breakout

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  • Atari pioneer Steve Bristow passes away

    by 
    Steve Dent
    Steve Dent
    02.24.2015

    Steve Bristow, who Nolan Bushnell called one of the world's most powerful gaming pioneers, has died, according to Atari historian Marty Goldberg. Bristow was an early Atari employee who helped birth the Atari 2600 (originally called the Atari Video computer System, or VCS) back in 1977. The pioneering home console was one of the first to use a microprocessor and game cartridges, and sold over 10 million copies by 1982. Bristow also headed Atari's coin-op arcade division during its heyday and helped develop classic games like Tank and Breakout. If you enjoyed the original games or remakes, why not hoist a drink to the man who built them (and his magnificent muttonchops)?

  • New 3DS easter egg turns Mario beats into Breakout fun

    by 
    Sinan Kubba
    Sinan Kubba
    12.05.2014

    Over in Japan, one clever customer found a mini-game hidden in the New 3DS browser. Tap out in rhythm the first six notes of the Super Mario Bros. theme and voila, Breakout! Here's a suggestion for a name when the New 3DS heads West: "URL only break my heart." [Image: Nintendo]

  • Guiro@Sumaburu

    Play 'Breakout' on your Nintendo 3DS by drumming the Mario theme

    by 
    Steve Dent
    Steve Dent
    12.04.2014

    Ready to use the browser in your new Nintendo 3DS more than you likely ever have so far? As spotted by the Verge, Japanese user Guiro@Sumaburu found an Easter egg that lets you play a gloriously silly version of Breakout. All you need to do is open the browser, tap on it to the rhythm of the Mario theme song (yep), and then click on your favorite site of choice. That'll let you smash its link into smithereens in a way that Breakout inventor Steve Wozniak likely never imagined back in 1975.

  • 'Breakout,' 'Centipede' and 'Asteroids,' now in your Denny's app

    by 
    Ben Gilbert
    Ben Gilbert
    07.01.2014

    Denny's -- or as Denny's and no one else calls it, "America's Diner" -- has partnered with Atari to create...interesting versions of classic games Breakout, Centipede and Asteroids. The games are free, and available now in both iOS and Android app stores via the Denny's app. Whether you can stomach what they've become in the transition -- from classic games to a "retro, remixed promotion" for a trio of new dishes at a chain of diners -- is the question you'll have to ask yourself. Breakout becomes "Take-out"; Asteroids becomes "Hashteroids"; and Centipede becomes "Centipup." There's a trailer too that's only slightly soul-crushing.

  • Google commemorates Atari's Breakout in interactive fashion

    by 
    Sinan Kubba
    Sinan Kubba
    05.14.2013

    Atari's Breakout turned 37 last month, and that apparently (but not unsurprisingly) is enough of an excuse for yet another Google easter egg. If you type 'Atari Breakout' into Google Images' search, instead of finding graphics of the classic game, the screen will transform into a playable Breakout clone made up from those images. Clever, no? So, if by the end of today you're wondering where all the Joystiq posts have gone, be sure to blame/thank Google.

  • Google celebrates Breakout's 37th anniversary the only way it knows how

    by 
    Donald Melanson
    Donald Melanson
    05.13.2013

    The 37th anniversary of a video game -- even a classic like Breakout -- isn't something most would ordinarily celebrate in any major way. But Google, as we've seen, isn't one to pass up an opportunity to inject a bit of fun into its websites, and it's now turned in a particularly inspired easter egg (albeit a month late) to commemorate the landmark Atari title. Hit the source link below or do an image search for "Atari Breakout" to try it out for yourself.

  • Daily iPhone App: Super Bunny Breakout updates Atari's classic with a cute shine

    by 
    Mike Schramm
    Mike Schramm
    10.25.2012

    Atari has several great titles on the horizon, and it recently released Super Bunny Breakout (US$0,99, universal), a fun game that's a take on the company's classic Breakout. As usual, you can see what the game is like in our video below. The idea is that you bounce a bunny around, breaking various objects and cages with an old-fashioned Breakout platform. The game's relatively simple and fun. There's a certain amount of complexity as you go along, especially when you unlock various other animal heroes to play with, each with their own power-ups and techniques for breaking the items above you apart. There's also a nice touch of physics-based gameplay. When you break certain objects, others will fall, and so your choices about where to bounce your bunny can be pretty important. Finally, there's also a freemium game included, with a tree house where you can feed and dress up the animal champions that you've unlocked so far. This doesn't add a ton to the core game, but it is a fun distraction that adds a little bit of extra cuteness. Super Bunny Breakout is well worth the launch price of 99 cents in the store right now, though if you aren't yet sure, there's a free version to try as well.

