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The evolution of women in video games continues at E3 2017
Feminist Frequency founder Anita Sarkeesian tries to make it clear that her yearly, gender-focused analysis of the video games announced at E3 isn't founded in malice -- it's a mathematical reality. Even in 2017, video games overwhelmingly feature male protagonists rather than female leads. According to Feminist Frequency, 109 games debuted at E3 this year, and just eight of them (or 7 percent) star female characters, compared with 29 titles (26 percent) featuring male protagonists. Fifty-two percent of newly announced games utilize a system that lets players select specific characters or genders. On their own, these statistics aren't bad or good; they're simply facts. "We're not trying to be bummers," Sarkeesian said on the Engadget stage at E3. "But it's like, let's look at the actual numbers so we can actually improve for real."
Feminist Frequency shares the promising gaming trends of 2016
Since 2009, Feminist Frequency has been tracking harmful representations of women in gaming. During this year's CES, Feminist Frequency's Executive Director Anita Sarkeesian and Managing Editor Carolyn Petit joined us on the Engadget stage to discuss something a little different: some 2016 gaming trends that showed the industry is moving beyond typical stereotypes and tropes and starting to think more differently.