beta testers

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  • Microsoft sends mixed signals about free Windows 10 upgrades

    by 
    Steve Dent
    Steve Dent
    06.22.2015

    Microsoft has managed to confuse us (again) about its Windows 10 upgrade policy. Last week, it said Insider Program preview users would "receive the Windows 10 final release build and remain activated." The offer sounded too good to be true since it meant that virtually anyone could get a free copy (though many folks may feel they've earned it for testing the buggy preview). However, Microsoft quietly removed the "remain activated" part and added a disclaimer that only Windows 7 or 8.1 license owners would get Windows 10 for free when it arrives on July 29th.

  • The Secret World nets 1.3 million beta testers

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2012

    If Funcom were a recruiting agency for a real-world secret society, it might be the most successful one of all time. The studio announced that it's topped all of its previous MMO beta records, as it has roped in 1.3 million registered testers for The Secret World. Funcom CEO Trond Arne Aas says this could be the start of something big: "We are very encouraged by both the numbers of beta registrations and the positive feedback we are getting from our testers. The fact that so many gamers want to play The Secret World combined with the high purchase intent among testers is something we consider a very positive indicator." This news comes right before The Secret World's third beta weekend. Funcom also announced that the title has gone gold and is on track for June 29th's early access and July 3rd's launch.

  • The Evolution of Combat coming to RuneScape for player testing June 26th

    by 
    MJ Guthrie
    MJ Guthrie
    05.18.2012

    What words are music to players' ears? "Biggest content update in its history." And RuneScape fans are getting just that! Jagex announced today that a massive content update bringing the all-new combat system, dubbed The Evolution of Combat, is on its way to the free-to-play fantasy game. The game-altering new system is promised to be more immersive and more involving. Lead Designer Mark Ogilvie noted that a combat revamp was the community's most requested update and he emphasized the value of community feedback. To garner more feedback, Jagex is offering RuneScape members the opportunity to test the update starting June 26th. This limited-access beta will then run through September, giving beta participants the chance to help "shape the future of one of the most important elements of the game." For the opportunity to participate in this exclusive combat system beta, players need to be an existing member of RuneScape or sign up for membership on the official site by June 1st. [Source: Press release]

  • TERA opens the door for beta sign-ups [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2012

    Just when you thought the day would never come, En Masse has put out the call far and wide: TERA testers are needed! Come one, come all, bring your huddled masses yearning for true action combat, and enjoy life, liberty, and the pursuit of epic loot! As of today, TERA is accepting applications for closed beta testing in North America. What must you do to be part of this exciting event? Will you be forced to slay dragons, mail En Masse your life savings, or promise your firstborn child? Nay, my friend -- all you need to is head over to the site and enter your email address. That's it. TERA closed beta testers will be invited randomly and via special giveaways, but everyone who signs up at any point will automatically be included in the open beta test later on down the road. [Update: The EU beta for TERA is undergoing a similar sign-up process: "Those who register by 11:30 CET tomorrow will go into the draw to win one of 1000 keys that will give 'em access to the whole testing period," a Frogster rep told us.]

  • BioWare talks SWTOR testing, post-release content

    by 
    Jef Reahard
    Jef Reahard
    09.23.2011

    BioWare project director James Ohlen is apparently on the PR circuit of late, as a new interview at Gamasutra marks his second major gaming publication appearance in the last two days. This time around, there's nary a mention of Star Wars: The Old Republic's companions. There is, however, some interesting chit-chat about polish, post-release content plans, and the necessity of MMORPG playtesting. Ohlen downplays the notion that large-scale fan testing is paramount to a game's success, saying that "the big changes that we've been making were planned from way before." He acknowledges that beta testers have their uses, but says that the BioWare devs would be "terrible game designers" if they didn't figure things out on their own. "It's good for fans to feel like they're having an impact, and sometimes they do," Ohlen says. "There [have] been surprises on the project, but mostly they've come from us playtesting this stuff."

  • The Road to Mordor: NDA drop

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2011

    With last week's NDA drop, the last vestiges of secrecy surrounding this expansion were wiped away and the beta testers (including yours truly) were free to spill the Dwarven beans about Lord of the Rings Online's third expansion. I know I was pretty critical of Rise of Isengard's scope in last week's Road to Mordor, but I want to make it clear that I'm pretty happy with the amount of pure PvE questing content that's on display here. LotRO's quests and epic storylines have always been the meat of this MMO, and even if Rise of Isengard is being served up with few garnishes, it's still looking to be a filling meal. Today I want to check out what the community has to share about this expansion following the NDA drop, although apparently it's important to note that beta testers aren't allowed to share patch notes, videos, and excessive content. On Twitter, Sapience made it clear: "We have always held that an NDA drop is not 'open season.' It's fair game to share your experiences, opinions, and thoughts. Not endless screens, videos, copy and pasted posts/notes." So let's focus on those "experiences, opinions, and thoughts" -- what do beta testers have to say about our upcoming journey into Dunland and beyond? Hit the jump and let's find out!

  • Beta journals testify about the LotRO store

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2010

    While the new version of Lord of the Rings Online is still under NDA lockdown, Turbine's opened a crack in the door to allow a few beta testers to jaw about the LotRO store. On the EU site, beta testers were encouraged to submit their thoughts and experiences with the new store for non-testers to assimilate, with four stories chosen to be posted. Although these stories come with the caveat that they were hand-picked to be shared, they seemed free to share both likes and dislikes about the store. Some of the positive mentions include the speed of the store's delivery to player inventory, the sheer amount of items available, fun items like emotes and mounts, and general ease of use. They report that cosmetics are a big hit with beta testers. On the flip side, the authors were critical of the unfinished feel to the store and the fact you can't see the items you're purchasing in the dressing-room window. Generally, however, the four testers are upbeat about this new LotRO feature. You can read their full thoughts at LotRO EU's site.

