black-prophecy

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  • Black Prophecy drops NDA, gears up for open beta

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.22.2010

    Have you been dreaming of the day when you could fly through space and shoot folks down, dogfighter-style? Did you think that the best part of Star Wars Galaxies was the Jump To Lightspeed addition? Well, if that's the case, then you're in for a treat as the NDA has finally been lifted on Reakktor Media's space battletastic MMO, Black Prophecy. As of today, all players are allowed to post screenshots, videos, and talk about everything they've seen in the last several months of testing since Black Prophecy was picked up by gamigo and worked into its current incarnation as a free-to-play game. Also of note is that all of the beta forums for the game are wide open as well, giving curious folks a chance to sift through all the threads there for an inkling of how the game has been progressing, and what players can expect. We here at Massively will be publishing our own first impressions and gallery in the coming days -- and there will undoubtedly be a livecast in the mix for those curious to see it in action. If you still haven't made it into the closed beta, never fear: Open beta is expected to begin sometime in the first part of 2011, which isn't too far away. If you did make it in to this stellar shooter beta, feel free to drop your thoughts about the game in the comments below!

  • More Black Prophecy UI details brought to light

    by 
    Jef Reahard
    Jef Reahard
    11.15.2010

    Black Prophecy fans are a patient lot, and in the case of the founder of the Prophecy Nation website, quite enterprising as well. Travis, otherwise known as "Nexiom," has helped fill the void of information about the long-in-development space shooter with an interesting breakdown of the game's interface. In the second installment of a two-part article making use of existing screenshots, he paints a picture of what the free-to-play title's UI probably functions like, all without breaking the beta NDA. The article boasts a healthy complement of images and helpful annotations; it also delivers some interesting insights and speculation. Chief among these are the author's guesstimates as to the functionality of certain buttons (possibly target locking, communications, and trade). Check out the full piece at Prophecy Nation.

  • Black Prophecy fan finds fun in interface functions

    by 
    Larry Everett
    Larry Everett
    11.12.2010

    More and more science fiction MMOs are making their way to the market. One of the most highly-anticipated ones is Black Prophecy. This twitch-based, third-person, space sim is currently being developed by free-to-play developer Gamigo. Since the game has entered closed-beta, fans have been itching for news, but Gamigo has not released much news since then. This silence prompted fansite owner Travis "Nexiom" to spend some time examining the user interface of his favorite game. Prophecy Nation decided to help out fans by providing news of its own. Nexiom gathered all the screenshots and videos of Black Prophecy and thoroughly examined each one to piece together an in-depth analysis of the game's user interface. His first entry studies the user interface aboard space stations and the general player menu. This includes the ship/character information, skills, inventory, starmap, and many more display items. Before anyone comments that he is breaking some sort of NDA by posting this information, Nexiom assures us that he is not in the closed beta and all the screenshots were taken from previously released images. Catch all the information over at Prophecy Nation. You are also welcome to sign up for closed beta at the official Black Prophecy website.

  • Black Prophecy's clan system outlined in new update

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.28.2010

    Have you been hungry for more information on Reakktor Media and gamigo's upcoming free-to-play space dogfighter, Black Prophecy? Well then, today's update on clan systems will undoubtedly be welcome news for those of you who can't wait to fly with friends. Some of the mechanics are very familiar, such as a clan leader being able to assign ranks and responsibilities to certain members, as well as the ability for the clan to create their own logo using an in-game editor. Other aspects of the Black Prophecy clan system deal with familiar mechanics turned on their heads -- such as how clan stations will be handled. The word is that players will have to complete faction missions and gather enough resources and members, then they will be able to request their own chunk of space in which to build their clan station. Players will also be able to decide if the station will be opened up to others players in the faction that they're allied with, or if it will be kept for the clan members alone; thus removing any fear of getting your station blown to heck in the middle of a giant PvP clan war. Each station will be comprised of a central command module that will house up to 10 players comfortably, and offer some small vendor aspects. From there, players can add on more modules to their station to not only unlock more room and additional perks, but also more faction missions. Overall, it certainly sounds like an ambitious yet fun system. Check out the shiny new screenshots below, then pop over to the Black Prophecy forums for the specifics on the clan system! %Gallery-94088%

  • Black Prophecy wins "Best of Free-to-Play" at Gamescom

    by 
    Rubi Bayer
    Rubi Bayer
    08.25.2010

    Gaming publications Gamestar and GamePro were keeping an interested watch on the happenings at Gamescom last week, and earlier this week they handed out their own round of awards. Gamigo and Reakktor Media received top honors in the free-to-play category for Black Prophecy, beating out several other nominees including Battlestar Galactica Online and Mytheon, another Gamigo game. "We feel quite honored. This award is recognition for all the hard work our team has put in over the past few years," said Kirk Lenke, CEO of Reakktor Media. The full story can be read on Gamestar's site in the original German or an English translation.

