challenge-mode

Latest

  • Wurm Online adds in a new Challenge mode

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2014

    Sometimes you don't want to fuss about with leveling; you just want to jump into the meat of a game and start accomplishing things. Wurm Online's new Challenge mode is all about that, giving new characters created just for these month-long challenges enough skills to get started right away and a faster advancement rate to boot. It sounds pretty magnanimous until you realize that the other two sides are also starting ahead and moving just as fast, so players are going to need to step up fast if they want to keep going. The Challenge server offers a 64 square kilometer space for three player factions to feud over control. Everything on the server remains persistent for a month, after which point prizes are awarded to the players and factions that have advanced the furthest in specific categories. The update also includes siege weaponry, strategic resource spawns, and defensive fortifications to hold off attackers. It's the equivalent of throwing players in a box and shaking it until the fireworks start flying; if that sound like fun, you can jump into that box now. [Source: Code Club press release]

  • Day-one patch adding Challenge Mode to Hyrule Warriors

    by 
    S. Prell
    S. Prell
    09.14.2014

    Hyrule Warriors who are looking for a test of skills that goes beyond the game's Adventure Mode will be glad to hear that, as reported by Nintendo World Report, developer Koei Tecmo will be releasing a day-one patch that adds Challenge Mode to the game when it releases in North America on September 26. So just what is Challenge Mode? According to members of a Nintendo Treehouse stream made earlier this week, it's basically "Adventure Mode on steroids." So ... it's tougher and angrier, but also has some acne problems and premature balding? Whatever you say, Nintendo. Obviously that's a joke, but the truth of the matter is we won't know what Challenge Mode has in store for us until later this month. Remember warriors, patience is a virtue. [Image: Nintendo/Koei Tecmo]

  • Challenge modes 101: The beginning, the middle, and the end

    by 
    Allison Robert
    Allison Robert
    08.20.2014

    This is the sixth in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here. Challenge modes can't be queued for like normal or heroic dungeons; you must travel to the instances and start them yourself (at least until you start getting golds and can teleport to them). Doing so will illuminate why so few people enjoyed having to do this in the age before the Dungeon Finder. Right-click your character portrait, scroll down to instance difficulty, and click the Challenge Mode option. The instance portal will change to the hourglass graphic above. Enter and you'll find the path forward blocked by a yellow mist with a sundial in front and a list of the dungeon's requirements on your right. Clicking the sundial will give you the option to start the challenge. Once you accept, you'll get a countdown from 5, and then you're off to the races. Be sure to pre-pot!

  • Challenge modes 101: Ranking the dungeons by difficulty

    by 
    Allison Robert
    Allison Robert
    08.19.2014

    This is the fifth in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here. There's no universal agreement on which dungeon is the easiest or most difficult; groups with different CC and cooldown options don't experience dungeons in the same way. However, there's some consensus on which dungeons demand the most effort: Easy: Gate, Scholomance, and Scarlet Halls Intermediate: Temple, Shado-Pan Monastery, and Scarlet Monastery Hard: Mogu'Shan, Siege, and Stormstout I prefer to classify them somewhat differently.

  • Challenge modes 101: Pull McNasty

    by 
    Allison Robert
    Allison Robert
    08.18.2014

    This is the fourth in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here. Pull McNasty (noun: 'púl mik-'NAS-tē): The worst and most difficult pull in a challenge mode dungeon, and most common point of failure for a group attempting to beat the gold timer. Learning how to survive "Pull McNasty" is an essential challenge mode skill. Once your group knows how to coordinate its cooldowns, stuns, and interrupts, each successive McNasty will simply be a matter of tailoring that rotation to each dungeon's context so you're not pulling faster than your cooldown timers can support. I've assembled a list of the various Pull McNasties past the cut.

