character-concepts

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  • Storyboard: Making a challenging character

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.30.2013

    You don't build muscle by lifting weights that don't challenge you. Once a given set of weights doesn't challenge you any longer, you need to move on to something heavier or you're going to stop getting stronger. It's a pretty simple principle: Challenging yourself makes you stronger all around. So long as you play the same roleplaying character, you're not going to improve as a roleplayer. For some people, this is fine. Roleplaying is something you do, you're happy playing one sort of character, and that's what you do. But for others the point is being able to shift into different characters, to come up with something new and exciting and then wind up with more interesting stories to experience. You want to get better, to make even your more familiar characters feel different. That's why you give yourself challenges. And when done right, challenging characters can force you to grow in new ways and make for a better roleplaying experience for everyone.

  • Storyboard: Profession discussion - the Builder

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.12.2013

    Human beings like to make stuff. It's in our nature, presumably because the humans who liked making things were able to create important inventions like clothing and weapons and homes and portable DVD players. That stuff gives you an edge over the guy hunting with a rock and a decent pitching arm. A lot of jobs and hobbies alike revolve around making things or changing existing made things into new made things. The Builder isn't just someone who enjoys making things but someone who lives by making things. Our previous professions have all focused around providing something, but the Builder is the person responsible for making those things. This is a profession that's all about creating, something near and dear to most roleplayers to begin with. But it's also a profession that has a bit more to it than simply being the guy down the road who puts cabinets together at a discount.

  • Alter-Ego: What's in a name?

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.04.2011

    While it is incredibly tempting to go off on a tear about the major decision announced this week to reboot the entire DC Comics universe, starting 52 new comics at issue #1 and essentially retconning every hero and villain we've known to date, this week's column isn't about that. After all, this isn't a comics site, and we've already heard from the DC Universe Online developers that the continuity in the game is separate from that of the overall DC Universe. (Considering how much we heard that noted in the recent chats, we wonder whether Sony Online Entertainment didn't know this major shake-up was on the way.) As such, I suspect we will see the game's storyline remain essentially intact, at least until the point at which we finally take down Brainiac once and for all. After that, it's anyone's guess. Depending on how the reboot works, it might well shake up the game's direction if the new comics are doing well with readers. No, instead our superpowered game is getting its own different version of a restart in the promised upcoming MegaServer merges. While before we had multiple servers, each side will now have two -- one PvP and PvE for both PC and PS3 players -- giving us a total of four. Over this mad-scientist server-mashup, the issue of collisions looms. This week, we also found out that the merges will not only affect player names but league names as well, ensuring that there is plenty of confusion and concern on the part of the playerbase. Will MegaServers be the bane or balm of DC Universe Online's population issues? What precisely are the facts and fallacies? Whom will this affect? Join me behind the break as I take a look at the overall situation!