Bioware-Austin

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  • BioWare's Shadow Realms plans to maximize player feedback

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.14.2014

    At this point, we're all familiar with this year's ubiquitous marketing bullet point of "community feedback," but it's still slightly surprising to hear it from an established developer like BioWare. Shadow Realms from BioWare Austin was announced yesterday and it's taking an approach not standard for a publisher like Electronic Arts. The game is being designed with community feedback in mind. "That's one of the reasons we want to invite players to alpha, because we desperately want people to tell us what they think. We want both the data and the opinion," BioWare Austin general manager Jeff Hickman told us at Gamescom. "If you do listen to your players you will heavily increase your chances of making a popular game."

  • BioWare debuts original 4-on-1 action RPG, Shadow Realms

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    08.13.2014

    BioWare Austin shared a tease of Shadow Realms, its new IP at EA's Gamescom 2014 presentation. It's a 4 vs. 1 online action RPG arriving on PC next year. Players can manipulate the environment as the above shadow lord, or align with friends against it. Group General Manager Matthew Bromberg explained that Shadow Realms' overarching story will develop "like a great TV series," with each episode being "experienced together, by the community, as it's released." Bromberg says that Shadow Realms began as a "quest to recapture the feeling" of a D&D table adventure, with parties facing a foe capable of guiding the challenges they're faced with. Those interested in an early, alpha-flavored taste can head to official site to sign up, as the first round of closed testing will happen next month.

  • EA taps Matthew Bromberg as BioWare studio head

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2013

    He's got big shoes to fill, but Electronic Arts is confident that Matthew Bromberg will be able to helm BioWare following the departure of Greg Zeschuk and Ray Muzyka a year ago. VentureBeat reports that EA has tapped Matthew Bromberg for a promotion from BioWare Austin general manager to group general manager of the entire company. This puts Bromberg in charge of the many BioWare divisions, including studios in Canada and California. Bromberg joined the company in 2012 and was a former CEO of Major League Gaming. With Bromberg's promotion, Jeff Hickman has become the new BioWare Austin general manager.

  • SWTOR is finally getting a barber shop feature

    by 
    Beau Hindman
    Beau Hindman
    04.27.2013

    If you find yourself asking, "Hmm, when will I see more customization options for my character, new vehicles, and possibly a convenient one-stop-shop to adjust my character's look?" while playing Star Wars: The Old Republic, then your answer lies in the latest Insider video. In it, BioWare producer Cory Butler details some of the new features inbound for the space MMORPG. What does the Cartel Market have on offer this month? There's a new Eradicator's Warsuit, a killer-looking outfit that was inspired by the original Deceived trailer. The trooper's armor set will be introduced later in the month, and then look out for the Vice Commandant's Contraband pack, which includes all new pets, vehicles, and gear. After April, the game will introduce the appearance designer kiosk, an all-in-one barber shop that allows players to change their appearance and even race! And oh yeah, players can also re-color armor sets. It's time for a new summer look, Jedi! (The Sith can't stand the sun.) Click onward to check out the video for yourself.

  • Greg Zeschuk not leaving BioWare, just General Manager position [Updated]

    by 
    Shawn Schuster
    Shawn Schuster
    08.10.2012

    According to a rumor circulating at German games site GamersGlobal, one of the founders of BioWare, Greg Zeschuk, may be leaving the studio he helped create. Word of his possible departure has been rumored since the May layoffs, but an EA representative reportedly confirmed to GamersGlobal that Zeschuk "outlined his plan to return to his family in Edmonton for a much deserved vacation." The site also suggested that Zeschuk has been absent from the studio for several weeks, and there were fears within the Austin studio that both Zeschuk and co-founder Ray Muzyka were planning to leave. The rep went on to clarify: "Greg also announced the new GM of BioWare Austin and Old Republic, Matt Bromberg. Greg is still with EA. He's now back in Canada, taking time off and thinking about new projects. No change with Ray Muzyka." As this is still a rumor at this point, we must note that official confirmation from EA hasn't been made on this report. We will update with any news as it's made available. [Update: Gamasutra reports that Zeschuk is not leaving BioWare completely; he did leave his General Manager role back in May.]

