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  • App Review: Neuroshima Hex is good, about to get a lot better *UPDATE

    by 
    Sebastian Blanco
    Sebastian Blanco
    11.03.2010

    The new board game app that's based on the 2006 tabletop game Neuroshima Hex is a lot of things. For a cardboard hex-based game that's reproduced in your pocket, Neuroshima Hex is gorgeous. The artwork is wonderfully clear on a Retina Display, and the part-apocalyptic, part-1950s sci-fi style graphics are very fitting. The gameplay combines tricks from a miniatures-based war game with abstract strategy titles. The music and sound effects are also well done, adding to the tension and mood of the battles. Given that the tabletop version of the game runs about US$30, and the app sells for $2.99 [this review is for Version 1.01], there's very little reason to not check out this app if you're at all interested in the theme or board gaming on your iPhone. Need another reason? The developers say that a universal version of the app with a higher price tag ($4.99) will be coming soon. Want to know more? Read on for what you seek. %Gallery-106462%

  • App review: Abstract strategy game StackEm plunks down some fun

    by 
    Sebastian Blanco
    Sebastian Blanco
    09.10.2010

    A clone of the award-winning game Gobblet (which was given the Neighbourhood Toy Stores of Canada Gold Star Award --don't tell me you haven't heard of that prize), Shawn Grimes' StackEm is a colorful, simple twist on Connect Four that is well worth looking into as a two-person endeavor on your iDevice. The app as it is today (version 1.8) doesn't offer much to the single player -- the AI makes ridiculously stupid plays -- but for just $0.99 on the App Store, you can get a very good abstract strategy game for two that you can play in just a few minutes anywhere on your iPad or iPhone. Read on to see if StackEm might be something worth investigating for you. %Gallery-101744%

  • Settlers of Catan in development for Microsoft Surface, still can't help you trade sheep for wood (video)

    by 
    Sean Hollister
    Sean Hollister
    06.23.2010

    It's a pretty well-known fact that The Settlers of Catan / Die Siedler von Catan is fantastic fun, and though the original board game has seen a few digital incarnations, all the cutthroat hexagonal colonization sim ever really needed was a giant screen with multitouch. MayFair Games let Vectorform build this version for Microsoft Surface, which is on display at the Origin Games Fair this week; CNET reports the final version will be available this August. Good luck finding enough resources to trade for the table to play it on. Video after the break, more details at our source links.

  • Hasbro Family Game Night 3 coming this fall with five more board games

    by 
    Griffin McElroy
    Griffin McElroy
    05.12.2010

    Once again, it's time for us to play a quick round of "One of These Things is Not Like the Others!" Our contestants are the five titles that will be added to your ever-burgeoning collection of digital board games this fall, with the release of Hasbro Family Game Night 3 for Wii, 360 and PS3. Okay, here goes: The Game of Life, Clue, Mouse Trap, Yahtzee Hands Down and ... Twister. We'll give you a second to think. Here's a hint: We separated the weird one from the other ones using an ellipsis. Twister? We can logistically see how the other four games could be adapted into a video game format, but ... Twister? Will Hasbro Family Game Night 3 come bundled with a polka-dotted floor mat peripheral? Regardless, we'll have to find out when Game Night 3 releases this fall, as the games will come bundled in a single retail package this time around, and, well -- we just have to get our hands on a video game version of Mouse Trap.

  • 'Game Table' turns your iPad into exactly that

    by 
    JC Fletcher
    JC Fletcher
    04.08.2010

    When you saw the iPad, did you imagine it as a virtual board game repository, able to summon checkers and such at a moment's notice? Well, if you didn't, you might now because that sounds really neat. And you can buy just such a thing! Game Table is a collection of board and card games including checkers, chess, poker, solitaire, and even a virtual deck of cards for other games. Developer Label Interactive plans to add more games to the app, like backgammon and go, through updates. We don't mind saying that this game is noteworthy almost entirely because of the iPad interface -- but we imagine that's exactly the kind of thing people with iPads are looking for right now. And no, we're not going to write a post every time someone makes a board game app -- but it's novel right now. Game Table ($.99): %Gallery-90026%

