casuals

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  • What Blizzard needs to keep casuals playing in Warlords

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.23.2014

    Being called a casual in World of Warcraft is sometimes -- okay, often -- tossed out as an insult, but let's face it: a lot of the gamers fall under the casual banner. They have jobs, they have families, they have kids, and they can't necessarily afford to spend countless hours a week focused on a single game. It's not that casuals want free epics or need to learn to play, it's that MMOs can demand a lot more time than the average adult has available for gaming. No matter how much we love Warcraft, spending time with family and working enough to pay the bills has to come first. (After all, if we can't pay the bills, we can't play in the first place.) This is especially true in World of Warcraft which is approaching its 10-year anniversary. Players who started playing in their early teens are now college graduates working for a living, while players who started playing during college may be starting (or growing) their own families. Demands like that just don't leave a lot of time to game -- and they definitely don't leave time for a game that forces you to sink a lot of hours in before you can start having fun. Even those of us who enjoyed doing 40-man raids back in the vanilla days -- complete with the grinding for repair money, resist gear, potions, flasks, and everything else you were expected to do to be part of a raiding guild -- might have trouble making the time these days. World of Warcraft is more casual-friendly than it used to be, and by necessity: many of the playerbase are more casual than they used to be. But while it's more friendly to casual players, there are still plenty of things the game could do to keep the casuals around from level 90 and beyond -- so let's talk about what Warlords of Draenor needs to keep new and casual players in the game.

  • Former WoW developer Mark Kern wonders if WoW is too easy

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.02.2013

    Mark Kern, who left Blizzard way back in 2005 to found Red 5 Studios, is working on a new free to play, sci-fi MMO called Firefall -- and has some less than flattering things to say about the game WoW has become. His top complaint: that MMOs are now too easy. "When was the last time you died in a starter zone?" Kern muses. "Sometimes I look at WoW and think 'what have we done?' I think I know. I think we killed a genre." The easier content, he argues, means both developers and players focus less on the content in the middle of the game and more on racing to get to the end game -- and by rushing through the game from level 1 to level 90, you miss out on a lot of the game itself. Of course Kern notes that his upcoming MMO has the mix just right -- and that by focusing on the journey instead of the destination, Firefall is a lot more fun. While we are fans of new games -- and love the art style Firefall has going -- we're less convinced about dying in newbie zones as a gameplay necessity. Time will tell if Kern has the right of things -- Firefall's open beta is starting soon.

  • The Daily Grind: How much game time is just right?

    by 
    Bree Royce
    Bree Royce
    12.21.2012

    The comments on an article earlier this month made me realize that somewhere between "too casual" and "too hardcore" lies a vast, undefined region of acceptable gaming habits. In that comment thread, one gamer who admitted to playing Lord of the Rings Online for 40 hours a week for three years was picked on for spending as much time playing as you might expect out of a full-time job. In the same thread, several people made reference to "idiot casuals" who are ruining the MMO experience in World of Warcraft, the implication being that casual play alone makes one an idiot. Both of these comments prey on ugly gaming stereotypes: the guy who plays so much that he neglects the rest of his life and the guy who plays so little that he bumbles along incompetently at the expense of skilled players. I might be naive, but I don't think either one of these guys is the norm. I've always assumed that most people out there are playing as hardcore-casuals with reasonable levels of both competence and time invested. What do you think -- how much game time is "just right" to become skilled at MMOs without degenerating into the basement-dwelling-loser archetype? Is "just right" even possible? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Funcom tweaking The Secret World's lairs for casual players

    by 
    Jef Reahard
    Jef Reahard
    09.04.2012

    If you're a casual player of Funcom's The Secret World, you may not be aware of the game's lair mechanics. Lairs are basically pockets of super-powerful mobs designed for three players in endgame gear. Each adventuring zone has a lair, and each currently offers signet drops and the chance to summon world bosses on par with those in the game's nightmare dungeons. With the upcoming 1.2 patch, though, Funcom is tweaking lairs to be a bit more palatable for less dedicated players. A new blog on the official site outlines the reasoning behind the changes. "Some people don't like the intense build requirements of nightmares, or don't have the time to dedicate a few hours per night to wiping on the Ur Draug. When we launched, there was not a whole lot of focused endgame content for these players to participate in," Funcom says. "The intention going forward is that lairs should offer full endgame progression for casual players of The Secret World," the company continues. The 1.2 patch will turn lairs into 5-player affairs, and it will also add a few anima wells to lessen the traveling pains associated with wiping. New missions and loot progression are the order of the day, too. Full details are yours for the reading on TSW's website.