  • Challenge modes 101: Farming invis pots and how to use them

    by 
    Allison Robert
    Allison Robert
    08.15.2014

    This is the third in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here. For non-mages and groups without access to the rogue's Shroud of Concealment, plan on using a lot of Invisibility Potions for challenge modes. If you're not on a big server, the odds of finding them on the auction house are low, but farming them in quantity is easy. Ghost Mushrooms grow and respawn very quickly in the Fungal Rock cave in northeastern Un'Goro, and you can get more Sungrass than you'll ever use with a few circuits around the edge of Thousand Needles. Get a potion-specced alchemist to make the pots for you.

  • Challenge modes 101: Shopping list

    by 
    Allison Robert
    Allison Robert
    08.14.2014

    This is the second in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here. Gear in challenge modes is scaled down to ilevel 463, so it's crucial to bring buffs to maximize your group's performance. You will need: Extra helm if needed Legendary meta gems do not work in CMs. If your regular helm has one equipped, pick up an ilevel 463+ helm somewhere and equip it with an ordinary meta gem. Restorative Amber Healers may find this useful as it will regenerate mana substantially faster than ordinary drinking. On the down side, it requires honored with the Klaxxi to buy and it's expensive. I don't use it while healing, but many do. Invisibility Potions: Plan on using one of these in every dungeon with the exception of Gate, Stormstout, and possibly Mogu'shan and Siege. Rogues can eliminate the group's need for these altogether with Shroud of Concealment. Mages can use Invisibility instead and continue to use their potion cooldowns for DPS. You can also use Lesser Invisibility Potions, but I find the 18-second version easier to farm. We'll talk more about these tomorrow.

  • Challenge modes 101: Finding a group before it's too late

    by 
    Allison Robert
    Allison Robert
    08.13.2014

    This is the first in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here. Because challenge modes for Mists of Pandaria dungeons are set to disappear in the Warlords of Draenor content patch, I thought it might be helpful to run a series on how to get your golds squared away before that happens. I would advise everyone to read Adam Koebel's article from January on getting started with challenge modes. I won't repeat the excellent advice given there, but will try to expand on it for the benefit of players who are trying to get all 9 golds done quickly. Take heart: My character is living proof that no one is too dumb or incompetent to do these things.

  • Blizzard clarifies Challenge Mode Realm Best titles [Updated]

    by 
    Olivia Grace
    Olivia Grace
    04.03.2014

    Lead Encounter Designer Ion "Watcher" Hazzikostas has taken to the official forums to provide more clarity on the removal of Realm Best Challenge mode titles. As ever, you can read the full post after the break, but in summary, if you're really unhappy about the removal of the titles, it's not good news. Watcher explains the various options they considered, giving a title to everyone who'd ever been realm first, which was dismissed as too problematic for the next season. He also explains how leaving the titles with those who held them at the end of the season would not work because if those players changed servers they'd lose the server-tied titles. Response has been largely dissatisfied. It seems to me, and I may be wrong, I am not a WoW dev after all, that it would not be so huge a feat to create a new title for those players at the top of the ranks at the season end. Challenge Modes have been compared to arenas before, and this could work exactly the same. A title like "Mystical Challenger [Name]" could be applied in the week following the end of the season, attached to the character not the server, just like they do for arena Rank One. And just like arena, players would have to vy for those realm-best top spots right up to the last weeks. The Arena comparison makes a lot of sense to me, so let's keep it going. Hit the break for the full post, and an update posted after time of writing!

  • Challenge mode rewards clarified for "end of season"

    by 
    Olivia Grace
    Olivia Grace
    04.02.2014

    Blizzard has posted a blog detailing changes to the proposed "end-of-season" challenge mode rewards. They had previously posted a rather firm policy, detailing how this season's rewards would remain limited to those who'd previously earned them, and not be account wide. However, it seems they've changed their mind. Hit the break for the full post, as ever, but let's summarise the key points here: The "Undaunted" title for all bronze medals will be account wide, so useable on any character. The Pandaren Phoenix mounts earned with a full set of Silver medals will become account-wide. If any character on your account has a full set of Silver medals, all four of the Pandaren Phoenixes (Crimson, Ashen, Violet, and Emerald) will become available to all characters. Cosmetic sets will not be account wide. If you have all nine Gold medals, you can still buy the sets after the season ends on the character that earned the medals. The "Challenger's Path" spells will be retained. Realm Best titles will be permanently removed. Hit the break for the full post.

