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  • The Daily Grind: Do single-player games give you a craving for MMOs?

    by 
    Jef Reahard
    Jef Reahard
    12.18.2014

    I made a dent in my Steam backlog this month, and one of the older titles that I finally got around to beating was Alan Wake. This has nothing to do with MMOs, really, except for the fact that the game's creepy atmospherics and its focus on the supernatural made me want to fire up The Secret World. What about you, Massively readers? Do your single-player adventures ever give you a craving for a particular MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Secret World's killer clown is coming to get you

    by 
    Bree Royce
    Bree Royce
    12.17.2014

    Some Funcom fans are getting a nice present in their email today: a ticket to play The Secret World for free for a month. "You will die. Because, hey, that's what happens when you play an MMO where killer clowns are after you. Fight back! Play The Secret World for FREE this Holiday season," reads the promo. The freebie 30-day codes in the emails are apparently valid if used by January 15th and include experience potions as well as $5 worth of points to spend in the cash shop. It's currently unclear whether the promotion is for former subbers or just everyone who has a Funcom account.

  • Guild Wars 2 kicks off Wintersday events

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    The event avalanche of Guild Wars 2's Wintersday has gotten up to full speed and is currently roaring down upon the game's population. Today's update activates the previous years' Wintersday content as well as a few new additions. There's the Wondrous Workshop to explore, jumping puzzles, bell choir minigames, the Snowball Mayhem battle royale, and a quest to track down Grawnk to get a Wintersday tree for home instances. The patch also activates a couple of PvP events, new Wintersday-themed cash shop cosmetics, the daily login rewards, and the latest overhaul of the daily achievement system.

  • Guild Wars 2 celebrates the holidays with a player murder spree

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2014

    Don't get too comfy and cozy with that hot cocoa and crackling fire; Guild Wars 2 is calling all fighters to arms for epic PvP conflict over the next month. Today, the team posted details for the game's two upcoming PvP events, both starting tomorrow and ending on January 13th. The fun and casualties begin with the WvW Sneak Attack event, which will change some of the established rules for this setting to make it harder to see who is attacking what and give a bonus to experience and rewards earned. Then the team is testing out a PvP ladder season, with prizes such as mini llamas and glorious hero's armor pieces to those who kick and claw their way up the rankings.

  • The Secret World nerfs Tokyo mobs and buffs rewards

    by 
    Justin Olivetti
    Justin Olivetti
    12.11.2014

    Players struggling to progress through The Secret World's Tokyo zone will now find it a more pleasurable experience, thanks to today's hotfix that makes mobs easier to kill while increasing rewards across the board. Mobs in Kaidan will now have reduced damage and health, making them easier to kill. Better yet, TSW is increasing AEGIS XP from containers, lowering the cost for memory expansion modules, and giving AEGIS peripherals as part of the Issue 9 and 10 story missions (and will retroactively award these to players who have completed them). [Thanks to Tyler for the tip!]

  • Chaos Theory: The best places in town, Secret World style

    by 
    MJ Guthrie
    MJ Guthrie
    12.11.2014

    When discussing the best things about The Secret World, I'm almost at a loss for where to start. There really is just so much that's great, so many amazing little details woven into the game, that unless you really narrow it down, you could wear yourself out trying to name it all. And you'd still know you missed too much! That's one reason Chaos Theory has recently focused on a few top five/top ten lists. We've already covered compelling missions, the best NPCs, and even my first favorite moments. As integral as those elements are, however, any real estate agent can tell you that one facet can trump them all -- location, location, location! And it's true. The game's setting has a huge influence on the other aspects of the game: Missions are more meaningful and character personalities are enhanced by their surroundings. So as promised, this time around we'll tour some of the best places TSW has to offer.

