CCP-Wrangler

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  • EVE Evolved: The great wormhole heist, part 2

    by 
    Brendan Drain
    Brendan Drain
    04.17.2011

    One of the most common things I hear from people who don't play EVE Online is that they don't like the game itself but they absolutely love the stories that come out of it. There's something inherently brutal and visceral about the stories players act out every day in EVE's colossal sandbox. Tales of high-profile thefts and political intrigue occasionally creep into the media and grab our attention, but stories of that sort are a lot more common than you'd think. Last year, we told one such story of a player's descent into criminality and revenge taken too far. In last week's EVE Evolved, I began to tell the true tale of that same player in one of his biggest heists to date. If you haven't read the first part of this story yet, head back to last week's EVE Evolved before reading on. A matter of time Having discovered an opportunity for theft much greater than expected, Scott recognised that he would need help to pull off a successful heist. With the wormhole corporation's assets within Scott's reach, a sense of urgency began to overtake him. Based on discussions with his new corp members, he knew that the group's wormhole tenancy had just begun and that they were still in the process of clearing the starbase up following a frantic move-in. This explained the secure containers littering space -- a temporary measure to be used until an adequate hangar permission scheme could be created. In this week's conclusion of the story of the great wormhole heist, Scott discovers allies in some unexpected places and finds out first-hand whether there really is no honour amongst thieves.

  • EVE Evolved: The great wormhole heist, part 1

    by 
    Brendan Drain
    Brendan Drain
    04.10.2011

    Several years ago, EVE Online's Community Manager CCP Wrangler made a statement that I felt really crystalised the sentiment behind the game. He said that "EVE isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world." Although most of us are content to indulge ourselves in PvP, market games and other traditional modes of gameplay, a criminal underworld runs beneath that innocuous surface. A significant few carve their own illicit destinies from the void, stealing and cheating their way to the top. Whether these space-faring cyber-criminals are in it for fame and riches, political influence, or their own personal goals, the stories of their actions in EVE's colossal sandbox never fail to grip us. High-profile thefts like the Guiding Hand Social Club heist of 2005, the closure of EBank, and last year's Titans4U scandal have been made very public, and smaller-scale crimes occur every day in New Eden. Last year, we brought you the true tale of one player's revenge taken too far -- a story of corporate infiltration, social deception and utter destruction. Although this was Scott's first foray into criminality, it was most certainly not his last. The events in this week's story are true, but the names of the players and corporations involved have been changed. In this week's EVE Evolved, Scott returns as I begin to tell the true story of his huge wormhole heist.

  • EVE Online giving players free holiday gift: the Zephyr

    by 
    James Egan
    James Egan
    12.15.2009

    EVE Online players received some good news today, when CCP Games announced a free holiday gift for all active subscribers: the Zephyr, a pure exploration vessel that's unique among all ships of New Eden in both form and function. Beyond the pimp factor of this Intaki Syndicate ship, the Zephyr's primary use will be in the uncharted expanses of wormhole space. It's the only ship in EVE Online that has a probe launcher built in. This "Prototype Iris Probe Launcher"-equipped ship pairs minimal mass (and less likelihood of collapsing a wormhole) with a small sensor footprint, which makes it hard to scan down by hostiles. While the integrated exploration gear is nice, even better is that Sleeper NPCs -- the awakened and powerful guardians of wormhole space -- will not fire upon a Zephyr (EVE filmmakers take note!). What's even cooler is that it actually has sails; it's designed to soar through space on solar winds when not in warp. The Zephyr exploration ship will be free to all players and available to be claimed between December 18th and January 6th, 2009. Redeeming the ship is easy, simply log in to the EVE client on or after December 18th and click "Redeem Items!" on the lower right of the client window. Remember it's one ship per active (non-trial) account, not per character, and this may very well be a one time offer. Have a look at CCP Wrangler's full description of the Zephyr for more on this rather unique addition to New Eden's array of ships.

  • CCP Games declares exploit in EVE's new Sovereignty system

    by 
    James Egan
    James Egan
    12.14.2009

    CCP Games has made some sweeping changes to how players claim and contest territory in EVE Online, with the recently-launched Dominion expansion. These changes haven't been without issue, however, and a significant problem with the new Sovereignty Blockade Units (SBU) has arisen. SBUs are anchored by attackers at stargates in a solar system belonging to the territory-holding alliance and disrupts the control of the Sovereignty holder, providing opportunities for attackers to usurp the space holding alliance. Issues with the SBUs prompted the devs to declare an exploit over the weekend. EVE's Community Manager CCP Wrangler stated: "An issue has been discovered that makes outposts and infrastructure hubs vulnerable to attacks without the attacker having adequate Sovereignty Blockade Unit (SBU) coverage in the system. Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly. Situations where attackers have the proper SBU coverage are not subject to this rule. The problem is under repairs and will be fixed as soon as possible. We thank you for your understanding and patience in this matter."

