Cataclysm

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  • WoW Archivist: WoW in China, an uncensored history -- part 2

    by 
    Scott Andrews
    Scott Andrews
    01.31.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? In China, few Western games have been more embraced than World of Warcraft. But few games have endured more scrutiny from the government and more interruptions. As WoW Archivist covered two weeks ago, Chinese players have put up with censorship, endless waits for expansions, and intense bureaucratic meddling that shut the servers down for months. But their enthusiasm for the game remains. Today, we will look at the more recent years of WoW in China, the raiding scene there, and the game's impact on popular culture, including a certain infamous theme park... Too soon, Executus After sorting out issues with the Ministry of Culture and GAPP (General Administration of Press and Publications), WoW operator NetEase was on a roll. Though Cataclysm also faced delays, it launched in China on July 12, 2011 -- just half a year after the Western release. By the standards of prior expansions in China, this release was practically instantaneous. In a bitter irony, however, the expansion actually arrived too soon.

  • Know Your Lore: Lore summed up part 6 - Cataclysm Ends

    by 
    Matthew Rossi
    Matthew Rossi
    01.29.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Let's be up front about this. The Cataclysm was Deathwing himself. The events were the result of Deathwing's assault on the world of Azeroth - his eruption from Deepholm, his rampage through the Twilight Highlands, his summoning of Ragnaros into Mount Hyjal, the machinations of his minions. Deathwing, in all his rampaging insanity, was exactly what he claimed he was. He was the end of the world, and had he not been stopped, Azeroth would be no more. From the Twilight Highlands to the depths of Vashj'ir, the events Deathwing set in motion unraveled the world. Let's look over the world, cast our eyes from the jagged peaks of Hyjal to the submerged depths of Vashj'ir, descend into Deepholm and then comb the deserts of Uldum for answers to the question - what did the mad dragon want? Why did his Twilight's Hammer erect their bastion in the Twilight Highlands, where the Maw of Iso'rath erupted from the very soil? The old gods seemed on the verge of their ancient goal, thanks to Deathwing.

  • Know Your Lore: The problem with story progression in WoW

    by 
    Anne Stickney
    Anne Stickney
    01.26.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I've been working on an alt these past few weeks, leveling through content at my leisure and re-visiting storylines I haven't seen since the early days of Cataclysm. I started out in Azuremyst Isle, hopping over to Darkshore once I reached the appropriate level -- basically, once I'd gotten out of Ammen Vale -- and completed the entirety of Darkshore not because the XP was good, but because I wanted to see the entire thing again. From there, I hopped to the Eastern Kingdoms, where I did part of Duskwood, most of Northern Stranglethorn Vale, and then up to the Plaguelands -- Western, then Eastern -- before hopping down to the Badlands. After the Badlands, I did a small portion of Searing Gorge, then hopped down to the Swamp of Sorrows and the Blasted Lands, where I hit level 60 and promptly went through the Dark Portal to Outland. Which is when I realized something -- if I were a new player, someone who had never picked up World of Warcraft, I would have absolutely no idea what the heck was going on. At all. There's something really wrong with that.

  • Know Your Lore: Lore summed up part 5 - Cataclysm Begins

    by 
    Matthew Rossi
    Matthew Rossi
    01.22.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We've covered the original game's story, gone to Outland to recap the Burning Crusade, and spent two weeks recapping the events of the Lich King's contumely. Now, we find ourselves facing the dragon that broke the world. Deathwing's power came in equal measure from the Titans themselves and the Old Gods who opposed them. From the Titan Khaz'goroth Deathwing was granted the role of Aspect of Earth, lord over the land and all beneath it. From the Old Gods imprisoned within the deep earth, Deathwing gained the strength of a kind of madness, a mania with destroying that which he had been set to guard. Rejecting his nature as Aspect of Earth, he would in time dedicate himself to the death of all things living on the surface of Azeroth. Even before the Lich King's return, Deathwing was taking steps. His prime consort, Sinestra, used the madness of Illidan to cover her own actions, convincing the Dragonmaw chieftain Mor'ghor to give into her keeping a clutch of Netherwing dragon eggs - essentially the eggs of her own descendents, as the Netherwing were born from black dragon eggs Deathwing left behind on Draenor before it was destroyed, exposing the eggs to the raw chaotic magic of the Twisting Nether. In turn, after Sinestra's experiments on the eggs in Grim Batol failed, Deathwing transported a clutch to the Obsidian Sanctim - these dragons were destroyed by the same adventurers who would ultimately kill Malygos. Yet these were hardly the only such eggs warped by Deathwing - a raid on the Ruby Sanctum would reveal that Twilight Dragons now served Deathwing, born from his experiments on the Nether eggs. All of this was merely preamble. While the situation in Northrend died down following Arthas' death and the secret elevation of the new Lich King, the world had no time to rest. Deathwing had rested in Deepholm since his defeat by the other aspects. Now, he would rest no longer.

