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  • WoW Archivist: When Blizzard "hated" the Horde

    by 
    Scott Andrews
    Scott Andrews
    08.02.2013

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Which faction does Blizzard love more? For several years it's been all the rage to claim that Blizzard loves the Horde and hates the Alliance. Players trot out the "green Jesus" theory. They show how the past two expansions have focused far more on Horde characters and storylines than on Alliance intrigues. It's true that Blizzard placed Thrall and now Garrosh and Vol'jin in the spotlight over the past few years. Players also look at the shiny new Orgrimmar that the Horde got when the old one burned down, and how Stormwind also took a beating and still hasn't recovered. You can make the case that Blizzard has somewhat favored the Horde in WoW's recent history. But this is so very, very strange to vanilla players like me. Back then, players were convinced of the exact opposite. Players were so convinced, in fact, that some actually wanted a CM to die. In vanilla, Blizzard "loved" the Alliance and "hated" the Horde. Don't believe me? This quote is from a 2005 editorial called "Why the Horde is worse, and how Blizzard could fix it": In the end, I am just a jealous Horde player... It is up to Blizzard to fix this game; I have done all that I can. Either World of Warcraft can be remembered as a great MMORPG, or it can go down as a horribly imbalanced one, like many before it. That's for Blizzard to decide. Let's take a trip back to 2005. On a bus, perhaps. A bus made out of elemental electrical energy.

  • WoW Archivist: Patch 1.7, Rise of the Blood God

    by 
    Alex Ziebart
    Alex Ziebart
    07.19.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? As we go through the patches of classic World of Warcraft, you've seen all along that Cataclysm is essentially a sequel to the original game. Everything in Cataclysm ties into things that began all those years ago. The Twilight's Hammer, Ragnaros and the other elemental lords, Nefarian and Onyxia ... all of those things hearken back to the Azeroth of 2004 and 2005. It isn't just the main plot of this expansion that ties back into the original game either -- oh, no. The little side stories we experience and investigate tie back into the original game, too. Today, we're looking at patch 1.7 from September 2005. It is the patch that introduced us to Zul'Gurub and the Blood God Hakkar, both of which made their return just months ago. In addition, patch 1.7 includes: Arathi Basin Stranglethorn Vale's fishing event Implementation of the dressing room Debuff limit raised from eight to 16 Let's explore, hm?