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  • 343 Industries

    'Halo' will bring back local multiplayer

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.24.2017

    When I critiqued Halo 5: Guardians, the lack of split-screen co-op was low on my list of gripes with the game. But that's not to say it wasn't a problem. In the lead-up to the 2015 game's release, developer 343 Industries crowed that there were no sacred cows on the road to hitting 60 FPS in the campaign mode -- including the local co-operative play that'd been a part of the series since 2001. That's changing, though. "I would say for any [first-person shooter] going forward we will always have split-screen," 343's head Bonnie Ross said recently at the DICE summit in Las Vegas, according to Polygon.

  • Microsoft: We won't skip 'Halo' betas from now on

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.18.2015

    When Halo: The Master Chief Collection launched last year, it was supposed to be ultimate fan service: four of the most renowned games in the series, all in one fancy package loaded with extras, all on Xbox One. The final product was... well, problematic. To this day it still isn't 100 percent functional all the time, with a rash of issues like game crashes still persisting. "It was our first game on a new platform, and it was essentially five engines [with] a wrapper," 343 Industries head Bonnie Ross explained to me this week. All that to say, because the game wasn't a native Xbox One game is why it had so many issues. Still that makes it incredibly difficult to get excited for this fall's Halo 5: Guardians. Will it be as heartbreaking on a technical level as MCC? I briefly spoke with Ross about how she and her teams are working to overcome and address that very valid concern.