browser-based-game

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  • Dragon Eternity launches on Android, iPhone, and Facebook

    by 
    MJ Guthrie
    MJ Guthrie
    09.04.2013

    Always touted as a cross-platform MMO since its introduction at E3 2012, Dragon Eternity was initially only playable in browsers on the PC, moving to the iPad more recently. But we knew other platforms were also in development. As of today, the dragon-infused game becomes even more mobile, launching on the iPhone and Android devices as well as Facebook. Now users of a variety of different devices can jump into the world of Adan to obtain and train dragon pets and mounts, adventure, craft, and PvP. Watch the launch trailer right here after the break. Then if you want a more in-depth look at play on a mobile device, be sure to check out the hands-on in MMObility. [Source: Game Insight press release]

  • Massively exclusive: Dragon Eternity's move to mobile highlighted in video dev blog

    by 
    MJ Guthrie
    MJ Guthrie
    03.13.2013

    First released in Russia in April 2011, Dragon Eternity was later localized in English and grew to include players in other countries. Now, the browser-based fantasy game is expanding into another frontier -- mobile devices. In this exclusive video diary, developers announced that the game is being developed as a cross-platform experience; Dragon Eternity will release for the iPad this spring, then Android and Facebook versions will soon follow. The video also discussed different aspects of the game, such as the newly implemented naval battles and the quests' tie-ins to minigames. Upcoming content in the works includes player battlegrounds and private castles where players can give others quests to each other. Check out all the details in the video after the cut. [Source: Game Insight press release]

  • Aeria Games blends sci-fi and fantasy in new MMORPG Starlight Story

    by 
    MJ Guthrie
    MJ Guthrie
    08.27.2012

    Aeria Games, the free-to-play publisher known for a variety of browser-based games, adds a new title to the mix. Starlight Story mixes technology and magic in a realm where players must try to save their dying planet. To aid them in preventing the destruction of their world, players will have pets that will fight at their side as well as double as mounts. Both players and their pets will be able to transform into previously slain bosses, giving stat boosts on top of the cosmetic changes. Catch a glimpse of the game in the trailer after the cut. Sign-ups for the closed beta are also going on now; players can sign up by visiting the official site. [Source: Aeria Games press release]

  • Bigpoint's A Game of Thrones MMO to debut at GDC 2012

    by 
    Matt Daniel
    Matt Daniel
    02.29.2012

    Brace yourselves; GDC is coming. And with it comes the first ever public demonstration of Bigpoint's upcoming MMO title based on George R.R. Martin's hit fantasy series, A Game of Thrones. For the first time ever, players will be able to get a look at the world of Westeros brought to life in all its browser-based glory. Bigpoint CEO and founder Heiko Hubertz is understandably optimistic about the title, stating that the devs "intend to build a game that resonates intimately with its diehard community of followers, while also creating an authentic gaming experience that attracts newcomers to the franchise." So if you're heading to GDC 2012 and you want to take a look, just make a trip on over to Bigpoint's booth and see for yourself. What's that? You're not going to GDC this year? Well, then it's a good thing we're going for you! You can look for more info from our impressions coming later next week. Andremember: When you play the game of thrones, you win or you corpse run. [Source: Bigpoint press release]

  • RuneScape increasing subscription prices on February 1st

    by 
    Matt Daniel
    Matt Daniel
    01.24.2012

    In a new post on the official RuneScape site, the game's vice president Daniel Clough has announced that, beginning in February, RuneScape membership prices will be rising from $5.95 US per month to $7.95 US per month. If you're already a member, don't worry! Anyone who is a registered member prior to February 1st will still be able to subscribe to the game at the current fee of $5.95 US per month, and the rate will not rise as long as the subscription isn't cancelled. So if you were thinking about shelling out for a RuneScape membership, act before the end of the month in order to lock in the current, lower pricing model. For the full details, click on through the link below to the RuneScape official site. [Thanks to Sean for the tip!]

  • Bigpoint and gPotato join forces, host contest to celebrate

    by 
    Matt Daniel
    Matt Daniel
    01.24.2012

    Two of the big players in the F2P MMO industry, publisher gPotato and Battlestar Galactica Online developer Bigpoint, have teamed up with one another in order to bring Bigpoint's browser-based titles to gPotato's ever-expanding library of titles. Bigpoint titles such as BSGO and more will be available at gPotato's game portal site, and in order to celebrate the arrival of the new games, gPotato is giving away $900 US in prizes. Ten Facebook fans will receive $50 in gPotato currency just for telling the folks at gPotato which new browser titles are their favorites. Five others will win a SUMO beanbag chair or a Razer mouse. For the full details, check out the link below and head on over to gPotato's official site to try the new game selections for yourself. [Source: gPotato press release]

  • Cliffhanger Productions shares some details on Shadowrun Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.25.2011

    Almost any veteran of pen-and-paper games is at least passingly familiar with the setting for Shadowrun Online, currently under development by Cliffhanger Productions. It's a big setting with plenty of space for many different player types, so the real question comes down to what the developers want to do with the upcoming browser-based game. A recent interview puts forth just that question, with the development team answering some questions about what potential players can expect. Of course, all of the answers are provided with the caveat that the development process has only just begun. But the game is currently set up to split between a tactical action map for missions such as infiltration and assault, with a city map and a more text-based interface for negotiating contracts and managing your character. There are also plans to keep the game's plot evolving based on character actions, such as which side players favor during a corporate war -- something that should keep players interested even with the admission that beta is at least a year out. [Thanks to Onyx for the tip!]

  • Dragon's Call joins Aeria Now catalogue

    by 
    Matt Daniel
    Matt Daniel
    05.18.2011

    Last time we heard from Dragon's Call was way back in October of 2009, when we were just getting our hands on the first details of the game. Over the past year-and-change, the browser-based fantasy MMORPG has made its way into the hands of Aeria Games. It's now available in Aeria's Aeria Now stable of browser-based games. Dragon's Call features a story told through Flash-animated cutscenes and drops players into the role of one of three classes (Warrior, Mage, or Assassin) and sends them on a series of "thousands of captivating quests." PvP battles are also offered alongside the storyline quests for those of you with a bit more bloodlust. No matter which route players take, they will have the opportunity to level up their characters' skills and upgrade their equipment to customize their characters as it suits them. To give the game a whirl, head over to the official site.

  • No client, no download, no problem: Runes of Magic coming to browsers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.25.2011

    If there's a crippling weakness to the free-to-play model's success, it's the fact that trying each new game requires an awful lot of client downloads and installations. You could be forgiven for not wanting to clutter up your drive with another game that you may or may not want to invest in for the long haul. Runes of Magic is bridging that gap, however, with the addition of a browser-based client in the works for the second quarter of this year. As if that weren't enough, the development team is looking into providing full Facebook integration as well. Partnering up with Kalydo, Frogster is hoping to make registration and playing easier than ever, allowing signed-in Facebook users to jump right into the game with no further registration required. If all goes well, this will open up a large venue of new playability, letting players enjoy the game on virtually any Windows machine without installing the full Runes of Magic client each time. We'll be taking the opportunity to talk with Frogster about this development at GDC next week, so be sure to check back in for more news on the browser conversion.