  • Irrational's Levine, BioWare's Gaider, and Obsidian's Avellone on why story matters in games

    by 
    Ben Gilbert
    Ben Gilbert
    04.23.2012

    I grew up reading and loving fiction. As I've aged and taken up a profession in journalism, I've erred on the side of nonfiction. And these days, most of my storytelling experiences come from film, television, and video games. But I'd be lying if I said that many of those story experiences – especially in the gaming medium – left the same impression on me as the works of Marquez or Vonnegut.In late summer 2007, I played BioShock, and my tune began to change. Six months later, I played Mass Effect, and my stance on games as storytelling devices was altered even further. Somewhere along the line, between Jill sandwiches and lost princesses, game devs started implementing stories that I actually cared about.Fast-forward to 2011, and the concept of games as storytelling devices is more accepted than ever. But games haven't changed – they're still mechanically driven constructs, and they still allow player agency to run all over what the game dev set out for you to experience. I found myself having conversations with Kotaku's Jason Schreier over the course of the past year about this seeming duality within games. We felt it was time for a proper discussion.Enter: "Plot vs. Play: The Duality of Modern Game Design," the panel Schreier and I hosted at PAX East. Our idea was to gather several game developers who've tackled this duality head on, and have them discuss their individual approaches to navigating that issue. Irrational Games creative director Ken Levine, Obsidian Entertainment creative director Chris Avellone, and BioWare lead writer David Gaider were our first team of game devs to take up the challenge – something we hope to continue at future PAXes – and they did a great job.In our rush to prepare for both the panel and that weekend's coverage plans at our respective outlets, neither Jason nor myself thought to set up a video camera to catch the event on tape. Thankfully, Mash Those Buttons captured the whole hour and put it up on YouTube, which I've dropped above.Let us know what you think, and please suggest any devs you'd like to see play a part in future versions of "Plot vs Play." We're open to ideas!

  • BioWare vets' Banner Saga Kickstarter a massive success, one day left to support

    by 
    Ben Gilbert
    Ben Gilbert
    04.19.2012

    "This Kickstarter has renewed my faith in humanity," Stoic Games' John Watson said in the upstart game company's latest video update, addressing the successful funding of Stoic's project, "The Banner Saga." His company just raised well over its original goal, and he's understandably elated. Stoic Games is comprised of three self-described game industry vets (their latest digs were BioWare's Austin studio), though the studio is hiring a few more positions in light of its recent Kickstarter success.The project, which aimed to raise $100K, now has over $620K banked with another 32 hours to go (as of this writing). All that extra money means that the Stoic Games trio can give The Banner Saga a fully orchestrated soundtrack composed by Journey songsmith Austin Wintory.As one last push, Stoic is offering Xbox Live Arcade and PlayStation Network ports of the game should the team reach $650K. If the Kickstarter reaches $700K, Stoic promises to include a feature it had to cut from the game: player-run, upgradeable cities. Are you way into being a virtual mayor? Now is the time to donate, then!Wondering what you're getting into? The project's pitch video is available just below the break.

  • Drew Karpyshyn set to pen another Star Wars: The Old Republic novel

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.29.2012

    Drew Karpyshyn, a lead writer for Star Wars: The Old Republic and the author of the tie-in novel Revan, is no longer with BioWare. That's old news. What might be somewhat more surprising news is that he is still penning novels for the game, with new information about the second novel having finally surfaced from a Facebook posting by Del Ray Books. If you've been eagerly awaiting more details about the bridge between Knights of the Old Republic and the MMO's setting, it's your lucky day. Titled Annihilation, the novel will focus on agent Theron Shan and his companion Teff'ith as they investigate an Imperial counterattack spearheaded by an apprentice of Darth Malgus. The posting goes on to confirm that the novel is currently on target for release on November 13th of this year. So if you can't get enough of your story in the game, it looks like it won't be too much longer until you can get even more story out of game as well.