  • The dilemma of Darrowshire and Warcraft's creep factor

    by 
    Anne Stickney
    Anne Stickney
    01.14.2014

    I remember my first encounter with Pamela vividly. It was vanilla, years and years ago, and I discovered a quest in Winterspring offered by a woman named Jessica Redpath, who had very little else to say. In between all the usual round of Winterspring quests was this woman, who asked that I go check on the town she grew up in called Darrowshire. It was all the way in the Eastern Plaguelands, but I figured for a change of pace from all the snow and desolation I'd go check it out. Not only were the Eastern Plaguelands exceptionally creepy and bizarre in terms of architecture, especially compared to anything on Kalimdor, but the sounds and music for the zone were incredibly eerie as well. And when I finally found Darrowshire, I found a deserted collection of dilapidated buildings, and one lone question mark off in a corner -- belonging to the ghost of a very dead little girl. And every hair on the back of my neck simultaneously stood up.

  • What is World of Warcraft?

    by 
    Anne Stickney
    Anne Stickney
    01.03.2014

    On December 23, 2004, I rolled my first character in World of Warcraft. It seems almost impossible to imagine that this was a little over nine years ago, but I still remember the day clear as a bell. A friend told me where to make a character and what faction to use, and offered me a guild invite the moment I logged in -- an Alliance guild that, to my knowledge, no longer exists. That began a journey that was a long, impossible at times, climb to level 60. Along the way, I made a ton of friends both in the guild and out, and when I hit level 60 it seemed like an incredible accomplishment. But as I shook off the haze of congratulations and cheers, I realized I had little to no idea what came after you hit level 60 -- and frankly, neither did anyone else. Ironforge was the place to be. If you were Alliance it was the only place with an Auction House. Players spent hours upon hours outside the front gates dueling each other. There was no PvP as we know it today -- Battlegrounds didn't exist, so PvP was relegated to long, drawn out battles between Tarren Mill and Southshore. The options seemed to be as follows: Run Stratholme, Scholomance, and UBRS to collect your blue dungeon set. Go raid either Molten Core or Onyxia's Lair. And ... that was it. Needless to say, my next option was to roll an alt and find a raid guild. What other choice did I have, at the time? As the game has progressed over the last nine years, those choices have expanded into a flurry of content that dwarfs everything that has come before it. And that makes me wonder -- just what is World of Warcraft, now?

  • Field Journal: Pandaria's pastoral paradise

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    12.26.2013

    This week in Massively's Field Journal, I'm turning my attention to the big one, the game that must not be named, World of Warcraft. Some of you might say that's what WoW Insider is for, but our sister site's staff is made up of hardcore players who have kept up with the times and are used to the game's ways, some perhaps to the exclusion of other MMOs. What I'm offering is a look at the introduction of the current expansion with fresh eyes, from someone who used to be that person but hasn't been for a long time.

  • What we leave behind

    by 
    Anne Stickney
    Anne Stickney
    12.12.2013

    I'm really concerned about Dog. Dog is the dog that I rescued from near starvation in the Heartland over in the Valley of the Four Winds. I was so excited to find and rescue this poor little guy that I even wrote a brief article about him at the time. Since then, Dog has been happily living the life of a king on my farm, and despite the fact that I was never able to name him, he seems to be happy enough to just respond to the name Dog, not to mention a few choice emotes. If you haven't already done so, try using /love, /pet, /bark, or /kiss on your puppy, because the result is adorable. Actually, I kind of love everything on my farm. Shaggy the yak from Farmer Fung, the sheep from Chee Chee, the piggies sent courtesy of Fish Fellreed (who is still my favorite), and of course Luna the cat from Ella. Even the chickens, although they have a disturbing tendency to flop over dead due to phasing. I spent a lot of time building up the farm and making it the nicest little place to hang out, even when I'm not currently farming crops. It's a good farm. I had fun building it. But I'm super concerned about Dog, because I know I'll be leaving soon.

