challenge-mode-dungeons

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  • Challenge modes 101: The beginning, the middle, and the end

    by 
    Allison Robert
    Allison Robert
    08.20.2014

    This is the sixth in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here. Challenge modes can't be queued for like normal or heroic dungeons; you must travel to the instances and start them yourself (at least until you start getting golds and can teleport to them). Doing so will illuminate why so few people enjoyed having to do this in the age before the Dungeon Finder. Right-click your character portrait, scroll down to instance difficulty, and click the Challenge Mode option. The instance portal will change to the hourglass graphic above. Enter and you'll find the path forward blocked by a yellow mist with a sundial in front and a list of the dungeon's requirements on your right. Clicking the sundial will give you the option to start the challenge. Once you accept, you'll get a countdown from 5, and then you're off to the races. Be sure to pre-pot!

  • Challenge modes 101: Ranking the dungeons by difficulty

    by 
    Allison Robert
    Allison Robert
    08.19.2014

    This is the fifth in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here. There's no universal agreement on which dungeon is the easiest or most difficult; groups with different CC and cooldown options don't experience dungeons in the same way. However, there's some consensus on which dungeons demand the most effort: Easy: Gate, Scholomance, and Scarlet Halls Intermediate: Temple, Shado-Pan Monastery, and Scarlet Monastery Hard: Mogu'Shan, Siege, and Stormstout I prefer to classify them somewhat differently.

  • Challenge modes 101: Pull McNasty

    by 
    Allison Robert
    Allison Robert
    08.18.2014

    This is the fourth in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here. Pull McNasty (noun: 'púl mik-'NAS-tē): The worst and most difficult pull in a challenge mode dungeon, and most common point of failure for a group attempting to beat the gold timer. Learning how to survive "Pull McNasty" is an essential challenge mode skill. Once your group knows how to coordinate its cooldowns, stuns, and interrupts, each successive McNasty will simply be a matter of tailoring that rotation to each dungeon's context so you're not pulling faster than your cooldown timers can support. I've assembled a list of the various Pull McNasties past the cut.

  • Challenge modes 101: Farming invis pots and how to use them

    by 
    Allison Robert
    Allison Robert
    08.15.2014

    This is the third in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here. For non-mages and groups without access to the rogue's Shroud of Concealment, plan on using a lot of Invisibility Potions for challenge modes. If you're not on a big server, the odds of finding them on the auction house are low, but farming them in quantity is easy. Ghost Mushrooms grow and respawn very quickly in the Fungal Rock cave in northeastern Un'Goro, and you can get more Sungrass than you'll ever use with a few circuits around the edge of Thousand Needles. Get a potion-specced alchemist to make the pots for you.

  • Challenge modes 101: Shopping list

    by 
    Allison Robert
    Allison Robert
    08.14.2014

    This is the second in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here. Gear in challenge modes is scaled down to ilevel 463, so it's crucial to bring buffs to maximize your group's performance. You will need: Extra helm if needed Legendary meta gems do not work in CMs. If your regular helm has one equipped, pick up an ilevel 463+ helm somewhere and equip it with an ordinary meta gem. Restorative Amber Healers may find this useful as it will regenerate mana substantially faster than ordinary drinking. On the down side, it requires honored with the Klaxxi to buy and it's expensive. I don't use it while healing, but many do. Invisibility Potions: Plan on using one of these in every dungeon with the exception of Gate, Stormstout, and possibly Mogu'shan and Siege. Rogues can eliminate the group's need for these altogether with Shroud of Concealment. Mages can use Invisibility instead and continue to use their potion cooldowns for DPS. You can also use Lesser Invisibility Potions, but I find the 18-second version easier to farm. We'll talk more about these tomorrow.