  • BioWare lead writer Drew Karpyshyn leaves BioWare

    by 
    Ben Gilbert
    Ben Gilbert
    02.17.2012

    Beyond his brief stint in 2000 as a Jeopardy contestant, BioWare lead writer Drew Karpyshyn has spent the last 12 years of his life serving as a story lead on various BioWare franchises. From heading up writing on Jade Empire to creating the world of Mass Effect, Karpyshyn has shaped arguably the most important aspect of BioWare's legacy in the game industry -- its stories. And now, after finishing up work on his latest project, Star Wars: The Old Republic, Karpyshyn is taking his leave."I'm leaving to focus more time and energy on my novels and other non-video game related projects," Karpyshyn wrote in a blog post on his personal site. Though he won't say where he's going just yet (if anywhere), he promised continued work on an upcoming SWTOR companion novel (like his work on the Mass Effect books).To help assuage concerns about BioWare's writing post-Karpyshyn, he points out that, "The story and dialog in any BioWare game is the result of an entire team of writers working together, and I often felt I received an excessive amount of the credit for the games we created." He cites Mass Effect 3 and Dragon Age 2 as proof that "BioWare can get along just fine without me." And though he apologizes to those who will miss his work in the gaming world, he promises that he'll finally put the finishing on his own "original fantasy series," should you wish to keep up with his fantastical worlds.

  • BioWare goes bounty hunting for great guild leaders

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2012

    Aboard the Empire's great warship BioWare Austin, the Star Wars: The Old Republic community team has put a bounty on passionate leaders for the first SWTOR Guild Summit on March 4th through 6th. The summit is designed to facilitate direct communication between guild leaders and the developers as well as provide a lucky few with an advance sneak peek at some upcoming features. The best thing about the summit is that any qualifying guild leader interested in helping to shape the game's future can apply to be a part of the summit. The official website has an application form up, although those who want to be considered for the summit need to fill it out by February 10th. BioWare stated that it has already invited some guilds and that the remainder of the summit will be invite-only due to the limited size of the event. It's important to note that while the event itself is free, attending leaders have to assume the responsibility for transportation, room, and board.

  • BioWare docs defend subscription model, tease free-to-play iteration of classic IP

    by 
    Ben Gilbert
    Ben Gilbert
    12.28.2011

    Understandably, BioWare heads Ray Muzyka and Greg Zeschuk seem tired of beating the drum for Star Wars: The Old Republic's subscription-based business model. I didn't actually bother asking them about their thoughts on subscription vs free-to-play gaming during an interview early last week, but Zeschuk launched into a spirited defense nonetheless, perhaps conditioned by being asked over and over in the run up to SW: TOR's launch last Monday. "You look at the online space in general and it's fragmenting into all these different areas, but the core still works. The subscription model still works," Zeschuk said. "We know a lot of people say, 'Oh, everything's just going free-to-play.' But that's just one slice. There's one slice that's free-to-play, there's one slice that's social, there's traditional subscription still going." He was also quick to point out that, "it's obviously been the free-to-play guys trumpeting this," though his own company certainly isn't above working in the free-to-play space, as evidenced by Warhammer: Wrath of Heroes. "I'm not saying it's better or worse. It just doesn't supplant the other things. 'Cause we can do some things no one else can," Zeschuk added. In his eyes, a free-to-play dev isn't able to throw the same amount of resources and time at an MMO project, and that marks a big differentiation between the two business models. "The free-to-play people can't invest to the level we can invest, and can't create something of the size and scale of something we can create," he said. The idea that free-to-play will take over all other MMO business models, he said is, "from a business perspective, ridiculous."

  • Star Wars: The Old Republic preps for guild imports, server list takes shape

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    At 7:00 a.m. EST tomorrow morning, the coveted early access invitations will be sent out for Star Wars: The Old Republic. Some of them, anyway. (Some players will have to wait a little bit longer.) If you're in one of the many guilds that prepared and recruited prior to the game's launch via the on-site recruitment feature, you're also in line to start in on the early guild deployment, which is outlined in detail on the official site. Long story short, you'll be given your guild's server assignment, and if you're unhappy with it, you're going to have to start up on a different server rather than using the automated joining. Unfortunately, players aren't being given a full preview of servers ahead of time, but based on the deployment messages, a list is taking shape over on Ask a Jedi. The list is, of course, not absolute -- it's simply what servers are known that have been passed along -- but it's certainly extensive, with several different PvE, PvP, and RP servers for both US coasts and Europe. Keep checking back for more information, and keep your eyes on your mailbox early tomorrow morning. Star Wars: The Old Republic is finally here, and the Force is with Massively! We've prepared a Hutt-sized feast of class introductions, gameplay guides, lore roundups, and hands-on previews to help you navigate the launch period and beyond. And don't forget our weekly SWTOR column, the Hyperspace Beacon!