  • Guild Wars 2 is revamping dailies... again

    by 
    Bree Royce
    Bree Royce
    12.10.2014

    ArenaNet has just announced that it's revamping Guild Wars 2's daily achievements... again. "We want to give players the opportunity to try things they may not normally experience and feel like the rewards they earn for doing so mean something," says the studio. "Rather than [give] a generic reward for all achievements, each one will give players something that is thematically tied to the content they're playing." Completing dailies will allow players to earn everything from achievement points to fractal relics and badges of honor, depending on the daily's difficulty and type (PvE, PvP, WvW). The studio is also rolling out a new achievement track that replaces the old monthlies system and rewards players just for logging in. "One way to think of this is like a holiday calendar that gives you a new present from ArenaNet each day," the devs write. "There are 28 individual rewards on the track, each one building toward an epic chest containing a permanent 1% increase to account gold find and your choice of either ascended crafting materials, materials necessary for crafting your legendary weapon (including mystic clovers), an additional sum of laurels, or tomes of knowledge." Yesterday, the studio revealed that the ongoing season two plotline will be on hiatus through the holidays, being replaced by Wintersday. Season two resumes on January 13th.

  • Guild Wars 2 season 2 to continue on January 13th

    by 
    Justin Olivetti
    Justin Olivetti
    12.09.2014

    The living world episodes for Guild Wars 2 are taking a month off for the holiday season, as ArenaNet announced today that Season 2 will reconvene on January 13th for "moments that will forever change the course of Tyria." That doesn't mean that Guild Wars 2 will go silent during this time, however. Wintersday is scheduled to return on December 16th, although this time it will take place in Divinity's Reach. ArenaNet is also hosting a test of its ladder season from December 16th through January 13th, allowing players to compete for various rewards, and a WvW Sneak Attack event during this same period. Finally, there will be the game's "first-ever" ESL monthly championship on December 10th.

  • Flameseeker Chronicles: Planting the seeds of memory in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    12.09.2014

    They say that those who don't learn from history are doomed to repeat it. I don't know who "they" are, but I don't think that particular truism was ever meant to cover a literal repeat of history. Guild Wars 2's latest living world content release has players doing exactly that: planting memory seeds, taking an uncomfortably invasive peek into Caithe's past, and trying to figure out exactly what might have led her to abscond with Glint's egg in the previous chapter. This stroll down memory lane technically takes place over 20 years in GW2's history, but it's new information to us, and so the statute of limitations on spoilers hasn't expired. You'll probably want to play the content before reading any further, unless you think my writing is improved by a lack of context (if that's the case, don't tell me).

  • Work on Asheron's Call's player-run servers continues

    by 
    Bree Royce
    Bree Royce
    12.05.2014

    Earlier this summer, Asheron's Call 1 and 2 went buy-to-play with no sub and technically went into maintenance mode, with no more content updates planned for the pair of games. But it wasn't to be game over; Turbine vowed to keep the servers up for its loyal players because it was, as Turbine's Rob "Severlin" Ciccolini put it, "the right thing to do." Critically, the studio also promised to release tools, though not the source code itself, to help players run their own servers, create their own live events, and someday implement their own locations. Just before the holidays, Ciccolini quietly released an update about the "community-foused initiative" on the official forums. I finished documenting and preparing the files players will need for all the SQL set up. We are working on getting documentation for setting up the patch server and and gls servers. I am also checking to see how a player can configure a local one person server with a simplified set up so they can play solo or in a LAN environment but I don't know yet if it will be possible to do without the full login process. We are moving to get things up in a place where they can be downloaded. Severlin explained that documentation and testing continues, and there's a chance, though not a guarantee, that a "simplified server set up for solo or LAN players" might be workable.