  • Know Your Lore: Pandaria's mark on Warcraft lore

    by 
    Anne Stickney
    Anne Stickney
    11.24.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. A little over two years ago, Mists of Pandaria was officially announced as the next expansion at BlizzCon to the puzzlement of many players. The idea of an expansion built around the pandaren race was a polarizing one -- some people loved the idea, and some were less than enthused. Although the pandaren were included in game lore as early as Warcraft III, there were those that scoffed at the idea of an expansion built around a race of giant talking bears, saying that they had no place in Warcraft at all. A year later, Mists was officially launched, and a little over a year after that, the events of Mists of Pandaria are wrapping up in a suitably dramatic conclusion. And to the delight of many, myself included, this expansion has been anything but lighthearted and silly. Mists of Pandaria wasn't just a random expansion about giant talking bears, it was a revolution in the way that story and gameplay intertwine. While it may have had its faltering moments -- the inclusion of enough daily quests to make players dizzy among them -- the story took a life of its own, and the tale it told has definitely left its mark on future lore to come. Let's be clear, here: For a continent left cloaked in Mists for thousands of years, Pandaria has managed to work its way into the face of Warcraft lore in a manner that won't be forgotten, and has given us enough material to spur the story of the game for quite some time.

  • Azeroth and beyond: Nine years of World of Warcraft

    by 
    Mike Foster
    Mike Foster
    11.22.2013

    In 1999, Blizzard Entertainment was well on its way to becoming something of a titan in the PC gaming space. Riding high on hits like Diablo, Warcraft II, and the barely-a-year-old StarCraft, Blizzard had established itself as a purveyor of quirky, well-made, and entertaining games mostly of the RTS variety. However, something else was brewing behind closed doors at Blizzard's Irvine campus. While sequels to Warcraft, StarCraft, and Diablo were all in development (and hotly anticipated), the company had also quietly started work on a brand-new massively-multiplayer online game set in one of the studio's existing game universes. That game, of course, was World of Warcraft. And nine years ago tomorrow, it completely changed the face of MMO gaming.

  • Blood Pact: Warlocks of Draenor

    by 
    Megan O'Neill
    Megan O'Neill
    11.18.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill gets a little excited about a possibility. I think every month, the universe tries its best to unseat me from the warlock column. November is notoriously my worst month for anything, because everything wants to conflict with anything in November, for every one of my twenty-whatever years. But thankfully, when it comes to BlizzCon, I can just replay things over and over on the Virtual Ticket with no problem. While I wasn't expecting a lot of warlock changes, given how ridiculously revamped we were for Mists of Pandaria, there were still a few notes of interest we could go over if you missed out on watching or attending BlizzCon.

  • Warlords of Draenor and the absence of Aggra

    by 
    Anne Stickney
    Anne Stickney
    11.15.2013

    Let me tell you a little about my sister. My sister is married, in her thirties, and has four children -- all boys -- ranging from four to sixteen. Her house is a wild cacophony of boys being boys and the calls of various animals that she's acquired. It's a mini-farm, if you will, full of chickens, goats, pigs, dogs, cats, a couple of snakes, and possibly a species or two that I've missed. In addition to raising four boys with her husband, she also owns her own business. She runs her own grooming company here in town, and is both the sole employee and owner, successful enough that she's usually booked for at least a month out, if not more. In addition to that, she runs two Renaissance festivals a year, hauls her family to regular camp-outs with the faire crew, regularly plays D&D with the gang, and knows how to shoot a longbow and a black powder rifle (and is a pretty good shot with both of them), along with cannons and trebuchets. She's a dab hand at cooking at home and over a campfire out in the wild, knows how to kill, gut and butcher just about anything, and how to tan and stretch a hide. On top of all that, I've heard she's a marvel at breaking up fights, reading bedtime stories, wiping tears from faces, kissing boo-boo's away, and snuggling in the mornings when little ones are sleepy and grumpy about getting up for school. And god help anyone that comes between her and her family. I'm telling you this story not to brag about my sister, although I love her very dearly, but to make a point that seems to have been sorely missed somewhere in the story of Warcraft. My sister isn't just a wife and mother. She's a warrior. She's a fighter. She's a spark of ferocity that will not be quenched. Where is her counterpart in Warcraft? That's a really good question.