  • Challenge modes 101: Finding a group before it's too late

    by 
    Allison Robert
    Allison Robert
    08.13.2014

    This is the first in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here. Because challenge modes for Mists of Pandaria dungeons are set to disappear in the Warlords of Draenor content patch, I thought it might be helpful to run a series on how to get your golds squared away before that happens. I would advise everyone to read Adam Koebel's article from January on getting started with challenge modes. I won't repeat the excellent advice given there, but will try to expand on it for the benefit of players who are trying to get all 9 golds done quickly. Take heart: My character is living proof that no one is too dumb or incompetent to do these things.

  • Blizzard clarifies Challenge Mode Realm Best titles [Updated]

    by 
    Olivia Grace
    Olivia Grace
    04.03.2014

    Lead Encounter Designer Ion "Watcher" Hazzikostas has taken to the official forums to provide more clarity on the removal of Realm Best Challenge mode titles. As ever, you can read the full post after the break, but in summary, if you're really unhappy about the removal of the titles, it's not good news. Watcher explains the various options they considered, giving a title to everyone who'd ever been realm first, which was dismissed as too problematic for the next season. He also explains how leaving the titles with those who held them at the end of the season would not work because if those players changed servers they'd lose the server-tied titles. Response has been largely dissatisfied. It seems to me, and I may be wrong, I am not a WoW dev after all, that it would not be so huge a feat to create a new title for those players at the top of the ranks at the season end. Challenge Modes have been compared to arenas before, and this could work exactly the same. A title like "Mystical Challenger [Name]" could be applied in the week following the end of the season, attached to the character not the server, just like they do for arena Rank One. And just like arena, players would have to vy for those realm-best top spots right up to the last weeks. The Arena comparison makes a lot of sense to me, so let's keep it going. Hit the break for the full post, and an update posted after time of writing!

  • Challenge mode rewards clarified for "end of season"

    by 
    Olivia Grace
    Olivia Grace
    04.02.2014

    Blizzard has posted a blog detailing changes to the proposed "end-of-season" challenge mode rewards. They had previously posted a rather firm policy, detailing how this season's rewards would remain limited to those who'd previously earned them, and not be account wide. However, it seems they've changed their mind. Hit the break for the full post, as ever, but let's summarise the key points here: The "Undaunted" title for all bronze medals will be account wide, so useable on any character. The Pandaren Phoenix mounts earned with a full set of Silver medals will become account-wide. If any character on your account has a full set of Silver medals, all four of the Pandaren Phoenixes (Crimson, Ashen, Violet, and Emerald) will become available to all characters. Cosmetic sets will not be account wide. If you have all nine Gold medals, you can still buy the sets after the season ends on the character that earned the medals. The "Challenger's Path" spells will be retained. Realm Best titles will be permanently removed. Hit the break for the full post.

  • Warlords of Draenor: Proving grounds will be updated

    by 
    Olivia Grace
    Olivia Grace
    02.13.2014

    As we heard today that Mists challenge modes will be ending at the Warlords of Draenor pre-patch, I wondered what the fate of Proving Grounds might be, as they share the scaling methodology of Challenge Modes, as well as rewarding players with titles, although not mounts or the like. So I asked Lead Encounter Designer Ion "Watcher" Hazzikostas: @oliviadgrace Proving Grounds serve a different purpose and will be updated for WoD. We think of CMs as a PvE analogue to arena seasons. - Watcher (@WatcherDev) February 13, 2014 To first address Watcher's point on Challenge Modes as analogous to Arena, it makes a lot of sense. The focus and structure of the reward and rank system is similar to that of arena, as Watcher points out in a subsequent tweet. Both arena and Challenge Modes reward high-end play on a specific class, and as a result the rewards, rankings and titles for Gladiator or Gold are similarly not account wide. Certainly, the number of rewards given out are markedly different, but the principles are comparable. Proving Grounds, conversely, do not work the same. While there are titles available, there is no ranking, and they do not offer similar rewards. While Challenge Modes are designed to be challenging content that is for players at their best, Proving Grounds are for learning. This may well make them easier to update for the new systems, as well as the fact that they focus on one spec at a time.