  • Gamescom 2010: Reakktor releases new Black Prophecy trailer

    by 
    Jef Reahard
    Jef Reahard
    08.17.2010

    Reakktor Media and Gamigo have just released a heart-pounding new Black Prophecy gameplay trailer at Gamescom 2010. The teaser, which clocks in at just under two minutes, is full of fast and furious space combat footage from the upcoming free-to-play MMORPG. In addition to some quick glances in and around various space stations, you'll get a good look at cockpit views, behind-the-ship perspectives, and some interesting shots of the crafting and trading interface. Black Prophecy aims to fill the void in the MMO space-shooter market, and you can learn more about the upcoming title, as well as register for beta, at the official website. Be sure and view the trailer after the cut or via our YouTube portal.

  • Black Prophecy crafting detailed

    by 
    Jef Reahard
    Jef Reahard
    08.02.2010

    If you're looking for a space-based MMO with lots of pew pew and seat-of-the-pants piloting, Black Prophecy is probably already on your radar screen. If you're looking for a space-based MMO that has a bit of crafting complexity, take a second look at the upcoming free-to-play MMO from Reakktor and Gamigo. In addition to modular ship-building, Black Prophecy also features a traditional crafting system for ship and station components. The game boasts three resource types: metal, plasma, and gas. Metals, as you'd expect, make up modules and weapons, whereas plasma serves as the crafter's source of power. Gas is required for high-performance computer production and for the ubiquitous hyperspace drives. All three resources can be salvaged from space junk as well as procured from successful missions. How do you put all these parts together to construct the ultimate interstellar interceptor? With blueprints of course, which are found in the wreckage of old starships. Once blueprints have produced a module, they can't be reused. If crafting fails, however, you get to keep the blueprint (but not the resources) and try again. Finally, Black Prophecy's crafting system will feature optional items called constructors. These units are used during the crafting process to enhance success chances or shorten construction time, and may be modified or repaired by players. %Gallery-98663%

  • E3 2010: Your complete Massively coverage roundup

    by 
    Jef Reahard
    Jef Reahard
    06.21.2010

    The 2010 edition of the gaming nirvana known as E3 has come and gone, and Massively was there to bring you three days of exclusives, firsts, and hands-on impressions for all your favorite MMORPG titles, studios, and developers. This year's Expo saw plenty of news and announcements regarding highly anticipated games, as well as plenty of information on assorted titles large and small. We thought it best to collate our coverage into a complete and concise roundup post for your viewing pleasure, so read along after the cut to make sure you didn't miss anything. You can also check out all of our E3 galleries along the way.

  • E3 2010: A look inside Black Prophecy

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.18.2010

    One of the games many of us here at Massively have been waiting on for some time has been the upcoming space dogfighter by Reakktor Media, Black Prophecy. Although the game was originally an indie title that was likely going to run on a subscription model, things changed drastically when Gamigo picked up the title and announced they'd be publishing it under a free-to-play model. While this has made some players very hesitant about the game, our time checking it out at E3, and talking to Dennis Hartmann, PR Manager at Gamigo, has made us even hungrier for it to OMG launch already. So if you're curious about just what this upcoming space shoot-em-up F2P title has to offer in terms of mechanics -- or perhaps even surprises -- then join us behind the break as we break down our look at Black Prophecy! Alternatively, if you're more in the mood for eye-candy, we have a handful of screenshots for you to check out in the gallery below. %Gallery-95651%

  • Captain's Log: Should Star Trek Online fans fear the competition?

    by 
    Ryan Greene
    Ryan Greene
    06.17.2010

    Good afternoon, cadets and admirals. Welcome to this week's edition of Captain's Log, your ever-expanding guide to Star Trek Online. Last time, we discussed some basics of ground combat, and I promised more to come. But I've decided to change course a bit, so we'll cover those next week. Instead, I thought it might be fun to discuss what's on every Earth nerd's mind right now: E3! The Electronic Entertainment Expo has engines on full impulse this week in Los Angeles, and amid all the grand news we don't care about -- I was counting on the 3DS to not be totally awesome so I wouldn't have to replace my DSiXL! Curses! -- the MMO news is flying fast and furious. With all the news and shiny images of forthcoming space-based MMOs, should fans worry that STO's days are numbered?