  • Atari and Zynga team up to reboot Breakout in 'Super Bunny Breakout' on iOS

    by 
    Aaron Souppouris
    Aaron Souppouris
    10.11.2012

    Atari may be little more than a vestige of its former self, but that isn't stopping the publisher from crafting new versions of its classic games. "Super Bunny Breakout," for example, is a project created with Ville-crafter Zynga, and it's a new spin on Atari classic Breakout. Not to be outdone, Zynga's added its own Zynga-esque flavor to the game, which means ... in-app purchases. Yes indeed, rather than a regular ol' ball bouncing around a stage, Super Bunny Breakout has players bouncing "a daredevil rabbit with an appetite for revenge -- sadly, that rabbit (and his friends) have seasonal affective disorder (or something) and can't help but lose energy. How to replenish that energy? You'll "collect or purchase coins via in-app purchase," apparently. Despite the stink of in-game purchases, Super Bunny Breakout costs $0.99 and is currently available on iPhone, iPad, and iPod Touch through iTunes.

  • Daily iPhone App: Wizorb turns Breakout into an RPG

    by 
    Mike Schramm
    Mike Schramm
    08.09.2012

    Wizorb is a title that originally came out on Steam, but it just recently arrived on iOS, and it's a nice one to have in our gigantic library. The game is a mix of breakout and the old 8/16-bit RPGs, and the combat is essentially the old Breakout game. You use a paddle at the bottom of the screen to knock a ball up into bricks and enemies above. Wizorb wisely never backs down from its 16-bit RPG style, so the graphics, the spells, and even the music are delightfully retro, and should be familiar to anyone who played similar RPGs during that era. The Breakout side of the game is solid as well. It can be a little unclear just what you're earning as you collect potions, coins or gems after breaking blocks, and the addition of spells like fireballs and an "alter" spell (which will push your ball in a different direction) can make things even more confusing. But as long as you keep the ball from falling offscreen, you'll be good. The controls on PC were probably a little better for this kind of gameplay. Swiping your finger across the screen constantly isn't the most fun thing to do. It's strange that the game doesn't have tilt controls, but that's probably a consequence of its PC heritage. All in all, Wizorb is a well-made retro game, and it combines these two seemingly disparate game genres in very interesting and fun ways. If you missed it on Steam, it's worth picking up on iOS, and there's plenty of content to bounce your way through. It's US$2.99 in a universal version, available right now. #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; }

  • Atari follows up freemium Breakout Boost with paid Breakout Boost+

    by 
    Mike Schramm
    Mike Schramm
    01.25.2012

    A little while back, Atari continued its releases of updated classic games for iOS with Breakout Boost, a freemium version of the classic brickbreaking game that offers updated graphics and a few new mechanics to go with them. This week Atari announced another title called Breakout: Boost+, and while the general trend on the App Store recently is to go more towards freemium, Atari has actually made a move away from it. Breakout: Boost+ is a paid title, currently available for 99 cents. The "plus" version includes 100 levels that aren't available in the free version, and it doesn't appear to have any in-app purchases. Other than that, the gameplay appears to be about the same, adding in power-ups and those improved graphics to the standard Breakout gameplay. It's an interesting choice; during a time when most games are dropping their price down to free to get the largest possible audience, Atari has followed up a free launch with a title that falls back on the old paid model while still leaving the freemium version available. TUAW asked Atari what the deal is. Atari CEO Jim Wilson tells us that this title is definitely not a relaunch, and the choice to offer a paid app doesn't necessarily reflect disappointment with the free version. "Breakout: Boost was a big success for Atari that generated over 2 million downloads," says Wilson, "and we plan to continue supporting the title, having released an update since launch to enhance the initial free levels." Presumably both versions will be updated going forward, so customers can either download the free version as a trial, or buy the paid version to get access to all of the content right away. This kind of experimentation definitely shows that Atari, a very traditional gaming company, is looking to grow its mobile offerings, especially on iOS. According to Wilson, "This latest release of Breakout: Boost+ is just one small step among many more to come that expands on our mobile games offering and an effort to keep iterating on our games to address consumer demands -- in this case, a call for an upfront premium download." It sounds like at least some of Atari's customers wanted the more traditional paid model rather than the freemium offering. It'll be interesting to see how these two apps do in the App Store going forward.

