bioshock2

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  • Irrational Games, 2K

    Celebrate 10 years of 'BioShock' with a $200 boxset

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.21.2017

    It's hard to believe, but as of today, the extremely influential BioShock is ten years old. To commemorate the art-deco shooter's birthday, publisher 2K will release a fancy commemorative edition of the claustrophobic, undersea morality tale on November 14th this year. Brace yourself, though, because it won't be cheap. $200 will get you an 11-inch statue featuring the series' iconic Little Sister and her Big Daddy protector along with last year's BioShock: The Collection remasters and a numbered certificate of authenticity.

  • 'BioShock: The Collection' hits PS4, Xbox One and PC in September

    by 
    Jessica Conditt
    Jessica Conditt
    06.30.2016

    Break out the wetsuits -- you're going back to Rapture. BioShock: The Collection contains all three BioShock games and their single-player DLC packs, remastered for current-generation consoles. It's due to hit PlayStation 4, Xbox One and PC on September 13th across North America and Asia (that's September 15th in Australia and September 16th worldwide), and the whole bundle costs $60.

  • 'BioShock: The Collection' for Xbox One, PS4 and PC pops up again

    by 
    Billy Steele
    Billy Steele
    03.17.2016

    The evidence that a BioShock compilation will soon arrive on current-gen consoles continues to pile up. BioShock: The Collection is a yet unannounced but often rumored set that includes BioShock, BioShock 2 and BioShock Infinite, based on the artwork accompanying a ratings listing for Taiwan. The collection popped up in another ratings listing in Brazil last month that also included Xbox 360 and PS3 versions. Details remain scarce, though, as all we have to go on is the cover art and these filings for now.

  • Hints emerge of 'BioShock' remasters for PS4 and Xbox One

    by 
    Jon Fingas
    Jon Fingas
    02.21.2016

    You might not have to resort to emulation (or dragging out an old console) to play the BioShock series in your living room. A Brazilian ratings board has listed a BioShock: The Collection bundle headed to both the PlayStation 4 and Xbox One, suggesting that all three of the retro-futuristic games will be remastered to play on modern consoles. There's no mention of a release date, but it comes a few months after a South African store briefly offered a similar collection for pre-orders -- something's up here. We'd take this with a grain of salt when 2K Games hasn't said anything. All the same, you shouldn't be surprised if you're revising Columbia or Rapture in the near future.

  • Bioshock 2 for Mac (finally) out now

    by 
    Mike Schramm
    Mike Schramm
    03.29.2012

    Better late than never, I guess. Bioshock 2 has finally (more than two years after the PC release) arrived on the Mac as a port from Feral Interactive. This one is the sequel to the classic title from Ken Levine (who's currently working on the next game in the series, Bioshock Infinite), and while it's not quite as good as the original, it does add some new elements to the gameplay, and if nothing else, will return you to Rapture, the ruined underwater city that's been one of the most fascinating settings in video games over the last decade or so. This version also contains the Fall of Rapture multiplayer game, so you can face off against other players online if you like. The price is $30.99, and you can grab the game from Feral Interactive directly, or pick it up on the Mac App Store.

  • Bioshock 2 dev posts job listing for experienced Wii and PS3 designers

    by 
    David Hinkle
    David Hinkle
    04.08.2008

    According to a job posting over at Gamasutra, 2K Marin (the new Irrational Games) is looking for those experienced in the ways of Wii and PS3 design. Now, we've all seen these job postings never pan out into what we hoped they would before (confirmation that the game in question will release on the platforms in question), but sometimes these things pan out.Rumor had it that the first Bioshock game was going to be ported over to the Wii, but the likelihood of that happening now is between none and, well ... none. But, could 2K Marin be developing the game with the Wii in mind from the get-go? It is a possibility. We hear 2K likes money. And putting your game on Wii gives you more of a chance to get precious money. We'll just have to wait and see.[Via GamePro]

