character-concept

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  • The Daily Grind: How much time do you spend on character concepts?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.08.2011

    There are people for whom the character concept stage consists of logging in to City of Heroes for the first time, glancing at the available archetypes, and immediately creating a darkness-based Corruptor without a second though. Then there are people for whom character concepts are an art, something created gradually through a great deal of consideration, time spent out of the game devoted to deciding whether or not one powerset would work slightly better with another. Sometimes it's a roleplaying thing, and sometimes it's just a min-maxing thing, but it's possible to take a character concept very seriously before you hit the "create" button. Or you could be perfectly happy with something that looks cool and just move on from there. So how much time do you spend on your concepts before you make your character? Do you have a clear picture in your head of whom you want to play before the game launches, or do you just decide at the moment and roll with it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Storyboard: Brother from another series

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.08.2010

    Some players and characters are nice enough to point out to you right away that they're not actually from around here. You know the ones -- the elves with long flowing blonde hair and names that imply some variation on legs and the non-presence of same are certainly a long-standing example. Of course, the people in question are rarely roleplaying, but that doesn't change the number of elven marksmen who are all the best in the world at hitting a target, never mind the "miss" result that pops up every so often when they nock their arrows. In fiction, they're called expys, short for exported characters. They're guest stars from elsewhere, and while most roleplayers have a name that's a bit more original than some variant on Legolas, they're no less common. After all, if you're inspired by a particularly good character and want to try playing him in a given environment, why wouldn't you just pick him up and transplant him? But there are good ways to do it and bad ways, just like there are far more ways to make dull and unlikable characters than interesting ones. So follow on past the break for a look at how to make your expy fall into the "interesting homage" camp rather than the "xx_Legolas_xx" camp.

  • Storyboard: Lasting past level two

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.13.2010

    So you have what you are absolutely certain is a spectacular idea for a character. You spend the better part of a week planning and preparing for this new addition to your stable of alts. Then you create your character, get into the starting area, and you start going to town... and then you log off. And you never touch that character again, because every time you think about logging back in, a deep malaise takes over and you quickly switch to someone else. It's not that you didn't genuinely want to play the character. But for whatever reason, that concept that you had which was so solid turned out to be lacking a fundamental element: something to make you stick with him. It's a bad fate for a good concept, and today, we're taking a closer look at how you can try to ensure that your newest baby doesn't end up getting tossed out with the bathwater.

  • Breakfast Topic: What's your story?

    by 
    Lisa Poisso
    Lisa Poisso
    07.27.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. I have a confession: I am not a roleplayer, yet I feel the need to create a backstory for every single one of my characters, from the mighty main to the lowly banker alt who sits comfortably in Stormwind. I do not really know why. Maybe it is the storyteller in me, the sheer boredom, or the 60 ounces or so of various energy drinks that keep me up at night, but I begin to imagine the details of my characters, even going so far as to create a web of connections between them, as if when I'm not playing, they are banded together, battling side by side as brothers and sisters in arms. A main example is my main and all the human alts I play on. There are only two at the moment, but a third shall arise, of the wolfish variety, come Cataclysm. Their story? All of them are brothers, my death knight being the eldest, a once-accomplished paladin who fell during the purging of Stratholme, being one of the very few against it. My main warrior is the middle child who was the least likely to accomplish anything of the three brothers but fought nonetheless as part of the Stormwind guard, before becoming a mercenary for hire. The newest addition will be a worgen rogue, the long-presumed-dead, sickly little brother who was astute in the arcane and was taken under tutelage of a sorcerer in Gilneas before being infected as a worgen. He will return instead as a quick and nimble character, one of the few worgen who likes his new form.

  • All the World's a Stage: Free your mind

    by 
    David Bowers
    David Bowers
    04.27.2008

    All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.Some people don't want to worry about staying in character; they just want to come home, play a game and chill out. That's fine, they have the choice to be a regular player and do what they enjoy. But for those of us who seek the path of the roleplayer, we ought not to stop there. We spend a lot of time in WoW doing all the same things other non-roleplayers are doing, whether it's questing, instances, or PvP. In the process, it can be easy to let one's character slowly drift away from a genuine personality, and into a mere avatar for your own personality as a gamer in a computer game. After all, your character must do a lot of things in order to progress, many of which are game-oriented goals rather than story-oriented goals. You need boss loot, Badges of Justice, Arena points and a bunch of other things that don't always translate well into very interesting character motivations. It's easy to rely on old standby motivations so much that they become excuses. We might say, for example, "I'm trying to help the Shattered Sun Offensive to prevent Kil'Jaeden from entering Azeroth!" or "I'm hoping to attack Pathaleon the Calculator and take from him his prized sword: The Sun Eater!" And these are fine reasons for characters to do things, but we must remember, there's nothing really new or interesting about them. Every one wants to prevent disaster, or acquire new weapons -- but what about such a desire reveals who your character really is? How can you make normal gaming goals and activities into an opportunity for interesting performance and immersion in a fantasy world?