  • EVE Online kicks off Mac open beta for high-res graphics engine

    by 
    James Egan
    James Egan
    01.13.2009

    The next EVE Online expansion, called Apocrypha, will launch on March 10 and promises to bring a long-missing feature to the Mac client: high res graphics. The Trinity graphics engine (aka Premium graphics) has been available to players using the Windows client since December of 2007. As of today, all active accounts using the Mac client can opt to download a second enhanced client to try out EVE's Premium graphic content on the Singularity test server.EVE's Community Manager CCP Wrangler says, "This is the culmination of over a year of effort on the part of development teams at both CCP Games and Transgaming and we are extremely happy to see EVE running in all its splendor on the Mac OS." That splendor, however, may not be coming for some EVE players running older Mac hardware.

  • Rumored four-year, multi-trillion ISK exploit in EVE Online

    by 
    James Egan
    James Egan
    12.11.2008

    An exploit in EVE Online has come to light that may have some major repercussions for the game. Massively does not have solid confirmation on the details (and allegations as the case may be), as this has just come to light. The exploit was publicized on a third party EVE forum called Scrapheap Challenge, on Wednesday, December 10th. If this isn't a hoax or an exaggerated account of events, how serious an exploit might this be? Very serious, if the details listed prove to be accurate... The exploit was really a bug related to a network of player owned stations (POS) paired with a moon mining operation, which yielded far too much valuable material far too quickly. Four years and an estimated 2.5 to 3 trillion ISK later, the exploit was found and patched, and the offender(s) banned. Given the claimed amount of ISK involved, it's serious enough to potentially have an impact on the game's economy. The individual who posted the details of this exploit remains anonymous, and has only identified him or herself as "anotherone", but tells a story of how the exploit came to be: "I would like to tell you a short EVE story. Today all of my EVE Online accounts were banned. I was sure this day would come. What surprises me is that it took CCP this long to catch up with me. Even though they knew about it." It's that last sentence that is sparking so much response from the playerbase -- anotherone asserts that this issue was actually petitioned to CCP Games back in 2004, and subsequently ignored.Read on for more details on this economic drama.

  • EVE Mail changes in latest Quantum Rise patch

    by 
    James Egan
    James Egan
    11.19.2008

    The Quantum Rise expansion for EVE Online, while only recently deployed, has drawn a substantial amount of forum rage for sweeping changes to how the game is played, namely for the nerfs of speed and missiles. This follows in the wake of unrest created by the CCP Games decision to phase out ghost training. The latest change, announced Tuesday, targets the in-game email system ("EVE Mail" to be precise).CCP Wrangler says: "To address performance issues in EVE we are making some changes to the EVE Mail system in Quantum Rise 1.0.1. You will now be able to fetch up to 1000 undeleted EVE Mails, however EVE Mail number 1001 and beyond will not be fetched, whether it has been read or not. To gain access to those EVE Mails, you must delete newer EVE mails. In addition to this all EVE Mails sent by NPCs that are older than 3 months will be deleted."

  • CCP Games issues heads up on phishing emails

    by 
    James Egan
    James Egan
    11.14.2008

    CCP Games sent out a warning today about phishing emails related to EVE Online, which are apparently making the rounds right now. Despite the fact that the emails are riddled with spelling and grammar errors, the company felt they should make the situation known to their playerbase. EVE's community manager CCP Wrangler writes: "There is currently a phishing email circulating that claims to be sent from EVE Customer Support. This email claims that we had a database issue and lost some customer information and it asks you to login to make sure your information is still there. They conveniently provide their very own login link. This is of course not true; we have not lost any account information." There's no other information given in the announcement, but as always, it's best to manage your MMO accounts by simply going to the site directly rather than clicking an email link which prompts for your username and password.

  • EVE Fanfest 2008 live dev blog Thursday, October 30

    by 
    James Egan
    James Egan
    10.29.2008

    The 2008 Fanfest for EVE Online is almost here, and it seems that some things will be different this year, not limited to the new PvP Tournament scenario. CCP Wrangler writes: "With EVE Fanfest 2008 approaching we decided to let you ask the Fanfest organizers some questions. Murinae and Krisnitori will join us... and Whisper will be asking them your Fanfest related questions." The live dev blog will take place on Thursday, October 30th, at 20:00 GMT. To hear it, you'll need to enter the in-game channel 'Live Dev Blog' and enable EVE Voice via your right-click menu. As with the previous live dev blogs, the way to get your questions answered is to post in the announcement thread, from which the devs will select questions to field.

