capital-city

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  • Asura and Sylvari races playable in final Guild Wars 2 beta

    by 
    Elisabeth
    Elisabeth
    07.09.2012

    We know Guild Wars 2's release date. We know when the last beta weekend will take place. Now, the last great mystery has been answered. A blog post scheduled to go live later this morning (link coming soon) details the changes that ArenaNet has in store for the beta schedule for July 20th to 22nd. Spoiler alert: The Sylvari and Asura will be playable! Previous beta weekends gave players access to the home cities and two explorable zones apiece for the Humans, Charr, and Norn, as well Lion's Arch and Gendarran Fields. In the upcoming beta, the last two playable races will also be open for exploration. Like the other races, Sylvari and Asura characters will see personal story content up to level 20 and access to their respective capital cities, the Grove and Rata Sum. In addition, a new Guild-Conquest PvP map will be available for playtesting. If you've always wondered what sort of city snarky magitech geniuses would build or have been waiting for ever to play as a humanoid plant, your time is now. [Edit to add: ArenaNet's blog post has been published, and Gamespot now has a video of Asura gameplay.]

  • What do you want in a city?

    by 
    Dawn Moore
    Dawn Moore
    06.30.2012

    Nestled on the eastern half of the Vale of Eternal Blossoms, players will find two nearly identical shrines, the Shrine of Two Moons and the Shrine of Seven Stars. In the next expansion, these two locations will serve Horde and Alliance players as miniature capital cities, conveniently located in the heart of Pandaria for easy access to the rest of the continent. Both shrines currently offer most of the usual commodities you'd find in a capital city: Auction House, bank, profession trainers, and arcane reforging. Unfortunately, the shrines also appear to lack other basic essentials, such as class trainers, portals, transmogrification, void storage, and the ability to mount up on a flying or ground mount. The good news is the shrines still appear to be under significant development. City chat channels (such as trade chat) were only just added yesterday with the latest beta patch, and most of the vendor and trainer NPCs still can't be interacted with. Additionally, you're not currently considered at rest while within the confines of a shrine, meaning you have to sit through that annoying pop-up for 20 seconds before you can log out. It also looks like the mount issue will be handled by an NPC in the shrines who casts Cyclonic Inspiration on you, allowing you to move about the city at high speeds, but the buff doesn't always take and falls off before you can run simple errands between the bank and Auction House. Since I didn't participate in the Wrath of the Lich King beta, this is the first city I've seen while it was in development, which got me wondering: What would the perfect city be? What would I want a new city in the game to have? Maybe a transmogrification ethereal right next to the bank so it's easier for me to swap outfits? I bet players who deal in lots of buying and trading on the Auction House would want the bank right next door, if not inside the Auction House itself. What kind of features do role players want? How about raiders and PvPers? What do you want in a city, and why? It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Enter at Your Own Rift: Sightseeing in Sanctum

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2011

    One of the things I love about RIFT is its smaller, more intimate feel. Don't get me wrong -- there's still plenty of space to explore and get lost in, but the space that is present is used to great effect and isn't just there to make it seem bigger for bigger's sake. This is echoed in the two capital cities of the game, Sanctum (Guardian) and Meridian (Defiant). Both are gorgeously detailed and impressive in their own way, yet they're comfortable and accessible instead of sprawling and vast. If one thinks of the quest hubs, camps and villages dotting the world as mom and pop stores, then the capital cities are the Walmarts of RIFT: one-stop shops for all your character's needs. They're both fairly compact, although I found myself preferring Sanctum's beachfront atmosphere and circular layout over Meridian's underground labyrinth. Because all players will be traveling to and extensively using capital cities during the course of their in-game careers, I figured we might as well take a look at what capital cities -- Sanctum specifically -- have to offer. Jump on our people-mover as we wind our way through the sights and sounds of civilization!

  • Breakfast Topic: What is your city of choice?

    by 
    Lisa Poisso
    Lisa Poisso
    09.17.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to our pages. Whether you're Alliance or Horde, you have a variety of choices when it comes to your favorite city. Maybe you like Silvermoon because it's quiet and the only people there aside from you are the Alliance who are going after Lor'themar Theron for their black war bears. If you're Alliance, you might prefer Stormwind because there is a mailbox literally right outside the auction house. As someone who primarily plays Alliance, I prefer Ironforge. I love the dwarves and the lore behind them. The city of Ironforge is housed in a mountain. Whoever had the idea to put a city inside of a mountain deserves a keg of ale. There is only one way in and out of the city, which is good for the defenders, bad for the attackers. It's also impossible to get lost in Ironforge. It's a giant circle with one floor of buildings. Unlike Darnassus, you can easily move between the auction house and the bank. Of course, Ironforge does have its flaws. While the layout is simple, that is also a major drawback. The architecture of the buildings was awesome in 2004, but in 2010, it's rather bland. Everything looks the same, which can cause some confusion when looking for a certain vendor or trainer. What goes into choosing your favorite city? Do you prefer Dalaran for the portal room? What does your favorite city lack that others have?