  • Current Challenge Modes to become Feats of Strength

    by 
    Olivia Grace
    Olivia Grace
    02.13.2014

    WoW Insider posted recently about Lead Encounter Designer Ion "Watcher" Hazzikostas' tweet regarding Challenge Modes, and now an official Blizzard Blog has surfaced regarding the fate of the current Challenge Mode dungeons. The current challenge modes will no longer be available come Warlords pre-patch, when the item squish, stat squish and other changes also appear, rendering the scaling invalid. The achievements awarded by the current challenge modes will become Feats of Strength The current reward items will remain available for those who qualified prior to the end of the season -- which is when the pre-patch launches After the pre-patch launches, new players will not be able to earn the Mists challenge mode achievements. New Challenge Modes are coming with Warlords. If you want the transmog gear, or the title, or the mount, you'll need to hurry up and get started on Challenge Modes! WoW Insider also has some class-specific guides and further information to aid you in your quest for glory.

  • Warlords of Draenor: New Challenge Modes coming, with new rewards

    by 
    Olivia Grace
    Olivia Grace
    02.10.2014

    Lovers of Challenge Mode dungeons may have been feeling a little uneasy with all the talk of how 5-mans are going to be a bigger part of WoW again in Warlords of Draenor. Simply because the popular opinion seems to be that Challenge Modes weren't a great replacement for difficult heroic mode dungeons. But fear not, Lead Encounter Designer Ion "Watcher" Hazzikostas' tweet will put your fears to bed: @DarkwindBakey @MagdalenaDK There will be new CMs in WoD with new rewards. More info about the MoP CMs should be forthcoming soon. - Watcher (@WatcherDev) February 10, 2014 Along with the greater frequency of 5-mans, we'll be seeing new Challenge Modes appear too, and they'll feature new rewards. I'm wondering what the rewards will be -- were the transmog sets and a little Valor enough for players to feel motivated to do Challenge Modes? Or should there be additional rewards for the most tricky of difficulties? Too much good stuff and they become "mandatory", too little and the proposed harder heroics will replace them. We will have to wait and see what happens to the Mists Challenge Modes. Personally I hope they're scaled up to max level, or altered to reward big chunks of XP, or they will be abandoned forever. Bumped up to level 100, with new gear scaling added, they could continue to be enduring content for Warlords.

  • Arcane Brilliance: Challenge mode tips for mages part 2

    by 
    Stacey Landry
    Stacey Landry
    01.17.2014

    Every other week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Stacey Landry is the resident mage here, bender of space and time, conjurer of delicious confectioneries and expert at dressing well while setting things on fire. This is part two of three challenge mode tips for mages articles. Click here to go back and read part one. This week we're going to look at getting your gear ready to dive into challenge modes! First, a few loose ends. I neglected to mention another reward for finishing gold CMs: Challenger's Path. This is a teleport on an 8 hour cooldown that will take you straight to the entrance of a CM you achieved a gold rating in! Once you complete any CM, the teleport cooldown resets. They're very handy for getting around Pandaria. Some mages left comments about doing gold CMs as arcane. That's great! If you have any CM-specific arcane questions, I'm sure they'd be happy to share some of their strategy in the comments this week. I'll still be assuming you are probably frost. Frost is the most accessible and easiest option for the average mage, but I didn't say it couldn't be done by another spec. The reason for this is that frost scales better than the other two specs at lower item levels. It will perform well for you and can put out some serious AoE damage. Most mages doing CMs use it. Finally, Adam Koebel posted an introductory challenge mode guide this week. It also includes links to recommended strat videos. HamletEJ's were the ones I used.

