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  • App Review: Medici ships good gameplay onto your iPad

    by 
    Sebastian Blanco
    Sebastian Blanco
    07.30.2010

    Medici [$5.99] is the latest in a growing, impressive line of heavy-ish board games to make the jump from the table to the iPad, and it's amazing to see this game – so carefully crafted and respected by the designer board game community – on a touch screen with an animated background. With Medici being a game of perfect information in real life, it works amazingly well as an iPad app, and if you've ever wanted to practice your Medici bidding skills for your next board game night, this digital version provides a lot of AI opponents of varying ability to challenge. The app isn't perfect (more on this later), but it does a fine job of bringing a 15-year-old board game to life for a new generation of gamers. Read on to see if you might be someone who enjoys this sort of thing. %Gallery-98515%

  • App review: Blokus HD is shiny, way too shiny

    by 
    Sebastian Blanco
    Sebastian Blanco
    07.05.2010

    The difference between a port of a tabletop board game to the iPad by someone like Gameloft – makers of games like James Cameron's Avatar for iPad and Asphalt 5 – and smaller, independent companies is pretty stunning. It's also quite pretty. Take a look at the flashy images in the Blokus HD screenshots below. The game, originally released in 2000 by a small game company and more recently published by Hasbro, is a beautiful, colorful plasticky thing in the real world. Gameloft has emphasized the bright look of the game with a lot of panache in the US$4.99 iPad version (Gameloft also makes an iPod/iPhone touch version of the Blokus app that looks about the same, just smaller. We didn't test that version). Are all of these fancy graphics a good thing? Well, it certainly shows that you can make a bubbly and light board game app that should appeal to the video game crowd (although, to be fair, this is ground that Zooloretto has already covered pretty well). It's also, for a traditional board gamer like myself, hard to criticize the push to get more tabletop games onto our iDevices, so I've got a soft spot for developers who try. But Blokus, while quite impressive, needs a little more time in the oven before it joins the ranks of great board game ports like Carcassonne or the Settlers of Catan on the iPhone. Read on to see if Blokus is a game you want to add to your digital collection. %Gallery-96810%

  • Settlers of Catan in development for Microsoft Surface, still can't help you trade sheep for wood (video)

    by 
    Sean Hollister
    Sean Hollister
    06.23.2010

    It's a pretty well-known fact that The Settlers of Catan / Die Siedler von Catan is fantastic fun, and though the original board game has seen a few digital incarnations, all the cutthroat hexagonal colonization sim ever really needed was a giant screen with multitouch. MayFair Games let Vectorform build this version for Microsoft Surface, which is on display at the Origin Games Fair this week; CNET reports the final version will be available this August. Good luck finding enough resources to trade for the table to play it on. Video after the break, more details at our source links.

  • TUAW Review: Carcassonne finally, gloriously comes to the iPhone

    by 
    Sebastian Blanco
    Sebastian Blanco
    06.05.2010

    After Small World, Carcassonne is one of the most anticipated designer board game apps to hit the App Store. It took a little longer than expected, but everything from the basic Carcassonne game is here. Nothing more, nothing less. There are no river tiles, no traders, no princess or dragon. It's completely easy to play, and the plethora of options - local or online human opponents, very well-created AI players and a new solitaire version - mean this is the game to get if you know what a meeple is and enjoy sending them off to do your bidding. Sure, we've had the clone (or not, depending on who you ask) app called Might And Card: Golden Edition, but now we finally and awesomely have an official Carcassonne app for the iPhone / iPod touch [$4.99] and it was well worth the wait. Read on to see why board gaming on the iThings is only getting better and better. %Gallery-94410%

