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  • See World of Warcraft's item store in action

    by 
    Justin Olivetti
    Justin Olivetti
    07.31.2013

    World of Warcraft's new item store is currently on the test server in preparation for its release with Patch 5.4. Instead of waiting until the store goes live in the game to check it out, you can get a sneak peek at the store now courtesy of AdriaCraft. The following video shows the store interface in action as a player opens it up to purchase an XP potion (or two or three or four). The prices are just for the test server, so it's no guarantee that it will be the same when it's pushed to live. The item store and its contents are the subject of much speculation these days after Blizzard posted an article teasing pets, seesaws, and cosmetic goodies. You can check out the store preview video after the jump.

  • Blizzard 'exploring' microtransactions in World of Warcraft

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.05.2013

    Microtransactions are nothing new for World of Warcraft, but the game has never had an actual in-game store. You've had pets and mounts that toe the line, but the line still existed. Then a bit of datamining turned up an experience boosting item that looked as if it might be tied to an in-game store. But datamining isn't the same as actual confirmation, and thus much nervous hand-wringing ensued... until community representative Zarhym confirmed that yep, this is a thing that is happening. Zarhym's posts specifically state that Blizzard is "exploring the possibility" rather than definitely adding a microtransaction store, but it seems the most likely outcome. Maybe not today, maybe not tomorrow, but sooner rather than later. No word on what this means for the future of the game's business model or how much will change from the game's current system with an online storefront, but it's certainly surprising to see one of the last games without an in-game store taking steps toward adding one.

  • Take a tour of RIFT's free-to-play store

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2013

    One of the most-asked questions that we've seen following RIFT's free-to-play conversion is, "What does the in-game store look like?" This must be a universal query because the folks over at Rift Junkies have put together a video that takes players on an in-depth tour of the shop and its offerings. You can watch the full video after the break, but be warned: You might come away from it with your pockets a little lighter.

  • GDC presenter talks about $100,000 whales

    by 
    Elisabeth
    Elisabeth
    10.03.2012

    Have you always wanted to purchase a really expensive in-game whale to be your beloved pet? Then, sadly, this GDC Europe presentation by Reality Squared Games CEO Jared Psigoda probably isn't for you. If you're interested in how Asian game studios manage to attract players willing to spend $100,000 and more on their games, this is just the presentation for you. Psigoda, a former gold farmer, talked about how Chinese browser games and other free-to-play titles increase the cost of virtual goods depending on the level or power of players' characters. This model is dependent on a smooth pricing curve that gets players used to the idea of microtransactions with low-cost items and exchanges and gradually raises the cost in such a way that players don't dig in their heels at a sudden change. Check out GDC's Vault for an in-depth look at squeezing money out of players.

  • The Perfect Ten: Free-to-play shopping strategies

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2012

    "Nothing is ever truly free," my grizzled Uncle Trigger once told me. "So you got to pay for that there air! Pony up, boy!" While Uncle Trigger was overlooking a few aspects of this philosophy, the sentiment is an important one to grasp, especially when it comes to the growing wave of free-to-play MMOs. Even though the first word is "free," it should be followed up with several paragraphs of tiny lawyer disclaimers that basically say, "Nevertheless, the studio is going to look for other ways to tempt you out of your hard-earned cash." F2P is often funded by microtransactions, which offer players some variety in how they customize their game experience at the expense of a subscription's simplicity. It's often not better or worse; it's just different. Because nothing is ever truly free, and because F2P is loaded with more shopping options than a Walmart supercenter, being a savvy customer is more vital than ever. Anyone who's waded into a F2P store probably has experienced buyer's regret due to a hasty or uninformed purchase, not to mention those who end up going broke because of poor impulse control. So today I'm going to get downright practical and offer up 10 strategies that will safeguard and strengthen your F2P shopping trips (also, random plug for Beau's Free For All column in the hopes that he doesn't get mad I'm treading on his territory here!).

  • Brian Clayton on the City of Heroes Freedom launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.28.2011

    City of Heroes has launched its free-to-play hybrid model at long last, and all that remains for players to do is enjoy all of the options that City of Heroes Freedom provides. Well, and possibly wonder what the game's development schedule will look like from here on out, maybe ask a few questions about the pricing in the store, debate which player options have the most value, and so forth. Come to think of it, there are a lot of things to still be done. We had the opportunity to ask a few questions of executive producer Brian Clayton about what's going on behind the scenes of City of Heroes Freedom. Jump on past the break for a postmortem of the launch, discussions of what's to come in the store from here on out, and more information about what VIPs can expect from future updates.

  • Realms Online celebrates the 4th of July in style with zombies and unicorns

    by 
    Justin Olivetti
    Justin Olivetti
    07.01.2011

    The British are coming! The British are coming! And they want to... eat your brains? In perhaps the oddest holiday event we've ever heard of, Realms Online is featuring a Redcoat zombie invasion that starts today. Redcoat zombies are swarming over the warzone, and it's up to you to fight for independence from brain-noshing. Participating in the event will give players the chance to earn special Independence Day costumes until July 15th. Zombie invasions aren't the only things going on during the Dawn of Freedom event -- GMs will be throwing firework shows, banners will be playing the American national anthem, and other fun activities will be available. Realms Online is also selling 4th of July-themed items in its item shop for those with particularly strong patriotic persuasions. And what 4th of July event would be complete without... unicorns? Unicorns? OK, we'll roll with that. GameSamba is going to post a code on the Realms Online Facebook page that will let players use a unicorn for free for a week before it goes on sale in the store.

  • GDC 2011: Nexon's future is so bright, it's gotta wear shades

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2011

    Not only are Nexon's revenues on the way up with no sign of slowing, but the company's famed "Nexon iNitiative" is already producing hearty results. Unlike the Dharma Initiative, the Nexon iNitiative is a force for good, as the company is funding promising indie developers and their pet projects. Last year, Antic Entertainment and one2tribe both received a chunk of the $1 million funding to make games that would be published worldwide by Nexon, and a similar program is underway for 2011. At GDC we sat down with Nexon America CEO Daniel Kim to talk about the future direction of the company. Nexon's in its 17th year and considers itself the most accomplished global provider of online games. Whether or not you agree with that statement, the fact that the company has over 30 titles under its belt in over 71 countries is impressive, and that's not even looking at the way Nexon casually drops how many hundreds of millions of players check out its titles daily. Interesting Nexon tidbit: The name comes from the company's philosophy, to look for the "next online" trend. Now you have something to say during awkward silences at dinner parties. Hit the jump to hear about some of the future projects and developments of this online pioneer, including MapleStory and Dragon Nest!