  • Current Challenge Modes to become Feats of Strength

    by 
    Olivia Grace
    Olivia Grace
    02.13.2014

    WoW Insider posted recently about Lead Encounter Designer Ion "Watcher" Hazzikostas' tweet regarding Challenge Modes, and now an official Blizzard Blog has surfaced regarding the fate of the current Challenge Mode dungeons. The current challenge modes will no longer be available come Warlords pre-patch, when the item squish, stat squish and other changes also appear, rendering the scaling invalid. The achievements awarded by the current challenge modes will become Feats of Strength The current reward items will remain available for those who qualified prior to the end of the season -- which is when the pre-patch launches After the pre-patch launches, new players will not be able to earn the Mists challenge mode achievements. New Challenge Modes are coming with Warlords. If you want the transmog gear, or the title, or the mount, you'll need to hurry up and get started on Challenge Modes! WoW Insider also has some class-specific guides and further information to aid you in your quest for glory.

  • Warlords of Draenor: New Challenge Modes coming, with new rewards

    by 
    Olivia Grace
    Olivia Grace
    02.10.2014

    Lovers of Challenge Mode dungeons may have been feeling a little uneasy with all the talk of how 5-mans are going to be a bigger part of WoW again in Warlords of Draenor. Simply because the popular opinion seems to be that Challenge Modes weren't a great replacement for difficult heroic mode dungeons. But fear not, Lead Encounter Designer Ion "Watcher" Hazzikostas' tweet will put your fears to bed: @DarkwindBakey @MagdalenaDK There will be new CMs in WoD with new rewards. More info about the MoP CMs should be forthcoming soon. - Watcher (@WatcherDev) February 10, 2014 Along with the greater frequency of 5-mans, we'll be seeing new Challenge Modes appear too, and they'll feature new rewards. I'm wondering what the rewards will be -- were the transmog sets and a little Valor enough for players to feel motivated to do Challenge Modes? Or should there be additional rewards for the most tricky of difficulties? Too much good stuff and they become "mandatory", too little and the proposed harder heroics will replace them. We will have to wait and see what happens to the Mists Challenge Modes. Personally I hope they're scaled up to max level, or altered to reward big chunks of XP, or they will be abandoned forever. Bumped up to level 100, with new gear scaling added, they could continue to be enduring content for Warlords.

  • WoW Challenger guides you through Challenge Modes

    by 
    Olivia Grace
    Olivia Grace
    08.30.2013

    WoW Challenger contacted us a little while back to give us advance warning of their new site, which they were adding videos to and doing some work on, and we were impressed then, but man, now that they contacted us to say it's finished, we're really impressed now. Yes, challenge modes have existed for a while, but do you have all the golds? I know I don't, and many others are really just getting around to them now. And that's where WoW Challenger comes in. First up, the thing I was most impressed with, is that they've got Gold Medal video for every single dungeon, in their tactics section, but also accompany that with a full written walk-through. What's more, a helpful gnome spends the entire video with you providing useful tips for dealing with trash, tricky pulls, you name it. They even provide maps with the best routes to maximize your speed through the dungeons. But there's more to this great site than just video, they also have tips for gear, flasks, food and potions, professions, and extra items like the Restorative Amber item from the Klaxxi that is vital for casters, or Rod of Ambershaping, or the G91 Landshark. In all honesty, even if you're not interested in Challenge Modes, you should probably check this site out. You might learn something, I know I did!