  • App Review: Might And Card - Golden Edition

    by 
    Sebastian Blanco
    Sebastian Blanco
    05.26.2010

    Might and Card: Golden Edition [US$4.99, iPad only] is not Carcassonne. This much an unnamed member of the UWinGame Dev Team wanted to make clear when he or she provided TUAW with a reviewer code for the game: I also would like to take this opportunity to express some more info about this game. Some said our game looks much like Carcassonne. Here I want to claim it totally wrong. This version we have released was just a base, and we will add many more features and packages to make it even more beautiful and interesting. Whatever. The app is a Carc clone, no matter what anyone says. For anyone who is familiar with that brilliant game, here's the scoop: this is a dumbed down, even more luck-driven version of the game. Might And Card: Golden Edition is missing the farmer scoring, it throws in a few unique bonus tiles, and there are animated little soldiers instead of Meeples. For anyone who doesn't understand what that sentence means, read on for the full picture. %Gallery-93693%

  • Review: Keltis Oracle is a great, light strategic board game for iPad, iPhone

    by 
    Sebastian Blanco
    Sebastian Blanco
    05.13.2010

    Keltis is a relatively new marquee family of board games – in Europe, at least – with a somewhat meandering history. The series started as the Lost Cities card game, which evolved into the original board game in the series, Keltis. That game won the Spiel des Jahres, Germany's highest board game honor, in 2008. Since then, there have been two expansions: a card game version (different from the original Lost Cities card game) and, most recently, a new board game called Keltis Oracle. U.S. board gamers will most likely recognize the Keltis games in the similar Lost Cities: The Board Game. Are you wondering why the European version of the game made it into your iDevice? Because the developers in Tribeflame are based in Finland. In any case, the universal app (US$4.99) that's now available on the iPad and iPhone (and iPod touch) is the latest Keltis game. Is it the greatest? To some, maybe. It's certainly the most player-friendly of the batch, and it looks good on the iPad screen. The game works, but as you can see in the galleries below, it's crowded when packed into the iPhone's 480 x 320 pixel screen. Read on to see what the Oracle can do for you. %Gallery-92858% %Gallery-92913%

  • Review: Gorgeous Small World app shows board games can be great on the iPad

    by 
    Sebastian Blanco
    Sebastian Blanco
    05.06.2010

    Considering how good Small World (US$4.99) – the first big Euro board game of the iPad era – is, fans of these sorts of games are in for a really wonderful ride. While this app isn't perfect, we're here to tell you that it's well worth your time. Maybe you've seen Apple pushing this game in the App Store, with the motley crew pictured above staring out at you from the flash screen. Without a familiarity with the physical board game, though, it's kind of hard to know what to make of it. Here's what's going on: Underneath the pretty fantasy graphics, Small World is a clever area control game, an almost completely luck-free strategy game that gives players a lot of great in-game choices. Each turn, you have a small number of tokens representing one of about a dozen tribes (trolls, halflings, tritons, etc.) that all have a random bonus power (one of twenty) attached. You send these little minions out to take over some territory and score points based on where you are at the end of your turn. Spread yourself too thin and you won't have much to do next turn. Stay too bunched up and you won't score enough points to win. In short, the game is brilliant if you're looking for something a little more strategic than Risk and don't need a twitchy tapping experience to have fun. Read on to find out all just how big Small World can be. %Gallery-92357%

  • Review: Bananagrams is addicting without the clicking

    by 
    Sebastian Blanco
    Sebastian Blanco
    04.20.2010

    Perhaps you've seen them, in Word Wars or another Scrabble movie; people who are a wee bit obsessive about their word games. For the iPhone-carrying among them, there is the official Scrabble app or Words With Friends. For people who like a little more variety in their word game apps, there are a hundred other options. Today, we look at one of the better ones, Bananagrams [$.99], which is quickly developing a fanatic player base similar to the Scrabble fans. In bookstores, libraries, and cafes around the world, people are playing Bananagrams face to face. There is also an online version through Facebook. While Bananagrams shares a lot of gameplay with Scrabble, it's really much more similar to a less famous game called Pick Two!, which was released in 1993, and to the homebrew game of Speed Scrabble. Since Bananagrams hit it big a few years ago, Parker Brothers has responded with the Scrabble Apple, and the Bananagrams company also released Pairs in Pears. There was also an official Bananagrams tie-in book. As we said, there are a lot of word game freaks fans who like to build crosswords competitively. If you're interested in ways to play a quick game like this on the iPhone, read on to see what all the fuss is about. %Gallery-90908%

