are of the role-playing variety, and I've put more than 250 hours into that quartet alone. 2014 was a super-solid time for the genre, and that's evidenced by the sheer range of RPGs in my Best of the Rest. The only place to start this round-up is Drangleic. It was always going to take something truly special for Dark Souls 2 to stay out of its predecessor's shadow, at least for me. We are, after all, talking about following on from my game of the last decade. That proves a challenge too far for From's sequel, despite the many tweaks and additions it brings to the table. Crucially, Dark Souls 2 diminishes that sinking-into-quicksand helplessness, that sense of being lost, in every sense of the word. It is still there, but just that significant bit less so. Yet Dark Souls 2 remains an all-encompassing adventure like few others this year. It draws from both Dark and Demon's Souls to juxtapose a deep, foreboding world against an elegant simplicity of swords, shields, dungeons and big bad monsters. There are more pretenders to the throne now, but Dark Souls 2 still stands out as an idiosyncratic, unpredictable experience. For all my criticisms I plowed at least 100 hours into the world of Drangleic, and I'll be back on the plow when Dark Souls 2 hits PS4 and Xbox One in April.

  • Best of the Rest: Anthony's picks of 2014

    by 
    Anthony John Agnello
    Anthony John Agnello
    01.01.2015

    ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris. Lightning Returns: Final Fantasy XIII Unlike a surprising number of vocal individuals on the Internet, I happened to like Final Fantasy XIII. Its world of cruel, mercurial gods and long, fashionable coats worked for me despite some miserable pacing and some truly unlikable characters. (Why would anyone try to save Serah or help Snow? They're insufferable.) I didn't love it, though. I honestly thought that I'd finally grown out of Final Fantasy's style of drama. And then came Lightning Returns, the best game to come out of Square's internal Japanese studios since 2006. Everything about Lightning Returns clicked for me. The weird costume design was leveraged to make a speedy, delectable battle system that rarely emphasizes level grinding over skill and strategy. Manipulating the passage of time while sticking to the game's ceaselessly diminishing clock before the world literally ends never feels cumbersome or stressful as in other time management games, it only adds to the driven feeling that fuels the story. And what a story. Lightning Returns trades mewling melodrama for a tale about a post-death world. When everyone lives forever, when nothing changes, what matters? The wooden Lightning of past games instead becomes a powerful point-of-view character for the player, an anchor for our questions about this fantasy world works and what's at stake. Square hasn't made a game this powerful or weird in years, and part of me wishes this was the only Final Fantasy XIII in existence.