  • Daily iPhone App: Breakout Boost

    by 
    Mike Schramm
    Mike Schramm
    12.16.2011

    Atari's been on a remixing jag lately, and I was really impressed by the recent iOS take on Asteroids. Now with Breakout Boost, Atari aims to update another old gem. Unfortunately, this one isn't quite as successful. It certainly is Breakout, as you control a little paddle across the screen, bouncing balls up to hit bricks, earn powerups, and score points. The controls are well designed for touch, too. There's a virtual handle underneath the paddle, and there's an added element of a slider that will make ball go faster (and earn more points) or go slower (and earn fewer). That's a fun mechanic, but otherwise, there's no real innovation. In fact, I've seen better Breakout clones on other platforms (including iOS). That said, Atari sidesteps most of those issues by offering up the app for free, so if you like the Breakout style of gameplay at all, you might as well download it and test it out. I'm not so sure you'll be convinced to buy any of the level packs as in-app purchases, but that's up to you -- if it floats your boat, they're there. But I'm sorry to say Asteroids Gunner did a better job of updating the Atari classic, and hopefully Atari will take those notes to heart when it decides to update any other titles (Missile Command, I hope).

  • Pantech Breakout review

    by 
    Brad Molen
    Brad Molen
    10.03.2011

    That pool looks cool and refreshing, and all of the kids are having the time of their lives. Problem is, it's in an exclusive club, leaving you to stare at it longingly from the opposite side of a chainlink fence. We know the feeling, and it ain't fun -- yet, the state of LTE in the US over the last year has had just a pinch of elitism due to its high cost of entry and exclusion from most rural areas. Devices running on the near-miraculous speeds haven't exactly been cheap, with handsets like the Samsung Droid Charge and Motorola Droid Bionic at an asking price of $250 to $300 on contract. Needless to say, lots of customers have felt the underlying feeling of inadequacy because their wallets may come up a Benjamin or two short. The Pantech Breakout is the fifth phone in Verizon's LTE lineup, and the first clear departure from the piggy bank-busting prices that its predecessors command. With Big Red boasting a 4G lineup full of monotonous 4.3-inch behemoths, we've been anxiously awaiting something different. Something -- anything -- that could likely appease a different set of customers eager to take advantage of this speedy network. The 4-inch Breakout certainly is capable of appealing to a wider demographic, but with an uncharacteristically low $100 price tag with a two-year commitment, does it ooze cheapness or is it a fair bargain? Follow us after the break to find out. %Gallery-135265%

  • Pantech Breakout now available to bring LTE to the light-walleted

    by 
    Brad Molen
    Brad Molen
    09.22.2011

    An LTE handset on Verizon's network that doesn't feature a 4.3-inch display or a price tag that starts with a two or a three? Why, that would be the Pantech Breakout. The latest 4G phone on Big Red has finally been welcomed into the fold, available and ready to persuade more people to experience blazing-fast mobile broadband without frantically digging themselves out of debt. To recap, the Breakout features Android 2.3, a 1GHz single-core CPU and 512MB of RAM, 5 megapixel rear camera accompanied by a VGA front-facing cam and 720p HD video capture, a 4-inch WVGA (800 x 480) TFT LCD and a 1,500mAh juicepack. Worth a Benjamin? You make the call.

  • Pantech Breakout shows its darling face in the wild

    by 
    Brad Molen
    Brad Molen
    09.17.2011

    The Pantech Breakout, Verizon's least-hyped LTE phone this side of the Droid Bionic, has seen a fair amount of time splayed out on paper without getting its fair share of closeups. This has finally changed, however, now that Droid-Life was able to get its hands on true-blue images of the device. It appears to be a unit that's already arrived in a Verizon retail outlet, lending credence to the rumor that the 4-inch Android handset will be available for our purchase next week. Unfortunately, Verizon's still acting as if the phone doesn't exist, so we'll just have to strum our fingers on the desk for (hopefully) just a few more days to see if it'll get acknowledged.

  • Pantech Breakout to make its LTE debut September 22nd?

    by 
    Brad Molen
    Brad Molen
    09.15.2011

    With a powerhouse like the Motorola Droid Bionic now lodged firmly on Verizon's 4G lineup, we're not expecting very many folks to be downright impressed by the Pantech Breakout. The latest offering on Big Red's LTE network appears to be ready for its emergence in a week. The folks over at Droid-Life not only got their hands on a full spec sheet of the device, they also have come across the user manual, available for download at the source link. It looks like the Breakout will offer a 4-inch WVGA display, Gingerbread, a 1GHz single-core CPU, 512MB of RAM, a 1,500mAh battery and a 5MP rear camera paired up with a VGA front-facing video chat cam. No pricing is mentioned, though Pantech has a track record of being a budget manufacturer, so we're thinking this is aimed directly at the lower end of the LTE price spectrum. If all goes this doc's way, we'll be seeing the new device on September 22nd. Who's in?