  • The Daily Grind: Is beta testing just free labour?

    by 
    Lesley Smith
    Lesley Smith
    08.06.2009

    It seems 2009 is the Summer of Betas. There certainly are a lot going on at the moment: Aion, Cities XL and Champions Online are just three of the most popular currently going on but the sheer concept of beta testing is a bit of a bug-bear amongst players. There are basically two camps: those who lap up a beta and treat it is a chance to explore the newest games (and seems to include most of Team Massively) or the latest content months before anyone else. Camp number two is a little more pragmatic. For these folks, betas (while fun and exciting) are just an excuse for Company X to save some money by getting a few million free and eager quality assurance monkeys. After all they ask for detailed bug reports and the same kind of information that is asked of professionals who get paid minimum wage to play games for hours.So, readers, as you mull over your coffee and cereal this morning, I'm eager to know to which camp you see yourself belonging? Are betas just a cheap ploy to get a few thousand fresh pairs of eyes or a genuine attempt to gauge a new game? Drop your thoughts in the box below.

  • The Daily Grind: Do you prefer a structured or sandbox beta?

    by 
    Lesley Smith
    Lesley Smith
    06.05.2009

    Betas are fun. There's that awesome feeling of specialness, you (and a few others) have been chosen to join an elite group to try out the next biggest MMO of the year. Then there's that feeling of adventure, the chance to look at a new vibrant world, immerse yourself in lore and craft a unique character. Sometimes, you even get a chance to offer feedback and actively help shape a new virtual world. Most betas are sandboxes and involve lengthy periods where you can play to your heart's content. You get a specific number of zones to play in and you can wander where you will, choose professions and do quests. But some, like Aion, are structured and designed to test a specific faction or zone, they are usually shorter, deployed in stages and much more focused. I want to know whether you prefer being left to your own devices over a period of weeks or months. Alternatively do you prefer having a shorter but more intense period of play when you are given the option of playing a specific faction? Do you prefer to choose your class or just explore and see what the world has to offer? Drop your thoughts in the comment box below.

  • Breakfast topic: Why should you be in the Beta?

    by 
    Amanda Dean
    Amanda Dean
    07.07.2008

    Not long ago Blizzard opened up the expansion content to selected friends and family. We've had a few days to sign up for the Wrath of the Lich King beta test. Blizzard has made it clear that assignment in the Beta test that aside from a better chance of selection among* World Wide Invitational attendees, the beta testers will be selected by a random lottery. But what is it that makes a good beta tester? I've entered twice for the Beta, as I have two accounts. I'm not sure how many participants will be selected, but I really hope I get in. If I wasn't with WoW Insider, I probably would avoid the beta. I'm rather in favor of delicious surprised once the expansion is actually released. Recent iterations of the Public Test Realm have invited everyone to come and play. Many have taken that challenge to see nifty, new gear and test new mechanics. Blizzard has proven open to feedback through progressive testing.

  • Vista SP1 out now... for beta testers

    by 
    Joshua Topolsky
    Joshua Topolsky
    02.11.2008

    That right kids, it's everyone's wildest dream come to fruition: Vista SP1 is now officially available for your beta testing pleasure. According to a report from Geekzone in New Zealand, the update is now making its way into the hands of beta testers, with a broad rollout planned sometime in March. Apparently, those desperate to get with the newness will have to use a standalone installer as opposed to the updater, and there are some minor issues with driver compatibility -- but we're pretty sure that won't stop you from going to town on this baby. Get it now if you're a beta tester... or have a BitTorrent client.

  • Tabula Rasa lead developer stops to thank beta players

    by 
    Michael Zenke
    Michael Zenke
    11.02.2007

    Tabula Rasa lead developer Paul Sage took some time out at the end of last week to reflect on the long road the game has taken to reach launch day. In an open letter to the TR community, he talks about his favorite class, the best thing about the game (in his opinion), some of the title's little-known secrets, and thanks a bunch of the folks involved in bringing the game to store shelves. Most of all, though, he wanted to get across his thanks to the players who saw the game through the long and sometimes painful beta process.I want to thank every beta player out there: the grumpy ones, the indifferent ones, and the blissfully playing ones. Seriously, we make games so people will have fun. One of my biggest thrills is watching someone have a good time in the game. I love it when people taunt the Bane and cheer when they take over a control point. I very actively listen in general chat, read the boards, and listen to what you are saying, even when you think I'm not. Beta testing isn't like playing a game. Yes, you get a sneak peek, but sometimes you also get to stand on a carpet and have it ripped out from under you. I understand that can be frustrating. So for that, let me again say "thank you."

  • Are We All Just Beta Testers?

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.25.2006

    GameDaily has an interesting article up about how game developers seem to be using players as beta testers.  Buggy code is released as a final product to the public with the thought that it can always be fixed with a later patch.  And, while the article specifically discusses single player games, the argument is perhaps even more applicable to large MMO's in which regular patches to add content (and fix old bugs) are the norm.  While it's understandable to an extent - World of Warcraft is a massive game, and it would be impossible to test every race, class, and talent spec in every situation - some of the bugs are sufficiently obvious that they make one wonder how much testing happens at all.  However, perhaps MMO's are so expansive that it's imposible to give them the full quality assurance treatment in the traditional sense - which is why we've ended up with test servers and a regular patch cycle.  What do you think - are we beta testing the software we're paying for?  And should we be?