  • Getting started with challenge mode dungeons

    by 
    Adam Koebel
    Adam Koebel
    01.11.2014

    Looking for something else to do during the downtime between expansions? Why not give challenge modes a whirl? Challenge mode dungeons are more than heroic dungeons with a timer attached. Enemies have more health, they hit harder, and mechanics can not be ignored. If you are interested in challenging small group content, there is nothing better. On the surface they may seem a bit daunting, but who said you have to go for realm records on your first go at them? There's nothing wrong with just going for a bronze or silver medal your first time out. You're not decked out heroic warforged gear, you say? No problem. As long as your items are ilvl463 or higher you won't be hindering yourself that much. All items are scaled to this level in challenge mode, and things such as the legendary cloak procs are disabled. There are ways to optimize your gear, which I'll touch on briefly, but the goal of challenge mode is to put everyone on equal footing. Teamwork and improving your personal performance is the name of the game. There's no cost to running them outside of consumables because you will take no durability damage inside. Running them with your friends or in a PUG are both viable options, and if you approach them with the right attitude you are going to have a lot of fun.

  • Arcane Brilliance: Challenge mode tips for mages part 1

    by 
    Stacey Landry
    Stacey Landry
    01.03.2014

    Every other week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Stacey Landry is the resident mage here, bender of space and time, conjurer of delicious confectioneries and expert at dressing well while setting things on fire. Happy new year! Welcome to 2014. This week I'm going to talk about something we haven't looked at yet: challenge modes. Every column I've posted, someone has asked about or remarked on my current transmog. (Thank you for that. It warms my heart that you're also fashion-conscious). I'll admit, I haven't been able to change my transmog since I got the CM one. It's such a perfect combination of unique, exclusive, and also it's a credential. It says, "Trust me, I know what I'm doing here." But the best thing about it is that you don't need a raid group to get it. Why would you want to do challenge modes as a mage? Read on to find out.

  • Scattered Shots: Challenge mode tips for hunters

    by 
    Adam Koebel
    Adam Koebel
    12.26.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing how to succeed as a hunter in Mists of Pandaria challenge mode dungeons. Maybe it's just me, but it seems like challenge mode dungeons are the most underutilized new feature in Mists of Pandaria. It's something I didn't even touch for the first year of the expansion until I started to run out of other things to do. Cosmetic rewards don't get everyone excited, and I think some people are intimidated by them. Getting all gold medals is definitely a challenge, but you don't have to strive for that on your first run at them. Silver medals should be doable by any organized group, and bronze medals have a long enough time limit to be completed in a decent pickup group. Gear optimization can help somewhat, but ultimately challenge modes are about skill and efficiency. There's still room for mistakes – even for a gold medal – but your group will be relying on you to maximize your DPS, crowd control, and interrupts. Hunters can be strong in challenge mode dungeons and any group will welcome a competent one with open arms. If you have the class aptitude to complete the gold medal in the proving grounds, you are ready to go for the gold in challenge modes.

  • Totem Talk: Restoration between now and Warlords of Draenor

    by 
    Joe Perez
    Joe Perez
    12.03.2013

    Every week, WoW Insider brings you Totem talk for the shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and InternetDragons.TV), shows you how. Well, I don't know about you but I'm still very excited about the announcement of Warlords of Draenor. I mean, it was honestly the big news from BlizzCon 2013 and the feeling is still quite electric from almost everyone in regards to it. For some, The Burning Crusade and going to Outlands was one of the greatest things to ever happen in the World of Wacraft. For restoration shaman in particular, BC was that point in time where everything was awesome and shaman were the top of the food chain for healing. This week though, I'm not here to talk about the glory days of shaman healing. No, that will be an article for another week. This week I wanted to talk about the time between now and the next expansion. It is always a topic to think about what to do in that time where you're waiting for the next expansion to even enter beta phase. The good news is Mists of Pandaria offers so many more options than any other expansion before. I thought I would share how I'm spending my time between now and Warlords of Draenor.