  • TUAW Faceoff: Skat vs. ProSkat on the iPhone

    by 
    Sebastian Blanco
    Sebastian Blanco
    04.14.2010

    We've covered quite a few board and card games in this ongoing series of iPhone / iPad app reviews, but I haven't been as excited about any of them as I was when I saw that there was not just one but two Skat apps available for the iDevices. Considering that Skat is my absolute favorite card game of all time (in second place: SWCCG, an entirely different beast), I knew I'd need to download them both (at US$4.99 each, sadly) and see if either one offered an experience that is in any way similar to playing against real humans. The answer: as much as a touch-screen interface can replace your friends, they do. The first of the two apps is called Skat and its icon looks like this . The other is called ProSkat and has this icon . Skat's icon is much better-looking and does a better job of instantly identifying the app as Skat, but in almost every other aspect, ProSkat is the winner. Read on to see why both of these apps have their place and how they allow you to cleverly bid and take tricks in style on your iPhone. %Gallery-90381% %Gallery-90380%

  • Review: here's hoping the Kachina board game app gets some serious kinks worked out

    by 
    Sebastian Blanco
    Sebastian Blanco
    04.09.2010

    The tile game Kachina came to the iPhone/iPod touch platform in waves. First, the app appeared as a single-player puzzle game using the Kachina rules. Then, an upgrade with in-app purchase allowed you to spend US$2.99 to get multiplayer functionality. Now, the Kachina app [$2.99] that you can find in the App Store is the full-featured version that includes both the puzzle and multiplayer modes. The developer, Gourami Games, has posted a mea culpa of sorts, saying: The in-app upgrade has been removed and all copies are now enabled to play 2,3,4,5 player games. Now with an option to chose the computers difficulty level. Those of you that have made the in-app upgrade purchase, Thank you for your support, and we will make it up to you in a future update that will automatically detect the sale. We like the idea behind the Kachina game, which uses Hopi spirit imagery and tests your math skills as you race for the high score, but this is a situation where too many serious bugs destroy what's really an elegant game. Read on to see what we mean. %Gallery-90109%

  • Review: Hey, That's My Fish Honey, That's Mine!

    by 
    Sebastian Blanco
    Sebastian Blanco
    04.06.2010

    Board gamers looking for ported game apps on the iPhone (and now, finally, the iPad) might overlook the just-released offering Honey, That's Mine [$1.99]. The game uses little honeybee characters that fly across a board of hexagons to collect drops of honey. As they leave a location, that hex is removed from the board. Even though the bees fly, they can't cross an open space; this rule sets up a game that is much, much more than meets the eye. Honey, That's Mine can be played in three flavors: simple, normal, and advanced. The simple game is almost an exact clone of Hey, That's My Fish, a 2003 game designed by Günter Cornett and Alvydas Jakeliunas that used penguins jumping around ice floes. Honey, which claims to be the design of Jeffery Vanneste, does have a few alternative rules for different bees, but the fact that it fails to mention its penguin roots makes us suspect it won't be available in the App Store for long. Hey, That's My Fish was ported to some mobile platforms and the Wii, but not (yet) to the iPhone Why? No one knows. However, the fact that this is at least the second version for the iPhone – a short-lived clone called Mining Bots is no longer available – proves that the original game designers should look into licensing the game for Apple's iDevice line. There's a hunger for a game like this out there, whether it's using bees, penguins, or robots. Read on to find out if you'd be interested as well. %Gallery-89783%

