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  • Newest producer letter for Final Fantasy XIV talks patch 1.18, dungeons, and camps

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.02.2011

    Starting in the next patch for Final Fantasy XIV, the little aetheryte camps won't be the only signs of civilization outside the main cities. According to the newest producer's letter from Naoki Yoshida, new camps and hamlets will be added to the map with the next patch, which is also slated to include the first changes to the game's battle system and instanced dungeons for ranks 30 and 50. These are features that players have been hearing about for some time, and it's excellent to have a more definite timeline for the implementation. The down side to this, of course, is that the larger dose of content and upgrades will mean a longer gap between patches, as patch 1.18 is currently set to be released in mid-June. Yoshida goes on to say that it's quite possible the team will break some of the content down and release a 1.17b patch at some point in May, just to help tide players over. Final Fantasy XIV players are encouraged to read the full letter and get ready for more sweeping changes, along with further previews of the dungeons due in the near future.

  • A sneak peek at Fallen Earth's Progress Towns

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2011

    Coming soon to a public test server near Fallen Earth is one of the more exciting pieces of content the game has seen: Progress Towns! Icarus Studios wanted to take the concept of a player-built town and make it something truly special. Progress Towns are the next iteration of Fallen Earth's attempt to include player housing, which started with patch 1.2's camps. With the this new system, players will be able to build up their own towns from the ruins of old ones. Three such towns will be in place for testing: Progress in Sector 2, Stronghold in Sector 3, and Citadel in Deadfall. Before players can move in and start performing stunning makeovers, they'll have to fight enemy mobs who've declared squatter's rights. Once the battle is won, the area becomes player-controlled and can be improved upon by using the construction skillset. Progress Towns can be built up to house many useful features, such as merchants, mailboxes, and defensive structures. Once enough construction takes place, special merchants will appear and offer unique crafting components in exchange for a new form of currency. Don't get too comfortable, however. These towns will always be under the threat of enemy raiders looking to take back what once was theirs! This slice of player-generated content will appear on the test servers next week, but you can get a sneak peek at Progress Towns in the gallery below right now! %Gallery-48606%

  • The Tattered Notebook: A rose-colored celebration of EverQuest

    by 
    Karen Bryan
    Karen Bryan
    03.28.2011

    In honor of EverQuest's 12th Anniversary, EverQuest II is holding a special event in the game. Players can travel back in time to several instances, and they get to meet some of the infamous named mobs of EQ. If you've ever dodged Fippy Darkpaw's attack on the Qeynos gates, sailed far out to search for Allizewsaur, or camped for weeks at a time to find Quillmane, the elusive Pegasus, then you'll enjoy this trip down memory lane. In this week's Tattered Notebook, we'll travel back in time to meet these legendary nameds. Be warned, though, this does contain spoilers!

  • The Mog Log: Community guide to Final Fantasy XI and XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.24.2010

    The great thing about being a fan of Final Fantasy XI is that you're not lacking in any sort of resources online. After such a long lifespan, pages have been created to suit almost any need the community might have. And for a game whose mechanics can be obtuse at times, that's a good thing. But we're getting ahead of ourselves, aren't we? The Mog Log is Massively's new weekly column focusing on all things both Final Fantasy and online, meaning both Final Fantasy XI and Final Fantasy XIV. For our first installment, we're taking a look at the multitude of fan pages, guides, and other resources for players. Needless to say there are a few more options for the former game than the latter (due to only one of them actually being released yet), but there's already a community building in anticipation of Eorzea's adventures.

  • GameX 2009: Massively talks with Lee Hammock on what's next for Fallen Earth

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.28.2009

    Content, community, and epic beards ahead fair readers! When lead game designer Lee Hammock walked into the media room at GameX 2009, we immediately tackled him into a chair and demanded he answer our many questions on what's coming up for Fallen Earth. What we got (after he figured out that we wanted to interview him and not kidnap him) were answers on the upcoming "social" patch for Fallen Earth, a look at the brand new crafting skill, construction, and the camps that will be added to the game, what lies beyond Sector 3 (hint: it's Sector 4) and how much the team loves their community. So if you're interested in Fallen Earth, or are looking for a reason to get into the game, look no further than the interview that lies beyond the break! Unfortunately though, we must make a slight correction to what Lee says in the interview. Fallen Earth did send us 2,000 trial keys, but thanks to an overwhelming response, we're out of keys! This makes us sad pandas, but you can still enjoy what Lee has to say about the game, and be amazed by the hypnotic beard.