  • WoW Challenger guides you through Challenge Modes

    by 
    Olivia Grace
    Olivia Grace
    08.30.2013

    WoW Challenger contacted us a little while back to give us advance warning of their new site, which they were adding videos to and doing some work on, and we were impressed then, but man, now that they contacted us to say it's finished, we're really impressed now. Yes, challenge modes have existed for a while, but do you have all the golds? I know I don't, and many others are really just getting around to them now. And that's where WoW Challenger comes in. First up, the thing I was most impressed with, is that they've got Gold Medal video for every single dungeon, in their tactics section, but also accompany that with a full written walk-through. What's more, a helpful gnome spends the entire video with you providing useful tips for dealing with trash, tricky pulls, you name it. They even provide maps with the best routes to maximize your speed through the dungeons. But there's more to this great site than just video, they also have tips for gear, flasks, food and potions, professions, and extra items like the Restorative Amber item from the Klaxxi that is vital for casters, or Rod of Ambershaping, or the G91 Landshark. In all honesty, even if you're not interested in Challenge Modes, you should probably check this site out. You might learn something, I know I did!

  • Patch 5.4 PTR: Challenge Mode titles for fastest clear times

    by 
    Matt Low
    Matt Low
    06.12.2013

    In patch 5.4, Challenge Mode players who have already earned gold will have a strong reason to continue running them. Players who earn the fastest clear times in a Challenge Mode dungeon will receive a title specific to each dungeon. As long as players hold the record for the top time, the title will remain. A permanent Feat of Strength will also be earned upon reaching the fastest time. However, there is a caveat: the Challenge Mode group must have at least 3 players from the same realm to earn the titles. Patch 5.4 Challenge Mode notes Players who obtain a realm-best time in a Challenge Mode dungeon (group must contain at least 3 people from the same realm to qualify) will receive a temporary title specific to each dungeon (e.g. Siegebreaker for Siege of Niuzao temple, Darkmaster for Scholomance, etc.). This title will persist for as long as a player retains the top time on the realm. Holding a realm-best time at any point will also confer a permanent Feat of Strength to record the accomplishment. source It's not enough to go for the gold anymore. How far will you go for the titles and Feats of Strength?

  • The most reassuring title to see on a player

    by 
    Allison Robert
    Allison Robert
    03.18.2013

    Whether we like to admit it or not, we tend to give other players the once-over whenever we zone into a Raid Finder or dungeon PUG, particularly if you've had a run of bad experiences while getting valor-capped for the week. A recent thread on the Tanking forums about the best title for a tank to sport is both a sideways acknowledgment of this and a question as to which title best suits your role in the game. For healers, one could argue that Undying or Immortal means you probably had job security for the length of Wrath, but that kind of ignores everyone else's responsibility to not screw up in Naxx. Possibly Herald of the Titans/Conqueror of Ulduar would have been the equivalent for DPS players, although a raid had to fire on all cylinders for those achievements too. Before achievements were account-wide, and leaving aside obvious ringers like Light of Dawn/Bane of the Fallen King before Mists, I would have nominated Loremaster or Seeker as the most reassuring titles to see on a player regardless of gear quality. I can't say exactly what link exists between the persistence needed to get these titles and overall competence, but I have yet to see a Loremaster or Seeker player do something screw-the-pooch crazy in a PUG. These days, it's tougher to guarantee that a player sporting a title is doing so on the character that originally got it, so maybe The Undaunted is probably the single best outward indicator of competence. Having written all this, I've also had the pleasure of knowing a world-class hunter who never bothered using titles, and we have to acknowledge that a generic, funny (e.g., "Chef Boyardee"), or absent title means nothing at all. But if you had to pick one that said, "I will not get you killed in this PUG," which would it be?