  • Know Your Lore, Tinfoil Hat Edition: Twists in time

    by 
    Anne Stickney
    Anne Stickney
    10.20.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Two weeks ago, we looked briefly at the Timewalkers and the strange goings-on on the Timeless Isle. Since then, players that have been dutifully completing Kairoz's weekly quests have reached the end of the mysterious visions Kairoz has been trying to pinpoint -- with some disturbing results and implications. In fact, the whole mad journey has been a steady trickle of unanswered questions and dizzying scenarios that might or might not be true. Or perhaps they're all true, just in different versions of reality. And that's the bronze dragonflight in a nutshell. It's a headache-inducing puzzle of events that might have been, have been, never been, and may have meant to be but hadn't, that can't quite be untangled. Led by Nozdormu, the bronze dragonflight's missive has always been to protect and observe the pathways of time. The Titans gifted Nozdormu with the knowledge of when and how he would die as a warning, a lesson -- that no matter how powerful Nozdormu might think he was, he, just like any mortal, would have to answer to time eventually. This was meant to keep the Timeless One in check, an effective plan. But did it really work? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: This post contains spoilers for events on the Timeless Isle.

  • Mists of Pandaria on sale for $19.99 at Amazon, Gamestop

    by 
    Anne Stickney
    Anne Stickney
    10.18.2013

    Could you use a second copy of Mists of Pandaria? Do you know a friend who can? Right now, the latest World of Warcraft expansion is on sale at both Amazon and Gamestop for $19.99 -- not a bad price at all for the newest iteration of the game. And if you pick up the latest version of World of Warcraft on the Blizzard Store, the $20 program now includes the Cataclysm expansion. That nets you all expansions for $40, which is a pretty good deal as far as holiday gifts for gamer friends go. Speaking of which, this is also a really opportune and inexpensive way to get yourself set up for the newly revamped Recruit-A-Friend program that should be starting at some point hopefully in the near future. Remember, the new system will be rewarding tokens that can be traded in for a variety of different rewards, so it might just be worth snapping up the game now while it's still on sale. You can head to either Amazon or Gamestop to pick up your copy.

  • Blizzard adds Cataclysm to WoW Battle Chest deal

    by 
    MJ Guthrie
    MJ Guthrie
    10.16.2013

    You may have noticed that it's been a little while since that little game called World of Warcraft released -- almost nine years to be exact. And in that time, there have been four major expansions, each adding quite a bit to the game (not to mention their own price tags). So what's a new or long-absent returning player to do? Thanks to Blizzard adding the Cataclysm expansion to the basic Battle Chest edition, it won't be shelling out tons of cash to get caught up. As the previous expansions were already bundled into the basic edition, the $19.99 price tag now nets a player The Burning Crusade, Wrath of the Lich King, and Cataclysm on top of the base game. Also included is one full month of subscription play time. Only the most recent expansion, Mists of Pandaria, must still be purchased separately. So if you've been thinking about jumping (back) into WoW, now is a good time to take the plunge.

  • World of Warcraft's base package now includes Cataclysm

    by 
    Adam Koebel
    Adam Koebel
    10.16.2013

    The game package formerly known as the World of Warcraft Battle Chest is now simply called World of Warcraft and has added Cataclysm to its base offering. All current players who do not already own Cataclysm will be automatically upgraded. The new box as seen above will be available in retail stores soon, with the digital download version already available on the US store. This change should coincide quite nicely with the upcoming Recruit-A-Friend revamp and make the cost of entry more manageable for new players or those wanting to set up a secondary account.

  • Enter to win World of Warcraft: Bloodsworn

    by 
    Anne Stickney
    Anne Stickney
    09.10.2013

    Patch days full of new content to play are always good, but why don't we make this patch day just a little bit better? We've got not one, but two copies of World of Warcraft: Bloodsworn to give away, and today seems like the best day to do it! This brand-new graphic novel from DC Comics follows the adventures of a motley group of individuals brought together under the banner of the Horde. Written by Doug Wagner and featuring artwork by Jheremy Raapack, the book clocks in at a solid 152 pages jammed full of action. Thanks to Blizzard Entertainment, we've got a couple of these graphic novels to give away. Take a look at our spoiler-free review if you'd like more information on the graphic novel -- while the events in the story take place shortly after Cataclysm, the book is very much worth the read and an even better addition to your bookshelf. Interested? To enter for a chance to win, leave a comment on this post before 11:59 p.m. ET, Tuesday, September 17, 2013. You must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You can only enter once. Two winners will be chosen at random and we will contact you via whatever method you've used to comment. Official rules here.