  • The Daily Grind: Do you like bonus experience systems?

    by 
    Bree Royce
    Bree Royce
    06.02.2012

    "Rested experience" in MMOs seems like it ought to be a casual player's best friend, right? If you log out for long enough, the game will double your experience gain rate the next time you play... up to a certain point, of course, and only if you log out in the right spot (or only if you're a subscriber). But after a while, you get so inured to bonus experience that playing without any of it banked starts to feel like playing at a huge disadvantage. Double exp becomes the new normal, and old normal feels slow. I can't stand feeling like I'm taking the sucker's bet to play now at half the speed rather than wait. And that always makes me create and turn to a stable of alts to maximize my rested exp, which means I'm metagaming and playing characters I don't really want to be playing. Never mind the annoyance of always having to find a tavern or cantina to log out in, which is a breeze in some games and rather a pain in others! So what about you? Do you like bonus experience systems? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How should MMOs appeal to both hardcore and casual players?

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2011

    It's the eternal struggle between players and the eternal headache of developers: the hardcores vs. the casuals. On one hand, you have a group of gamers who devour content like locusts, min/max in ways that make college professors weep in envy, and spend oodles of time in MMOs as a matter of fact. On the other hand, there are those who lack the drive, the time, or the intense competitiveness, preferring instead to enjoy content at their own leisure, staying within a comfortable zone, and working on large goals in small bits at a go. With such a diverse range of players, making MMOs appeal to both crowds (and everyone in between) is enough to make one cross-eyed. Recently at WonderCon, several MMO developers were asked about this very topic, but today we'd like to get your opinion. How should MMOs be designed to best appeal to both hardcore and casual players? Is it a futile task -- should studios simply pick one or the other to go after? Is there a magic formula that games haven't tried yet, one you've figured out? Let us know! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: Time is money, friend

    by 
    Bree Royce
    Bree Royce
    02.08.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. MMOs are plagued by nasty -isms. Racism. Sexism. Nationalism. Ageism. Orientalism. Homophobia. Misogyny. OK, so those last two aren't really -isms, but you get my point. No matter how much we want our fantasy games to be zones of escapism, these prejudices chase us there. Sometimes we bring them with us as unwanted baggage that spills out in chat channels and character choices. And sometimes they're inherent in the game design itself. Classism is one such problem you'd think the internet would reduce or conceal, but the divide between the haves and have-nots is stronger in MMOs than ever. To illustrate that point and how it affects us as gamers, I'd like to talk about another set of games ruled not by skill or talent but by money.

  • Exploring Eberron: DDO for the solo player

    by 
    Rubi Bayer
    Rubi Bayer
    01.21.2011

    One of my favorite things about MMO gaming is that there is literally something out there to suit every MMO player. It's one of the upsides of a fairly crowded market -- if what you're playing doesn't hold your attention, there are a hundred more games lined up behind it. One effect of this is that the "multiplayer" part of "massively multiplayer" is more of a suggestion than a defined gameplay style these days. There's a significant portion of the gaming community that lacks either the time or inclination to do everything in-game with a group. Most MMOs have varying levels of soloability. Some make a point of extending a welcoming hand to solo players, some stack the benefits and perks on the side of groups, and some don't even seem to realize there's a difference. So where does Turbine land in all of this? Well, the company has made some nice strides in the past year or so in opening the doors for solo players. If you tried DDO way back when but didn't find it very solo-friendly, it might be time for a second look. Follow along after the jump as I touch on the various solo-friendly points of Dungeons and Dragons Online.

  • Ready Check: Progression Recruitment and Roster Churn

    by 
    Jennie Lees
    Jennie Lees
    05.09.2009

    Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. This week, we're LF24M Yogg-Saron hard mode PST.It's interesting to watch the flow of players into and around hardcore guilds, and how it changes during farm, progress and the area in between. Why are so many of these guilds recruiting, and how does it change the meta-game?There are two reasons for a hardcore guild to recruit: to expand the roster and gain flexibility, or to replace players who are leaving the raiding squad. But what effect does it have on the guild? Let's take a look.