  • Review: Viva il Re board game app asks to be crowned

    by 
    Sebastian Blanco
    Sebastian Blanco
    03.01.2010

    The iPhone might be the most amazing computer you can slip into your jeans, but there are some things it just doesn't do very well. For example, you can't really get into a bluffing match against the machine, at least not with the iPhone/iPod touch app Viva il Re ($1.99). Here's what we mean. Viva il Re (which means "Long live the King" in Italian) is a well-designed board game by Stefano Luperto that has been beautifully ported to the iPhone by by Pro-netics S.p.A. The object is to score points and hopefully get one of your characters to become the new king, because the old king has decided to retire (can kings do that?). With the retirement announcement, "the pirouette for succession begins!" according to the official game setup. Each player is secretly hoping one of their six characters manages to reach the top, out of 13 total. When you play the board game version of Viva il Re, called King Me!, the reasonably slow pace of the game and the face-to-face interaction means that there is time to develop guesses about which characters each player is hoping will take the throne. While the app looks almost exactly like the tabletop version and most of the functionally is the same, it's just not as much fun to compete against bots as it is to outwit other people. Continue reading and see if you agree. %Gallery-86560%

  • Hexagonal interactive OLED gaming tiles likely to cost a bundle, would sure spice up our Wednesday nights

    by 
    Paul Miller
    Paul Miller
    01.26.2010

    We've seen plenty of ways for board games to be revitalized with large touchscreens, but a new concept from the Human Media Lab at Queen's University in Ontario puts the screens and interactivity onto the gaming pieces themselves. The idea would be to use slim, networked touchscreen hexagonal tiles with edge-to-edge OLED displays. The proximity of the tiles to one another, along with gestures performed with the tiles, provides the interactivity, and the occasional branching touchscreen menu selection keeps play humming. Unfortunately, that enabling tech isn't all there yet (at least in university-affordable forms), but the video demo after the break is pretty convincing in its presentation of these ideas in a top-down-projection simulation. Certainly promising, but we're sure not expecting to see this sort of gaming priced within reach of your average Sorry! board anytime soon.

  • Zombies!!! looking for new developer

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.30.2009

    It appears that Zombies!!! is in search of new brains to develop its video game adaptation. Speaking to Big Download, Zombies!!! license holder Twilight Creations stated it is currently looking for another company to develop the game and "cannot disclose the status of [former developer] Big Rooster."Wait, what? Who asked about Big Rooster?Big Rooster is the Madison, Wisconsin, developer that had the video game adaptation of Talisman pulled from it, publisher Capcom later stated there was a "misfire" in its development. We've reached out to Big Rooster to find out if the company had any comment, but apparently Big Download had the same experience contacting the developer as we did, with emails yet to be returned and the phones being "disconnected." [Image: BoardGameGeek]

  • Joystiq hands-on: Halo Interactive Strategy Game

    by 
    Zack Stern
    Zack Stern
    11.06.2008

    Interactive level design to the max! The Halo Interactive Strategy Game is a crown of shame, aiming a Christmas-ruining SPNKr at happy children everywhere. Sure, I tempered my expectations of a board game based off a video game -- especially an "interactive" one. But after imposing it on my regular game night friends, the Halo board game's missed potential let me down. Building the map was fun. Playing capture-the-flag, deathmatch, or an objective-based contest wasn't.The game is full of weak and unclear rules and an optional DVD just distracts from the strategy. This could have been a chess-like adaptation of Halo, but it just ends up feeling sorry.%Gallery-35732%

  • Zombies!!! board game to eat video game brains

    by 
    Jason Dobson
    Jason Dobson
    10.25.2008

    It's time to get the shotgun out of the cupboard, as Twilight Creations announced plans to bring its popular tile-based board game, Zombies!!!, to Xbox Live Arcade and the PlayStation Network as well as Steam in 2009. The company describes these as the 'initial' platforms for the project, and we fully expect Zombies!!! to scuffle onto others should the creeping undead take hold. Interestingly, the game is being handled by Wisconsin-based Big Rooster, the same Big Rooster that recently had another tabletop-to-video game translation, Talisman, canned by would be publisher Capcom. Here's hoping that Zombies!!! doesn't suffer a similar fate, or at the very least if it does it can drag itself up from the grave. [Thanks, J]

