ccp-affinity

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  • EVE Evolved: Ghost Sites and PvE goals

    by 
    Brendan Drain
    Brendan Drain
    11.10.2013

    PvE in most MMOs revolves around killing hordes of NPCs for currency, XP, tokens, or loot, and EVE Online is no exception. Players can hunt for rare pirate ships in nullsec asteroid belts, farm Sansha incursions for ISK and loyalty points, or team up against Sleeper ships in dangerous wormhole space, but most prefer the safe and steady income of mission-running. Missions are essentially repeatable quests that can be spawned on request, providing an endless stream of bad guys to blow up in the comfort of high-security space. Completing a mission will earn you some ISK and a few hundred or thousand loyalty points, but most of the ISK in mission-running comes from the bounties on the NPCs spawned in the mission sites. Similar deadspace sites with better loot are also distributed randomly throughout the galaxy and can be tracked down using scanner probes. But what would happen if the NPCs in these sites were a dangerous and unexpected interference that could get you killed, rather than space piñatas ready to explode in a shower of ISK? This is a question CCP plans to test with the Rubicon expansion's upcoming Ghost Sites feature, which promises to introduce a whole new form of high-risk, high-reward PvE. In this week's EVE Evolved, I look at EVE's upcoming ghost sites and explain why I think its goal-oriented approach to PvE should be adopted in other areas of the game.

  • New EVE dev diary talks PvE content

    by 
    Jef Reahard
    Jef Reahard
    11.11.2011

    CCP has fired off another EVE Online press release, this time extolling the virtues of the PvE content coming in the winter expansion. New DED complexes are on the way, as are new bosses, modules, and "more reasons to generate massive explosions in space," according to CCP Affinity. Anomalies will feature increased payouts and more NPCs, and consequently more ISK for the players. Magnometric sites will also see their overall value increase, and CCP is even adding a minimize function for dungeon-related pop-up messages to improve capsuleer quality of life. Read all about it on the official EVE website.