cancelled-games

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  • R.A. Salvatore details the lack of death in Project Copernicus

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.12.2012

    "To be or not to be" is not a question asked in most MMOs. Characters don't die permanently, after all. But Project Copernicus wouldn't have waved that fact off as an irrelevant necessity of game mechanics. No, according to R.A. Salvatore, the game world would have explored the meaning behind a world wherein no one truly dies and everyone is functionally immortal. Players who enjoyed Kingdoms of Amalur: Reckoning will recall that the game opens with the player character returning from death thanks to the Well of Souls. In Project Copernicus, the Well of Souls would have been active not just for one individual but for everyone in the world. Returning from death would be something that happens not just to players but to every part of the world. It's not hard to imagine the ways in which a world would seem different if death was no longer something to be feared or avoided. Salvatore laments that the concept is unlikely to see execution now, even with buyers looking to purchase the 38 Studios assets from the state of Rhode Island.

  • Ask Massively: You're missing the best part of the appearance tab news edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.25.2011

    I've made no secret of the fact that I've long since fallen out of love with World of Warcraft, but I think people are missing the best element of the whole addition of an appearance tab. Sure, it's something that players have been asking to get for years on end without receiving a response, but the best part is that its addition essentially invalidates every single answer we've received to date about why it can't be done. That amuses me to no end. This week's Ask Massively has nothing to do with that news, however; instead, it covers the excitement of upcoming games, the lack of upcoming games, and the relevance of functions within games. I'd promise a zebra as well, but he had places to go. As always, you can leave your questions for a future installment in the comment field or mail them along to ask@massively.com, whichever you prefer.