  • SWTOR: So you want to play a Bounty Hunter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    So you're thinking of being a Star Wars: The Old Republic Bounty Hunter, are you? It's a fine choice of profession. Challenging work, definitely. Requires a lot of travel, a quick draw, and a willingness to take on impossible odds. Some Hunters might see themselves as the avenging hand of the law, some just want to get paid, and some of them genuinely care about the Sith cause. But at the end of the day, every Bounty Hunter lives according to the same code: Find the mark and get paid for the job. Of course, the in-game Bounty Hunter has all the tools needed to make that happen. With a plethora of tricks in his suit of armor, Hunters can do everything -- provide field medical support, keep targets occupied long enough for others to take them down, or even just waste everything with a plethora of missiles. There are a lot of options available to players who go down the route of the Bounty Hunter, and it doesn't hurt that the entire class oozes with style and intrigue from the start.

  • Star Wars: The Old Republic accidentally taunts potential testers [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.29.2011

    What's the worst thing that can happen when you're waiting for a chance to play a highly anticipated game? Being inadvertently taunted about the fact that you aren't in the beta. Star Wars: The Old Republic recently sent out a short survey asking for beta testers to take part, in the hopes of improving the overall testing experience. The only problem was that it wasn't sent out to testers... it was sent out to everyone who had signed up to potentially be a tester. A thread on the official forums has already reached absurd length, causing server hiccups and intermittent inability to properly access all areas of the site. It's unknown how BioWare will apologize for this mishap (aside from a mention on their Facebook page) -- certainly it's not hurting anyone, but it's probably the last thing that most people not involved in the current beta would like to see. And if you see this message in your email, rest assured, it's no scam... just poor cross-pollination of mailing lists. [Update: BioWare has officially confirmed that the emails were sent in error. "We can't apologize enough for getting your hopes up. Sorry again. Those responsible will endure a thousand years in the Sarlacc Pit," said Stephen Reid over Twitter.]

  • Star Wars: The Old Republic is keeping a close eye on World of Warcraft

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.07.2011

    From the interface to the design, many people have commented that there's a certain degree of similarity between Star Wars: The Old Republic and World of Warcraft. So it probably comes as no real surprise to learn that Electronic Arts is studying WoW when it comes to SWtOR's upcoming launch -- but not in the way you might think. The company isn't concerned as much with the mechanical side of the equation, but with the question of what happens post-launch and how to increase player retention. This might not seem like terribly relevant information, but a lot of attention is being paid to the game's content release schedule, the speed at which experienced players will go through new content, and the game's post-launch foci. It also extends to an emphasis on smooth networking code to ensure that players can log in and experience the game quickly rather than having to fight off latency. It's no secret that WoW is influencing other games, but SWtOR seems to be designed with an eye toward more than just gameplay.

  • BioWare delaying Star Wars: The Old Republic's European testing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.06.2011

    International issues with Star Wars: The Old Republic started cropping up more or less as soon as the pre-order began, and they're apparently persisting. It's recently been officially announced that European testing invitations have been delayed, missing the initial weekend and being postponed for an unspecified length of time. Fortunately for the players who are no doubt sore over the delay, an explanation was included with the announcement, which kicks off by pointing out that a new build and an associated character wipe are on their way for later in the week anyway. The new build will require testers to re-download the entire client, and with the client requiring a 27 gig download, it was suspected that any players presently invited might finish the download only to have to start an entirely new download immediately afterward. Localized French and German versions of the game will be included in the new build, which further contributed to the decision to ultimately hold off on the European testing. It's cold comfort to would-be testers left out of the game, but at least it isn't without some logic.