  • Forum Post of the Day: How do you like DEM clams?

    by 
    Amanda Miller
    Amanda Miller
    09.14.2008

    I love it when an amusing blue response to a forum post crops up, and this one made my day. Earlier in the week, Ghostcrawler made a light-hearted and funny little post mimicking a Beta tester testing a talent tree that includes such gems as "Clever Banter" and "Sarcastic Yet Suspiciously Unfunny."At the end of it, she announced that clams are becoming stackable items in order to cheer us all up.As good-natured as all forum-goers are, the jokes surfaced about how amazing this change is, how it's going to crash the clam market, and how Blizzard is clearly pandering to casuals again. In response, Ghostcrawler wrote up the product of a fictitious emergency developers meeting, held with the goal of bringing clam-related things to do for the hardcore. I actually laughed out loud: this one is not to be missed.

  • Gaming without Guides

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.16.2008

    Is WoW really player friendly? Tobold doesn't seem to think so. Says he, there's a lot of things that it doesn't tell you or you can miss the first time around, such as spending talent points, and that at the end game, he constantly has to check outside sites to figure out what he needs to grind to get certain drops and recipes. WoW does things better than most other MMORPGs, he says, but it is far from perfect. But, me, I'm not sure he has it quite right.

  • Why we solo

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.18.2008

    Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies. She rattles off the usual list of reasons for going solo -- having a weird schedule, needing to take frequent "real life" breaks, not having enough time to go LFG for a dungeon, unwillingness to deal with the infamous horrible PuG group -- then takes it a step further. She believes that many people use these types of statements as excuses or defense against people who can't understand why they wish to solo in a multiplayer game, or actively flame them for it, and that the real reasons are a lot less complicated.

  • Gear transition between BC and WoTLK should be smoother, says Bornakk

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.17.2008

    We've known for a while that we've been getting a gear reset in WoTLK, and just this morning, we've discussed and speculated on how it will affect people as they transition into the 70-80 game, especially alt-o-holics. Here's some news that should strike a lot of people as good: Bornakk confirmed in a thread yesterday that we really won't be seeing quite as large a gear gap in the jump from Burning Crusade to Wrath of the Lich King as we did in the past: No more doubling of stamina values this time, guys. This should be good news for raiders who feel like their epics don't mean that much anymore (although to be honest, I was using a few of my BWL and AQ40 drops well into my late 60s, so I don't think the gear reset was that bad after all). If the gear jump isn't that bad, your shiny new epics should still work pretty well. Heck, same goes for badge runners. I've suspected for a while that the new Badge of Justice gear was meant to be a partial preliminary gear rest ahead of time, and I'd bet this more or less confirms it: If there's not going to be as much as a jump, these Tameless Breeches might last my druid longer than one might think. I think it's definitely a good middle road to take. We'll get a gear reset so alt-o-holics and casuals can jump right into the Howling Fjord, but the gap won't be quite as great, meaning that raiders and badge gear savers won't need to feel like they're watching months of work go down the drain when that first level 71 green drops.

  • Risen is mad as hell, and they aren't going to take it anymore

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.09.2008

    You may remember the raiding guild Risen, from the Alleria server, for their work in Naxxaramas back before The Burning Crusade, being among the first to grab Atiesh and the Corrupted Ashbringer. They're back at the forefront of WoW news again, but this time for a different reason. They've decided to tap out of raiding until WoTLK, and they aren't being very shy about telling us why, with a post on their website under the oh-so-witty title "World of Casualcraft."

  • Getting what you paid for: Should the endgame be accessible to casuals?

    by 
    Amanda Dean
    Amanda Dean
    02.15.2008

    Hardcore players are frustrated with game changes that benefit more casual players. Casuals are overwhelmed by the amount of play time required to be competitive in the endgame. This brings up the question of who deserves to see the complete story unfold. Seraphina of Baelgun brought up the issue of accessibility to endgame content on the WoW official forums. Like all of the other Warcraft games, WoW has an interesting and compelling story line, with several sub-stories along the way. While all players pay for the same content, not all of them can experience it. In many role playing games, once you've played through certain story line elements you can access the endgame content. Relatively few players will be able to complete the Sunwell Plateau prior to the release of Wrath of the Lich King, just as relatively few players were able to down Naxxramas before Burning Crusade was launched.