  • XBLA's Hasbro Family Game Night adding Pictureka!, Connect 4x4 and Jenga

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.07.2010

    EA's Hasbro Family Game Night collection on XBLA will receive three new titles this summer: Pictureka!, Connect 4x4 and Jenga. It's relatively easy to imagine how the Xbox 360 interpretations will work with Pictureka! and Connect 4x4. Pictureka! is a hide-and-seek visual game, whereas Connect 4x4 is a twist on the classic title, which supports more players and includes a "super squares" mode with power-ups on the board. As for Jenga -- and its real-world repercussion of creating a mess once your block tower topples -- EA might just capture some of that Boom Blox magic in HD. Although, we still posit that playing Jenga on a computer screen is about as suspect as clothed Twister.

  • iPad apps: defining experiences from the first wave

    by 
    Sean Hollister
    Sean Hollister
    04.02.2010

    There are now over 1,348 approved apps for the iPad. That's on top of the 150,000 iPad-compatible iPhone programs already available in the App Store. When Apple's tablet PC launches, just hours from now, it will have a software library greater than that of any handheld in history -- not counting the occasional UMPC. That said, the vast majority of even those 1,348 iPad apps are not original. They were designed for the iPhone, a device with a comparatively pokey processor and a tiny screen, and most have just been tweaked slightly, upped in price and given an "HD" suffix -- as if that somehow justified the increased cost. Besides, we've seen the amazing potential programs have on iPhone, Android, Blackberry, Windows Mobile and webOS when given access to a touchscreen, always-on data connection, GPS, cloud storage and WiFi -- but where are the apps that truly define iPad? What will take advantage of its extra headroom, new UI paradigms and multitouch real estate? Caught between netbook and smartphone, what does the iPad do that the iPhone cannot? After spending hours digging through the web and new iPad section of the App Store, we believe we have a number of reasonably compelling answers. Update: Now includes Wormhole Remote, TweetDeck, SkyGrid, Touchgrind HD, GoToMeeting, SplitBrowser, iDisplay, Geometry Wars and Drawing Pad.

  • Review: Viva il Re board game app asks to be crowned

    by 
    Sebastian Blanco
    Sebastian Blanco
    03.01.2010

    The iPhone might be the most amazing computer you can slip into your jeans, but there are some things it just doesn't do very well. For example, you can't really get into a bluffing match against the machine, at least not with the iPhone/iPod touch app Viva il Re ($1.99). Here's what we mean. Viva il Re (which means "Long live the King" in Italian) is a well-designed board game by Stefano Luperto that has been beautifully ported to the iPhone by by Pro-netics S.p.A. The object is to score points and hopefully get one of your characters to become the new king, because the old king has decided to retire (can kings do that?). With the retirement announcement, "the pirouette for succession begins!" according to the official game setup. Each player is secretly hoping one of their six characters manages to reach the top, out of 13 total. When you play the board game version of Viva il Re, called King Me!, the reasonably slow pace of the game and the face-to-face interaction means that there is time to develop guesses about which characters each player is hoping will take the throne. While the app looks almost exactly like the tabletop version and most of the functionally is the same, it's just not as much fun to compete against bots as it is to outwit other people. Continue reading and see if you agree. %Gallery-86560%

  • EA Hasbro games sold eight million units at retail in 2009

    by 
    David Hinkle
    David Hinkle
    02.12.2010

    Not since The Bushwhackers have we seen such an excellent pairing of two entities. EA and Hasbro's partnership has paid off in dividends, as a recent press release boasts that eight million copies of Hasbro titles have been sold in the US alone at retail last year. The eight million figure applies only to retail releases, not digitally distributed titles across consoles and mobile -- which admittedly have also been successful. The release has some other interesting tidbits, like how the combined efforts of the two have seen 20 different Hasbro brands released on 18 major digital platforms. EA attributes the success of these games to three things: the rise in popularity of family-friendly video games; a demand for games targeting girls; and the popularity of Hasbro's well-known toys and games. Any way you slice it, we're glad it's been such a fruitful venture for both companies, because we'll soon get to play Risk on our Xbox 360. It's only about a billion years too late, but hey, we'll take it! And we'll also take Asia – you'll never stop us now!