  • Mabinogi Goddess of Light update adds capital city

    by 
    Jef Reahard
    Jef Reahard
    06.10.2010

    Nexon America brings word of a new update for Mabinogi, their free-to-play fantasy life MMORPG that boasts over one million registered players. The patch, called Goddess of Light, brings a new city into the world of Erinn, as well as jousting competitions, wine making contests, fashion contests, and an auction house. Players can now explore Tara, the capital city of the Allech Kingdom, to take part in all of the aforementioned events. Additionally, players can commission an in-game NPC to draw likenesses of their characters for display in player housing, personal shops, or on clothing. Finally, the Goddess of Light update introduces a new transformation ability known as the Awakening of Light, as well as new alchemy skills including Frozen Blast, Rain Casting, and Metal Conversion. View all the details at the official Mabinogi website.

  • No sanctuary cities in Cataclysm

    by 
    Matt Low
    Matt Low
    01.13.2010

    We heard about this last year at BlizzCon but Zarhym has reaffirmed that Cataclysm will not feature any new capital cities that are considered a sanctuary. There will not be a new Shattrath or Dalaran. I personally believe its safe to assume that the present faction capital cities will see a few facelifts. Maybe a small cave in or something at Ironforge? Perhaps a toppled tower in Stormwind? I'll be happier for not having to share city space with Horde players. Actually, now that I think about it, no more "Lagaran!" Perhaps I won't disconnect every once in a while when I fly in to the city during peak hours. For me, I'll be running circles around the Stormwind bank steps. But since Dalaran has portals to all the major cities, it wouldn't surprise me if it continues to be the major transportation hub of choice for players looking to travel around the world. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • Cataclysm: For Gnomeregan!

    by 
    Mike Schramm
    Mike Schramm
    10.08.2009

    Our very own Michael Sacco actually got his hands on a copy of that PC Gamer full of Cataclysm details, and there was apparently one that we missed: Gnomes may be coming back to Gnomeregan. The little tidbit above is frustratingly vague, but it appears that as long rumored (and long hoped by the shorter denizens of Azeroth), Deathwing's return may break the whole war for the Gnomish capital wide open, and they might finally reclaim their mechanical homeland.We say "might," because, according to this blurb, it could be anything at this point -- a questline that begins a takeover, a questline that represents a failed takeover, a new phased experience that leads to a takeover, or some kind of questline that brings Gnomeregan up to Heroic status (we know Shadowfang and Deadmines are already getting that treatment, so it wouldn't be too far off to expect other old instances to come around in future content patches).Then again, let's not kill hope: maybe the Gnomes are finally heading back to Gnomeregan to have a capital city of their own, in all of its Gnomish engineering glory. We can dream, right?

  • Breakfast Topic: What you call home

    by 
    Alex Ziebart
    Alex Ziebart
    01.05.2009

    One of the more amusing things that polarizes WoW players is the various capital cities. Everyone has a favorite, very few people are ever neutral. Some of my friends like Ironforge for its simplicity, it's all laid out in a circle. Some like Stormwind for the truly city-like appearance. Some even like Darnassus because they have a thing for purple. Some of my friends wish we played Horde so we could have Orgrimmar, because I guess they need more spikes in their life or something. Me? I'm a Stormwind (and Silvermoon City) kind of guy, but Dalaran has stole my heart. Plenty of people hate Dalaran too, though.Everyone just wants different things out of their cities. I like cities with tons of flavor, with a very city feel. Stormwind feels like people really live there, despite how small it is. Dalaran most definitely feels like a city of mages, and there's a ton of flavor and neat stuff to look at there. The fact that every single person who gives you directions in Dalaran has a name is crazy neat. The little daily event at 9 PM where you get to help turn on the lights is amazingly cool for how simple it is.How about all of you, what's your favorite? What do you like about it, or dislike about the others? What would your ideal capital have, if you're not very fond of any of them?