  • Forum Post of the Day: A casual's guide to winning BGs

    by 
    Mike Schramm
    Mike Schramm
    12.05.2007

    Our own Zach Yonzon is putting together some great guides to the battlegrounds (WSG is the last one, and Arathi Basin is being worked on as we speak), but just in case that's not enough for you, Digo of Hyjal has written up a great (and succinct) guide to how the premades win battlegrounds. From WSG to AB to EotS to AV, he's got a terrific writeup of what needs to be done and how to do it to walk away from the BG with more marks than the other team.He markets the guide as one for casuals, but it's got great tips for everybody: fight on the flags, not on the road. Make sure you've got something held before moving on. Send a druid after the flag and control WSG's midfield. Stick together and assist and heal. This is all stuff every single person who queues up for a BG should know (and unfortunately, it's also the same stuff that's yelled in every /bg channel because lots of players don't listen).Great post, and a must read for anyone routinely going into the battlegrounds. If you aren't doing this stuff already, take the lesson, and do it from now on.

  • Azeroth Interrupted: Casuals are good players too

    by 
    Robin Torres
    Robin Torres
    08.20.2007

    Each week, Robin Torres contributes Azeroth Interrupted, a column about balancing real life with WoW. Last week, I talked about how raiders can be successful both in-game and out by applying professional skills such as time management to their gameplay hours. I had no idea it would be a more controversial topic than when I tackled religion in game. One of the big complaints in the sea of comments was that I was making my categories too narrow. I don't think that everyone falls neatly under the labels of casual or raider, but they are convenient, commonly defined categories to use when describing 2 opposing groups of players. Last week's topic was directed toward the people who believe that all "hardcore" raiders must neglect the rest of their lives in order to see so much of the endgame content. This week I want to talk to the "serious" raiders who think all casuals stink as players. Some do, certainly, but just as there are successful raiders vs. wannabe raiders, there are also a very large percentage of casual players who are skilled at playing their class in a variety of situations. For this discussion, I will refer to them as "Skilled Casuals".

  • "Stranglethorn Hole" and the doom of casual WoW?

    by 
    David Bowers
    David Bowers
    06.14.2007

    Recent reports that the general population of WoW players may be going down for the first time cause some concern, enough to even have our post on the subject listed on the BBC for a while. Our readers gave lots of reasons why something was missing from The Burning Crusade, from problems with the new raids, new items, or even lack of anything actually "new" at all. Granted, it is too soon to say whether people are leaving WoW en masse or not, but the concerns raised here are still valid.One of the main problems our readers cited was leveling boredom. The game before Outland is a bottleneck for casual players who want to explore other classes and playstyles but find that getting where they want to be with their new favorite alt would take more tedium and repetition than they're willing to tolerate. Some have the patience and dedication for it, but for others it feels like an impassible jungle.Stranglethorn Vale, sometimes called the "Stranglethorn Hole" (coined by Tobold in reference to black holes, I think), has been the prime example of 1-60 leveling boredom, because at some point between levels 30 and 45, quests in most other areas just dry up, and you're left with little choice other than to help out the goblins in Booty Bay. The Gaming Fascist complains that he couldn't get any characters through the Vale without it feeling like "an affliction or a chore, something I don't really enjoy and fall back to when times get too boring." This was especially infuriating for him since he apparently chose a PvP server and he got ganked a lot there. Anyone tends to feel frustrated and hopeless when your goal is so far away that you have no reasonable means to achieve it.We took a light-hearted look into the future a couple weeks ago, to see what solutions might present themselves in a few years as this problem gets increasingly severe. The fact is that has to be done for casuals who can't or don't want to go raiding, and if trying out new classes and isn't really a feasible option, then what's to prevent them from feeling stuck with nothing to do? More reputations to grind?

  • Square Enix brings lifestyle titles to DS

    by 
    Eric Caoili
    Eric Caoili
    04.04.2007

    Continuing its praiseworthy support for the Nintendo DS, Square Enix has announced DS Style, a new line of software for the casual gaming audience. According to the latest issue of Famitsu, the company is venturing away from its RPG franchises for a moment, focusing instead on leisure activities like yoga, classical music, and gardening. It might not sound as exciting as SRPG battles or Chocobo mini-games, but different strokes for different folks.Square Enix will also be releasing DS travel guides based on the popular World Walking tour book series in Japan. These guides will provide maps and other useful information for sightseers visiting countries like France or Thailand. Check past the post break for the full list of destination guides and verbose titles from Square Enix's DS Style lineup. [Via NeoGAF]