beyondtwosouls

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  • Timothy J. Seppala/Engadget

    'Detroit', 'Heavy Rain' and 'Beyond' will hit the Epic Games Store

    by 
    Kris Holt
    Kris Holt
    03.20.2019

    Detroit: Become Human, Beyond: Two Souls and Heavy Rain are all making their way to PC for the first time in 2019 through the Epic Games Store. To date, the games have only been available on PlayStation 3 and/or PS4. The Quantic Dream titles are a bit of a coup for Epic as it takes aim at the likes of Steam, though Epic had plenty of other news about its store at GDC, including a Humble Bundle partnership and deals for upcoming games.

  • Cult classic 'Indigo Prophecy' gets a new PS4 release date

    by 
    Alex Gilyadov
    Alex Gilyadov
    08.04.2016

    Heavy Rain and Beyond: Two Souls developer Quantic Dream has announced that one of its earlier pseudo-cinematic games, Indigo Prophecy, will be released for PlayStation 4 via the PlayStation Store on August 9th. It will arrive as a PS2-to-PS4 game so it won't be fully remastered, but this version will still support Trophies. The game was originally supposed to come out on Sony's console in July, but was held up for unknown reasons.

  • 'Beyond: Two Souls' hits PS4 next week

    by 
    Nick Summers
    Nick Summers
    11.19.2015

    When it comes to story-driven gameplay, few developers are quite as ambitious as Quantic Dream. We already knew that its PS3 titles, Heavy Rain and Beyond: Two Souls, were coming to PS4, and now we've got some release dates. Beyond is coming out digitally next week: November 24th in the US ($29.99) and November 26th in Europe (€29.99/£24.99). If you buy the game that way, you'll also get access to a discounted version of Heavy Rain -- it's due on March 1st in the US, but it's not clear exactly when it'll be available digitally elsewhere. For Europe, Quantic Dream has confirmed a physical bundle called, unsurprisingly, The Heavy Rain and Beyond: Two Souls Collection. That'll arrive on March 4th in the UK and March 2nd for the rest of Europe. There's no word on pricing, and we suspect that's roughly when Heavy Rain will launch digitally across the continent.

  • Heavy Rain creator details the difficulties of game engines and what he hopes the future holds

    by 
    Ben Gilbert
    Ben Gilbert
    02.11.2013

    Heavy Rain development studio Quantic Dream is notorious for long development times. The studio's also notorious for critically-loved games with strong cinematic cores, and games that often look very different from the competition. Part of that is game design, but another major piece of the puzzle is the engines driving those games -- each game that Quantic Dream makes is built in a unique game engine, which is both very expensive and very time-consuming. The studio's founder and lead, David Cage, explained as much to us in an interview at DICE 2013. "Quantic Dream is a very special company in the sense that we do a lot of things that wouldn't make any sense in any other company. We haven't done any sequels so far, we work on new IPs each time. And we pretty much develop a new engine each time we develop a new game." But Cage doesn't harbor much love for that last part -- the game engine bit. He says that his studio opted out of the current console generation's game engine of choice (Unreal Engine 3) because, "we work with Sony, [and] we want to create the best technology for the hardware and see how far we can go." As a result, even Cage's latest work (Beyond: Two Souls) is crafted in a new engine -- the same one used to build the Kara demo we saw last March -- intended to show off the PlayStation 3's late-generation graphical and processing chops. Yes, even with the next PlayStation (codenamed "Orbis") waiting in the wings, his second-party Sony studio is still showing off the aging PS3's prowess. Beyond: Two Souls is more than just a showpiece, of course, with Quantic Dream employing actress Ellen Page to motion performance-capture the game's main character, and the same emphasis on storytelling the studio's practiced previously. Still, Cage hopes for a future where technology isn't something he and his studio need be concerned with.