  • Black Prophecy captures a battle royale in new E3 video

    by 
    Justin Olivetti
    Justin Olivetti
    06.15.2010

    While Black Prophecy has been flying under the radar, so to speak, it continues to pique our interest with slow burn reveals such as custom ship building. The space shooter MMO has been in closed beta for a month and a half, and fortunately for all of us awaiting this action-packed title, Reakktor Media is dropping out of stealth during E3 to give the public a better look. They've released a new two-and-a-half-minute trailer for Black Prophecy that features PvP and clan combat, as well as a glimpse of the missions fighter jockeys can accept. We'll be sitting down with the Black Prophecy crew for a chat at E3 later this week, but in the meanwhile, feast your eyes... upon THIS!

  • Building your ship in Black Prophecy

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2010

    From the Millennium Falcon to the Enterprise, every space jockey knows that a well-built ship can make the difference between life and death. In Black Prophecy, players will not only get to pilot some of the most lethal spacecraft known to the Tyi and Genide factions, but be able to modify and tweak them to perfection. Recently, Reakktor unveiled the blueprints for successful starfighter construction. While each type of ship has a different look to it, the general layout of ship modules will be the same. Each fighter is made up of several components, such as the cockpit, wings and engines, and these components can house a variety of offensive and defensive tech. Weapons, rocket launchers and shield generators are all part of the ship builder's menu in Black Prophecy. However, it will take strategy and planning to properly equip your ship. Players need to level up certain skills just to be able to equip some modules, and you'll need to check that your components are compatible with each other. Reakktor claims that the chosen components will be the deciding factor in a ship's abilities, transforming it from a swift prowler to an invulnerable (yet plodding) tank depending on what's used. %Gallery-94088%

  • Black Prophecy enters closed beta

    by 
    Rubi Bayer
    Rubi Bayer
    04.30.2010

    Gamigo and Reakktor Media made an announcement this morning that many fans have been looking forward to: Black Prophecy is entering closed beta. We've been following this game with interest here at Massively, enjoying a hands-on look as well as a series of Q&A sessions with the developers. If you're unfamiliar with Black Prophecy, it's described as a sci-fi space action MMO, and has been getting a fair amount of attention from MMO fans. It looks like the developers are taking things slowly and making sure it's done well: "The focus during the first phase of testing will be on server and program stability." For that reason, this first round of closed beta won't be open to thousands of players -- only about a hundred will make it in and go on to make their attempts at crashing the server. Signups for closed beta are going on now, so head to the signup page if you're interested, and good luck.

  • Black Prophecy team talks business model, F2P

    by 
    Jef Reahard
    Jef Reahard
    04.23.2010

    Reakktor Media's Black Prophecy science fiction MMORPG has been generating a fair amount of fan discussion, and dare we say concern, since announcing a free-to-play business model and a partnership with gamigo last month. In the fourth edition of Reakktor's 'Behind the Scenes' web series on the game, Black Prophecy's Assistant Product Manager Christian 'SnowCrash' Schutt engages gamigo's Patrick Streppel and Reakktor CEO Kirk Lenke in a question and answer session that features community concerns drawn from the official forums. The session delves deep into explanations of the game's business model and also features answers to burning questions regarding a Collector's Edition and post-launch content. "Neglecting to update is the nail in the coffin for any MMOG. We all know that. We've already laid out a roadmap for content patches and add-ons and are starting on its development so players won't have to wait too long for new material," said Lenke. Check out the full session at the official site.

  • Black Prophecy unveils new trailer

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.17.2010

    Having now secured a publishing and distribution partner for their game, the team at Reakktor Media are working hard, polishing Black Prophecy up to a mirror shine. From what we've seen recently in our hands-on at GDC 2010, things are in excellent shape for the upcoming closed beta. With that said, the Black Prophecy team has released a shiny new video offering a look at the evolution of a couple of different types of ships, some exciting space battles, and even some interior areas -- including what appears to be a fairly wicked chase in a tunnel. If you've been waiting for more, then be sure to check out the trailer after the break, and get signed up for the beta if you haven't already.