  • We'll take three copies of Resident Evil: Monopoly

    by 
    Justin McElroy
    Justin McElroy
    02.11.2010

    We're not really sure we understand the impulse to stop playing one of your favorite game series long enough to build some cool tschochke devoted to it -- but we're certainly glad it exists. For without it we wouldn't have amazing items like Nicholas Endean's Resident Evil: Monopoly, the creation of which is laid out completely right here. We'd love a copy of our very own, even if we'd hate to see the friendship-ending, nuclear-level arguments at Joystiq HQ over who gets to be the shopkeeper. [Via Capcom Unity]

  • Hexagonal interactive OLED gaming tiles likely to cost a bundle, would sure spice up our Wednesday nights

    by 
    Paul Miller
    Paul Miller
    01.26.2010

    We've seen plenty of ways for board games to be revitalized with large touchscreens, but a new concept from the Human Media Lab at Queen's University in Ontario puts the screens and interactivity onto the gaming pieces themselves. The idea would be to use slim, networked touchscreen hexagonal tiles with edge-to-edge OLED displays. The proximity of the tiles to one another, along with gestures performed with the tiles, provides the interactivity, and the occasional branching touchscreen menu selection keeps play humming. Unfortunately, that enabling tech isn't all there yet (at least in university-affordable forms), but the video demo after the break is pretty convincing in its presentation of these ideas in a top-down-projection simulation. Certainly promising, but we're sure not expecting to see this sort of gaming priced within reach of your average Sorry! board anytime soon.

  • Best of the Rest: Dave's Picks of 2009

    by 
    David Hinkle
    David Hinkle
    01.01.2010

    Resident Evil 5 I've long been a fan of the Resident Evil series, and while the campaign here has problems and should never be played solo, the Mercenaries mode is what kept me coming back. Those action-packed levels spent trying to survive while running low on ammo and health were some of my most chaotic, yet highly enjoyable, experiences of 2009.

  • Battleship now syncing on iPhone

    by 
    Randy Nelson
    Randy Nelson
    12.15.2009

    Adding to its growing roster of Hasbro board games retooled for board-less play, EA has christened the iPhone / iPod touch version of Battleship on its maiden voyage to the iTunes App Store. The game distinguishes itself through an animated play field, cutscenes depicting the damage being done to the enemy fleet and the fact that people won't stare at you on the train like they used to when you broke out the physical board game and started playing with friends. Priced at $2.99, Battleship supports pass-around and local WiFi / Bluetooth multiplayer. We do not support playing the game near water, as Apple's touch-based devices have a moisture sensor to rat you out when you tell the Genius Bar you don't know why they stopped working. Battleship ($2.99, EA Mobile):

  • EA bringing Battleship, Connect 4, Monopoly to iPhone

    by 
    David Hinkle
    David Hinkle
    10.30.2009

    EA is getting good mileage out of this Hasbro deal. The latest platform to be assaulted with family-friendly adaptations of classic board games is the iPhone and iPod Touch, with Battleship, Connect 4 and Monopoly Classic en route from EA Mobile. There's no word on prices or release date as of right now, but we'll be sure to pass that news along once it's available. In the meanwhile, feel free to head into the gallery below to check out screens from each title. If you're reading Joystiq on an iPhone, you can totally pretend you're playing the games! %Gallery-76840% %Gallery-76841% %Gallery-76842%

  • Reminder: Hasbro games 50% off this week [update: Sorry! discounted too]

    by 
    Richard Mitchell
    Richard Mitchell
    10.12.2009

    Update: We've confirmed with Major Nelson that Sorry! should have been priced at 400 as well. The price will be updated on XBLM "very soon." Just a quick reminder here to let everyone know that this week's XBLM Deal of the Week is discounted prices for nearly all of the Hasbro Family Game Night collection on Xbox Live Arcade. All this week, Gold Live members can pick up Boggle, Scrabble, Battleship, Yahtzee, Sorry! Sliders or Connect 4 for 400 ($5) each (half off the usual 800). Curiously, one game, the original Sorry!, has not been discounted and remains at 800. Still, if you've been waiting for a reason to pick up one of the other titles, this week looks like a good time to take the plunge. Browse the Hasbro Family Game Night collection on XBLM (sign in to see discounted prices)