  • EVE Online forum revamp may lead to disappearing threads

    by 
    James Egan
    James Egan
    10.23.2008

    The last week or so in EVE Online has seen the forums set ablaze with Ghostbusters references, but now it may be some threads which are disappearing. CCP Wrangler posted a note about this today on the EVE site, reminding us of a dev blog from August, Forums Refined, which had stated that some significant changes to the forums were on the way. Well, as anyone who's logged into the official EVE Online forums today found out, those changes have arrived. While it'll take a little time to get used to the new layout and categorization of topics, there may be an issue with players not being able to find their old threads, some of which have been moved with the forum revamp. CCP Wrangler addressed the potential confusion this might cause, and had this to say: "If you had a thread that has disappeared due to these changes, for example if the forum no longer exists, please contact us by creating a petition in the Other Issues - Forums category. Please include a direct link to the thread in question if you have one, otherwise you have to include as much information about the thread as possible to help us find it. The name of the forum, the name of the thread and anything else you can remember would be very helpful."

  • EVE live dev blog on medals and certificates, Thursday Oct. 16

    by 
    James Egan
    James Egan
    10.15.2008

    Medals and certificates are two of the new features coming to EVE Online, as recently announced by developer CCP Greyscale. These features may prove useful for newer players in dispelling some of the complexity of skill training, while providing some bragging rights and easier recruitment (less need to request another player's API) for veteran players, but there's still some confusion about how they'll be implemented in the game. With this in mind, CCP has decided to hold a live dev blog on this feature, slated for tomorrow, October 16th. CCP Wrangler announced: "It is time for another Live Dev Blog and this time it's Chronotis and Greyscale who will answer all of your questions about Medals and Certificates. As usual Mindstar will be there to ask them your questions. This event will take place on Thursday, 16th October, in the in-game channel 'Live Dev Blog.' It starts at 20:00 GMT and lasts for about one hour." EVE players are already getting their questions in on the forum thread linked to this announcement. Given that the live dev blog will take place tomorrow, if there's anything you really want to know that wasn't addressed in CCP Greyscale's dev blog on certificates and medals, now is the time to ask in the thread.

  • EVE Online trojan warning

    by 
    James Egan
    James Egan
    09.27.2008

    CCP Games issued a warning today, regarding a trojan found in a macro for EVE Online. CCP Wrangler said that the macro is being offered by 'Gold Harvest Macro Solutions' and ostensibly allows a player to automate their skill-training with a queue, eliminating the need to periodically log in and change skills. CCP became aware of it and put it through testing; here's a shocker -- the shady software contains a trojan. Please contain your surprise. CCP Wrangler's full announcement (login required): "A number of players have recently received an advertisement for a skill training macro, this macro is sent by Gold Harvest Macro Solutions who claims that the macro will let you create a skill training plan and have your character automatically train your skills. This macro has been tested and it contains a Trojan, so make sure you do not download any software from these people. If you downloaded the program, make sure that you run a complete scan of your system and then change all of your passwords!"Not that anyone who uses programs like this doesn't really understand they're breaking the accepted rules of the game, but pretty much using any 3rd-party automation with the EVE client is a bad move.

  • EVE Online implements temporary population control measures

    by 
    James Egan
    James Egan
    09.22.2008

    We mentioned that CCP Games is working on thinning out Local in EVE Online's highsec trade hubs like Jita, but they're also looking into other ways of keeping lag at manageable levels, even if it requires taking temporary (and unpopular) measures. CCP Wrangler announced today that the latest downtime brought with it a new feature to Tranquility: EVE's stargates will check how many players there are in a given solar system and deny access if the system has hit its population limit. The temporary measures are presently being discussed on the EVE Online forums, with a few clarifications and amendments made by the devs. There is some debate as to whether the pop limit affects Jita alone or if it affects all systems in New Eden, but regardless, the devs have stated multiple times that they're working to resolve the population issue. However, if the system population issue expands to other high traffic solar systems in EVE, this could stand to be a serious problem for the larger 0.0 alliances who rely upon their numbers to hold territory. The latest word from the devs states that only Jita is affected by population limits, and that a node crash is responsible for most of the 'traffic advisory' warnings players are receiving about multiple systems being inaccessible. These are some of the issues that can arise in an unsharded MMO, but hopefully the changes to stargates will remain as CCP states: temporary.Update: A hotfix deployed during Monday's downtime removed the system cap from all solar systems except Jita, which now has a player capacity of 1024. CCP Explorer stated that the capacity will be raised over time as they make server adjustments. Ultimately they hope to remove the population limit altogether.