  • Ken Levine will be involved with BioShock 2

    by 
    Xav de Matos
    Xav de Matos
    03.12.2008

    We briefly mentioned this during our recap of the Take Two earnings call last night, but we wanted to echo the story so BioShock fans can sleep easy. At the tail-end of the Take Two earnings call last night Chairman Strauss Zelnick clarified questions we had regarding the BioShock sequel that was announced during the 2K investors call earlier in the day. When discussing the upcoming sequel Zelnick assured listeners that BioShock series creator Ken Levine, "will be working on BioShock 2."While we hope this means Ken will lend his vision to the 2K Marin team in hopes of creating yet another successful foray into the franchise, who knows if it means Ken will just be in Australia on a LOST landmark bus tour. So readers we ask, how important is Ken Levine's involvement in a sequel to BioShock?[via Joystiq]

  • BioShock designers talk a lot on Bonus Round *spoilers*

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.02.2007

    We're going to place the video after the break of Bonus Round's Geoff Keighley interviewing two of the main designers behind BioShock. Although the video doesn't contain massive spoilers, for those looking to keep the game fresh, or are just starting to play it on this long holiday weekend in the US, we do recommend watching it at a later date. Those of you already done learning the secrets of Rapture in this chapter of the BioShock saga, we'll discuss more and have the video after the break. Would you kindly finish the game people ... we can't hold off talking about it openly for much longer -- there's stuff we need to discuss.

  • Joystiq interviews BioShock's Ken Levine about success and harvesting Little Sisters

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.24.2007

    Earlier we posted some choice moments from our interview with BioShock's Lead Designer Ken Levine. Below is the full interview. There's more depth on the tech issues Irrational experienced, Levine's ability (or lack of) to harvest Little Sisters, their experience with the Unreal Engine 3 and an awkward moment about BioShock 2.OK, so what did you want to talk about today in regards to these PC issues on BioShock?Given the internets and what they are -- with their tubes and all -- I want to sort of talk about the concerns people have. We take the concerns people have very seriously. There's been some concern like, "What happens if it's three years from now, or ten years from now, when I want to play this game. And, you know, Irrational Games has been hit by a meteor?" We will unset the online activation at some point in the future -- we're not talking about when. If people have concern about that they shouldn't be worried about that. This activation is for the early period of the game when it's really hot and there are people really trying to find ways to play the game without buying it. Of course, there are a lot of people who are legitimately trying to play it. We're not trying to be Draconian, we're trying to find a balance.Now, let's see if we can put this in the simplest terms, this screen thing has taken on a whole life of its own. The game was designed for widescreen. Instead of doing the normal thing and just chopping off the sides for full screen, you actually added more to the top and bottom so full screen people wouldn't lose anything from the sides -- a very nice thing to do actually. Thus, infuriating the PC owners and almost anyone else with widescreen because how dare you not give them more to see like they're used to. So, now this patch will add in the stuff to the side of the full screen. So, in essence, to use a visual term, this patch just zooms the camera out a little bit to appease PC widescreen owners to give the option of increased field of vision? We started the game widescreen. We primarily designed it for widescreen. Then we had to ask, "How do we make it full screen." Your options are to put black bars at the top and bottom, keep same width perspective. Or you allow to ... add pixels to the top and the bottom if you can afford the frame rate -- we could. So the call was made to show those few more pixels. Now this is one of those things when you're making a game -- like I was making a game -- honestly, if somebody came from the future and told me this was an issue I would have laughed at them. I would have said, "Are you kidding me?" But that's what's interesting about gamers, they're an interesting and diverse group. Now that I know that there's this huge contingent out there that actually really cares about this, I wouldn't have laughed at them because they're stupid, I would have laughed because I couldn't have imagined that people are passionate about this. And now that we know they're passionate, we have a responsibility to respond to those people and give them what they want. It's their game, they paid money for it, they should be able to play in the way they want to play. We may disagree with them aesthetically, but sure, we'll make a patch and make if work for them.