  • Chaos Theory: Hands-on with TSW's Issue #10 before today's release

    by 
    MJ Guthrie
    MJ Guthrie
    12.04.2014

    Yes, you read that right. When we told you earlier this week that The Secret World's second Tokyo expansion was coming soon, we bet you didn't think it'd be today, did you? Well, neither did we! But that's exactly what Director Joel Bylos shared with me while we we zipping around the newest area of Tokyo during a hands-on tour of Issue #10 Nightmares in the Dream Palace. If all goes according to plan, fans will be able to dig into the new content today -- much sooner than anticipated. And what's awaiting them? That's what this week's Chaos Theory reveals. Don't worry; I promise to warn you of any major spoilers.

  • Guild Wars 2 launches Seeds of Truth today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.02.2014

    Oh, that darn Caithe, running off with that MacGuffin dragon egg at the end of the last Guild Wars 2 story update! Someone should go after her. And while someone's going after her, someone should probably collect more armor set pieces and explore more of the Silverwastes. If you haven't guessed by now, that someone is going to be you. The latest update to the game, Seeds of Truth, is live today, and you'll need to... well, you read all of that up above, yes? Aside from salad-based antics, the update features some major PvP changes, including reworked matchmaking and the test season for organized league play. So if you're there more for the mechanics than the story, that may be more of your speed. If you're there for the story, though, get ready to start retracing Caithe's memories, figure out what happened, and dealing with the fallout of that stolen egg. [Source: ArenaNet press release]

  • The Secret World's nightmarish Issue #10 coming 'in next couple weeks'

    by 
    MJ Guthrie
    MJ Guthrie
    12.01.2014

    Content-loving The Secret World fans will be happy to hear that the next issue is just a couple weeks away. Joel Bylos' November Game Director letter has announced that Issue #10 Nightmares in the Dream Palace will go live "in the first half of December." That means more Tokyo locations, a new mission chain, new AEGIS shields, and more interesting characters will soon be available to enjoy. Want to wander the docks and the shipyards? How about prowl around an abandoned quarantine camp or the Orochi tenements? Those locations and more will be available for exploration. Can't wait to hear and see more? Keep your eyes peeled for Massively's hands-on with issue #10 this week! Not all the goodies are dependent on owning the issue, either. The accompanying patch brings quality-of-life improvements including bug fixes, a UI editing mode, and an updated con system to help newer players. And what's TSW without a great holiday event? The letter also introduces this year's new Christmas event, which will run from the middle of the month until just after the new year. Called The Christmas Conspiracy, it begins with an invitation to see a performance of "The Magic Flute" at the Albion Theatre and entails working to stop the Phoenicians from stealing the very heart of Christmas itself. Previous Christmas events will also return.

  • Guild Wars 2's Leah Hoyer discusses the importance of story

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.26.2014

    It's fair to say that Guild Wars 2 sells its story pretty highly, as living world progress and story updates are a major part of its content strategy. Head of narrative Leah Hoyer stated in a recent interview that this is one of the core things that games as a whole need to embrace: Story is important in getting players invested. Hoyer went on to say that while story lacks the central importance in games that it has in media like television, it's still an important element of player investment. Still, she argues, it's harder to tell a good story in a game than it is in a television show, simply because the latter is focused only on story while the former cannot be. This doesn't mean that it's less important, nor does Hoyer feel that it justifies using lore and background as an excuse for not telling a story; a good story requires immediacy. While she believes that lore is highly important, it should help support storytelling rather than replace it. There's a lot of interesting thoughts in the full interview, so whether you like Guild Wars 2's take on story or not, it's well worth a look.

  • Flameseeker Chronicles: Navigating Guild Wars 2's Tangled Paths release

    by 
    Anatoli Ingram
    Anatoli Ingram
    11.25.2014

    I was late playing Guild Wars 2's latest update, Tangled Paths, because I was on an airplane when it went live. That might be a better excuse than "the dog ate my homework," but I don't have one for "a dog ate my character," which is exactly what happened as soon as I got home and logged in. Read on for the reason I actually welcome our vicious new dog overlords, as well as why Caithe and I need to have a long talk. You'll also find an exclusive photograph of Bellevue, Washington, taken from the roof of ArenaNet's studio, which is exciting primarily because I got the Seattle skyline in the very same shot without it coming out blurry, even on my awful camera phone. I'm proud of that and nobody can take it from me. As usual, spoiler warnings apply!