  • Verizon's Pantech Breakout rendered, is four inches of LTE goodness

    by 
    Brad Molen
    Brad Molen
    09.05.2011

    Verizon's LTE lineup will soon be expanding like a balloon. With this week's launch of the Motorola Droid Bionic and eventual release of the Samsung Stratosphere and LG Revolution 2, 4G shoppers will soon have options aplenty to choose from; why not throw another one into the mix? The LTE-enabled Pantech Breakout -- which passed through the FCC as the Apache -- now has some higher-quality renders, courtesy of PocketNow. While most of the phone's specs are in line with the HTC Thunderbolt and Samsung Droid Charge, it differs by offering a smaller 4-inch WVGA display, Pantech's custom Android UI and a 10-device mobile hotspot. There's still no word on pricing or release date, though we were expecting to see the device come out last week; we can't think of many people completely devastated by the delay, but it will at least provide much-needed variety to Verizon's arguably stale 4G setup.

  • Pantech Apache hits the FCC with Verizon LTE

    by 
    Brad Molen
    Brad Molen
    08.12.2011

    Long-Term Evolution is a party and everyone is invited, but we weren't expecting Pantech to show up so early. Yet the Pantech ADR8995, bearing the name "Apache" as its FCC ID, just made its way through the halls of the Federal Communications Commission -- with LTE band 13 and CDMA in tow. This particular combination of bands, of course, is currently in use by Verizon, which gives us free reign to put two and two together here. The Apache's already received WiFi and Bluetooth certification, the latter identifying it as an Android with North American availability. We can't say with a surety that it will actually be the next 4G device to show up on Big Red (after the Droid Bionic, of course), nor that it will even earn a spot in the hallowed lineup, but things are positively looking up. Whether it shows up or not, it's about time more guests come around and suck down a few cocktails. %Gallery-130538%

  • The battle for Breakout's copyright

    by 
    JC Fletcher
    JC Fletcher
    07.29.2011

    Were we to say the word "Breakout" you'd probably get a pretty clear image in your head -- the image of Atari's 1976 block-breaking game (which both Steve Jobs and Steve Wozniak played significant roles in designing!) It may be totally distinctive, but it was once not seen as copyrightable. In 1989, Atari brought legal action against Register of Copyrights Ralph Oman over the fact that he wouldn't give Atari a copyright on the game. The register, Patent Arcade reports, said that the elements of the game were "simple geometric shapes and coloring" and not enough "authorship" went into their production to be copyrightable. " "The idea . . . could have been expressed in expressive ways," a Register lawyer said during oral arguments for the case. "They could have added graphics to it. They could have had a brick wall that looked like a brick wall. They could have added ivy that was expressive." It was future Supreme Court justice Ruth Bader Ginsburg who threw out that argument, citing the ball's variable, non-realistic-physics-based trajectory as a creative element of the game. And with that in mind, it was sent back to the Register for reconsideration. And thus Atari got the copyright that it could then use against other block-breaking games.

  • DIY breakout dock looks to get professional sound out of iPad 2

    by 
    Mike Schramm
    Mike Schramm
    05.31.2011

    The iPad is an excellent device for creating and editing sound, but sometimes, just using that headphone port isn't enough. For that, DIY musician Qubais "Reed" Ghazala built this custom-made iPad dock, which plugs the iPad into a whole row of various sound-related ins and outs, from a line input and output to even a video interface. Yes, it's not quite as finished as a professional setup might be, but the DIY style works well here. Read more of this post to watch a video of the dock in action that includes some tips on its construction in case you want to try putting one together on your own. Ghazala used a PodBreakout board to get all of the data he needed to and from the tablet, and a MacAlly iPad stand as the base unit.

  • DIY iPad music breakout gives pro-grade stage presence, mixes circuitry with art (video)

    by 
    Sharif Sakr
    Sharif Sakr
    05.31.2011

    If you're thinking this iPad audio breakout dock looks remarkably good considering its DIY origins, then you should know it wasn't put together by any old screwball with a soldering iron. Nope, this was made by Qubais "Reed" Ghazala, a very particular old screwball who's been blurring the lines between circuitry, music and art since the Summer of Love (that's 1967 on a normal calendar). His latest invention is all about getting pro-grade sound connections into and out of an iPad 2 -- much like an Alesis dock or Akai SynthStation, but with that special "I made this" charm and minimal price tag. Key ingredients include a Macally aluminium iPad stand and a 30-pin PodBreakout board. Hit the video after the break to get further instructions and hear Ghazala's "bottomless well of chance music" -- both come at your own risk.