  • GDC10: Massively's day 4 roundup

    by 
    Jef Reahard
    Jef Reahard
    03.13.2010

    Day four of the Game Developer's Conference is in the books, and was one for the books as well. Massively managed to score a number of interviews, hands-on features, and we even got our mug in front of the cameras at one point during all the craziness. As you're aware by now, there is still much more to come from our trip to San Francisco, so take this opportunity to catch up on any stories you may have missed. The future of Champions Online Massively set to appear on live Internet TV Massively's interview with Dungeons and Dragons Online An in-depth look at Black Prophecy Nexon's Vindictus revealed Vivox's Monty Sharma interviewed NCSoft speaks on Aion 1.9 Massively's interview with DC Universe Online Be sure to check back tomorrow for our final day coverage as well as a wrap up of all our favorites from the show.

  • GDC10: An in-depth look at Black Prophecy

    by 
    Justin Olivetti
    Justin Olivetti
    03.12.2010

    Space: the final frontier. Space: in it, no one can hear you scream. Space: it's been looking at us the wrong way lately, so let's take a laser cannon to it and readjust its attitude. If you haven't been feeling a ball of growing excitement in your tummy over Black Prophecy's development (over four years at this point), then we feel pity for you. It might be another spaceship MMO, but while EVE Online has a heavy focus on the economy and political intrigue, and Star Trek Online boasts a slower, tactical approach to combat, Black Prophecy is all about fast, sweaty, double-fisted fighter action in the depths of the cosmos. And it doesn't look half bad while doing it, either. At GDC, Massively got under the hood of this title with Black Prophecy's Falko Böcker to find out all we could about this promising free-to-play MMO. Check your oxygen levels and then hit the jump to hyperspace for more!

  • Black Prophecy networking physics explained

    by 
    Jef Reahard
    Jef Reahard
    03.11.2010

    Reakktor Media Technical Director Cyrus Preuss is back with his fourth and final dev diary regarding Black Prophecy's game physics. This time around, the focus is on the networking side of the equation, and the article does a good job of presenting the Reakktor team's networking challenges to the lay person. "It must be noted that we are talking about a real first-person, respectively third-person MMO. So no server-sided dice play but real physical hit detection," Preuss says. "All of these mechanisms serve to determine what actually happens as precisely as possible. Every parameter adjustment has "logical" consequences as well as side effects that you can only track down with precise analysis." Whether you're a physics major, or your eyes gloss over at the thought of balancing your checkbook, it's clear that Black Prophecy is a labor of love for Reakktor. Hit this link to jump to the original article, as well as the first, second, and third parts of the Game Physics dev blog. Also be sure and stick with Massively all week as we will be interviewing the Reakktor team at GDC 2010.

  • The Daily Grind: How do you feel about 2010's MMOs?

    by 
    Kyle Horner
    Kyle Horner
    03.06.2010

    The year is still young and lots of MMOs are on schedule to release before it's over. So far, we've been able to see what Star Trek Online has to offer, but many people continue to look forward to LEGO Universe, All Points Bulletin and Final Fantasy XIV. However, we would like to know how you feel about MMOs this year. Does it seem like a pretty good year or are you thinking perhaps 2011 is going to be the big year for the genre, and why? It certainly seems like this year has already been pretty decent, given that Black Prophecy has a publisher now and we've yet to encounter any saddening shutdowns or cancellations of titles still in development. Plus, the free-to-play market is really starting to come into its own with great news for Dungeons and Dragons Online and a recent-but-remedied Allods Online hiccup. We're taking a positive outlook, but how about you?

  • Black Prophecy gets publisher, decides on pricing

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.04.2010

    One of the titles we've been watching for with bated breath here at Massively has been Reakktor Media's futuristic space MMO Black Prophecy. While they've been working hard on the game after getting past a funding snag, they've also been seeking a distribution partner to assist in getting the game to all of us -- until now. The good news is that not only has Reakktor teamed up with Gamigo to distribute Black Prophecy globally, but also that the game is being released as a free-to-play title. That's right, all the luscious graphics, space combat, and more will be available for just the cost of some time and a download! (Of course, let's be honest -- we'll probably spend a small fortune making our ships look cool.) Congrats to Reakktor and Gamigo on a smart partnership. Hopefully with this news, and an experienced distribution partner, we'll see some Black Prophecy beta goodness coming soon. %Gallery-46991%