  • Fantasy Flight releases World of Warcraft: The Adventure Game

    by 
    Mike Schramm
    Mike Schramm
    07.30.2008

    As WoW's main page notes, World of Warcraft: The Adventure Game has been released by Fantasy Flight games. They're also the makers of the Warcraft board game, but apparently they decided there was more of the experience to translate into boardgame form. This boardgame has you controlling just one character, not a full army, and navigating through the Eastern Continent, hacking and slashing (against both enemies and other players -- PvP was given a focus in this one) and leveling up all the way. There are currently four classes that come with the game: Warrior, Hunter, Mage and Warlock (no healers?), and we'd expect that more will be on the way in future expansions.Early reviews at BoardGameGeek (am I showing my nerdiness by saying that I frequent BoardGameGeek to read about some of my favorite boardgames?) have it at about 7/10, which isn't bad. But just like all of these licensed boardgames, just because you're a fan of WoW doesn't necessarily mean you'll be able to jump right in and have just as much fun with rolling dice and playing cards.The new game will set you back a retail price of $39.95 (cheaper if you hunt around), and is available now.

  • E308: Dokapon Kingdom trailer is a delight

    by 
    Candace Savino
    Candace Savino
    07.16.2008

    Atlus sure knows how to make a trailer exciting -- you can forget needing that cup of coffee after watching this.While our interest was only mildly piqued before by the adorable-looking boardgame-meets-RPG known as Dokapon Kingdom, this video really managed to put the title on our radar, nearing the "Do Want" list. As for destroying friendships? That's fine by us. We never really liked those people we called "friends" anyway. Atlus also promises an enriching single-person experience, too, in case you've already burned those briges long ago without developer Sting's help.Dokapon Kingdom should be hitting American shores on October 14th, retailing at $40. %Gallery-20121%

  • EA brings Monopoly to the Wii

    by 
    Candace Savino
    Candace Savino
    04.24.2008

    People who love a nice, long bout of Monopoly but don't trust the dirty, sneaky banker not to cheat might be interested in EA's decision to bring the beloved board game to the Wii. The title will include multiple game boards to "pass Go" on, including the classic board and the new one from Monopoly Here & Now: The World Edition (see the semi-related Stephen Colbert skit posted after the break, just for fun).There's also a new mode you can play called the "Riches Mode," which is a faster and more party-friendly way to get your Monopoly on. It starts out with a minigame (which, in the Wii version, will utilize motion controls -- think sawing yourself out of jail, for example). Whoever wins gets to choose how many pieces they'd like randomly dropped onto the board. If your piece lands on an unoccupied space, you come to own it. If you land on someone else's space, though, you have to pay them. There's no money involved, so you just end up giving them a property or something of the sort. Meanwhile, if your piece lands on a space like Chance, you have to do whatever the card tells you.One downfall, however, is that the Wii version (like the PS2 game) will not have online play. You'll have to turn to the Xbox 360 version for online multiplayer.Don't forget to check out why Monopoly is a threat (via Stephen Colbert) after the break.

  • Take a trip to Dokapon Kingdom

    by 
    Candace Savino
    Candace Savino
    04.08.2008

    Usually our irrational love for hybrid games is sated on the DS, but not the Wii. In the instance of Dokapon Kingdom, though, gamers (with Japanese or modded Wiis, at least) can experience a quirky mix on Nintendo's non-portable system, too.So, what particular combination does Dokapon consist of, you ask? Simply enough, this title is a board-game meets RPG. From what we can tell, the Wii version is actually a port of the PS2 game that was released last November, but it's probably safe for us to assume that most of you never played it the first time around. Should you be interested, the game releases in Japan this June. If you don't have a Wii capable of playing Japanese games and are worried that Datel's Freeloader might not work, though, you can look into the non-port DS version of Dokapon instead.In any case, we've made a gallery of Dokapon Kingdom for your viewing pleasure (aren't we just the greatest?), and also posted some Famitsu screens that can be seen beyond the break.%Gallery-20121%