  • Leveling a time capsule

    by 
    Anne Stickney
    Anne Stickney
    09.05.2013

    I still remember the first day I played this game on live servers, even though it's been nearly nine years since I looked at the login screen and tried to muddle out what to pick. Friends of mine had already made an Alliance guild and encouraged me to join them. When I mentioned I wanted to play a rogue, I was told that they really needed healers, not rogues. However, my friend suggested I roll a druid, as they could not only heal, but they could turn into a cat and stealth around like a rogue does. That seemed suitable to me, so I rolled a night elf druid, logged in and began to play. Several months and sixty levels later, that experience remains full of fond memories of endless frustration with the class and how it played. It absolutely did not help that giant improvements for that class were rolled out in a patch shortly after I hit 60. I rolled Horde, and the rest is history ... or it was, anyway. The druid remained at level 60, years after I hit 70, 80, 85 and 90, frozen in a distinct period of time. Several months ago, while idly looking at the login screen and pondering what to play, I decided to actually level the druid and get it caught up. Furthermore, I decided to make the trip without heirloom gear -- after all, it didn't exist when I originally played the character. This is the story of a peculiar alt that used to be a main, and what happens when you crack open a time capsule from 2005.

  • Bloodsworn graphic novel now available

    by 
    Sarah Pine
    Sarah Pine
    08.28.2013

    Lore fans will likely be happy to hear that Bloodsworn, the companion graphic novel to Dark Riders, is now available. While Dark Riders, released earlier this year, told the story of the eponymous Dark Riders we met through quests in Darkshire, Bloodsworn is the tale of a small band of disparate Horde warriors determined to prove their worth to their new warchief: Garrosh Hellscream. Yes, the graphic novel requires going back in time just a tad; it's set shortly after the start of Cataclysm, and as our own Anne Stickney pointed out in her review it invites a bit of wistful nostalgia as a result. Depending on your perspective you may or may not enjoy that aspect of it. Nonetheless, if you're a fan of Blizzard's ancillary products, it's certainly worth checking out. You can grab it at Amazon, Barnes & Noble, and the Blizzard Store.

  • How long is too long for a raid?

    by 
    Matthew Rossi
    Matthew Rossi
    08.23.2013

    I remember the year I spent in Icecrown Citadel. I'm not really exaggerating - it was from December to December, so about a year total. It was about the longest time I spent on a raid, including the days of Molten Core - for comparison, Molten Core was the only real endgame raid besides Onyxia's Lair from November of 2004, WoW's release date, until July of 2005, so roughly eight months. Interestingly, the Shadow of the Necropolis patch (patch 1.11) came out in June of 2006, so in the year between the first and last raids of classic WoW we saw MC, Onyxia, BWL, Zul Gurub, Ruins of Ahn'Qiraj, Temple of Ahn'Qiraj and finally Naxxramas. All of these raids released between July of 2005 and June 2006. Not all of these raids were replacements for previous ones - Blackwing Lair and AQ 40 were considered 'sidegrades' from each other, at least until one killed C'thun, who until the release of Naxxramas had the best gear in the game. The two 20 man raids, ZG and AQ20, did not replace BWL or evn MC gear, they just provided another place to go. Because of the way raids were structured back then it's a little misleading to compare classic's raid release schedule with our modern one. Raids were something a very few players overall did - there was no parity between smaller and larger raid sizes, no LFR, no flex (although by the time Naxxramas came out, some guilds were running MC, Onyxia and even BWL/AQ with smaller raids to maximize gear acquisition before heading into Naxx) and the only way to gear up for raids was either to be carried through said raids by geared groups and handed all the stuff they didn't want or need anymore, or to start on the ground floor and run the level 60 dungeons. The design wasn't structured around raiding being accessible or allowing a larger group of players to see these fights - raiders got to see them, and if that was 10% of the people playing the game, that's what it was. It's interesting to look at how players react to raid content now. A commonly expressed sentiment is that Throne of Thunder, a raid first released on March 5th, 2013, has been around too long and players are eager for new content. This is a raid that has been around for six month, and will be superseded around the time it enters it's seventh. While hardly the shortest time a raid has ever had to be run through, it's not much longer than the initial tier of Mists raid content, either. Mists of Pandaria released on September 25th, 2012, meaning that from October 2012 to March 5th 2013 we only had MSV, HoF and ToES - a time of about five months. What makes five months acceptable and seven months unacceptable? Are two months that much longer to raid a zone?