  • How to get a World Record Challenge Mode time

    by 
    Olivia Grace
    Olivia Grace
    01.18.2013

    NSFW Warning: Some strong language. Zyzzix of Touch of Hades posted this video on Youtube and on the Blizzard forums early this morning, which shows their group getting what was, sadly, a very short-lived world record time in the Siege of Niuzao Temple. It's filmed from the perspective of the tank, Maeby, of The Maelstrom, EU, and has some strong language in places, so do exercise caution. The group held the record of 12 minutes 50 seconds for only a few hours, before a US guild on Stormreaver took it back across the Atlantic with a time of 12 minutes 21 seconds, but the video still makes entertaining watching for anyone with even a remote interest in Challenge Mode dungeons, and, of course, they still hold the European record. The remarkable thing for me is how these guys manage to take on huge numbers of adds at the same time, under the penultimate boss's barrier, using the bombs to great effect to increase their DPS. The tactic employed for the mobs coming up the ramp to the wall was also interesting, concentrating the action on the middle platform rather than allowing them to get all the way to the top. Altogether, a really fascinating video, and I'm hoping to see this team come back with another world record. One thing I did note is that, despite some strong language, the run seemed to flow very smoothly indeed. There were a few very minor hiccups, and it looks like they could potentially go faster! Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Challenge Modes could be coming to older dungeons

    by 
    Olivia Grace
    Olivia Grace
    12.10.2012

    Blizzard Community Manager Draztal posted on the forums today in response to a topic created about Challenge Modes. Draztal Quote: Will you guys ever consider adding more CMs, perhaps old dungeons like Ragefire Chasm/Wailing Caverns?. Actually, the developers would like to add Challenge Modes to existing dungeons from previous expansions. No timelines or anything, though, but it's definitely something they're considering. source This seems like a really exciting proposition, and the question is, what dungeons would be the best ones to redo? We discussed this at WoW Insider, very briefly, and one suggestion was Upper Blackrock Spire and Lower Blackrock Spire. My preference would likely not be anything that took place in Blackrock Mountain, just because it seems like such a samey place, but what do you all think, dear readers?

  • No nerfs, no lockouts, no consumable restrictions for Challenge Mode dungeons

    by 
    Olivia Grace
    Olivia Grace
    09.13.2012

    Blizzard's Lead Encounter Designer Ion Hazzikostas, a.k.a. Watcher, has taken to the forums a few times lately, along with Community Manager Zarhym, to provide clarification on Challenge Modes. With all the bad air swirling around Blizzard from certain minority groups within the WoW community about catering to casuals, challenge modes are something they seem very keen to stand firm on. When asked if challenge modes would ever be nerfed, Ion replied as follows: Watcher If at all feasible, we're not going to be adjusting the content itself. Persistent leaderboards are the backbone of the system, and if we make the dungeon easier, then your 14:13 time last week might actually be more impressive than my 14:05 clear today, but there would be no way of knowing that. It's conceivable that we might adjust the actual Gold/Silver/Bronze cutoff times slightly if it turns out we were badly off the mark with the tuning, but we're pretty confident in our numbers. source Zarhym also weighed in with his own input on the nerf question.

  • Challenge mode testing now open on the Mists of Pandaria beta

    by 
    Matthew Rossi
    Matthew Rossi
    08.24.2012

    Game Designer Watcher, gadabout eye of wealth and taste, announced that the Scholomance and Gate of the Setting Sun challenge modes are now available for testing. He also provided some more details about how challenge modes are going to work. Watcher - Challenge Mode Testing Yes, just those two dungeons for now. A few relevant testing notes: You must have completed the Heroic version of the dungeon once in order to attempt the challenge mode. Item level will be normalized to 463. There is no queue system for challenge modes; groups must be formed manually and you must zone in from the outside world. While the challenge is active, the group leader may Reset the dungeon at any time via a drop-down accessible by right-clicking your unit frame. source He then clarified in two additional posts that item level on live will only be normalized down to 463, and not up to 463 from a lower ilevel. Also, challenge modes grant no loot at all, only valor points for completion, and using the challenge mode reset feature does not count against the dungeon reset lockout limit currently in place. So if you're planning on spending a lot of time running challenge modes, these are all details of interest to you. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!