  • Even NPC agents are running from Jita's lag in EVE

    by 
    James Egan
    James Egan
    09.17.2008

    Despite being the most notoriously lag-choked solar system in EVE Online, the teeming trade hub of Jita remains a central destination for all things bought and sold in New Eden. Jita is very much a victim of its own success though, as we said before: "Not a day goes by without an EVE pilot, somewhere, cursing Jita and calling for the system to be nuked." The Need for Speed initiative launched by CCP in 2007 aims at improving both server and client performance, and their latest announcement -- the removal of agents from Jita -- is the latest effort they're using to combat lag. This writer feels you're just begging to have your mission probed out, or you might have a masochistic streak by dealing with Level 4 aggro coupled with Jita lag, but that's not for us to decide.Apparently a number of mission runners use agents in Jita, but according to CCP Wrangler, these players will soon be receiving EVE mails "informing them that the agents are relocating and the date of the downtime when the move will take place. From that point the agents will cease to offer new missions but they will accept ongoing missions, and of course they will resume their normal activities after the move." We'll see how well removing mission runners from the fabric of Jita's lag will improve the situation, but this might be a step in the right direction. The relocation of agents is likely one of a number of steps CCP Games will need to take to deliver smooth gameplay to a playerbase that keeps growing every year, making lag issues more pressing. On the topic of being relocated, have any of you ever gotten stuck in Jita and needed to be moved by a GM?

  • In Memoriam: Laura "Taera" Genender of CCP Games

    by 
    James Egan
    James Egan
    08.17.2008

    A sad announcement was made last night by CCP Games, that EVE Online's Associate Community Manager has passed away. Laura "Taera" Genender was one of the newest faces at CCP Games, and was well-known for her work over the years at MMORPG.com. The loss of this respected member of the gaming community is best summed up by someone who knew her; CCP Wrangler had the sobering task of informing EVE players of her passing:"It is with the deepest sorrow that we share with you the news about the passing of Associate Community Manager Laura "Taera" Genender. Although she was with us only for a short time, she connected with our community through her selfless grace and enthusiasm. Even before she joined our team, her professionalism at MMORPG.com elevated the state of our industry and made us all stronger because of it. Our thoughts and our hearts are with her family. Though you may not have ever had the pleasure of meeting her, we ask that you include them in your thoughts as well." Laura Genender had only been with CCP Games for a short time, building on an established reputation as a game journalist and community manager. Massively extends its condolences to Laura's family and friends.

  • CCP Games releases faction overview for EVE Online

    by 
    James Egan
    James Egan
    08.02.2008

    For participants in EVE Online's factional warfare in the Empyrean Age expansion, it's common knowledge that there are four races embroiled in conflict. However, CCP Games has decided to add some more variety to the roles that EVE players can assume. To that end, EVE dev Matthew Woodward (aka CCP Greyscale) created a political overview for those who wish to immerse themselves a bit more in the backstory, or for those who wish to assume roles in the factional struggle beyond what is currently known about the key races in EVE's setting of New Eden. The cruel yet devoutly religious Amarr bring worlds and systems under their heel to 'save them from themselves.' They're opposed by the fractious Minmatar, a group of tribes resisting Amarr tyranny -- many of whom are chemically enslaved by a tailored virus and regular fixes of its narcotic treatment, ensuring their continued servitude to the Amarr.

  • Results of the Council of Stellar Management meeting with CCP Games

    by 
    James Egan
    James Egan
    07.10.2008

    CCP Wrangler has just erected quite a wall of text at the EVE Online forums, but this one is definitely worth a read as it concerns the direction of the game. Wrangler's post is essentially the minutes from the first meeting between the player-elected Council of Stellar Management and CCP Games in Reykjavik last month. CCP Wrangler's post lists the issues that the CSM brought to CCP Games, summarizes delegate views on the issues and CCP's responses to their concerns. The minutes represent three days worth of meetings; highlights include skill queues, Black Ops improvements, alliances and factional warfare, and 0.0 sovereignty issues. Beyond these issues, there's much more listed that covers a wide range of player concerns. Of course there won't be any immediate changes to the game, but the minutes give a fair estimation of how EVE Online may evolve in the months to come.