  • Guild Wars 2 teases next week's Seeds of Truth release with a new trailer

    by 
    Jef Reahard
    Jef Reahard
    11.25.2014

    Are you up to speed on Guild Wars 2's episodic living world content releases? If not, you might want to stop reading because there could be spoilers ahead. Last time around, players watched as Caithe made off with a fabled dragon egg that could be the key to defeating Mordremoth. In the newest episode, you'll have to catch Caithe, but first you can catch a preview of the release by clicking past the cut. [Source: ArenaNet press release]

  • Guild Wars 2 streamlines PvP queuing, adds map voting

    by 
    Justin Olivetti
    Justin Olivetti
    11.21.2014

    How can Guild Wars 2's PvP experience be improved? By streamlining the flow, baby! A new dev diary posted today talks about how ArenaNet is working to improve match flow, starting with the elimination of PvP rosters and simply allowing players to queue solo or with a party. Other significant changes include replacing AFK players before matches begin, group voting on favorite maps, and using the dishonor system to ding those who leave or go AFK during matches. To get into PvP matches, players will now be required to go to the Heart of the Mists, which is being outfitted with additional core services so that it can be a fun social hub between games.

  • Guild Wars 2's revamped sPvP rewards skillful play, not just wins

    by 
    Bree Royce
    Bree Royce
    11.20.2014

    ArenaNet's Justin O'Dell is on dev blog duty today for Guild Wars 2, and his post is all about planned updates to the game's sPvP matchmaking and ladder ranking systems. "We decided to move to a score-based search method that takes into consideration several metrics that we believe are important for a match to be fun," he explains. "We chose a score-based system over other methods because we found that it's a good compromise between the often competing goals of match quality and short queue times." The system will do its best to match players by skill level, rank, party size, and so forth. Points awarded through the ladder ranking system are determined by final score and odds of victory in an attempt to ensure that playing well in spite of a loss is encouraged and that luck isn't the driving force in ranking. "Imagine a world where everyone took the saying 'It's not whether you win or lose, it's how you play the game' seriously," O'Dell says. "Wouldn't that be great?"

  • Guild Wars 2 plans a big PvP patch for December 2nd

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.19.2014

    On December 5th, the first World Tournament Series for Guild Wars 2 will conclude with a showdown between the four best teams across the United States, Europe, and China. Right before that, on December 2nd, the Guild Wars 2 team will be deploying several large-scale updates to the game's PvP. So if you've been watching the tournament with rapt interest, you'll have a number of shiny new systems to test out; if you haven't, you can still reap the benefits of an improved PvP system in the game. Matchmaking is one of the biggest game mechanics seeing alterations. Players will be sorted by Glicko2 ratings for matchmaking purposes and subjected to a dishonor system that punishes behavior like leaving mid-match. The net result is a full ladder system for the game that will serve as a foundation for large-scale league play, with a test season planned for mid-December to make sure all of the parts work properly. There are more adjustments to be revealed over the next two weeks, but for now, dedicated PvP fans can rest easy knowing that more boosts are coming. [Source: ArenaNet press release]

  • Guild Wars 2's Tangled Paths update goes live today

    by 
    Bree Royce
    Bree Royce
    11.18.2014

    Episode six of Guild Wars 2's second season of living world content, Tangled Paths, arrives on production servers today. The continuing storyline sends players on an epic dragon egg hunt through "newly discovered underground caverns" in the Silverwastes. Players who've been piecing together the carapace armor set this season can look forward to a pair of gloves this go-round. Massively's GW2 expert, Anatoli Ingram, has been chronicling the seasonal plotline in his Flameseeker Chronicles column. Enjoy the fresh screenshots and slightly less fresh episode six video below.