  • Hasbro Family Game Night 2 arrives on Wii in October

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.25.2009

    Hasbro Family Game Night 2 hits the Wii (ever so gently) this October with more family-friendly games based on real-world Hasbro titles. The latest installment delivers: Operation, "Boppit," Jenga, Pictureka and Connect 4x4. It also includes Mii integration and a "Family Game Show" mode that allows multiple players to face off in a game night competition. For those with a collection itch, playing the various titles found in the game will unlock a slew of items for hosts Mr. and Mrs. Potato Head to wear -- and unlike at home, the items aren't stored up their ... oh my, let's just end here.

  • Spell the day away with Boggle on iPhone

    by 
    Griffin McElroy
    Griffin McElroy
    08.31.2009

    EA Mobile certainly hopes your fascination with crafting words from letter-filled grids on your iPhone hasn't waned -- the developer recently released a port of Hasbro's Boggle onto the App Store. Though it lacks Word Scramble's robust multiplayer system (and free-ness), it does possess one feature that justifies its $2.99 price tag: Achievements. Lots of achievements. Seriously, wordsmithing hasn't been this rewarding since you won those tickets to Dollywood in your fourth grade spelling bee. We take it back. This is way more rewarding than that. Boggle ($2.99, EA Mobile):

  • Risk: Halo Wars gets a bombastic, gameplay-free trailer

    by 
    Kevin Kelly
    Kevin Kelly
    08.06.2009

    There's enough fanfare in this trailer to make Michael Bay proud. Actually, make that a pre-CGI Michael Bay. Probably a film school-era Michael Bay. It has all the bombast and fanfare of a Michael Bay movie, just without all of the extremely fast intercutting and multiple explosions. We talked about Risk: Halo Wars back in January, and it's slowly but surely becoming a reality.According to the game's website, it's due out in August 2009 -- which is right now, last time we checked the calendar. One word to the creators: give us a trailer showing some actual gameplay, and not just rotating views of the gamepieces and some concept art. Maybe you can even hire an aging celebrity to be in a commercial for the game, just like Milton Bradley did with Dark Tower back in the day.Just a thought.

  • Joystiq interview: the EA/Hasbro game agreement

    by 
    Kevin Kelly
    Kevin Kelly
    05.13.2009

    When it comes to the realm of board games, Hasbro is quite the ... player. Over the past couple of decades, it has absorbed Parker Brothers, Milton Bradley, Avalon Hill, Wizards of the Coast, Cranium, and others. Chances are that any board game, not to mention toys, you used to play with as a kid are now owned by Hasbro. In 2007, Electronic Arts signed an exclusive agreement with Hasbro to produce games based on some of the items in its vaults, and so far we've seen Scrabble, Hasbro Family Game Night, Trivial Pursuit, and more. EA also just announced Hasbro Family Game Night 2 for the Wii and DS, due out later this fall, which will add Pictureka, Bop-It, Operation, Jenga and others to the mix. But where are the titles like Risk, Axis & Allies, and Dark Tower? We spoke to Steve Flege, Senior Marketing Director for Hasbro Digital and Kyle Murray, Senior Product Marketing Manager at Electronic Arts about the deal, the first games we've seen, the pricing structure, and what's coming up next. The good news: we might be getting Risk on next-gen consoles. It's been on the PC, the PS1, the PS2, and the original Xbox, so it's about time. Roll those sixes! %Gallery-42087%

  • Zombies!!! looking for new developer

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.30.2009

    It appears that Zombies!!! is in search of new brains to develop its video game adaptation. Speaking to Big Download, Zombies!!! license holder Twilight Creations stated it is currently looking for another company to develop the game and "cannot disclose the status of [former developer] Big Rooster."Wait, what? Who asked about Big Rooster?Big Rooster is the Madison, Wisconsin, developer that had the video game adaptation of Talisman pulled from it, publisher Capcom later stated there was a "misfire" in its development. We've reached out to Big Rooster to find out if the company had any comment, but apparently Big Download had the same experience contacting the developer as we did, with emails yet to be returned and the phones being "disconnected." [Image: BoardGameGeek]