  • BioWare talks Star Wars: The Old Republic vehicles and launches

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.22.2011

    Vehicles are cool. Not that having a trusty steed isn't cool in any game, but Star Wars: The Old Republic is a game emulating films in which every single vehicle was a character unto itself. In the most recent panel for the game at this year's San Diego Comic-Con, it's been made clear that the designers aren't limiting vehicles to simply spaceships for players and for ambient encounters. Landspeeders and speeder bikes will be available for players, with several styles shown off to the attendees. As always, iconic imagery is at the top of the priority list for development, up to and including the opening text crawl following character creation. A firm release date has still not been announced, but the team has once again reiterated that the game will be out for this year's holiday season. Frustratingly vague? Perhaps, but at least there's plenty of tasty information to chew on despite the insistent lack of clarity elsewhere.

  • E3 2011: New Daniel Erickson interview on Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.06.2011

    E3 is already bringing out the goodies for fans anticipating the launch of Star Wars: The Old Republic, with the trailer earlier today putting the game fresh into everyone's mind. But the trailer was all about the atmosphere and visuals, while a new video interview with Daniel Erickson is focused instead on the content of the game. The interview starts off with a brief discussion of the game's raid content, which Erickson is quick to stress is just one of the game's offerings for endgame. Moving along, Erickson talks about the difficulties involved in creating a fully voiced game and how Mass Effect's success was a big part of what led to the full voice for player characters as well as NPCs. While not everything in the interview will be revolutionary new information for longtime Star Wars: The Old Republic fans, it's still worth a watch to learn more about the upcoming game. Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered!

  • EA: 1.5 million The Old Republic beta tester applicants can't be wrong

    by 
    David Hinkle
    David Hinkle
    03.17.2011

    EA is using the Helen logic with Star Wars: The Old Republic, it seems. If 30 Helens agree on something, it has to be truth, right? While talking during a Lazard Capital Markets Technology & Media Day presentation (via Gamasutra), EA CFO Eric Brown revealed that near 1.5 million have signed up to beta test Star Wars: The Old Republic, apparently confirming there is significant interest in the title. Hey, maybe these guys and gals just like being included in beta testing? Ever think of that, Mr. Brown? "It's a great indicator in the interest level in the franchise," Brown said. EA's goal is apparently to grab not only diehard MMO players, but also to expand to a much more broad audience -- and Star Wars fans, of course, though we're sure just having "Star Wars" on the box will do that. "For us it's about creating the right experience for expanding from tier 1 and the tier 2 users to getting people who have never played an MMO before, but are interested in Star Wars, to engage and give it a try," Brown added. Brown hopes that Star Wars: The Old Republic can gain a user base exceeding 12 million, which he estimates is the current number of MMO players out there -- half of whom are in World of Warcraft. "If we do that, our addressable market is well beyond 12 million people ... into more of a general gamer population, pretty much anyone that has a minimum spec personal computer." Now to get 1.5 million people to agree on what the "minimum spec" is for a PC, we guess.

  • The Daily Grind: Tired of TOR?

    by 
    Jef Reahard
    Jef Reahard
    04.24.2010

    How, you might find yourself asking, can one be tired of a game that is still a year away from release? Well, hype works in mysterious ways, and, while I'm probably in the minority around these parts, the constant buzz surrounding BioWare's Star Wars The Old Republic is starting to stick in my craw. Don't get me wrong, the Canadian RPG deities have churned out a ton of great games, three of them on my short list for best ever (Baldur's Gate, Neverwinter Nights, and Knights of the Old Republic), but I continually boggle at the blind optimism which causes fans to proclaim that TOR will pwn face simply because of its perceived pedigree. I say perceived because I find it more than a little ironic that BioWare Austin employs several refugees from Star Wars Galaxies, a game that is almost universally despised by both Star Wars fans and MMORPG players alike, and represents the polar opposite in design philosophy from BioWare's World of Warcraft competitor wannabe. It's also interesting to note the news out of an EA investor meeting that indicates TOR will not break even unless they manage to conjure up a million subscribers (something only one other MMO has ever done). If nothing else, BioWare picked the right IP with which to break into the MMO space, as it's been repeatedly proven that Star Wars fans will buy absolutely anything with a lightsaber on it, regardless of quality. What about you, dear readers? Are you weary of the 800-pound hype wookiee otherwise known as The Old Republic?