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  • Arc System Works

    The latest ‘BlazBlue’ reminds me how impenetrable fighting games can be

    by 
    Jamie Rigg
    Jamie Rigg
    07.18.2018

    Fighting games aren't for the faint-hearted. There's no relaxation or light entertainment in the breakneck world of kill-or-be-killed beat 'em ups. Long before home consoles and internet connections, these kind of games fostered serious competitive scenes around arcade cabinets. The term eSports is now common parlance, and yet the biggest fighting game franchises are struggling, only really appealing to their loyal fanbases. But for the developers behind these titles, it's a catch-22. It's after playing BlazBlue: Cross Tag Battle -- which has only recently come to the PC, PS4 and Switch in Europe -- that I'm reminded why. Fighting games can be extremely rewarding, but only as a result of being fundamentally difficult and alienating to begin with.