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  • More unfinished business: Cavanagh's vectorized tongues and the RPG that doesn't exist

    by 
    Jordan Mallory
    Jordan Mallory
    05.20.2013

    This is the second half of a two-part series chronicling the unfinished works of seasoned indie developer Terry Cavanagh. For the first half, click all up on this. Terry Cavanagh's next confessionary Vine of unfinished projects started with a psychedelic look at his most recently abandoned idea, a first-person exploration game. "The idea was that'd be some way to manipulate your position in the game and access areas that were outside the game world; procedurally generated noise places of some sort," Cavanagh told us. "I liked the idea of randomly filling a world with information and abilities and letting the player figure it out by just poking around in areas I hadn't specifically designed for them – making a genuine playable minus world. Anyway, I was working on this before GDC, and when I was there I saw another game that was basically doing the same thing but better, so I scrapped my game. It happens, no big deal."