but-i-thought-it-was-a-pvp-game

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  • PAX East 2014: Star Citizen and the DFM are 'more than just PvP'

    by 
    Jef Reahard
    Jef Reahard
    04.11.2014

    Chris Roberts took the stage at a backer-only pre-PAX event in Boston last night to show off some of Star Citizen's alpha dogfighting footage. Despite a few technical glitches, fans were able to get an extended glimpse of the game's first playable module, which Roberts said will likely release in a month or so. The dogfighting module will be presented as part of the in-universe fiction and thus will take the form of a space sim called Arena Commander which released to gamers in the year 2944. Players will load into the DFM through their pre-existing hangar module where they'll choose between five alpha game modes: Free Flight, Battle Royale, Squadron Battle, Capture the Core, and Vanduul Swarm (basically a horde mode). Cloud Imperium is including leaderboards and plenty of stats which will show up both on Star Citizen's web-based player and organization profiles as well as in the finished game. The upcoming module will also feature co-op capabilities along with PvE AI. "At the end of the day, for me, it's not all about combat," Roberts explained, "so if [combat's] not your thing you don't have to worry about it." Click past the cut to watch the full livestream.

  • Post-apocalyptic sandbox Xsyon adds a PvE server

    by 
    Jef Reahard
    Jef Reahard
    03.18.2014

    Who says MMO sandboxes are all about PvP? Not Notorious Games, which has announced the formation of a new PvE server for its post-apocalyptic Xsyon title. "Data from the original main world has been duplicated to both servers, allowing players the choice to play on either or both servers. New players can maintain a character on both servers as well," Notorious says in its latest press release. Xsyon is a player-driven MMO focused on building towns, forming tribes, and the shaping the environment. Players may "create quests, hunt, gather, and develop a new world." [Source: Notorious Games press release]

  • This is the advanced AI tech that's powering Star Citizen

    by 
    Jef Reahard
    Jef Reahard
    03.12.2014

    Cloud Imperium has publicized its relationship with Moon Collider, maker of an advanced AI middleware technology known as Kythera. A new press release says that Star Citizen fans will get their first taste of what Kythera can do in April's dogfighting module, while CIG chairman Chris Roberts enthuses over what the tech brings to the table. "The dynamic nature of the technology allows for more realistic dogfights, but at the same time it delivers a very true-to-life universe where planetside environments will be able to display very large scale city simulations all going on at once," he explains. "Kythera will give Star Citizen a true world AI rather than a less dynamic scripted AI which you may find in other games." You can read the full release after the cut. [Source: CIG press release]